from passing the vector contents to the GeoSet::setPrimLengths(..) etc.
methods. This has been done to fix the compile under the MS .NET compiler
which has changed the definiation of the std::vector<..>::iterator to
a class rather than a pointer.
matched does not have a corresponding child to relate to. This can happen
if a user creates more than n+1 ranges, where n is the number of LOD children.
instead of four).
Added support for multiplying mesh geometry by the matrix attached to the
Lib3dsMesh structure, however this produces disjointed models so have
to the default mode to bypass this multiplication code. Will need to revisit
this in the future.
osgGLUT::Window, standardising on the Window ones, and therefore removing
an unitialized variable that had been introduced. This caused a crash
under WindowsXP due to send invalid values to glutReshapeWindow.
with the GLUT Viewer output as INFO rather than as a NOTICE. This suppress
this message which was appearing on some of the demos all the time, even
though are quite reasonable default behaviour is used.
OpenGL light is being operated on, and also now relies upong the standard
osg::State handling of OpenGL modes to switch on the appropriate lights.
The previous static counter mechansim for the light number was causing a
redundent light to be created when the osg plugin created the first osg::Light
to use a prototype for other osg::Light's to be cloned from in the
.osg plugin execution.
The static count mechanism also prevent the lights modes being controlled
independantly from the setting of the light paramters themselves. This
meant that a light once created was global, and couldn't be turned off
locally via the OSG's support for OpenGL mode enabling/disabling. This
has been overcome with the new implementation, the user has complete
flexiblity of when and where to use the different lights at their
disposal.
Renamed the osg::VisualsSettings to osg::DisplaySettings, and
osgUtil::VisualsRequirementsVisitor to osgUtil::DisplayRequirementsVisitor.
Added support for OSG_SCREEN_HEIGHT into osg::DisplaySettings, and added
a DisplaySettings* to the constructors of osg::SceneView and osg::Camera.
ReaderWriterATTR.cpp had a variable "mips" defined, which is predefined for the IRIX preprocessor.
Changed this to _mips.
FltFile.cpp had a class and transient variable defined within the scope of member function
FltFile::readExternals(), which was causing the IRIX 7.3 compiles to hork. Moved the class
definition to outside of the member function scope.
constructor such that a static variable is used to force the constructor
to check the number of clock cycles per second once, this means that
multiple timers can now be created with incurring a the 1 second delay
used for timming the clock speed every time the constructor is called.
it consistent with the rest of the osg::Matrix naming. Updated OSG
distribution to account for new name.
Added support for the STATIC/DYNAMIC osg::Transform::Type to the .osg
ASCII reader/writer plugin and the flt reader plugin.
Removed the non cost version of osg::Transform::getMatrix() as this could
by pass the dirty mechinism.
that used it, all references to the Standard C++ stream classes use the
std::ostream etc convention, all references to "using namespace std" and
"using namespace std::ostream etc" have been removed.
the functionality clear given the name. This will break user code unfortunately
so please be away of the following mapping.
osg::Matrix::makeTrans(..)?\026 -> osg::Matrix::makeTranslate(..)
osg::Matrix::makeRot(..)?\026 -> osg::Matrix::makeRotate(..)
osg::Matrix::trans(..)?\026 -> osg::Matrix::translate(..)
osg::Quat::makeRot(..)?\026 -> osg::Quat::makeRotate(..)
Also updated the rest of the OSG distribution to use the new names, and
have removed the old deprecated Matrix methods too.
so that they both use the same implementation (the Quat code now) and the
code has been corrected to work from and to vectors which directly opposite
to one another.
default AttributeDeleteFunctor which uses delete []. Users can create
their own handlers for the attribute memory to override this default
behavior.
Fixed a typo in ReaderWriterOBJ.cpp.
Updates to the osg::Transform, adding preMult and postMult methods and
deprecating the old preRotate,preTranslate,preScale.
Updated the rest of the OSG so that it nolonger uses the deprecated
osg::Transform nodes.
Renamed osgUtil::SceneView::setGlobalState() to
osgUtil::SceneView::setGlobalStateSet() so that the name reflects its
functionality better. Updated osgGLUT::Viewer etc to cope with new
name change.
apply(Billboard& ) method which was apply the accumulated transform to
the billbaord geometry when it should have been applying the matrix without
the transform component.
list of text drawables as a paragraph block, handles breaking of text into
individual lines automatically.
Changed the osg::Node::setUserData so that the data type has to be an
osg::Referenced, and removes the dependancy on osg::MemoryAdapter. I have
done this since it simplifies the OSG side of the interface and makes it
less like that the user might abuse the memory managment of the data. It
does however mean that user data will have by subclassed from Referenced,
and therefor may require users to have their own adapter to do this.
However, this little nuasance is worth the extra cleaness and robustness
afforded by going the osg::Referenced route.
problem - './' was added to all files which which directly found without
requiring a search path rather than just locally found files, this broke
file loads which had wern't local but had a valid path. I have moved the
'./' work around to inside fileDSO and made it only apply to Linux as I
presume this is all it was needed for. Don?
Modified osg/Drawable::draw(..) so that it uses display list COMPILE
rather than COMPILE_AND_EXECUTE to solve performance problems under
NVidia drivers. The old behavior is still available by comments out
a #define.
Fixed the default compilation list src/osgPlugins/Makefile so that it
compiles by defalt png and gif.
bug was related to texel padding of the height not be accounted for in texture
size calculation, but was used during populating the image data causing a
mismatch.
to allow it to use different comparison schemes, now it can use checking for pointer equality (the default)
or attribute contexts. This has been added to assist optimization of databases within the flt loader, but
also could be useful for other operations too.
per scene view. The user can attach a NodeVisitor to do init for them, or
leave it to the default which is to use the osgUtil::DisplayListVisitor
which compiles all display lists and texture objects. The init traversal
is called automatically by the first call to either app() or cull(), so
should not be called by user code during initialization. This ensures
that a valid graphics context has been established before OpenGL is initialized.
osgUtil::DisplayListVisitor has also been updated to use a bit mask for options, and the addition of
compilation of texture objects (via StateAttribute::compile) has also been
added.
different types of optimization on the scene graph - state optimization,
flattening static transforms, combining LOD's and removing redundent groups.
The new Optimizer replaces the once seperate OptimizerStateVisitor.
should be applied to a node or its child with the new osg::Node::setCullingActive()
flag. A mechanism has been implemented so that if child has its culling disabled
then their parents, all the way up to the root are also have their culling
implicitly disabled.
The osg::CullVisitor has updated to take account of
both the explicit control via setCullingActive and the implicit culling
disabling through children being disabled.
This feature is useful for nodes which don't have a bounding volume to cull
against, earth sky implementations and light sources.
The default osg::Node::_cullingActive is true, i.e. culling is enabled by
default.
these global attributes are created by cloning any attributes which are
applied during rendering, the clone in a shallow copy, which will set up
default valus for that attribute. This should prevent attribute bleed
from one stateset to the next when the global StateSet doesn't contain
an attribute used within the scene graph.
have the new ReaderWriter::Options* structure passed to them, which meant the
the virtual functions didn't bind with the new base class methods and wern't
called on a write.
for settings options in osgDB::Registry, and added the paramter to all of the
reaader/writer plugins. The Options structure by default has an string attached
for packing basic options, however, it also can be subclassed to encapsulate
any users defined option data. In the later case both the client code *and*
the plugin need to be aware of subclass, the plugin will need to use
dynamic_cast<> to assertain its type.