Robert Osfield
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3d28edf528
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Added intleave shader and more flexible projection matrix setup.
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2020-12-31 15:06:30 +00:00 |
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Robert Osfield
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e9c8e3d4a7
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Added #Pragma(tic) shader composition for passing widht and height into the shader
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2020-12-31 11:47:56 +00:00 |
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Robert Osfield
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1d4bf56fd3
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Implemented rows in prep for interleaving of 4x4
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2020-12-30 18:23:21 +00:00 |
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Robert Osfield
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7aec64564c
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Restructd set up of LeiaIntialFrustumCallback setup.
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2020-12-30 13:05:42 +00:00 |
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Robert Osfield
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faae6288a5
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Fixed depth component type
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2020-12-30 12:46:49 +00:00 |
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Robert Osfield
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b3d39de208
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Moved texture array creation into method.
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2020-12-30 12:40:03 +00:00 |
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Robert Osfield
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0feeb79d05
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Added 4x4 grid of images, currently repeating each row 4 times as step towards full 4x4 rendering.
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2020-12-29 18:28:17 +00:00 |
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Robert Osfield
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ba7334ef29
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Added initial template for Leia ViewConfig implementation
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2020-12-29 13:30:27 +00:00 |
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