Robert Osfield
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3d28edf528
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Added intleave shader and more flexible projection matrix setup.
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2020-12-31 15:06:30 +00:00 |
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Robert Osfield
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e9c8e3d4a7
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Added #Pragma(tic) shader composition for passing widht and height into the shader
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2020-12-31 11:47:56 +00:00 |
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Robert Osfield
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1d4bf56fd3
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Implemented rows in prep for interleaving of 4x4
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2020-12-30 18:23:21 +00:00 |
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Robert Osfield
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7aec64564c
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Restructd set up of LeiaIntialFrustumCallback setup.
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2020-12-30 13:05:42 +00:00 |
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Robert Osfield
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faae6288a5
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Fixed depth component type
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2020-12-30 12:46:49 +00:00 |
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Robert Osfield
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b3d39de208
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Moved texture array creation into method.
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2020-12-30 12:40:03 +00:00 |
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Robert Osfield
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0feeb79d05
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Added 4x4 grid of images, currently repeating each row 4 times as step towards full 4x4 rendering.
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2020-12-29 18:28:17 +00:00 |
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Robert Osfield
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f027c4c420
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Fixed setting of pmv matrix
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2020-12-29 13:31:15 +00:00 |
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Robert Osfield
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ba7334ef29
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Added initial template for Leia ViewConfig implementation
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2020-12-29 13:30:27 +00:00 |
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Robert Osfield
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19499d4109
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Added ToggleFrustumHandler that toggles the use of the custom frustum when the 'c' key is pressed.
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2020-12-24 13:41:42 +00:00 |
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Robert Osfield
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38ed11b924
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Added custom InitialFrustumCallback
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2020-12-24 09:53:09 +00:00 |
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Robert Osfield
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5f03aec6bc
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Added support for vertex colours
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2020-11-12 18:35:16 +00:00 |
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Robert Osfield
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8bad3be995
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Removed debug right eye camera clear colour setting
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2020-11-12 18:32:27 +00:00 |
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Robert Osfield
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d77a08bfe7
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Fixed format
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2020-11-12 18:05:12 +00:00 |
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Robert Osfield
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b244e658d6
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Removed debug code path
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2020-11-12 17:22:03 +00:00 |
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Robert Osfield
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9e161a5559
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Removed the copyright notices as the code is new and doesn't require the standar OSGPL license.
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2020-11-12 17:19:23 +00:00 |
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Robert Osfield
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0b0457f46b
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Added uniform arrays for left and right view and projection matrix offsets
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2020-11-12 17:04:22 +00:00 |
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Robert Osfield
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e93753e261
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Added ovr related shader variables
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2020-11-12 15:53:38 +00:00 |
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Robert Osfield
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c4c0577726
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Selected single threading to avoid multibuffering of multiview structures
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2020-11-12 15:52:24 +00:00 |
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Robert Osfield
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efe358048b
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Updated shaders for GL_OVR_multiview2 usage
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2020-11-12 15:13:29 +00:00 |
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Robert Osfield
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c1b3a30e7c
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Copied StandardStereo class renamed to MultivewOVR to use as base of multiviewOVR work.
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2020-11-12 12:36:24 +00:00 |
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Robert Osfield
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d6ce7550e3
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Added standard side by side stereo config to use as a comparison to multviewOVR implementation
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2020-11-12 12:22:40 +00:00 |
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