Commit Graph

15867 Commits

Author SHA1 Message Date
Laurens Voerman
3ccdc66717 fix indentation for osgt files for windows dynamic library build. 2019-05-13 17:25:29 +02:00
Robert Osfield
fd014e3b52 Merged ELSEIF fix from master 2019-05-08 10:17:06 +01:00
Laurens Voerman
3f0c1daaa2 add missing E to ELSIF
# Conflicts:
#	src/osgViewer/CMakeLists.txt
2019-05-08 09:50:17 +01:00
Robert Osfield
6ea8ebf25a Fixed indentation 2019-04-26 10:46:04 +01:00
Wei Lisi
2b65555d5f remove tabs 2019-04-26 10:44:04 +01:00
flashk
2439679b0c Update fbxRMesh.cpp 2019-04-26 10:43:04 +01:00
Wei Lisi
0cbf839425 clean up 2019-04-26 10:41:05 +01:00
Wei Lisi
82cae6daf4 fix fbx hierarchy issue 2019-04-26 10:41:05 +01:00
Derek Quam
6767ff540b Fix two bugs introduced when removing the Geode visitor from the FBX
exporter.

In the Geometry visitor, use getNodePath to check if the Geometry node
is root instead of getNumParents.

Reset the state inside buildFaces to prevent duplication when a
Group is inside of Group.
2019-04-26 10:30:24 +01:00
Derek Quam
69ebfecfcc Fix duplicate geometries in FBX export.
The fix to allow the export of orphaned Geometry nodes accidentally
duplicated those geometry nodes in 'normal' scene trees. This commit
refactors the code to rely on the visitor to traverse the Geometry as
opposed to traversing the Geometry in the Geode visit and the Geometry
visit.
2019-04-26 10:30:15 +01:00
OpenSceneGraph git repository
3834172342
Merge pull request #745 from eligovision/OpenSceneGraph-3.6_cmake
CMake: OSG_WINDOWING_SYSTEM fixed
2019-04-26 09:36:51 +01:00
Konstantin S. Matveyev
036bb7b472 CMake: Win32 option added to OSG_WINDOWING_SYSTEM 2019-04-14 00:47:36 +03:00
valid-ptr
b5dff94107 CMake: OSG_WINDOWING_SYSTEM fixed; FORCE flag removed 2019-04-14 00:08:09 +03:00
Robert Osfield
1784381dc7 cMerge branch 'OpenSceneGraph-3.6' of https://github.com/openscenegraph/OpenSceneGraph into OpenSceneGraph-3.6 2019-04-12 13:57:35 +01:00
Robert Osfield
9e18a7542b Added ability to set which tree rendering techniques to build (via --featuers bitmask command line) and
output scene to using -o outputfilename.extension command line.
2019-04-12 13:55:39 +01:00
OpenSceneGraph git repository
1c6fd4da9b
Merge pull request #737 from eligovision/OpenSceneGraph-3.6_android
osgDB::DynamicLibrary: local lib loading on Android fixed
2019-04-11 12:42:22 +01:00
Konstantin S. Matveyev
e1b3c78013 osgDB::DynamicLibrary: local lib loading on Android fixed 2019-03-29 16:32:58 +03:00
Jeongseok Lee
f263ad29db Update CMakeModules/FindCOLLADA.cmake
Keeping old style operator to align with OSG CMake 2.8.0 support.

Co-Authored-By: eknabe <44489094+eknabe@users.noreply.github.com>
2019-03-26 08:05:06 +00:00
Robert Osfield
dd32ee2945 Added basic load and compile stats collection enabled by --stats command line. 2019-03-25 14:09:04 +00:00
Robert Osfield
0b5cb65cdd Added a call to the CullSetting::readCommnadLine(..) to make sure the --NO_CULLING and --VIEW_FRUSTUM, --VIEW_FRUSTUM_SIDES command line parameters are honoured 2019-03-25 12:42:28 +00:00
Robert Osfield
a8e78fde99 Added --NO_CULLING, --VIEW_FRSUTUM and --VIEW_FRUSTUM_SIDES/--vfs command line options for setting the Camera CullingMode value 2019-03-25 12:40:41 +00:00
Jeongseok Lee
43b274f65c Update comments and fix cmake version check 2019-03-21 08:40:33 +00:00
OpenSceneGraph git repository
f97ea3577d
Merge pull request #727 from ccochran/OpenSceneGraph-3.6
Fixes Android build for osgViewer.
2019-03-19 14:33:42 +00:00
Colin Cochran
9726617b6e Fixes osgViewer CMake build for Android.
Adds FORCE to overwrite the cached OWG_WINDOWING_SYSTEM variable.
2019-03-18 08:55:05 -06:00
Colin Cochran
997276d359 Fixes Android build for osgViewer.
Previously, cmake attempted to build cocoa windowing system source even if MAKE_SYSTEM_NAME was set to ANDROID.
2019-03-16 11:59:28 -06:00
Capostrophic
dceb353fe6 Replace redundant asCullVisitor usage with a type check 2019-03-16 12:29:39 +00:00
OpenSceneGraph git repository
d8600411bd
Merge pull request #726 from Capostrophic/linearinterpolator
Override default behavior for linear vector interpolations
2019-03-16 11:30:21 +00:00
Capostrophic
066c272f7a Override default behavior for linear vector interpolations 2019-03-15 21:29:13 +03:00
Chris Djali
7ebe56291f Resolve OpenGL error caused by confusion between geometry shader implementations.
There are two types of Geometry Shaders in OpenGL. One is provided by `GL_EXT_geometry_shader4` and `GL_ARB_geometry_shader4` and requires that certain parameters are set with calls to `glProgramParameteri` before the program is linked. The other is provided by OpenGL 3.2 as a core feature and by the GLES extensions `GL_EXT_geometry_shader` and `GL_OES_geometry_shader` and requires these parameters to be set in the GLSL source itself.

The value of `isGeometryShader4Supported` is being used to determine if the `glProgramParameteri` calls should occur, so it should only be `true` when one of the extensions requiring them is present.
2019-03-14 13:51:44 +00:00
flashk
c89a7fe67c Update StackedTransform.cpp 2019-03-14 11:25:11 +00:00
Capostrophic
b14bb21801 Avoid unnecessary matrix type conversion in osgParticle 2019-03-14 10:47:08 +00:00
Robert Osfield
37eae8c719 Removed the optional code path hack 2019-03-14 10:46:59 +00:00
Capostrophic
12b298130a Add OSG_USE_FLOAT_QUAT build option to use single precision quaternions 2019-03-14 10:46:42 +00:00
OpenSceneGraph git repository
c548289ac1
Merge pull request #724 from AnyOldName3/more-gitignore
Add missing files to .gitignore
2019-03-14 09:39:40 +00:00
AnyOldName3
2ebde09aff Add Visual Studio cache/options directory to .gitignore 2019-03-13 23:13:41 +00:00
AnyOldName3
049f88325a Add missing documentation build files to .gitignore 2019-03-13 23:13:00 +00:00
Robert Osfield
cc68d7f151 Streamline the animation path completion message 2019-02-25 15:09:12 +00:00
Daniel Trstenjak
5770774e00 OcclusionQueryNode: reset the test result of the invalid geometry
There're cases that the occlusion test result has been retrieved
after the query geometry has been changed, it's the result of the
geometry before the change.
2019-02-25 15:08:38 +00:00
Daniel Trstenjak
5624a22fe4 OcclusionQueryNode: ensure a valid query geometry
If the query geometry is invalid then don't do any occlusion queries and
never traverse the subgraphs.
2019-02-21 17:34:26 +00:00
Björn Blissing
9905b90a18 Add search location for textures in FBX plugin
The FBX plugin may fail texture lookup even if the texture is located in
the same folder as the model file. This change tries, as a last resort,
to check if the texture filename is available in the same folder as the
model.
2019-02-20 17:19:04 +00:00
OpenSceneGraph git repository
6d5c6ad6cc
Merge pull request #704 from mp3butcher/patch-24
uncomment INLINE_DRAWABLE_DRAW
2019-02-20 16:54:23 +00:00
Robert Osfield
971eba37ad Added override for broken bindings 2019-02-20 16:31:58 +00:00
Julien Valentin
43574b52c1
uncomment INLINE_DRAWABLE_DRAW 2019-01-28 01:40:35 +01:00
Robert Osfield
625c771641 Updates for 3.6.4-rc3 2019-01-26 19:36:30 +00:00
OpenSceneGraph git repository
1504a54cd8
Merge pull request #702 from mp3butcher/fix36
add MeshReindexation flag
2019-01-26 18:21:47 +00:00
Robert Osfield
0f2e9e6557 Added missing {} to fix getPassed() bug introducted by previus commit 2019-01-26 18:10:44 +00:00
Daniel Trstenjak
cd150cbe96 OcclusionQueryNode: ensure a consistent value for '_passed' 2019-01-26 17:42:20 +00:00
Robert Osfield
02d7d980a7 Introduced a QueryGeometry::getQueryResult(const osg::Camera*) method as a more informative replacedment for QueryGeometry::getNumPixels(). 2019-01-26 16:33:23 +00:00
Daniel Trstenjak
c8521068a5 OcclusionQueryNode: add resetting of queries
If there's a big view change then it might not be appropriate to wait
for '_queryFrameCount' till the next query is issued, because then
geometry might pop into the view after '_queryFrameCount'.

This is especially important for applications not having a constant
frame rate, but just issue a new frame on demand.
2019-01-26 15:22:08 +00:00
mp3butcher
832d8d5228 fix variable name 2019-01-23 17:06:04 +01:00