Very simple cases of state configuration are supported (all the ones I really need):
- single per pixel not attenuated non spot light source ON/OFF
- exp2 fog ON/OFF
- diffuse texture in rgb + optional specular gloss in alpha (Texture unit 0) ON/OFF
- normal map texture (Texture unit 1 and Tangent in VertexAttribArray 6) ON/OFF
- blending and alpha testing (not in shader pipeline)
To view fixed function pipeline files and paged databases simply run >osgshadergen myfile.osg"