Robert Osfield
462a7555d7
Removed unnedded include
2021-05-06 10:39:11 +01:00
elsid
a57db8a4f8
Add move constructor and move assignment operator to ref_ptr
...
Use conditional compilation to make it work only with C++11 support.
2021-05-06 10:39:11 +01:00
Robert Osfield
4599a86bc9
Added osg::MultiDrawMeshTasksIndirectCount class to wrap glMultiDrawMeshTasksIndirectCountNV call.
2021-04-01 08:45:42 +01:00
Robert Osfield
27a664a4e3
Added osg::MultiDrawMeshTasksIndirect class
2021-03-31 18:36:45 +01:00
Robert Osfield
874c9ac691
Added osg::DrawMeshTasksIndirect class
2021-03-31 18:09:07 +01:00
Robert Osfield
64404e9de3
Added osg::DrawMeshTasks implementaton.
2021-03-31 17:34:39 +01:00
Robert Osfield
3160481c25
Added MESH and TASK shader enums to osg::Shader.
...
Added beginings of osgmeshshader example.
2021-03-29 16:12:15 +01:00
Robert Osfield
95486bd392
Implemented GL defines and extensions for NV mesh shaders
2021-03-29 13:07:42 +01:00
Robert Osfield
6e728811da
Merge branch 'OpenSceneGraph-3.6' into MultiView
2021-03-29 11:22:44 +01:00
valid-ptr
e260dfb582
merged with upstream/OpenSceneGraph-3.6
2021-03-24 17:45:19 +03:00
Robert Osfield
df15baf50f
Merge branch 'OpenSceneGraph-3.6' into MultiView
2021-03-14 17:58:59 +00:00
Gleb Mazovetskiy
8b2e02b71d
Ensure global Mutex is initialized before Registry
...
A Registry instance may be accessed before the global mutex, e.g. here:
e77f50371c/src/osgText/Font.cpp (L49)
This leads to the Mutex being destroyed before the Registry is destroyed.
This causes a crash at exit, as described in #1048 .
Fixes #1048 .
2021-03-14 17:58:28 +00:00
Robert Osfield
8873381f66
Merge branch 'OpenSceneGraph-3.6' into MultiView
2021-02-18 16:26:22 +00:00
Robert Osfield
5d51e5bf2a
Fixed META_ macro usage
2021-02-18 16:13:50 +00:00
Robert Osfield
94d5211f43
Ran dos2unix to fix line endings
2021-02-17 18:23:32 +00:00
Robert Osfield
23b4345517
Merge pull request #1032 from glebm/3.6-backport-deprecations-fix
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Back-port (cherry-pick) warnings fixes into 3.6
2021-01-23 16:15:35 +00:00
Gleb Mazovetskiy
f36e9f2a4a
include/osgViewer: Fix typo
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Follow-up to #1027
2021-01-23 10:53:44 +00:00
Robert Osfield
b7c186f6d3
Fixed warnings reported by gcc-9.3.0
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Note from glebm@:
Back-ported from e0d5e4b0ff
Identical except for the changes to `MatrixTemplate`, which does not
exist in 3.6
2021-01-19 20:37:40 +00:00
Robert Osfield
cae687cbdd
Merge branch 'OpenSceneGraph-3.6' into MultiView
2021-01-18 16:34:47 +00:00
Gleb Mazovetskiy
b4663ded94
osgAnimation/Keyframe: Fix -Wshadow warning
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```
include/osgAnimation/Keyframe:108:53: warning: declaration of 'iterator' shadows a member of 'osgAnimation::TemplateKeyframeContainer<osgAnimation::TemplateCubicBezier<double> >' [-Wshadow]
108 | for(std::vector<unsigned int>::iterator iterator = intervalSizes.begin() ; iterator != intervalSizes.end() ; ++ iterator) {
| ^~~~~~~~
include/osg/MixinVector:39:44: note: shadowed declaration is here
39 | typedef typename vector_type::iterator iterator;
| ^~~~~~~~
```
2021-01-18 14:51:48 +00:00
Gleb Mazovetskiy
44d3da02a9
Fix osgViewer USE_GRAPHICSWINDOW
without a windowing system
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There is no way for the user to know whether OSG was compiled with a
windowing system.
This means calling USE_GRAPHICSWINDOW() in client libraries was unsafe
in the case of the "None" windowing system, as it would fail to link.
Turns the call into a no-op in that case.
2021-01-18 14:48:12 +00:00
Gleb Mazovetskiy
0161b8ab46
include/osg/Callback: nullptr -> NULL
...
Fixes travis, which explictly requires c++98
2021-01-18 14:45:06 +00:00
valid-ptr
aed9fd74f6
Wrong argument name rename: uniformMap -> defineMap
2020-12-29 15:07:15 +03:00
Robert Osfield
6cabb0b012
Added near/far flags to Polytope::setToBoundingBox().
2020-12-24 09:45:00 +00:00
Robert Osfield
2d6e0b6a66
Added CullSettings::InitialFrustumCallback to enable Camera to provide customization of the the initialzation of the frustum.
2020-12-23 16:16:56 +00:00
valid-ptr
6cd699e55f
GLExtensions: isTextureCompressionASTCSupported (ASTC compression texture), isTextureLODBiasSupported (is needed for GL_TEXTURE_LOD_BIAS) flags added
2020-12-04 18:32:35 +03:00
John W. Terrell
3ecd94babc
thogarth - merged multiview branch to add multisampling support to texture2d arrays
2020-11-11 10:51:01 +00:00
John W. Terrell
7d34a54a3b
thogarth - added ovr_multiview support to FrameBufferObject and const to camera to enable the extension on attachments
2020-11-10 17:12:37 +00:00
Matthew Reid
073cfab166
Added support for sRGB texture formats
2020-11-10 16:05:56 +00:00
Robert Osfield
7994bfa767
Merge branch 'OpenSceneGraph-3.6' into build/windows_clang_3.6_target
2020-11-10 14:41:56 +00:00
Ralf Habacker
c3108697de
Add support for showing environment variables provided by osg plugins
2020-08-19 10:35:54 +02:00
MeyerFabian
ba70c7d543
build/windows_clang
2020-07-21 17:37:24 +02:00
OpenSceneGraph git repository
14e7bc5a17
Merge pull request #902 from mp3butcher/oqn
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3.6 OQN API convergence
2020-01-21 09:32:57 +00:00
dedowsdi
a90a9a0a15
Add getPreRenderList getPostRenderList to RenderStage.
2020-01-21 11:00:25 +08:00
Daniel Trstenjak
ddb72691bc
OcclusionQueryNode: fix resetting to default query geometry
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When the query geometry gets reset to its default then its
vertices have to be updated by the bounding box dimensions of
the current children of the OcclusionQueryNode.
2020-01-20 16:44:48 +01:00
Daniel Trstenjak
817d92b703
OcclusionQueryNode: fix use case of user defined query geometry
...
The user defined query geometry handling has been broken in several ways.
The previous way of defining a query geometry was using the non const
`getQueryGeometry` method and overriding its members. But then
`OcclusionQueryNode` wasn't aware of the geometry change and couldn't
internally handle it correctly.
The `computeBound` method never considered a user defined query geometry and
always just overrode the vertices of the geometry.
The member `_validQueryGeometry` wasn't correctly set.
This change should fix all this issues by introducing a small backward
compatibility break. The non const `getQueryGeometry` method is removed
forcing the user to use the `setQueryGeometry` method. But then `OcclusionQueryNode`
is aware of the user defined query geometry and can handle it correctly.
2020-01-20 16:42:38 +01:00
OpenSceneGraph git repository
3930621edc
Merge pull request #895 from openscenegraph/CurrentThreadId
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Added commment explaining that OpenThreads::Thread::CurrentThread() r…
2020-01-13 14:14:48 +00:00
Robert Osfield
9305485a11
Added commment explaining that OpenThreads::Thread::CurrentThread() return NULL on non OpenThreads thread.
2020-01-13 14:12:54 +00:00
Robert Osfield
9e75926338
Added support for using CurrentCodePage functionality with osgText::String
...
To the DXF plugin added Option string support for using CurrentCodePage|WidePage, UTF8, UTF16, UTF32 and FontFile=filename
2020-01-13 13:41:37 +00:00
Robert Osfield
d1ff16614c
Added Thread::CurrentThreadId() method to wrap up thread id functionality in a more platform appropriate way.
2020-01-06 18:39:51 +00:00
valid-ptr
51fee80224
glInvalidateFramebuffer added to GLExtensions
2019-12-13 12:09:06 +03:00
konstantin.matveyev
fefabb6c2b
glFramebufferTexture2DMultisample added to GLExtensions
2019-12-13 12:08:37 +03:00
Laurens Voerman
23b7c4d47d
fix apple carbon reference
2019-09-11 10:22:16 +02:00
Julien Valentin
0c142215b9
remove return of local pointer
2019-08-16 10:15:46 +01:00
Robert Osfield
149c04b0df
Added a _fontFallback to TextBase to cache any fallback font (usually DefaultFont) that is used when the Textbase::_font is null.
2019-07-31 14:11:59 +01:00
Robert Osfield
24d61c2df0
Change the DefaultFont so that it's managemed via the ObjectCache to enabl it to be release and cleared in a central manner.
...
Added call to Registry::releaseGLObjects() to osgViewer/Renderer.cpp to enable automatic clean up of objects in the ObjectCache.
2019-07-25 14:10:01 +01:00
Robert Osfield
079cf6c090
Added FrameBufferAttachment::resizeGLObjectBuffers(..) and releaseGLObjects(..) methods
2019-07-12 16:09:12 +01:00
Laurens Voerman
3ccdc66717
fix indentation for osgt files for windows dynamic library build.
2019-05-13 17:25:29 +02:00
Capostrophic
066c272f7a
Override default behavior for linear vector interpolations
2019-03-15 21:29:13 +03:00
Capostrophic
12b298130a
Add OSG_USE_FLOAT_QUAT build option to use single precision quaternions
2019-03-14 10:46:42 +00:00