Robert Osfield
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82ed445a31
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Added Vec3Array arrange pointer to avoid dynamic cast
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2008-07-01 13:56:02 +00:00 |
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Robert Osfield
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b6a0f3d8d0
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Cleaned up implementation to only use simple structure
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2008-06-06 14:10:20 +00:00 |
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Robert Osfield
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ed45e32355
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Introduce a lower overhead data structure for leaves.
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2008-06-06 13:21:27 +00:00 |
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Robert Osfield
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aa73e1d1d4
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Added update traversal to run prior to doing kdtree build to make sure that
costs in build osgTerrain databases isn't incurred during the build traversal.
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2008-06-06 10:51:23 +00:00 |
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Robert Osfield
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ac068178aa
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Added timing code
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2008-06-05 18:52:29 +00:00 |
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Robert Osfield
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a9b1ea660d
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Basic implementation of kdtree generation based on vertices
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2008-06-05 17:28:06 +00:00 |
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Robert Osfield
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9212d4dd95
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Further work on fleshing out basic classes
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2008-06-04 17:59:39 +00:00 |
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Robert Osfield
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338be0b926
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Fleshed out some basic kd-tree data structures.
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2008-06-03 17:29:27 +00:00 |
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Robert Osfield
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8d0c7890ce
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First cut of osgkdtree example, this will be used as a base of the development of
native kdtree support to help speed up intersection testing.
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2008-06-03 16:13:49 +00:00 |
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