OpenSceneGraph git repository
22148711f8
Fixed indentation
2018-03-23 17:09:56 +00:00
OpenSceneGraph git repository
c40a0ded53
Fixed indentation
2018-03-23 17:04:30 +00:00
OpenSceneGraph git repository
c6d092a744
Fixed indentation
2018-03-23 17:01:15 +00:00
Haojia Yu
b37cbc665f
fix bugs
2018-03-23 22:51:04 +08:00
Haojia Yu
415a747049
Revert "Revert "write binary file with a specific so version""
...
This reverts commit 0ae6f7fea6
.
2018-03-23 22:49:47 +08:00
Haojia Yu
0ae6f7fea6
Revert "write binary file with a specific so version"
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This reverts commit b5bf8864b1
.
2018-03-23 22:48:11 +08:00
Haojia Yu
b5bf8864b1
write binary file with a specific so version
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when write binary file, like osgb file, users can set plugin string data, such as "TargetFileVersion=80", to options object, then the features of output file will be limitted to so version 80.
2018-03-23 22:31:12 +08:00
Robert Osfield
b48db74fa3
Changed the isBufferObjectSupported flag so that it's true when either VBO or PBO's are supported
2018-03-23 12:55:00 +00:00
Paul Obermeier
bb169979a1
Fixes for VS2008 and 2010 build
2018-03-22 17:35:13 +00:00
Robert Osfield
023a8d99e9
Removed typedef and used osg::GraphicsContext::Cameras explictly to avoid any hiding of type
2018-03-22 09:04:47 +00:00
Victor
2263ea5dcb
Fixed bug of determining availability of functions ‘pthread_getconcurrency’, ‘pthread_setconcurrency’, ‘pthread_setaffinity_np’ in ‘pthread’ library
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CMake cannot find 'pthread_getconcurrency’, ‘pthread_setconcurrency’ and ‘pthread_setaffinity_np' functions in 'pthread' library because when linking internal cmake test did’t specifed ‘-l pthread’.
2018-03-21 19:44:25 +03:00
Robert Osfield
9d21e5de8c
Merge branch 'master' into shader_pipeline
2018-03-19 15:36:32 +00:00
Robert Osfield
b563f1bd78
Fixed build issues when building with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF
2018-03-19 14:08:47 +00:00
Robert Osfield
76c584ab25
Added osg::UnfiromBase* StateSet::getUniformBase(..) and osg::Uniform* StateSet::getUniform(..) methods to help with backwards compatibility
2018-03-19 12:08:28 +00:00
Robert Osfield
10e1c29d2e
Merge branch 'master' into shader_pipeline
2018-03-19 11:00:07 +00:00
Robert Osfield
b38a37c3bb
Fixed warnings
2018-03-19 10:42:09 +00:00
Robert Osfield
c3af787a3a
Merge branch 'master' into shader_pipeline
2018-03-16 13:35:22 +00:00
Robert Osfield
b7147ff532
Updated ShaderGen shaders
2018-03-16 11:33:03 +00:00
Robert Osfield
e5b67a6795
Removed the static osg::Program creation as it's not required
2018-03-15 16:50:47 +00:00
Robert Osfield
0308dfecf5
Introduced a _specverson to centralizer the control of this variable
2018-03-15 16:12:40 +00:00
Robert Osfield
3585ecc28c
Merge branch 'master' into shader_pipeline
2018-03-14 09:20:08 +00:00
Robert Osfield
4447190dd6
Refactored osgUtil::ShaderGen to use #pragma(tic) shader composition.
2018-03-14 08:22:45 +00:00
gwaldron
23b94c2468
Text: added code in accept(functor) methods to check for empty vectors before accessing front() element, which was causing a crash in some cases. Also fixed a negated null check in getCharacterCoords
2018-03-12 17:35:46 -04:00
Yaroslav Tarasov
f8199935fa
Fixed renamed of _textureDepth.
2018-03-12 16:14:30 +00:00
Robert Osfield
5c8a5307d6
From Colin McDonald, "If the glCreateProgram in osg::Program fails for any reason, then subsequently
...
Program::PerContextProgram::linkProgram would crash. I've put in some
checks to prevent that."
2018-03-12 15:55:35 +00:00
Robert Osfield
3f686d8719
Fixed indentation
2018-03-12 15:29:56 +00:00
Robert Osfield
7ce1938543
Improved indentation
2018-03-12 15:12:44 +00:00
Robert Osfield
957bd4b886
Added FbxLayeredTexture support
2018-03-12 10:29:04 +00:00
Robert Osfield
125263f216
Refactored the texture setup to streamline it and make it easier to adapt
2018-03-10 17:51:52 +00:00
Alessandro Terenzi
9010fd8035
iOS CMake project generation improvements (bitcode option)
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when building for iOS, Xcode allows developers to specify to enable or disable the 'bitcode' compilation option. There's not a preferred way to go and the choice is really up to the developer but considering that:
1. Currently the generated project defaults the option to YES
2. There are almost 90 projects targets that should be modified if one wants to disable the bitcode option (which considerably reduces the footprint of the app)
3. Even though one can select all the 90+ targets and set the option to NO for all of them, the updates could take a few seconds and could be error prone because one could miss to select some targets
I propose to add a CMake setting that is displayed only when building for iOS. By setting this option "before" the project generation would speed up things for developers and would avoid errors at compiling time.
2018-03-09 10:17:59 +00:00
Robert Osfield
e17f1c4e31
Refactored the handling if RESIZE, CLOSE, QUIT AND USER events so they are dispatched to all views associated with a window, or all views associated with a CompositeViewer
2018-03-08 16:26:01 +00:00
Robert Osfield
1020bddb15
Fixed recursive call bug
2018-03-08 10:47:07 +00:00
Robert Osfield
4e6e0f53be
Changed glDrawBuffer/glReadBuffer calls to use the new State::glDrawBuffers/glReadBuffers helper functions to enable lazy state updating to avoid unneccessary GL calls
2018-03-07 17:49:40 +00:00
Robert Osfield
4dac60540a
Changed the default values of _drawBuffer and _readBuffer to make sure that the lazy state updating in State.glDrawBuffers(GLenum)/glReadBuffers(Glenum) doesn't ever ignore the first call.
2018-03-07 17:44:48 +00:00
Robert Osfield
98a7772fa7
Merge branch 'master' into shader_pipeline
2018-03-06 10:24:26 +00:00
Robert Osfield
b03e76bdb9
Renamed numBytesPerPixel to numBytesPerComponent to be clearer
2018-03-06 09:58:31 +00:00
Robert Osfield
64341cfb72
Added State::glDrawBuffer/glReadBuffer() method to implement lazy state updating for glDrawBuffer and glReadBuffer
2018-03-06 09:49:02 +00:00
OpenSceneGraph git repository
ee3235e7e0
Merge pull request #491 from mmassing/readerwritergdal_fix_reading_of_multichannel_multibyte_images
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ReaderWriterGDAL: fix stride when reading multi-channel images with…
2018-03-06 09:33:30 +00:00
Manuel Massing
b4cf315d6f
- ReaderWriterGDAL: fix stride when reading multi-channel images with more than 1 byte per pixel
2018-03-05 15:48:24 +01:00
Robert Osfield
5c4a5515de
Merge branch 'master' into shader_pipeline
2018-03-02 10:38:41 +00:00
TÖRÖK Attila
b7c429a72a
osgDB: Fix handling of return value of loadLibrary in Registry.
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"Unable to load ..." was printed if the library could be loaded,
and it wasn't if not.
2018-03-02 00:13:43 +01:00
Laurens Voerman
c81317b5b0
remove _EXT from GL_MAX_ARRAY_TEXTURE_LAYERS_EXT and GL_TEXTURE_BINDING_2D_ARRAY_EXT
2018-02-28 14:11:41 +01:00
Robert Osfield
8ed00f77dd
Merge branch 'master' into shader_pipeline
2018-02-28 10:31:30 +00:00
Robert Osfield
be723811c8
Added GUIEventHandler to allow one to write out models with event callbacks
2018-02-28 10:30:47 +00:00
Robert Osfield
1ae954f5c3
Merge branch 'master' into shader_pipeline
2018-02-28 09:11:29 +00:00
Robert Osfield
99bcd95756
Replaced GL_TEXTURE_2D_ARRAY_EXT with GL_TEXTURE_2D_ARRAY
2018-02-28 08:50:48 +00:00
Robert Osfield
3dec244d5b
Changed GL enum to fix Windows build issue
2018-02-28 08:02:39 +00:00
Robert Osfield
2a56e2dda1
Changed GL enum to fix Windows build issue
2018-02-28 08:00:40 +00:00
Robert Osfield
d2939da39f
Merge branch 'master' into shader_pipeline
2018-02-27 19:10:26 +00:00
Robert Osfield
6a4609c28f
Fixed precision issue with filling in the last element of the TransferFunction1D's osg::Image.
2018-02-27 19:09:18 +00:00
Robert Osfield
140633adc1
Merge branch 'master' into shader_pipeline
2018-02-27 18:16:08 +00:00
Robert Osfield
7b6eedbdf4
Restructured the way that applyTexParameters() is applied to address issues with Intel drivers not handling mipmap generations unless the tex parameters are reapplied on new upload of data.
2018-02-27 17:35:13 +00:00
Robert Osfield
fc128db510
Merge branch 'master' into shader_pipeline
2018-02-23 09:58:16 +00:00
Robert Osfield
39881b5576
Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph
2018-02-23 09:57:19 +00:00
Robert Osfield
2b13166c8d
Cleaned up the applying of the glDrawBuffers()
2018-02-23 09:55:00 +00:00
Konstantin S. Matveyev
e3df1e954d
GLExtensions fix: No PBO on GLES2 by default
2018-02-22 16:43:14 +03:00
Robert Osfield
a421b5eeac
Merge branch 'master' into shader_pipeline
2018-02-22 08:47:46 +00:00
OpenSceneGraph git repository
ffc8e54cdc
Merge pull request #484 from LaurensVoerman/submit_inventor_dllexport
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Remove OSG_EXPORT from deprecated_osg::Geometry in inventor plugin.
2018-02-22 08:15:46 +00:00
Laurens Voerman
819fb2b14c
Remove OSG_EXPORT from deprecated_osg::Geometry in inventor plugin.
2018-02-21 13:38:42 +01:00
Robert Osfield
351e8e3fe1
Merge branch 'master' into shader_pipeline
2018-02-19 11:23:29 +00:00
Robert Osfield
f5021e8bc0
Added ADD_DEFINITIONS(-D_WINSOCK_DEPRECATED_NO_WARNINGS) to quieten warning
2018-02-19 10:07:14 +00:00
Philippe Renon
4a025cafb4
renderstage: fix spelling in log message
2018-02-18 18:39:47 +01:00
Philippe Renon
b4a2114fd4
singlewindow: minor log output fix
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log message made it look like it originated from View::setUpViewOnSingleScreen
2018-02-18 18:39:47 +01:00
Hartwig
73a36679df
Addition of radius parameter for ClusterCullingCallback's constructor
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The radius parameter is already present in ClusterCullingCallback's set method but has been forgotten in the constructor.
2018-02-15 21:10:59 +01:00
OpenSceneGraph git repository
486cd48daf
Merge pull request #476 from LaurensVoerman/submit_luaWarn
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silence MSVC warning C4324: 'lua_longjmp': structure was padded
2018-02-14 17:16:39 +00:00
Laurens Voerman
ac00b8537f
silence MSVC warning C4324: 'lua_longjmp': structure was padded
2018-02-14 10:49:33 +01:00
Laurens Voerman
01eff6bc6b
fix visual studio compile warnings for ZeroConfDevice project.
2018-02-14 10:38:09 +01:00
Robert Osfield
91f3e8fa59
Merge branch 'master' into shader_pipeline
2018-02-13 12:24:26 +00:00
Robert Osfield
68bb67312e
Improved handling of updates to the Texture target that require the texture to be reapplied.
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Used State for applying Texture target to work better with lazy state updating.
2018-02-13 12:12:34 +00:00
Laurens Voerman
59500d78d0
remove conficting defenition of _WIN32_WINNT in OSG_DETERMINE_WIN_VERSION is ON
2018-02-12 10:47:37 +01:00
Robert Osfield
2592701367
Changed internalFormat to use pixelFormat
2018-02-10 18:40:51 +00:00
Robert Osfield
22d6ce826f
Changed internalFormat to use pixelFormat
2018-02-10 18:37:57 +00:00
Robert Osfield
a7839d77cd
Added support for PixelBufferObject to Texture2DArray
2018-02-10 17:55:50 +00:00
Robert Osfield
1306fe2611
Added support for PixelBufferObject to Texture2DArray
2018-02-10 17:50:39 +00:00
mp3butcher
7be09e8dcd
fix the particular case when no image assigned (immutable texture storage had no chance to be used)
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Note: There are other paths where immutable arent used even if available
2018-02-09 01:09:48 +01:00
mp3butcher
c6b5aba249
regroup and add missing funcs related to immutable texture storage
2018-02-08 23:35:43 +01:00
Robert Osfield
97ba981dce
Merge branch 'master' into shader_pipeline
2018-02-08 09:28:40 +00:00
Robert Osfield
79f9cfae80
From Ravi Mathur, "he freetype plugin currently forces the use of the first font within a truetype collection (.ttc index 0). I made a slight modification such that users can specify any font index via the userOptions input to osgText::readFontFile(). Specifically, the freetype plugin now accepts a new string option of the format "index=< unsigned int >". Example usage:
...
Code:
// Chooses the second font within the Menlo font collection
osg::ref_ptr<osgDB::Options> fontOptions = new osgDB::Options;
fontOptions->setObjectCacheHint(osgDB::Options::CACHE_OBJECTS);
fontOptions->setOptionString("index=1");
text->setFont(osgText::readFontFile("Menlo.ttc", fontOptions));
"
2018-02-07 18:28:17 +00:00
Robert Osfield
a0c23d914d
Merge branch 'master' into shader_pipeline
2018-02-07 09:27:53 +00:00
Robert Osfield
55a45e3c0e
Changed the text bounding box calcualtion so that it only takes in to account the basic glyph size, and doesn't add in the glyph margin used for accounting for texel sampling
2018-02-06 17:54:33 +00:00
OpenSceneGraph git repository
6d1d1bb000
Revert "BindingTextureImage: a more complex condition for _texture->apply ?"
2018-02-02 09:54:31 +00:00
Robert Osfield
e77be08e56
Maded CLAMP_TO_EDGE default clamp mode
2018-02-01 10:50:09 +00:00
Ilya Zhuravlev
92b45581af
getGLExtensionFuncPtr: support gl4es wrapper on Android.
2018-01-29 16:07:13 -05:00
Robert Osfield
0c35541fc5
Merge branch 'master' into shader_pipeline
2018-01-27 10:56:09 +00:00
OpenSceneGraph git repository
8046ef5b6b
Merge pull request #459 from mp3butcher/bufferstorage
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add more extensions
2018-01-27 09:20:12 +00:00
OpenSceneGraph git repository
03977b5619
Merge pull request #461 from filnet/issue_458
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os_utils: fix non portable use of "defined"
2018-01-27 09:17:30 +00:00
Philippe Renon
13d88c7fec
os_utils: fix non portable use of "defined"
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see https://github.com/openscenegraph/OpenSceneGraph/issues/458
2018-01-26 10:33:48 +01:00
Julien Valentin
f4663b0e32
add ARB_BufferStorage extensions
2018-01-25 16:22:33 +01:00
Robin Stevens
3cd5e43fdf
Typo in comment
2018-01-24 10:29:49 +01:00
Robert Osfield
a2eb879965
Merge branch 'master' into shader_pipeline
2018-01-23 12:38:50 +00:00
Robert Osfield
e49aaa9f2c
Removed the OSG_SYSTEM_SUPPORTED cmake var and added use of posix_spawn under Apple with C system function used elsewhere.
2018-01-23 11:43:55 +00:00
Robert Osfield
368dd5dd92
Merge branch 'master' into shader_pipeline
2018-01-23 10:39:05 +00:00
OpenSceneGraph git repository
022d1df97d
Merge pull request #454 from mp3butcher/imagebinding
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BindingTextureImage: a more complex condition for _texture->apply ?
2018-01-23 10:26:20 +00:00
Robert Osfield
2f65456dd4
Merge branch 'master' into shader_pipeline
2018-01-21 13:11:51 +00:00
Robert Osfield
b36b5fa8da
Changed fallback message to be consistent with fucntion name
2018-01-21 12:19:27 +00:00
Robert Osfield
18d5a9159f
Restructured the system() fallback to be usable for C and C++
2018-01-21 12:09:49 +00:00
Julien Valentin
588a9ae10d
use introduced getBufferData to determine _target->apply requirements.
2018-01-21 01:24:01 +01:00
Laurens Voerman
9ef68841c0
text copy - get unicode text to clipboard.
2018-01-19 11:20:34 +01:00
Robert Osfield
ea5086ca9e
Quitended down debug output
2018-01-17 16:17:24 +00:00
Robert Osfield
41e3b723a7
Merge branch 'master' into shader_pipeline
2018-01-15 16:52:10 +00:00
OpenSceneGraph git repository
fb4d14d49f
Merge pull request #448 from LaurensVoerman/submit_remove_unused_maxBonePerVertex
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remove unused variable "maxBonePerVertex"
2018-01-15 16:30:23 +00:00
Robert Osfield
6a5afd63e7
Merge branch 'master' into shader_pipeline
2018-01-15 16:03:21 +00:00
Robert Osfield
5ad1a652a0
Moved defined into GLDefines header to avoid compile issues under Windows
2018-01-15 16:02:44 +00:00
Laurens Voerman
df6194de5f
remove unused variable "maxBonePerVertex"
2018-01-15 15:59:56 +01:00
Robert Osfield
9fdc713b97
Merge branch 'master' into shader_pipeline
2018-01-14 13:28:45 +00:00
OpenSceneGraph git repository
1946ff652d
Merge pull request #444 from mp3butcher/osgSampler2
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Osg sampler2 add static helper func in order to generate Samplers of a Samplerless StateSet
2018-01-14 13:25:23 +00:00
OpenSceneGraph git repository
a6a72755b8
Merge pull request #443 from mp3butcher/osgSampler1
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Add MinLOD MaxLOD and LODBias to Texture
2018-01-14 12:40:34 +00:00
Julien Valentin
4c0a861f91
add static helper func in order to generate Samplers of a Samplerless StateSet
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+fix ident
2018-01-13 21:25:47 +01:00
Julien Valentin
8894939577
add MinLOD MaxLOD and LODBias to Texture and its serializer
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as well as ShadowTextureMode None enum
2018-01-13 21:20:32 +01:00
Julien Valentin
d2b8468bf4
add MinLOD MaxLOD and LODBias to Texture
2018-01-13 21:16:16 +01:00
Robert Osfield
2dc6c568a9
Merge branch 'master' into shader_pipeline
2018-01-13 16:52:21 +00:00
Robert Osfield
3e6d118d10
Disabled the use of the GeometryFinishedObjectReadCallback in the Geometry serializer as this doesn't look it's needed anymore.
2018-01-13 16:43:42 +00:00
Konstantin S. Matveyev
bb84f1ea3c
osgViewer::ViewerBase setThreadingModel func fix: should not start threading, must only restart
2018-01-13 15:49:39 +03:00
Robert Osfield
26b06a8daa
Merge branch 'master' into shader_pipeline
2018-01-12 19:55:34 +00:00
Robert Osfield
ae57f3cd46
Added ability to toggle on/off use of C system() function call, using OSG_SYSTEM_SUPPORTED Cmake option
2018-01-12 19:52:31 +00:00
Robert Osfield
6a3d9b2aa2
Added os_utils header
2018-01-12 17:03:31 +00:00
Robert Osfield
a7cc9664c0
Renamed EnvVar header to os_utils in prep for adding more OS related calls to it
2018-01-12 16:48:17 +00:00
Robert Osfield
8d170ccfe6
Merge branch 'master' into shader_pipeline
2018-01-11 14:34:11 +00:00
Robert Osfield
eea0cf9642
Merge branch 'master' into shader_pipeline
2018-01-11 14:33:24 +00:00
OpenSceneGraph git repository
bfbae8ad12
Merge pull request #437 from filnet/text_typo
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osgText: fix typos related to SIGNED_DISTANCE_FIELD
2018-01-11 14:32:53 +00:00
Robert Osfield
7d311915e7
Merged NVTT cmake fixes from 3.4 branch
2018-01-11 09:39:27 +00:00
Robert Osfield
f95ca26fab
Merge branch 'master' into shader_pipeline
2018-01-11 08:54:53 +00:00
Robert Osfield
0cee5f5d27
Added returns to avoid fall through between case statements
2018-01-11 08:51:08 +00:00
Robert Osfield
6bd2d9054e
Moved setFusionDistance() into View::updateSceneView()
2018-01-10 16:55:02 +00:00
Philippe Renon
3e12972a03
osgText: fix typos related to SIGNED_DISTANCE_FIELD
2018-01-10 14:21:25 +01:00
Andreas Ekstrand
0eacd8161a
Small fix in the osgjs plugin. Since osgjs uses pixel area for PIXEL_SIZE_ON_SCREEN PagedLOD ranges instead of a diameter, it's a more correct approximation to square the ranges in this case.
2018-01-10 11:07:46 +00:00
Robert Osfield
df280811a1
Merged Program.cpp from shader_pipeline
2018-01-08 10:52:35 +00:00
Robert Osfield
9e7fa60f16
Change index parameter handling to getScalerValue()
2018-01-08 10:49:48 +00:00
Robert Osfield
e65caecf82
Merge branch 'master' into shader_pipeline
2018-01-08 10:46:03 +00:00
Robert Osfield
0fafb385f9
Fixed indentation
2018-01-08 10:31:47 +00:00
Robert Osfield
f866836d60
Added extension support checks
2018-01-08 10:14:13 +00:00
Robert Osfield
818dee31d8
Fixed build with GLES2
2018-01-08 10:04:28 +00:00
Robert Osfield
b45803898d
Added suppor for StateSet::DefineList
2018-01-06 14:59:16 +00:00
Robert Osfield
9944d949fc
Improvements to lua/OSG integration
2018-01-06 14:57:39 +00:00
Robert Osfield
e677195084
Merge branch 'master' into shader_pipeline
2018-01-06 13:48:28 +00:00
Robert Osfield
2108141b4e
Replaced old style access of ValueObject values to new ValueObject::getScaleValue() methods
2018-01-06 13:47:18 +00:00
Robert Osfield
bdff0955dc
Added TextureCubeMap::setImage/getImage() methpds
2018-01-06 13:11:36 +00:00
Robert Osfield
6adf226c27
Merge branch 'master' into shader_pipeline
2018-01-06 12:41:41 +00:00
OpenSceneGraph git repository
4d4b02848b
Had to fix spacing and bracket position yet again...
2018-01-06 12:31:23 +00:00
Julien Valentin
518048bc64
allow read of zipped script
2018-01-05 19:57:41 +01:00
Robert Osfield
575474a269
Merge branch 'master' into shader_pipeline
2018-01-05 15:20:07 +00:00
Robert Osfield
4abc97f44b
Fixed return values
2018-01-05 12:12:24 +00:00
Robert Osfield
6a413da143
Merge branch 'master' into shader_pipeline
2018-01-05 11:35:11 +00:00
OpenSceneGraph git repository
741db16916
Merge pull request #428 from mp3butcher/serializerfixbis
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add Node associate on Drawable serializers
2018-01-05 11:26:06 +00:00
OpenSceneGraph git repository
eca7831281
Merge pull request #424 from mp3butcher/osgSampler
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GL3.3 SamplerObject as StateAttribute
2018-01-05 09:43:16 +00:00
OpenSceneGraph git repository
f5108459be
Fixed indentation and spacing issues
2018-01-05 09:41:32 +00:00
OpenSceneGraph git repository
6ef90054bc
Merge pull request #425 from mp3butcher/callbacks
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Support for multiple nest Camera DrawCallbacks
2018-01-05 09:18:39 +00:00
Julien Valentin
e33a407aaf
add BufferData associate to Image and subclasses
2018-01-04 22:50:30 +01:00
Julien Valentin
196256fdcd
Evolve DSO
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add Node associate on Drawable based:
Drawable
Geometry
DrawPixels.cpp
ShapeDrawable.cpp
RigGeometry.cpp
ConnectedParticleSystem.cpp
FadeText.cpp
Text.cpp
Text3D.cpp
TextBase.cpp
2018-01-04 05:15:13 +01:00
Julien Valentin
0e76dc169e
add more Extensions
2018-01-04 04:18:38 +01:00
Julien Valentin
61548dc5a8
add recursivity on Camera Callbacks
2018-01-04 03:59:25 +01:00
Julien Valentin
662bea239c
add GLSampler as Texture Property
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and a simple example mixing (add) 2 textures
2018-01-03 21:34:10 +01:00
Robert Osfield
e3d438d80f
Merge branch 'master' into shader_pipeline
2018-01-03 12:34:01 +00:00
Julien Valentin
c605b24432
remove old BindImageTexture path
2018-01-02 18:29:42 +01:00
Julien Valentin
8a84ee7660
add (untested) BindImageTexture serializer
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TOREVIEW : my GLBoolean serializer macro seams hacky
2018-01-02 18:12:52 +01:00
Robert Osfield
55d4be66b3
Merge branch 'master' into shader_pipeline
2018-01-01 12:36:31 +00:00
Robert Osfield
eb72f3ed30
Renamed ImageTexture file to BindImageTexture to better fit it's OpenGL implementaton.
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Improved the indentation so it's more consistent with the rest of the OSG.
2018-01-01 11:10:55 +00:00
Robert Osfield
1f4ae0425c
Merge branch 'imagebinding' of https://github.com/mp3butcher/OpenSceneGraph into mp3butcher-imagebinding
2018-01-01 10:16:10 +00:00
OpenSceneGraph git repository
9d4ee0d766
Improved spacing and indentaton
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To keep things consistent with the rest of the OSG
2018-01-01 10:12:09 +00:00
Robert Osfield
7a351d3407
Changed the case of method name to be consistent with the rest of the OSG
2017-12-31 13:44:21 +00:00
OpenSceneGraph git repository
ce4d76ef21
Merge pull request #411 from rickyviking/fbxGeometrySupport
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Fbx writer: added support to convert geometries directly attached as node
2017-12-31 13:43:09 +00:00
Robert Osfield
dd1f95d24d
Fixed typo
2017-12-31 13:17:23 +00:00
Robert Osfield
94a1a84a59
Fixed handling of reassignment of ArrayDispatch when vertex aliasing is toggled
2017-12-31 12:38:17 +00:00
Robert Osfield
b5a3e0d532
Fixed handling of reassignment of ArrayDispatch when vertex aliasing is toggled
2017-12-31 12:35:44 +00:00
mp3butcher
2f8a262a0e
add flexier Image Unit Binding implementation (allow different IUBs for a Texture)
2017-12-28 19:04:32 +01:00
Robert Osfield
a1e0d76032
Added TextureCubeMap::setImage/getImage() methpds
2017-12-20 20:13:33 +00:00
Riccardo Corsi
ef8891351f
Fbx writer: added support to convert geometries directly attached as node, without geodes.
2017-12-20 09:52:50 +01:00
Robert Osfield
d426513b64
Merge branch 'master' into shader_pipeline
2017-12-19 10:43:44 +00:00
Robert Osfield
5afd32b2d9
Introduced dedicated VertexArrayStateList class to wrap up the VertexArrayState container with convinience methods to help initialize them.
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Using the new VertexArrayStateList class fixed bug associated with setting new setTexCoord() array when a VertexArrayState is already assigned.
2017-12-19 09:57:57 +00:00
Robert Osfield
d2bfde30f0
Deprecated dirtyDisplayLists(), use established dirtyGLObjects() instead
2017-12-18 13:54:08 +00:00
OpenSceneGraph git repository
3bb327e93f
Merge pull request #408 from eligovision/OpenSceneGraph_serializers
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Open scene graph serializers
2017-12-18 10:45:00 +00:00
OpenSceneGraph git repository
24813331c6
Merge pull request #409 from jcarpent/master
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[Fix] Use explicitelly colladom 1.4.1
2017-12-18 10:39:29 +00:00
jcarpent
1d46178d72
[Fix] Use explicitelly colladom 1.4.1
2017-12-14 19:27:08 +01:00
Konstantin S. Matveyev
df8dc83fc7
osgAnimation serializes: static linking fix
2017-12-13 11:48:55 +03:00
Konstantin S. Matveyev
2d3ed2a3c7
TextBase: left alignment position fix
2017-12-12 12:08:50 +03:00
Robert Osfield
7e0163383f
Quitened down debug output
2017-12-09 19:18:43 +00:00
Robert Osfield
854beb39ce
Quited now deboug output
2017-12-09 18:42:40 +00:00
Robert Osfield
588cad24e2
Quietened down debug messages
2017-12-09 18:29:19 +00:00
Robert Osfield
9bf3d2b7ce
Pushed background image away from eye point a small amount to prevent z fighting with text on the image plane.
2017-12-09 11:12:35 +00:00
Robert Osfield
90748f8b74
Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph
2017-12-08 16:15:52 +00:00
Robert Osfield
6ef0e667d2
Added support for OSG_BORDERLESS_WINDOW="x y width heigh" and --bordless-window x y width height to make it easier to manage custom placement of viewers without window decoration
2017-12-08 16:10:57 +00:00
Julien Valentin
53d8032656
fix logo reader plugin
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TODO upgrade to a more modern gl (remove glDrawpixel usage)
2017-12-07 20:13:57 +01:00
Robert Osfield
25f5605ad8
Improvements to dot visitors
2017-12-07 17:52:24 +00:00
Robert Osfield
b8c48c646e
Merge branch 'master' into shader_pipeline
2017-12-07 09:52:53 +00:00
OpenSceneGraph git repository
b8fd3abdd5
Merge pull request #402 from mp3butcher/VAS
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add a fix in order setArray work with an user managed interleaved array
2017-12-07 09:49:47 +00:00
Julien Valentin
7f2481e976
add a fix in order setArray work with an user managed interleaved array
2017-12-06 23:17:02 +01:00
Robert Osfield
49e9674fcf
Fixed typos
2017-12-06 18:16:47 +00:00
Robert Osfield
66aa7a235f
Added support for Program::addBindAttirbLocation() and removeBindAttribLocation().
2017-12-06 13:29:47 +00:00
Robert Osfield
963ba7b671
Merge branch 'master' into shader_pipeline
2017-12-06 10:33:32 +00:00
Robert Osfield
37dbb04608
Added more flexibility into the State::checkGLErrors() method, allowing calling code to pass in two strings.
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Improved the StateSet::compileGLObjects() usage of checkGLErrors() to make the warning reports more meaningful.
2017-12-06 10:11:53 +00:00
Robert Osfield
d313184cd0
Added fine grained checking for GL errors in the GLObjectVisitor so that the OSG's default pre compile stage provides better feesback on any GL errors.
2017-12-06 09:51:57 +00:00
Robert Osfield
a92232fd01
Added fine grained checking for GL errors in the GLObjectVisitor so that the OSG's default pre compile stage provides better feesback on any GL errors.
2017-12-06 09:50:42 +00:00
Robert Osfield
d82a7e7c0b
Removed the unncessary rescale to power of two, and added clear of image to prevent previous image data corrupting the rendered image
2017-12-05 17:16:17 +00:00
Robert Osfield
a8924a7b36
Added "rs=value" Options support to SVG plugin
2017-12-05 16:33:01 +00:00
Robert Osfield
77e7d7072a
From Raymond de Vries, added missing header
2017-12-04 18:55:47 +00:00
Robert Osfield
bad8939022
Merge branch 'master' into shader_pipeline
2017-12-04 18:46:24 +00:00
Robert Osfield
56681c89cd
Changed the reload presentaiton key to 'R' to better match the 'E' for editor
2017-12-04 14:50:12 +00:00
Anna Sokol
279df6d57e
From Anna Sokol, "There is no need to specify WINVER of 0x0603 in order to check for the SetProcessDPIAwareness function existence.
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If your current OS where the application is running is Windows 8.1 or above it the function will exist in the dll or if its below it wont.
I checked the attached code with both a Windows 7 desktop (where the function doesn't exist) and a Windows 10 tablet (where it does and had my screen scaled to 150%) and in both cases the code worked as intended."
2017-12-04 13:01:52 +00:00
Robert Osfield
a17b1ac547
Added object map to DisplaySettings::setObject(std::string, Object*) & getObject(std::string)
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This enables caching of data, such as pre-loaded files or other objects
2017-12-03 16:43:06 +00:00
Robert Osfield
bd95db2031
Merge branch 'master' into shader_pipeline
2017-12-03 11:34:15 +00:00
Robert Osfield
9ef79c2f44
Renamed chanels to array to be consistent with the rest of the usage
2017-12-03 11:17:34 +00:00
OpenSceneGraph git repository
92cccff866
Merge pull request #398 from marchelbling/sharedarrayoptimizer-fix
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Improve SharedArrayOptimizer
2017-12-03 11:12:20 +00:00
Robert Osfield
200537ed6f
Removed redundent !ps
2017-12-03 10:49:39 +00:00
Robert Osfield
5ff16798a3
Removed unused local variable and associated typedef
2017-12-03 09:49:09 +00:00
Robert Osfield
9a96e211f9
Quietened down cppcheck false positive.
2017-12-03 09:45:37 +00:00
Robert Osfield
3870edf376
Fixed leak and clean up formatting.
2017-12-03 09:38:32 +00:00
Robert Osfield
ef5410aaf0
From Jordi Torres, fixed leak and inappropriate read bug
2017-12-03 09:34:43 +00:00
Robert Osfield
6ca3cab0d5
From Jordi Torres, removed unused local variable
2017-12-03 09:32:50 +00:00
Robert Osfield
24d32e89a1
From Jordi Torres, fix indentation and removed redundent break;
2017-12-03 09:30:35 +00:00
Robert Osfield
bd716b38c7
From Jordi Torres, added ref_ptr<> usage to quieten cppcheck false positive
2017-12-03 09:27:41 +00:00
Robert Osfield
24c3b40b56
From Jordi Torres, removed unused local variables
2017-12-02 18:07:13 +00:00
Robert Osfield
c913c0e6f7
From Jordi Torres, removed unused local variables
2017-12-02 18:04:43 +00:00
Robert Osfield
d7f5357059
From Jordi Torres, Removed unused local variables
2017-12-02 18:00:03 +00:00
Robert Osfield
4fc3c8ef26
From Jordi Torres, removed unused local variables
2017-12-02 17:58:17 +00:00
Robert Osfield
c85e56940e
From Jordi Torres, removed unused local variables
2017-12-02 17:52:47 +00:00
Robert Osfield
847e472130
Commented out unused local variables
2017-12-02 17:42:53 +00:00
Robert Osfield
e44fb08f6a
From Jordi Torres, removed unused local variable
2017-12-02 17:41:27 +00:00
Robert Osfield
490b9b0e0e
Fixed string parsing and substituion bugs isn substitudeEnvVars(..)
2017-12-02 17:35:36 +00:00
Robert Osfield
302f625ec7
From Jordi Torres, removed unused local variables
2017-12-02 17:08:14 +00:00
Robert Osfield
da68d32482
Improved readaibility of text by removing redundent indirection.
2017-12-02 16:35:16 +00:00
Robert Osfield
59f841bc20
Fixes for cppcheck reported issues
2017-12-02 16:20:34 +00:00
Robert Osfield
803026814a
From Raymond de Vries, Windows build fixes
2017-12-01 14:38:52 +00:00
Robert Osfield
c84ad74fa9
Added suppor for StateSet::DefineList
2017-12-01 13:00:42 +00:00
Robert Osfield
8bf575df2f
Improvements to lua/OSG integration
2017-12-01 12:07:28 +00:00
Marc Helbling
75af025c55
Improve SharedArrayOptimizer
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When an array is shared within and outside a geometry, it's still worth it and safe
to recreate the reference within each individual geometry.
2017-12-01 12:26:02 +01:00
Robert Osfield
eb6d74e816
Fixed Lua / osg::UniformBase integration
2017-12-01 10:21:02 +00:00
Robert Osfield
b9d39250da
Fixed env var parsing
2017-12-01 10:20:48 +00:00
Robert Osfield
dadfe8ae0b
Merge branch 'master' into shader_pipeline
2017-12-01 09:14:52 +00:00
OpenSceneGraph git repository
2366305e83
Merge pull request #396 from bjornblissing/feature/DPIAwareScaling
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Applications declared as DPI-aware in the Windows environment
2017-11-30 14:13:21 +00:00
Robert Osfield
05b0f142c8
Quieted down dubug output
2017-11-30 12:48:47 +00:00
Björn Blissing
9fac39c5e0
Applications declared DPI-aware in the Windows environment
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Applications that run on a Windows computer with desktop scaling enabled
gets scaled incorrectly since windows assumes that applications are
DPI-unaware unless declared otherwise.
This change declares the application DPI-aware, thus not automatically
scaled by the operating system.
The corresponding library call requires Windows 8.1 or later.
2017-11-30 13:00:54 +01:00
Björn Blissing
e8f7eeb5dc
Removed unnecessary define in FileUtils
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The define of _WIN32_WINNT was added to handle an error case from MinGW
,as described in commit 712ca43219
This was later giving warnings and thus undefined for MinGW by commit
3bf6fb1778
Since the two operations cancel each other out, they should be removed.
2017-11-30 12:50:09 +01:00
Robert Osfield
a16702627a
Typo fix
2017-11-29 21:20:10 +00:00
Robert Osfield
d3815759a9
Fixed build with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF
2017-11-29 14:44:00 +00:00
Robert Osfield
a6069c3226
Introduced Drawable::CreateVertexArrayStateCallback to enable customization of how VertexArrayState objects.
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Added public accessors to the Drawable::VertexArrayStateList.
2017-11-29 14:22:31 +00:00
Robert Osfield
03434b20cf
Added mapping of GLSL file extension to shader Type.
2017-11-29 12:22:03 +00:00
OpenSceneGraph git repository
27e5041d97
Merge pull request #394 from mathieu/master
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Make the culling be disabled at the drawable level
2017-11-29 10:38:52 +00:00
Robert Osfield
c0a276e850
Added back in serializer support for comput dispatch groups to retain backwards compatibility.
2017-11-29 10:11:35 +00:00
Mathieu
cf05cd5bf3
Make the culling be disables at the drawable level not at the geode level
2017-11-29 11:05:53 +01:00
Robert Osfield
9f6eb74d28
Merge branch 'ComputeDispatch' of https://github.com/mp3butcher/OpenSceneGraph into mp3butcher-ComputeDispatch
2017-11-29 09:30:56 +00:00
OpenSceneGraph git repository
cd0744ddfa
Cleaned up code layout
2017-11-29 08:16:53 +00:00
Robert Osfield
1152da8bbd
Quietened down debug output
2017-11-28 18:08:08 +00:00
Robert Osfield
85917ea4d4
Quietened down debug output
2017-11-28 18:05:59 +00:00
Robert Osfield
5ad22dc4af
Quitened down debug output
2017-11-28 18:04:26 +00:00
Julien Valentin
195df4f811
numgroup removed but introduce a reto compatibility bug in Program serializer
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hope nobody use it
2017-11-28 17:39:32 +01:00
Julien Valentin
bf1b4ec2bb
add ComputeDispatch class
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revoke glDispatch in PCProgram::useProgram
update example
2017-11-28 17:30:04 +01:00
Robert Osfield
117045170d
To the GLSL shader plugin added support forL
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#pragma include shaderfile.glsl
To enable easier reuse of shaders
2017-11-28 15:31:39 +00:00
Robert Osfield
284f91b3e0
Replaced deprecated osg::Shader::reaDShaderFile()/loadShaderFromSource() usage
2017-11-27 18:38:37 +00:00
Robert Osfield
5f13a3aa11
Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph
2017-11-27 18:36:41 +00:00
Robert Osfield
34336931fa
Deprecated the osg::Shader::reaDShaderFile() and osg::Shader::loadShaderSourceFromFile() methods.
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Programmers should use osgDB::readRefShaderFile()/readShaderFile() instead.
2017-11-27 18:28:15 +00:00