Commit Graph

15782 Commits

Author SHA1 Message Date
Robert Osfield
4fbaca7878 Fixed support for update and event callbacks on StateSet/Uniform/StateAttributes on View(er) Cameras. 2018-05-14 09:57:37 +01:00
Robert Osfield
71f3bad57a Renamed the counter used to enable traversal order sorting 2018-05-14 08:44:47 +01:00
Robert Osfield
75b576bf83 Improved the handling of precision 2018-05-14 08:44:47 +01:00
Robert Osfield
bc600bc9f7 Fixed crash when using ShapeDrawable with a TriangleMesh or ConvexHull shape due to missing texture coords 2018-05-13 11:53:21 +01:00
Robert Osfield
d3da2f0cd5 Build fixes for OSG_USE_REF_PTR_IMPLICIT_OUTPUT set to OFF 2018-05-13 09:34:46 +01:00
Robert Osfield
7c67059e12 Removed _traverseNumber variable that was duplicating the one in NodeVisitor base class 2018-05-13 09:29:27 +01:00
Robert Osfield
46560bd6d2 Rewrote TextBase::computeMatrix(..) computation of the scaling factor with slower but easier to understand and more robust code 2018-05-12 11:41:56 +01:00
Robert Osfield
72fca371e1 Removed use of deprecated cmake policy 2018-05-12 07:57:44 +01:00
Robert Osfield
b70ffc9b8a Moved constructors and destructors to .cpp 2018-05-11 11:15:45 +01:00
Robert Osfield
5e6b081bb0 Revert "Moved the Options constructors and destructor implementaions into the cpp to make it easier to do debugging"
This reverts commit 479a4eefc5.
2018-05-11 11:13:19 +01:00
Robert Osfield
747162e5b6 Fixed crash the occurred when passing in a osgDB::Options to the ObjectCache that doesn't have any references to it. 2018-05-11 09:01:50 +01:00
Robert Osfield
479a4eefc5 Moved the Options constructors and destructor implementaions into the cpp to make it easier to do debugging 2018-05-11 09:01:50 +01:00
Robert Osfield
ac6eaee583 Fixed build when OSG_ENVVAR_SUPPORTED is disabled and quietened down warnings using OSG_UNUSED* macros 2018-05-10 19:00:13 +01:00
Robert Osfield
651a79b657 Changed the ordering of the build include directory and the source include directory to avoid build issues on systems where a different version of the OSG has been built in-source then another built out-of-source resulting in conflicts 2018-05-10 19:00:13 +01:00
Robert Osfield
35682fd814 Fixed typo 2018-05-10 17:01:05 +01:00
Robert Osfield
8edc862962 Restructed the handling of SCREEN_COORD scaling to better handle window resizing 2018-05-05 15:48:18 +01:00
Robert Osfield
d572d78214 Added C++ specific path for calling std::map<>::erase() to avoid issues with std::map<>::erase implementation that invalidates iterators 2018-05-05 12:35:51 +01:00
Robert Osfield
863dee52e2 Replaced std::auto_ptr<> usage as it's deprecated in C++11 and will be removed in C++17 2018-05-05 12:35:51 +01:00
Daniel Emminizer
a1c8a3e8dd Text only applies GL_TEXTURE_2D modes when fixed function is available. Prevents GL3 Core Profile console spam. 2018-05-04 16:12:05 +01:00
Robert Osfield
202d893dc2 Added check for null to prevent null entries getting into the cache 2018-05-04 09:48:07 +01:00
Robert Osfield
c279aa26fb Fixed null pointer warning 2018-05-04 09:47:55 +01:00
OpenSceneGraph git repository
4a6d928105
Merge pull request #544 from bjornblissing/fbx_texture_warnings
Check existence of path before reading image
2018-05-03 16:11:00 +01:00
Björn Blissing
2761bca496 Check existence of path before reading image
When loading texture images inside the FBX plugin check that the path
exists before trying to read the image. This is done to avoid
unnecessary warnings inside the readRefImageFile function.
2018-05-03 13:15:08 +02:00
OpenSceneGraph git repository
5feb9e58f7
Merge pull request #543 from jasonbeverage/quietshaders
Quiet down shader compilation messages
2018-05-01 18:37:23 +01:00
Jason Beverage
d53a74b1bb Quiet down shader compilation messages 2018-05-01 11:04:35 -04:00
Sebastian Messerschmidt
544872f63b FIX: <osgParticle> removed unimplemented functions from header 2018-04-30 11:58:19 +01:00
Robert Osfield
b9d5e8f505 Fixed particle update bug where a ParticleSystem wouldn't start when loaded during the frame loop due to the _last_frame value not being set. 2018-04-27 11:23:07 +01:00
Robert Osfield
0af7f3fb13 Updated ChangeLog and README.md 2018-04-26 10:28:06 +01:00
Robert Osfield
52763cee76 Split up #pragma so that there only three parameters per line to aovid Intel driver bug crash 2018-04-26 09:49:35 +01:00
Robert Osfield
02f247bfa9 Renamed text.vert and text.frag to osgText_Text.vert and .frag to avoid name overlapping with user shaders. 2018-04-26 09:36:52 +01:00
Julien Valentin
ae24be56f3 add wrapper for osg::DrawIndirectBufferObject 2018-04-25 09:48:02 +01:00
Robert Osfield
e2e8e779e9 Renamed CMake variable + C++ #define to OSG_GL_CONTEXT_VERSION 2018-04-24 17:05:03 +01:00
Robert Osfield
ef3d672f8c Added OSG_GL_CONTEXT_STRING cmake variable to set include/osg/GL headers that sets Traits::glContextVersion. 2018-04-24 16:30:48 +01:00
Robert Osfield
05af4340e1 Refactored the handling of glyph and shadow alpha values to make the text and shadow clearer for fonts with narrow glyphs 2018-04-24 16:30:48 +01:00
Robert Osfield
1d431fcb3d Refactored the handling of text bounding box to provide more stable bounding box computation 2018-04-24 16:30:07 +01:00
OpenSceneGraph git repository
9fbc125d47
Merge pull request #533 from aluaces/spelling-3
Fix typos and spelling.
2018-04-23 10:45:19 +01:00
Alberto Luaces
d23b988d00
Small fix for uncaught typo. 2018-04-20 21:16:46 +02:00
Alberto Luaces
bc4f181d41 Fix typos and spelling. 2018-04-20 18:18:22 +02:00
Robert Osfield
0dd5230d82 Cleaned up inbludes and unused code 2018-04-20 14:01:21 +01:00
Robert Osfield
13e02d1af5 Removed osgUtil::TriStripVisitor as it is nolonger appropriate for modern OpenGL/OSG usage and bloats the osgUtil lib size by several hundred Kb. 2018-04-20 13:06:28 +01:00
Robert Osfield
6863cdee9a Removed usage of the osgUtil::TriStripVisitor is it generates osg::Geometry that perform very poorly when using VBO and VAO's vs GL DisplayLists.
With DisplayLists being deprecated in GL and VBO and VAO becoming standard it's best to standardize on using the osgUtil::MeshOptimizers instead of TripStrupVisitor
2018-04-20 11:42:31 +01:00
Robert Osfield
f1593c38d9 Removed TriStripVisitor for default set of Optimizer passes as it doesn't generate efficient scene graphs 2018-04-20 10:24:17 +01:00
Robert Osfield
c58041cf0b Added osgUtil::optimizeMesh(osg::Node* node) convinience method 2018-04-20 09:57:04 +01:00
Robert Osfield
85c835b902 Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph 2018-04-19 20:11:19 +01:00
Robert Osfield
37e3c428b6 Fixed the set*Binding() methods so that they assign BufferObjects when required 2018-04-19 19:46:20 +01:00
Robert Osfield
1e32282806 Fixed messages 2018-04-19 19:45:53 +01:00
Robert Osfield
0836fa602a Fixed the GLBufferObject size computation so that it takes into account padding. 2018-04-19 19:45:29 +01:00
Robert Osfield
71583b825f Replaced the use of osgUtil::TriStripVisitor with ogUtil::MeshOptimizer usage to improve performance.
Fixed set setColorArray assignement to pass in the color binding
2018-04-19 19:45:21 +01:00
OpenSceneGraph git repository
989c8832c8
Merge pull request #532 from jasonbeverage/remove_getNameID
Removed unimplemented Uniform::getNameID from Uniform header
2018-04-19 08:38:47 +01:00
Jason Beverage
7250cd717c Removed unimplemented Uniform::getNameID from Uniform header as it's defined in UniformBase now. 2018-04-18 14:59:51 -04:00