Commit Graph

9629 Commits

Author SHA1 Message Date
Robert Osfield
35962ab099 From Lee Butler and Robert Osfield, doxygen comment explaining role of NodeMask 2009-07-24 15:30:13 +00:00
Robert Osfield
6af1859bc4 From Jason Daly, "This set of changes reworks the BSP plugin to use TexEnvCombine instead of a GLSL program for doing the texture blending on displaced terrain geometry. After working with it a while, I found this method to be more scene graph friendly (at least until Wojtek gets his VirtualProgram scheme working ;-) )
Note that this technique will require ARB_texture_env_crossbar (or NV_texture_env_combine4), as it mixes two textures in the first texture unit, and just does the lighting in the second.  I doubt this will be a problem for any card that can already handle GLSL programs, though."
2009-07-24 15:09:37 +00:00
Robert Osfield
de9ce8a3c0 From Cory Riddell, "The spherical manipulator uses a middle drag event for panning. It was
panning for left-right drags, but was zooming for up-down drags. I
changed it to pan both directions as I believe that is the correct
behaviour. If the original combination pan-zoom behaviour was
intentional, please let me know."
2009-07-24 15:04:46 +00:00
Robert Osfield
31a947fda6 From Terry Welsh, "Okay, here are the mods I wrote for drawing a filled bounding box
behind osgText::Text.  I made it so the box would get drawn using
whichever BackdropImplementation was selected.  However, I did not
implement STENCIL_BUFFER.  In that case it defaults to drawing the
bounding box using POLYGON_OFFSET instead.

Also made it so the BOUNDINGBOX and FILLEDBOUNDINGBOX are drawn with a
settable color and margin size.

While I was at it I tightened up the values applied with DEPTH_RANGE
and POLYGON_OFFSET, not just for drawing the bounding box but also for
drawing backdrop text (these values must be coupled since the bounding
box has to be drawn deeper in Z than the backdrop text).  The values
in use before seemed like overkill and I was seeing some z-clipping
with my background scenery in the case of DEPTH_RANGE.  If there was a
good reason for the large values please let me know...."
2009-07-24 14:59:51 +00:00
Robert Osfield
773ae51a45 From Chris Hanson, typo and comment clean ups 2009-07-24 14:45:44 +00:00
Robert Osfield
68c459ea30 Updated wrappers 2009-07-24 14:45:09 +00:00
Robert Osfield
2e0f1dc0d1 From Chris Hanson, added EllipsoidModel::isWGS84() method and clean up on comments. 2009-07-24 14:25:34 +00:00
Robert Osfield
614db9ee4a From Jean-Sebastien Guay, updated CTestConfig to point to new cdash.openscenegraph.org site 2009-07-24 12:12:07 +00:00
Stephan Maximilian HUBER
34291d641c updated XCode project 2009-07-23 15:25:11 +00:00
Cedric Pinson
5a73834cbe From Cedric Pinson, Store the linkvisitor to be able to configure it by user, like changing the nodemaskoverride, or use a custom LinkVisitor 2009-07-23 12:42:01 +00:00
Robert Osfield
48a1934ca8 From J.P. Delport, "attached a modified jpeg plugin that allows writing of grayscale images." 2009-07-17 07:47:48 +00:00
Robert Osfield
484d8e328a From Fabien Lavignotte,"When exporting some models to OpenFlight, i found a crash if the texture
unit does not contain a TexEnv object.
Here's the small fix, just a test on the pointer."
2009-07-16 12:09:47 +00:00
Robert Osfield
9d04b4d566 From Stephan Lamoliatte, "The vertical anchor is inverted in the osgWidget::Window::update function.
Here is a small patch to fix that."
2009-07-16 12:04:35 +00:00
Robert Osfield
431290c04e From Cedric Pinson, fix crash without error messages if the example does find the nathan.osg file. 2009-07-16 11:49:37 +00:00
Robert Osfield
6771d528a3 Fixed build 2009-07-16 11:48:08 +00:00
Robert Osfield
c2c5a82b92 Fixed build. 2009-07-16 11:35:59 +00:00
Robert Osfield
7f1b0055bd Added .get() to fix build 2009-07-16 11:26:14 +00:00
Robert Osfield
9eb03d450d From Jason Daly, "These are some fixes to the mdl and bsp plugins to handle transparency and lighting better, plus a few other tweaks." 2009-07-16 11:21:02 +00:00
Robert Osfield
a232770161 From Colin MacDonald,"The Optimizer Merge Geometry visitor is always merging geometries,
even if they have had DataVariance DYNAMIC explicitly specified.  Then
when an application attempts to dynamically update the geometry in the
frame loop the primitive sets and data arrays are no longer as
expected, leading to display and/or memory corruption.

Attached is a simple fix. "

Note from Robert Osfield, tweaked Colin's changes to that it use != DYNAMIC as the the test rather than == STATIC.
2009-07-16 11:06:31 +00:00
Robert Osfield
3a93bd3fb5 Updated wrappers 2009-07-16 10:56:16 +00:00
Robert Osfield
5496e91f87 Added the ability to turn off the external paging in of PagedLOD children. 2009-07-16 10:13:41 +00:00
Robert Osfield
5eceffc06b Updated Contributors mapping 2009-07-16 10:13:13 +00:00
Robert Osfield
137605eba8 Added support for using PagedLOD to managing loading of presentation preview and then the main presentation in the background paging thread 2009-07-16 10:12:33 +00:00
Cedric Pinson
a13b32a124 From Cedric Pinson, add accessors to osgAnimation ActionCallback 2009-07-15 20:52:51 +00:00
Robert Osfield
a45ac2ef43 Added alias from xml to p3d to ensure backwards compatibility with old present3D files with the.xml extenstion 2009-07-15 17:01:47 +00:00
Robert Osfield
956bf3e395 Quitened down debug info. 2009-07-15 15:28:19 +00:00
Robert Osfield
c491373698 Cleaned up indenting 2009-07-14 13:32:06 +00:00
Robert Osfield
adc68d79af Converted code to use osg::asciiToFloat() instead of relying upong the C libraries sscanf to read floats as the C library is locale sensitive. 2009-07-14 13:30:28 +00:00
Robert Osfield
65c8357f76 From Alexandre Amalric, "I'm using osg svn version 2.9.5 and I've apparently found a bug in osgPlugin logo.
When using more than one view logosCullCallback function is called without checking context ID from the cull visitor is equal to logo _contextID variable. It involves updating logo's viewport with different sizes.
So I made a fix well working, at least the way I use the plugin."

Note, from Robert Osfield, changed code to return true to signal culling of logo when being applied to a window that it wasn't assigned to.
2009-07-14 12:22:47 +00:00
Robert Osfield
cc37d7f439 Moved the getting of the ReaderWriter to do the actual model loading to later so that it only gets invoked when required. 2009-07-14 11:19:22 +00:00
Robert Osfield
424e892f99 Quietened down debug messages, and added early return when filename contains server address. 2009-07-14 11:18:11 +00:00
Robert Osfield
f9517fde6a Refactored the setup of the reading of the wrl file by allow reading from istreams, as well as nesting of filepaths using a local osgDB::Options to prevent threading issues.
Also fixed crash in parsing of the vrml data structures that occurred when no vrml material was assigned.
2009-07-14 10:37:31 +00:00
Robert Osfield
c690dfec50 Quitened down debug messages 2009-07-14 10:35:53 +00:00
Robert Osfield
148798137c Fixed the handling of compressed files 2009-07-14 10:04:18 +00:00
Robert Osfield
bedd22de23 From Cory Riddel based on suggestion from Robert Osfield, "I've been running with your suggested changes for a few days now and it
has been working perfectly. I'm still not entirely clear why adding a
slave/subgraph causes the problem."
2009-07-13 16:39:51 +00:00
Robert Osfield
9aa6d33980 From David Fries, "Comparing the win32 barrier to the pthread barrier, win32 puts the
while in an else clause.  When if is true the phase changes and the
while condition will always by false, so might as well put the while
in the else to skip the check.  There's also a benefit to having the
code logic similar between platforms.
"
2009-07-13 16:14:43 +00:00
Robert Osfield
3983f38f18 From David Fries, "Here is a fix for a deadlock seen under Windows using OpenThreads
Barrier operations.  The error is with atomic operations in the
win32 condition implementation.  The attached sample program will
reliably trigger with as few as three threads and a dual core system,
though sometimes it will take 65,000 iterations.

2.8.1 was the base for these changes

Win32ConditionPrivateData.h
Win32ConditionPrivateData::wait does two operations to decrement
waiters_ then read, when InterlockedDecrement decrements and returns
the value in one operation.  The two operations allows another thread
to also decrement with both getting 0 for an answer.

Win32ConditionPrivateData::broadcast is using waiters_ directly
instead of using the w value read earlier, if it was safe to use
waiters_ directly there would be no need for InterlockedGet or w.

overview of deadlock in barrier with three threads
one thread in broadcast, 2 threads in wait,
release semaphore 2, waits on waiters_done_
both threads wake, decrement waiters_, get 0 for w,
       <logic error here>
one calls set waiters_done_,
broadcast thread comes out of waiters_done_,
other thread calls waiters_done_, (which leaves waiters_done_ in the
signaled state)
       <sets the trap>
broadcast thread returns releases mutex, other threads get
mutex and also return,
next barrier, first two threads enter wait, one goes to broadcast, release
semaphore 2, skips waiters_done_ as it had been released last time
returns, processes, enters the barrier for the next barrier operation
and waits,
three threads are now in wait, two have the previous barrier phase,
one the current phase, there's one count left in the semaphore which a
thread gets, returns, enters the barrier as a waiter, sleeps, and the
deadlock is completed"
2009-07-13 16:05:57 +00:00
Robert Osfield
c47c0c2a26 From Stephan Huber, "ttached you'll find a small fix for the
GraphicsWindowCocoa-implementation, which enhances multithreaded
stability, it ensures that modifications to the size of an openglcontext
is done only from one thread.
"
2009-07-13 08:30:20 +00:00
Robert Osfield
554a6da56d Reverted erronous check-in (which was r10454) 2009-07-12 15:44:57 +00:00
Robert Osfield
6e6a7c960e Added Dragger::s/getActivationModKeyMask(..) and Dragger::s/getActivationKeyEvent(...) methods to make it possible to have draggers that only respond when you press a specified modified key or standard key.
Changed the optional dragger in osgvolume to require the shift key to be pressed for the dragger to become active.
2009-07-03 19:16:53 +00:00
Robert Osfield
cb1b874167 From and incorported the addition from Paul Fotheringham, addition of define VCL_CAN_STATIC_CONST_INIT_FLOAT to be zero to solve build error under Linux
From Robert Osfield, general cleaned up ITK side to CMakeList.txt.
2009-07-03 19:07:02 +00:00
Robert Osfield
1d320d3ca1 To the ITK code path added support for handling a whole directory of dicom files. 2009-07-03 18:58:01 +00:00
Robert Osfield
11d7d98e79 Updated version numbers for 2.9.6 release 2009-07-03 10:33:51 +00:00
Robert Osfield
48d28aaf1a Updated wrappers 2009-07-03 10:27:58 +00:00
Robert Osfield
baef387b3d Added TrackballDragger code path 2009-07-03 05:54:27 +00:00
Robert Osfield
b37e871cec Added callback to locator in support of interactive updating of the volume extents 2009-07-03 05:54:02 +00:00
Robert Osfield
78229df14a Added setUpGeometry to Dragger base class to make it easier to use draggers interchangably. 2009-07-03 05:52:52 +00:00
Robert Osfield
48dddc37b8 Introduced a Locator callback and associated usage of this callback to provide interactive updating of the volume bounds 2009-07-03 05:25:08 +00:00
Robert Osfield
23dec86e22 Added support for a "-m" option that adds a tab box manipulator to allow positioning and resizing of the rendered volume 2009-07-02 18:50:45 +00:00
Robert Osfield
a4dedc227b Refactored RayTracedTechnique to allow the position of the rendered part of the volume to be decoupled from the image data. 2009-07-02 18:49:59 +00:00