Commit Graph

1925 Commits

Author SHA1 Message Date
Robert Osfield
9c1c34d765 Moved Keystone support from osgkeystone example into osgViewer::View 2013-05-10 10:00:38 +00:00
Robert Osfield
e545627571 Moved Keystone class into osgViewer library. 2013-05-09 15:18:14 +00:00
Robert Osfield
046c3fca7a Cleaned up event handler and namespaces in prep for integrating keystone functionality into osgViewer 2013-05-07 14:43:36 +00:00
Robert Osfield
8810d27f7c Added keystone support for left eye, right eye and quad buffer stereo 2013-05-07 13:34:47 +00:00
Robert Osfield
9bb4ed08e1 Added keystone setup to vertical split stereo suport and cleaned up the horizontal split stereo code 2013-05-07 11:13:50 +00:00
Robert Osfield
668d351765 Introduced new scheme for handling mouse events with osgViewer. The new scheme enables robust event handling even when using distortion correction render to texture Cameras. 2013-05-03 19:26:27 +00:00
Robert Osfield
a2615388db Refactored Keystone setup as a step toward integrating Keystone correction with stereo 2013-04-18 17:02:57 +00:00
Robert Osfield
adea6c9329 Implemented stereo support into osgkeystone as a testbed for moving stereo support from SceneView into osgViewer 2013-04-18 09:47:28 +00:00
Robert Osfield
65f23ba9af Implemented initial cut of anaglyphic stereo 2013-04-17 11:04:12 +00:00
Robert Osfield
bc288d23dc Added support for enable/disabling the keystone editing using the Ctrl-g key to toggle the UI and grid on/off. 2013-04-12 13:01:51 +00:00
Robert Osfield
efbf05cd59 Moved keystone event handler onto the keystone distortion Camera. 2013-04-12 09:05:11 +00:00
Robert Osfield
835a80ae90 Refactoed the grid rendering so that it's now implemented as part of the distortion mesh pass, leaving the main scene graph alone. 2013-04-12 08:52:21 +00:00
Robert Osfield
f79d89e0ce Add support for a finer grained mesh on the distortion mesh for higher quality results. 2013-04-11 17:12:32 +00:00
Robert Osfield
7ff4be954b Moved the keystone geometry computation into a Keystone::compute3DPositions(..) method 2013-04-11 16:07:49 +00:00
Robert Osfield
830d21471b Removed old experimental keystone code to clean up the example 2013-04-10 16:36:49 +00:00
Robert Osfield
18d14065a5 Changed the way that the keystone geometry is calculated. 2013-03-28 10:46:24 +00:00
Robert Osfield
3cccecb79d Added keypad control of corner points 2013-03-27 16:29:01 +00:00
Robert Osfield
b1c342c027 Introduced shearing of the image 2013-03-26 16:47:52 +00:00
Robert Osfield
a5cea75d47 Improved the setup of the keystone distortion correction mesh. 2013-03-26 11:00:05 +00:00
Robert Osfield
6c723df2d6 Added keystone grid to aid editing 2013-03-21 11:35:21 +00:00
Robert Osfield
bc3cff2406 Added arrow key support. Added support for using ctrl and shift keys to modulate how senstive the mouse and key movement is when modifying the keystone parameters. 2013-03-20 14:03:28 +00:00
Robert Osfield
7aad7dfd78 Improve corner point tracking/keystone computation 2013-03-19 16:43:27 +00:00
Robert Osfield
1dba64ac6c Added event handle for interactive setting of keystone variables 2013-03-19 12:44:03 +00:00
Robert Osfield
890ecb6abb Experiments with modifying the projection matrix to provide keystoning. 2013-03-15 17:35:43 +00:00
Robert Osfield
ab55668ff3 Initial skeleton of new osgkeystone example 2013-03-14 16:24:22 +00:00
Robert Osfield
0b3da415ef Fixed warning 2013-02-06 11:16:29 +00:00
Robert Osfield
8ed0780967 Added .get()'s to fix compilation when ref_ptr<> type conversion is disabled 2013-02-05 18:22:46 +00:00
Robert Osfield
9bc3b3316a From Stephan Huber, introduction of message id scheme were osc messages are sent with an unique id, and can be dispatched multiple times to workaround network packet losses. 2013-01-31 11:09:03 +00:00
Robert Osfield
26a8f63212 From Wang Rui, "In the attached files I've added the Compute Shader support for OSG, as well as serializer updates and a new osgcomputeshaders example. My submission also include a setComputeGroups() function in Program for setting compute-shader work groups, and a bindToImageUnit() function in Texture for binding textures as image variables in shaders.
All code are tested on Windows 7 + NVIDIA GFX 570 with the latest GeForce 310.70 Driver (BETA), which could support OpenGL 4.3.

Compute shader information can be found at "http://www.opengl.org/registry/specs/ARB/compute_shader.txt"
"
2013-01-25 11:54:03 +00:00
Robert Osfield
a9fff529c7 Fixed compile warning 2013-01-25 10:36:42 +00:00
Robert Osfield
c15d07caa1 Added support for RGBA colour buffer in osgframerenderer using the --rgba command line option (--rgb selects the standard non colour frame buffer which is the default). 2012-12-17 15:58:57 +00:00
Robert Osfield
f7bee82e99 Added handling of aspect ratio for vertical/horizontal split stereo. 2012-12-16 17:10:37 +00:00
Robert Osfield
e57e6c5409 Added setting of the fusion distance. 2012-12-10 11:11:19 +00:00
Robert Osfield
8d999a07cf Added --flip and --no-flip command line options to enable/disable a vertical flip of the captured image before writing out to disk. 2012-12-08 16:11:00 +00:00
Robert Osfield
8df5440a26 Added naming of root of presentation and used this in the setup of the position of the camera. 2012-12-07 13:59:57 +00:00
Robert Osfield
ccdca3d9bf Fixed handling of window size/projection matrix 2012-12-07 12:47:42 +00:00
Robert Osfield
66a11037ae Added creation of directory path for ouput if one is required 2012-12-06 11:36:13 +00:00
Robert Osfield
eed71f647d From Stephan Huber, "* imageio: removed ReaderWriterImageIO_IOS.cpp, refactored ReaderWriterImageIO to work on OS X and IOS
* avfoundation: added support for IOS (CoreVideo-support is still in development, works only for SDK >= 6.0, set IPHONE_SDKVER in cMake accordingly)
* zeroconf: added ZeroConf-device-plugin (Mac/Win only, linux implementation missing) to advertise and discover services via ZeroConf/Bonjour, on windows you'll need the Bonjour SDK from Apple
* osgosc: modified the example to demonstrate the usage of the ZeroConf-plugin (start the example with the command-line-argument --zeroconf)
* SlideShowConstructor: enable/disable CoreVideo via a environment variable (P3D_ENABLE_CORE_VIDEO)
* RestHttp: mouse-motion-events get interpolated
* RestHttp: unhandled http-requests get sent as an user-event to the event-queue, all arguments get attached as user-values to the event
* modified some CMakeModules to work correctly when compiling for IOS
* fixed a compile-error for IOS in GraphicsWindowIOS
* some minor bugfixes"
2012-12-05 17:15:53 +00:00
Robert Osfield
ce0f928f6f Added --screen-distance <distance>, --screen-height <height> and --screen-width <width> command line support and associated settings to the configuration file. 2012-12-05 11:41:27 +00:00
Robert Osfield
ea00708026 Fixed default camera position 2012-12-04 19:02:45 +00:00
Robert Osfield
761229f8f4 Changed the -w and -h options to --width and --height respectively. 2012-12-04 18:51:21 +00:00
Robert Osfield
32cffe2094 Cleaned up command line usage 2012-12-04 18:30:33 +00:00
Robert Osfield
b4af638af9 Tidied up command line docs. 2012-12-04 18:28:28 +00:00
Robert Osfield
9363aa5a89 Tidied up CaptureSettings and added command line docs 2012-12-04 18:21:53 +00:00
Robert Osfield
b6d19d1052 Added CameraProperty and associated command line parameters for controlling camera position and animation.
--center x y z
  --eye x y z
  --up x y z 
  --rotation-center x y z
  --rotation-axis x y z
  --rotation-speed degreesPerSecond
2012-12-04 12:47:46 +00:00
Robert Osfield
35d17d4654 Renamed souce file 2012-12-03 11:31:13 +00:00
Robert Osfield
8b231ba8e3 From Stephan Huber, added event sending support into osgGA::Device along with implementation on this into the osc plugin. Added osgoscdevice example to demonstate this in action. 2012-11-28 10:43:58 +00:00
Robert Osfield
8b30807ef1 From Paul Martz, build fixes 2012-11-19 11:25:52 +00:00
Robert Osfield
933baf5db4 Changed COLOUR to COLOR to be consistent with OpenGL spelling 2012-11-13 13:32:01 +00:00
Robert Osfield
92975a01fd Moved colour space conversion of volumes from the osgvolume example into osg/ImageUtils and added support for colorSpaceConversion="MODULATE_ALPHA_BY_LUMINANCE","MODULATE_ALPHA_BY_COLOUR","REPLACE_ALPHA_WITH_LUMINANCE" and "REPLACE_RGB_WITH_LUMINANCE" to .p3d <volume> tag 2012-11-13 13:16:10 +00:00
Robert Osfield
79ae9cd8a3 Added osgframerenderer example 2012-11-12 15:26:30 +00:00
Robert Osfield
014f13f774 Refactored ImageSequence to better handle random access usage. 2012-11-08 11:19:31 +00:00
Robert Osfield
17b372ec38 Tweaked casts/types to fix build under Linux 2012-11-06 17:49:32 +00:00
Robert Osfield
679956e79a Added f qualifer to 1.0 to fix build problem under MSVS 2012-11-06 14:25:28 +00:00
Robert Osfield
18d66619b0 Added static cast to float to avoid compile error under MSV 2012-11-05 09:36:00 +00:00
Robert Osfield
94e8c42569 Added a static_cast to avoid build issues under Windows 2012-10-08 16:12:59 +00:00
Robert Osfield
03a9786b11 Fixed warning 2012-10-08 16:03:16 +00:00
Robert Osfield
77bd6cbfe9 From Stephan Huber and Robert Osfield, addded interactive setting of the ImageSequence::seek() based on the mouse x position. 2012-10-05 10:35:06 +00:00
Robert Osfield
1796d55bea From Stephan Huber, OSX and iOS Video support via a QTKit plugin from OSX 10.7 and before, and an AVFoundation plugin for iOS and OSX10.8 and later. 2012-10-02 14:07:12 +00:00
Robert Osfield
67abc66d8a Added handling of directory names in osgimagesequence commandline.
From Stephan Huber, added support for controlling the ImageSequence seek position via mouse x position, toggled on/off via 'i' key.
2012-09-12 16:35:12 +00:00
Robert Osfield
5a99e4672e From Fredric Bouvier, fix to CMake build selection of FLTK 2012-09-06 10:32:07 +00:00
Robert Osfield
39dcea9ebb From Colin McDonald and Robert Osfield, converted Traits::sharedContext from GraphicsContext* to osg:observer_ptr<GraphicsContext> to prevent dangling pointer issues. 2012-09-05 21:03:41 +00:00
Robert Osfield
284f410436 Added ShadowSettings::s/getMaximumShadowMapDistance(double) property, usage of these property in ViewDependentShadowMap,
and setting of it with --max-shadow-distance <double> in the osgshadow example.
2012-08-15 12:40:48 +00:00
Robert Osfield
fb83c2b061 Introduced --near-far-mode into osgshadow and ShadowSettings::setComputeNearFarModeOverride(..) to allow user control of how the cull traversal is optimized for computing the depth range of the shadow map. 2012-08-03 16:14:14 +00:00
Robert Osfield
35816e6b25 Removed the erronous creation of a local ShadowSettings object 2012-08-03 15:23:44 +00:00
Robert Osfield
ec3ad89041 Changed settings of masks to use ShadowSettings. 2012-07-10 16:11:15 +00:00
Robert Osfield
4d86f8dc79 Added --fps support 2012-06-07 10:08:42 +00:00
Robert Osfield
aea3d6855b Removed trailing spaces 2012-05-02 14:13:29 +00:00
Robert Osfield
b86c87d1a8 From Christophe Herreman, Added viewer.setCameraManipulator( keyswitchManipulator.get() ) to fix problem with master Camera not being updated 2012-04-26 10:07:36 +00:00
Robert Osfield
d37eff5c2b Ran dos2unx on file 2012-04-20 09:40:29 +00:00
Robert Osfield
b0c510ab08 From John Kaniarz, "Here is an example of using tessellation shaders in osg. With permission from the author, I adapted it from this tutorial:
http://prideout.net/blog/?p=48"
2012-04-20 09:38:51 +00:00
Robert Osfield
25989e73f5 From Martin Naylor, "I have been experiencing a crash in the example osgtexture2D.
Not sure why my system seems to be so sensitive to these problems.

But attached is a fix which seems to stabilise the example.
Note: it only seems to crash intermittently when spinning the object with
your mouse.

So I assume this is a threading issue because of the data variance missing
in some of the text node setups in the example.
"
2012-04-18 09:51:39 +00:00
Robert Osfield
aab27e106c From David Callu, "Here an update of osg::Uniform :
- add non square matrix
- add double
- add all uniform type available in OpenGL 4.2
- backward compatibility for Matrixd to set/get an float uniform matrix
- update of IVE / Wrapper ReadWriter

implementation of AtomicCounterBuffer based on BufferIndexBinding

add example that use AtomicCounterBuffer and show rendering order of fragments,
original idea from geeks3d.com."
2012-03-29 09:43:12 +00:00
Robert Osfield
055e1258ea Removed trailing spaces 2012-03-23 16:09:30 +00:00
Robert Osfield
7c278ce5d6 From Christian Buchner, "The attached openscenegraph example is much simpler than
osgshaders.cpp and demonstrates the use of GLSL vertex and fragment
shaders with a simple animation callback. I found the osgshaders.cpp
too complex to serve as a starting point for GLSL programming"
2012-03-06 10:29:47 +00:00
Robert Osfield
8d3790d594 Added RotateCylinderDragger and RotateSphereDragger to list of manipulators for testing purposes 2012-03-06 10:06:00 +00:00
Robert Osfield
f59f4d2929 From Paul Martz, "Just a minor update and typo fix.
"
2012-03-05 14:17:01 +00:00
Robert Osfield
f86efdcd31 Cleaned up CMake warning 2012-02-24 10:56:48 +00:00
Robert Osfield
981182fb01 From Kim Bale, "The application description for osg2cpp was cut and pasted from osgconv and not changed.
I've added a more relevant description."
2012-02-17 16:51:10 +00:00
Robert Osfield
9244ea7603 From Paul Martz, a simple GL3 example 2012-02-09 15:51:20 +00:00
Robert Osfield
3b4333ec9a Fixed silly compiler warning that was being produced in error. 2012-02-06 12:05:36 +00:00
Robert Osfield
85bce8b8ad From Stephan Huber, "attached you'll find a first version of multi-touch-support for OS X (>=
10.6), which will forward all multi-touch events from a trackpad to the
corresponding osgGA-event-structures.

The support is switched off per default, but you can enable multi-touch
support via a new flag for GraphicsWindowCocoa::WindowData or directly
via the GraphicsWindowCocoa-class.

After switching multi-touch-support on, all mouse-events from the
trackpad get ignored, otherwise you'll have multiple events for the same
pointer which is very confusing (as the trackpad reports absolute
movement, and as a mouse relative movement).

I think this is not a problem, as multi-touch-input is a completely
different beast as a mouse, so you'll have to code your own
event-handlers anyway.

While coding this stuff, I asked myself if we should refactor
GUIEventAdapter/EventQueue and assign a specific event-type for
touch-input instead of using PUSH/DRAG/RELEASE. This will make it
clearer how to use the code, but will break the mouse-emulation for the
first touch-point and with that all existing manipulators. What do you
think? I am happy to code the proposed changes.

Additionally I created a small (and ugly) example osgmultitouch which
makes use of the osgGA::MultiTouchTrackballManipulator, shows all
touch-points on a HUD and demonstrates how to get the touchpoints from
an osgGA::GUIEventAdapter.

There's even a small example video here: http://vimeo.com/31611842"
2012-02-03 14:25:08 +00:00
Robert Osfield
95f93e3bf5 Renamed selection to transform to make it clear to understand what is being done. 2012-02-01 17:16:44 +00:00
Robert Osfield
c3b7f6debe Added example usage of teh new DraggerTransforCallback's HandleCommandMask which is tied to the TabPlaneDragger example. 2012-02-01 17:10:48 +00:00
Robert Osfield
7664d90504 Improved the handling of osgManipulator::Constraint, DraggerCallbacks and Command so that they now use a Visitor Pattern
to ensure the correct methods on constraints and callbaks are called for each Command.  Also fixed the handling of
Constraints when applied to composite Draggers.
2012-01-31 10:56:52 +00:00
Robert Osfield
0381914b42 Added support for Scale1DDragger, Scale2DDragger and TranslatePlaneDragger to --dragger command line option 2012-01-30 12:26:28 +00:00
Robert Osfield
6d66e1abaa Added support for using GL_UNPACK_ROW_LENGTH in conjunction with texture's + osg::Image via new RowLength
parameter in osg::Image.  To support this Image::setData(..) now has a new optional rowLength parameter which
defaults to 0, which provides the original behaviour, Image::setRowLength(int) and int Image::getRowLength() are also provided.

With the introduction of RowLength support in osg::Image it is now possible to create a sub image where
the t size of the image are smaller than the row length, useful for when you have a large image on the CPU
and which to use a small portion of it on the GPU.  However, when these sub images are created the data
within the image is no longer contiguous so data access can no longer assume that all the data is in
one block.  The new method Image::isDataContiguous() enables the user to check whether the data is contiguous,
and if not one can either access the data row by row using Image::data(column,row,image) accessor, or use the
new Image::DataIterator for stepping through each block on memory assocatied with the image.

To support the possibility of non contiguous osg::Image usage of image objects has had to be updated to
check DataContiguous and handle the case or use access via the DataIerator or by row by row.  To achieve
this a relatively large number of files has had to be modified, in particular the texture classes and
image plugins that doing writing.
2012-01-24 14:34:02 +00:00
Robert Osfield
c225f2758c Added --num-sm and --parallel-split and --cascaded command line options to set the appriopriate ViewDependentShadowMap settings. 2011-12-19 09:09:30 +00:00
Robert Osfield
74fb1f42d9 Moved osgshaders example across to use the new osgUtil::PerlinNoise example 2011-12-13 21:14:33 +00:00
Robert Osfield
22ef706e32 Fixed build under Tiny Core. 2011-11-30 19:14:14 +00:00
Robert Osfield
116b9a978c From Trajce Nikolov, "Here is extended version of the osgforest example - technique with geometry shader added, was doing it for a project so I thought might be useful to update the example as well
"
2011-11-18 08:20:04 +00:00
Robert Osfield
c7542d5cd8 Fixed indentation 2011-11-18 08:15:36 +00:00
Robert Osfield
9995cb70a9 Added password support into osgvnc example and vnc plugin 2011-10-26 12:29:38 +00:00
Robert Osfield
62888dba38 Added check against build type to avoid the build of the osgviewerWX example with debug build as this fails with unresolved symbols within the internals of WxWidgets. 2011-10-20 11:50:04 +00:00
Robert Osfield
2c4eb8d181 Fixed typo in command line output, and add an explanation message for when createTexture3D fails to create an osg::Image from a list of input osg::Image. 2011-10-20 08:59:47 +00:00
Robert Osfield
0fc0c642bf Quitened down debug message 2011-10-17 11:12:05 +00:00
Robert Osfield
4992f798d7 From Jean-Sebastien Guay, add --mapres size option to ViewDependentShadowMap settings. 2011-10-17 10:25:28 +00:00
Robert Osfield
3279e9a5f5 Fixed memory leak 2011-09-14 10:45:11 +00:00
Robert Osfield
6c46956918 From Jean-Sebastien Guay, removed unneccessary BUILD_QT_EXAMPLES cmake option 2011-09-13 13:33:41 +00:00
Robert Osfield
5162fcc108 From Wang Rui, "I've encountered a strange problem that osgviewerMFC doesn't work well
with the StatsHandler. When the 's' key is pressed, the rendering
window will be halted. I tried solving the problem by commenting a
line in CMFC_OSG_MDIView::OnKeyDown() and it seems to work now.

Another improvement here is to use a thread class derived from
OpenThreads to replace the old _beginthread(). It helps a lot in
keeping a high frame rate when you open more than one MDI child
windows. And the application using OpenThreads in my opinion will be
more compatible and portable."
2011-09-12 10:47:59 +00:00