Commit Graph

2174 Commits

Author SHA1 Message Date
Thomas Hogarth
3a6e28da9c More gles3 tweaks 2017-03-20 18:39:56 +00:00
Robert Osfield
266b57c821 Removed no longer required GL3 shaders as osgText itself now provides shaders 2017-03-18 18:09:12 +00:00
Robert Osfield
2ef8f00e91 Fixed GL3 core profile and shandard shaders to work with new osgText 2017-03-18 11:48:55 +00:00
Robert Osfield
943beb220d Improved handling of osgText::Text with and wihout shaders 2017-03-18 11:48:55 +00:00
Robert Osfield
5f407b3cc4 Added experimental --shaders path into osgtext example to test out using shaders for text rendering. 2017-03-14 10:43:52 +00:00
OpenSceneGraph git repository
75e4d85681 Merge pull request #211 from D-A-Heitbrink/master
Added support for unsigned 64 bit ints + some code for bindless textures
2017-03-11 11:58:20 +00:00
OpenSceneGraph git repository
50649fb2a2 Merge pull request #202 from nicokruithof/master
Fixed typo
2017-03-10 17:47:02 +00:00
Robert Osfield
9b32395772 Added --counter test 2017-03-07 13:35:03 +00:00
Robert Osfield
fee826412c Added --plain test to simply basic text testing 2017-03-07 09:13:29 +00:00
d-a-heitbrink
cfaf72bc56 removed some of the hard coded options in the main funct. 2017-03-01 18:12:46 -06:00
d-a-heitbrink
7b3fc0925c Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph 2017-03-01 16:12:49 -06:00
D-A-Heitbrink
69b8d01de6 Add files via upload 2017-03-01 15:33:19 -06:00
Robert Osfield
1290f1584a Removed old Text::GlyphQuads array code paths 2017-02-28 17:02:02 +00:00
Robert Osfield
138af70bd8 Merged the Text::GlyphQuads cooordinate arrays 2017-02-28 16:34:33 +00:00
Robert Osfield
0ec204f6e4 Added StateSetManipulator to osglogo. 2017-02-27 10:47:14 +00:00
Robert Osfield
04d23659b3 Added the option for changing the type of the GlyphQuads::Coords 2017-02-22 12:07:43 +00:00
Nico Kruithof
ec2cb81c65 Fixed typo
osg_ModeViewMatrix -> osg_ModelViewMatrix
2017-02-21 21:55:05 +01:00
Robert Osfield
378809f3a8 Added osgvolume command line option "--bg r g b a" to enable customization of the window background colour 2017-02-13 16:53:37 +00:00
d-a-heitbrink
98e0b7e41c missing CMakeLists 2017-01-13 09:57:32 -06:00
d-a-heitbrink
3d2f4ea404 Added support for Bindless texture extension,
64 bit uniforms, 64 bit buffers
Added new bindless texture example
2017-01-13 09:56:42 -06:00
Robert Osfield
e6052ef4b4 Added Dragger::applyAppropriateFrontFace(StateSet*) to make it easy to handle inverted matrices by toggling the FrontFace to sure the correct face is visible. 2016-11-11 17:18:13 +00:00
Robert Osfield
b5c071eed9 Moved shader file loading to a help function 2016-10-20 09:59:26 +01:00
Robert Osfield
c32e6c01ed Fixed shader filename 2016-10-20 09:46:47 +01:00
Robert Osfield
fda7c838a1 Added osgshaderpipeline example that will server as a testbed for automatically mapping fixed function pipeline to shaders 2016-10-19 20:26:26 +01:00
Robert Osfield
987513d309 Added --simple command line option and accompanying code to create a very simple text object for basic testing of osgText 2016-10-11 11:29:29 +01:00
Robert Osfield
cfadbbda2b Removed no longer relevant comment 2016-10-11 11:29:29 +01:00
Robert Osfield
93b2a24b0e Added command line parser to osgparticle examples viewer setup to make it easier to position window 2016-10-11 11:29:29 +01:00
Robert Osfield
663024a215 Removed redundent use of Geode to decorate the ParticleSystem 2016-10-11 11:29:29 +01:00
Robert Osfield
9800e1c201 Fixed line endings 2016-10-11 11:29:29 +01:00
Robert Osfield
56ed225f17 Removed Particle::Shape support for QUAD_TRIANGLESTRIP, HEXAGON, USER as these are unlikely to be used as their implementation prevents refactoring to use vertex array code paths 2016-10-11 11:29:29 +01:00
Robert Osfield
35e19b4f30 Added back in the osgimpostor example, cleaning up so that it no longer has any deprecated paths and adds stats and file output for debug purposes 2016-10-11 11:29:29 +01:00
Robert Osfield
7c432fbe11 Refactored osgSim::SphereSegment so that it no longer uses GLBeginEndAdapter 2016-10-11 11:29:29 +01:00
Robert Osfield
a1ab1a0ecc Added AdjustSphereSegmentCallback to provide '<' and '>' key controls over the azim and elev range of the sphere segment 2016-10-11 11:29:29 +01:00
Robert Osfield
a87a6f0851 Added StatsHandler to check performance 2016-10-11 11:29:29 +01:00
Robert Osfield
3d0f6d5d78 Removed unused header 2016-10-11 11:29:29 +01:00
Robert Osfield
1df27e4edb Replaced old Shape to Geometry conversion code as new convinience methods in include/osg/Shape provide these features 2016-10-11 11:29:29 +01:00
Robert Osfield
14d1483b06 Experimental support for OpenGL Vertex Array Object 2016-10-11 11:29:29 +01:00
Robert Osfield
96b180ddad Added a osgCmakeExample to illustrate a minimal CMakeList.txt to show how to build an OSG application using Cmake 2016-10-06 15:07:42 +01:00
Robert Osfield
56a7208891 Removed Qt dependency examples, osgQt NodeKit and qfont plugin as these are now provided by the separate osgQt project 2016-09-26 09:31:22 +01:00
Ravi Mathur
e9d6737ec4 Updates to the CMake build system for Mac OSX 2016-08-10 14:30:28 +01:00
Mathieu MARACHE
c77a7ecae9 Added usage of osgUtil::Optimizer to tessellate input geometry 2016-08-05 07:51:33 +02:00
Robert Osfield
2550c95c32 Added GL_NORMALIZE usage to handle the case of the FlattenStaticTransform visitor not being applied to the scaled subgraphs causing lighting problems 2016-08-02 17:52:45 +01:00
Robert Osfield
f9172a000e Fixed bug in setting the ratio value 2016-07-18 20:06:26 +01:00
Laurens Voerman
af28adc01d Added osgshadermultiviewport example to test and demonstrate the new osg::ViewportIndexed class 2016-06-29 11:39:44 +01:00
Robert Osfield
e30b570b1f Revert "Fixed incorrect cast" as commit contained more changes than intended.
This reverts commit 2897ab13cb.
2016-06-29 11:34:20 +01:00
Robert Osfield
2897ab13cb Fixed incorrect cast 2016-06-29 11:25:08 +01:00
Julien Valentin
ce28b2e43e MorphGeometry fixes 2016-06-25 18:15:57 +01:00
Robert Osfield
40ccf503e4 Fixed warnings 2016-06-25 17:19:00 +01:00
Robert Osfield
072eace1bf Removed the osgviewerGLUT as GLUT is terrible example of how to build a modern 3D graphics application. 2016-06-21 09:21:45 +01:00
Ralf Habacker
67e6f675e6 example_osgobjectcache: Add a check that we really get the correct nodes. 2016-06-20 11:39:25 +01:00