Commit Graph

10156 Commits

Author SHA1 Message Date
Robert Osfield
3d87d6fcbb Removed files that are now part of osgQt 2010-03-05 15:07:11 +00:00
Stephan Maximilian HUBER
4b1a1213c2 From Stephan Huber: updated XCode project 2010-03-05 15:05:28 +00:00
Robert Osfield
f497cd3c24 Fixed warnings 2010-03-05 15:04:36 +00:00
Robert Osfield
86f491e649 Replaced use of unsigned int/enum mask combinations with int/enum mask combinations to avoid the need for casting enums to unsigned ints,
and to avoid associated warnings.

Update wrappers to reflect these changes.
2010-03-05 12:55:08 +00:00
Robert Osfield
273420bb1c Updated version and soversion numbers 2010-03-05 12:53:08 +00:00
Robert Osfield
3cd0c50df3 From Mourad Boufarguine, "Some others modified CMake scripts :
- OsgMacroUtils.cmake, SETUP_LINK_LIBRARIES macro : allow linking with debug/release external libraries
- osgQt/CMakeLists.txt : fix the linking to Qt librairies + linking to debug Qt librairies if found
- examples/ qt examples :  linking to debug Qt librairies if found"
2010-03-05 12:43:03 +00:00
Robert Osfield
5383297cbe Change Shader::getPCS(..) from protected to public scope to enable isCompiled() method to be accessible in applications.
Updated wrappers
2010-03-05 11:30:50 +00:00
Robert Osfield
4b4dd94b5d Added an "-a" speed averager option and a "-o filename" output option. 2010-03-05 11:21:36 +00:00
Robert Osfield
c40a4ff9cb Changed Options::setDatabasePath(..) usage to getDatabasePathList().push_front() to paths set by Options to be picked up. 2010-03-05 11:19:34 +00:00
Robert Osfield
e01832763d Fixed warning 2010-03-05 10:58:47 +00:00
Robert Osfield
d52910ff67 Fixed warning 2010-03-05 10:50:50 +00:00
Robert Osfield
7e56f2d258 Fixed warning 2010-03-05 10:48:34 +00:00
Robert Osfield
8b486054b4 From Mourad Boufarguine, "The attached CMakeLists allows building osgQt in case BUILD_OSG_EXAMPLES is set to off.
"
2010-03-04 20:45:30 +00:00
Michael PLATINGS
0f58cc2628 Added BlendFunc for transparent materials 2010-03-04 17:01:33 +00:00
Michael PLATINGS
65489693d9 Fix for some FBX files with multiple meshes bound to a bone. 2010-03-04 16:27:19 +00:00
Robert Osfield
ace8dad2c3 Fixed warnings 2010-03-04 13:03:18 +00:00
Robert Osfield
f1dd820a4e From Michael Platings, "Here are a couple more fixes on top of what you've already done." (in reply to fixes submission from Roland Smeenk). 2010-03-04 12:59:53 +00:00
Robert Osfield
225d99c5f1 From Roland Smeenk, "I took a quick look at the warnings and they contain nothing serious.
Attached you will find updates of the files to hopefully solve the warnings (in VS2005 only one warning occured). In addition I fixed a tiny bug that caused a crash with one of my test files."
2010-03-04 12:57:24 +00:00
Robert Osfield
4282b284e5 From Mathias Froehlich, Integration of osgText::Font with QFont to enable use of Qt fonts and selectors in osgText. 2010-03-04 12:43:09 +00:00
Robert Osfield
33b28a816e Added Export for new osgQt lib 2010-03-04 12:18:04 +00:00
Robert Osfield
1a1b7bd7a1 Moved QWebViewImage and QGraphicsViewAdapter into new osgQt utility library. 2010-03-04 12:15:35 +00:00
Robert Osfield
44f8848c9f Removed now redundent call to register PagedLODs 2010-03-04 12:14:39 +00:00
Robert Osfield
5a47744e0d Removed old net plugin that is nolonger used. This plugin can be found in the deprecated/src/osgPlugins/net respository 2010-03-04 11:45:44 +00:00
Robert Osfield
7e5dd8ce17 Ran dos2unix of files to fix issues with file endings 2010-03-03 17:24:04 +00:00
Robert Osfield
9f8a4be2cd Refactored DatabasePager so that it nolonger takes ref_ptr<PagedLOD>, but instead uses a custom version of observer_ptr<>.
This change should make it possible to delete PagedLOD's independantly from the DatabasePager, and also prevent issues of
consistency of the pager when subgraphs when are cached elsewhere in the application such as in the Registry filecache.
2010-03-03 16:40:19 +00:00
Robert Osfield
d3779f0092 Fixed warning 2010-03-03 16:37:45 +00:00
Michael PLATINGS
fd6f3edf15 2010-03-03 16:14:04 +00:00
Robert Osfield
315e0521c9 From Martin Beckett, "I tested DJ's fix to stop flicker on Windows + Qt viewer on 2.6.7
It solves the problem on XP and Win7 on Qt 4.5 and 4.62
It isn't necessary on Linux (ubuntu 8.10/9.04 Qt 4.5/4.6.2) but doesn't cause any harm.
But I have #ifdef'ed it with WIN32. I can't test it on 64bit windows (not sure if x64 defines WIN32?)"
2010-03-03 10:11:54 +00:00
Michael PLATINGS
2609c4aa02 2010-03-02 18:18:06 +00:00
Robert Osfield
1f4060ead6 Updated wrappers 2010-03-01 13:10:58 +00:00
Robert Osfield
ba3971bb45 Added a ShadowTechnique::computeOrthogonalVector(const osg::Vec3& direction) const method for helping compute an appropriate
up vector to setViewMatrixAsLookAt(..) codes in osgShadow.  This will addresses previous issues that occured when look vectors
co-incided with the hard coded up vectors.
2010-03-01 13:00:04 +00:00
Robert Osfield
42a050e87c From Wojciech Lewandowski, "Here comes a list of small fixes in StandardShadowMap and derived classes affecting LispSM techniques. Changes made against SVN trunk.
Fixes in StandardShadowMap.cpp & MinimalShadowMap.cpp were made for spotlight issues. There were cases when further located spotlights were not shadowing properly.

Small tweak in DebugShadowMap & StandardShadowMap.cpp to not limit shadow maps to texture2D (which should also allow texture2D arrays and cube maps). I simply replaced ptr to osg::Texture2D with pointer to osg::Texture. Interpretation of this member could be now changed with change of shaders in derived classes. This may be useful for guys who override LispSM or MinimalBoundsShadowMaps techniques. Could be useful for implementation of PerspectiveCascadedShadowMaps technique for example.

ConvexPolyhedron.cpp & DebugShadowMap.cpp contain debug HUD tweaks.

Change in ConvexPolyhedron.cpp overcomes the regression problem with color per primitive binding which caused that shadow volume outlines stopped to draw. I simply changed PER_PRIMITIVE to PER_PRIMITIVE_SET and it works again.

Other adition is dump method I added to DebugShadowMap which can be used in shadow debugging mode to dump current frame shadow volumes & scene to osg file. It could be then loaded into viewer and freely examined from different angles (which is difficult inside the application if shadow adopts to view and projection). "
2010-03-01 11:52:44 +00:00
Robert Osfield
60dd9ad7d0 From Mourad Boufarguine, "With the present CMakeLists, the directory ${PROJECT_BINARY_DIR}/include is added to the include path before ${OpenSceneGraph_SOURCE_DIR}/include. This causes problems whenever a header file is changed when updating OSG, because cpp files are build against the old header files contained in ${PROJECT_BINARY_DIR}/include rather than the new ones in ${OpenSceneGraph_SOURCE_DIR}/include. Inverting the order of the two drectories in the include path solves the problem.
Attached is the modified CMakeLists.txt."
2010-03-01 11:29:19 +00:00
Robert Osfield
3d6b53b218 Updated wrappers 2010-02-26 21:31:13 +00:00
Robert Osfield
15947b4e6a updated wrappers 2010-02-26 16:02:20 +00:00
Robert Osfield
56c54958a3 Added spaces between < > template parts of macros to prevent compile problems when templates as use as macro parameters 2010-02-26 15:54:37 +00:00
Robert Osfield
3b43810c66 From Paul Martz, "Regarding the osg-users thread "mergeGeodes crash", I'm submitting this for consideration as a fix for the problem with the FlattenStaticTransformsVisitor. It seems that the additional nested loop over the Transform's parent was not needed. I'm not sure why it was there, and if it really was unnecessary, then it has probably been resulting in many redundant Nodes for quite some time. Perhaps this fix will result in a cull- and draw-time performance boost."
From Robert Osfield, added copying of the UserData and Descriptions from the transform to the new group.
2010-02-26 15:40:19 +00:00
Robert Osfield
dbe854e9b0 From Raymon de Vries, "I've made a small change to DirectShowTexture.cpp: in the options for the directshow plugin it is possible to specify the capture device by number. For instance:
options->setPluginStringData("captureVideoDevice", "0");

Lines added in getDevice() are:
      int deviceId = atoi(name.c_str());
      if(deviceId >= 0 && deviceId < (int)_listDevice.size())
        return _listDevice[deviceId];

This makes it easy to use a capture device without knowing it's name. Attached is the whole file against rev 11044"
2010-02-26 15:01:00 +00:00
Robert Osfield
bbca791251 From Michael Platings, "Here's the all-new, all-dancing DAE plugin, with support for reading
osgAnimation. It's been tested with the majority of the samples in the
COLLADA test repository and works with all of them either as well as, or
better than, the version of the plugin currently in SVN.

Known issue: vertex animation (AKA morphing) doesn't work at present,
but that's a relatively unpopular method of animating so it's not high
on my priority list."

Follow up email:
"I've been informed that the previous DAE submission didn't build on
unix, so here's the submission again with the fixes.  Thanks to Gregory Potdevin and Benjamin Bozou.
Also, my apologies to Roland for not crediting his part in making DAE
animation happen, my work was indeed built on top of his work. Thanks
also to Marius Heise and of course Cedric Pinson."

Changes by Robert Osfield, fixed compile issues when compile without C* automatic conversion enabled in ref_ptr<>
and constructor initialization fixes to address some warnings under gcc.
2010-02-26 14:41:50 +00:00
Robert Osfield
e9fa0bc5e3 Updated wrappers 2010-02-26 14:36:23 +00:00
Robert Osfield
d50eacd07e From Paul Martz, "The changes are very similar to Magne's, except they now take the near plane into account. The changes are:
* Change OcclusionQueryNode::getPassed to take a NodeVisitor rather than the distance from BS center to the eye point. Change where CullVisitor calls this method to use the new parameters.
 * getPassed now exits early and returns true to avoid blinking / blink-in of geometry for the first frame or for out-of-range LOD children coming back into view.
 * getPassed now considers the distance from the near plane to the bounding sphere (rather than eye point to bounding sphere) when determining if the viewer is "inside" the bounding sphere or not."
2010-02-26 10:13:28 +00:00
Robert Osfield
75527fd800 From Paul Martz, "Summary: GL3 deprecates "glGetString(GL_EXTENSIONS)". In GL3, individual extension strings are queried by looping over GL_NUM_EXTENSIONS and calling "glGetStringi(GL_EXTENSIONS,<index>)".
The fix is basically as follows:
 if( GL3 )
   Query indexed extension strings.
 else
   Query the old way.

The "else" branch is re-indented but otherwise shouldn't contain any changes."

From Robert Osfield, added #if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) to new block to prevent it
being compiled under GLES where no glGetStringi exists.
2010-02-26 10:03:01 +00:00
Robert Osfield
0e29cd6971 From Paul Martz, "Summary: GL3 deprecates "glGetString(GL_EXTENSIONS)". In GL3, individual extension strings are queried by looping over GL_NUM_EXTENSIONS and calling "glGetStringi(GL_EXTENSIONS,<index>)".
The fix is basically as follows:
 if( GL3 )
   Query indexed extension strings.
 else
   Query the old way.

The "else" branch is re-indented but otherwise shouldn't contain any changes."
2010-02-26 09:48:22 +00:00
Robert Osfield
8a86f47276 From Chris Hanson, comment fix 2010-02-26 09:40:11 +00:00
Robert Osfield
eb23514478 From Sukender, "I tried a tiny change in is83() function and had no crash (under Windows). "osgconv cow.osg cow.3ds" exports a black cow and "osgconv lz.osg lz.3ds" exports tree(s) at (0,0,0)... I guess there are still things to do about non-zero-index textures and multiple instanciation of a node, but at least it doesn't crash." 2010-02-26 09:33:48 +00:00
Robert Osfield
2e154d5976 From Ryan Kawicki, "I guess I missed these during my testing, but if the database pager has outstanding requests while the application is shutting down, the archive can become invalidated through unsafe calls to ReaderWriterTXP::getArchive. I've made this function return a ref_ptr and change other locations to as needed to conform to the change. I've tested this and no more crashes.
Following files from revision 11057 have been attached."
2010-02-26 09:23:28 +00:00
Robert Osfield
8c4da68338 From Philip Lownman, "The libpng project decided to rename png_set_gray_1_2_4_to_8() to
png_set_expand_gray_1_2_4_to_8() with the 1.2.9 release.  This
submission fixes builds of the OSG against versions of libpng < 1.2.9
that don't have the new symbol available.  This affects platforms like
Red Hat Enterprise Linux 4 which come with libpng 1.2.7."
2010-02-26 08:55:50 +00:00
Robert Osfield
bc202cd4bb From Terry Welsh, "As discussed on the osg-users list, I have implemented these rules in
Text and Text3D:

1.  A new line should be started after a line's last hyphen or before
its last whitespace.
2.  If no suitable place to break a line is found, just start new line
after the last character that fits on the line.
3.  Whitespace should be removed from the beginning of the new line
(already worked in Text, but not in Text3D).

Line wrapping looks a lot better now with no more lone periods
appearing at the beginning of lines.

Also, right-justified text is more accurate now (slashes would hang
off the end of lines before).  With this new code I spotted one
instance where a hyphen stuck out too far, but in general it looks
better.  Centered text was not perfect before and still isn't, but I
can't see any significant increase or decrease in quality.  The casual
observer would probably never notice a problem.

Also fixed a whitespace problem in Text3D.  Not all whitespace was
being removed from the beginning of lines.  Now it is all being
removed in the same manner as in Text."
2010-02-25 18:17:20 +00:00
Robert Osfield
7ca071192e From Erik Johnson, "There is an issue on win32 if the application hides the cursor using GraphicsWindowWin32::useCursor(false). The cursor has a habit of re-showing itself.
To reproduce, on win32:

-Run osgViewer in a windowed mode, with the cursor off, as such:
    osgViewer::Viewer::Windows windows;
    viewer.getWindows(windows);
    for(osgViewer::Viewer::Windows::iterator itr = windows.begin();
       itr != windows.end();
       ++itr)
    {
       (*itr)->useCursor( false );
    }

-Quickly move the cursor into the window  (cursor it should be hidden)
-Resize the window by dragging the border (notice the cursor changes to "resize" cursor)
-Move the cursor back to the inside of the window (notice the cursor is not hidden anymore)

The attached SVN patch will set the cursor to a "NoCursor" during useCursor(false).  This correctly stores the no cursor state, so it can be rejuvenated after a future cursor change.  This patch also fixes a couple instances where a hidden cursor should show itself, like when it's on the title bar, or the window close button."
2010-02-25 18:05:59 +00:00
Robert Osfield
8059c4a745 From Chris Hanson, comment fix. 2010-02-25 18:03:14 +00:00