modified files, while GroupSoLOD.h and .cpp was deleted. Please, delete
it from repository, it is not used any longer and I doubt if it is
probably not used for anything meaningful for a while. In the new code,
there is no GroupSoLOD. Please, delete it.
I am using new plugin version for about 1.5 month so I consider it
stable by myself.
List of changes:
- rewritten Inventor state stack
- shaders support
- light attenuation support
- support for reading from stream (readNode(std::istream& fin, options))
- improved grouping node handling (SoSeparator, SoGroup,...)
- fixed transformation bug when two SoShapes/Drawables with different transformations are placed bellow one grouping node
- introduced preprocessing to handle more advanced usage schemes of SoLOD and SoSwitch nodes
- unused code clean up
- improved notify messages
- animation callbacks fixes
- FindInventor.cmake improved finding routines, support for Coin3 and Coin4"
consider these initial cpack support scripts. It is hidden behind a
BUILD_PACKAGES option so won't affect the normal user. The submission
1) set the COMPONENT attribute on all cmake install commands.
COMPONENT names are according to
http://www.openscenegraph.org/projects/osg/wiki/Community/Packaging
2) provide cmake script and a template for creating CPack
configuration files. It will generate target for creating packages
with everything that gets "installed" (make package on unx, project
PACKAGE in MSVC) plus targets for generating one package per COMPONENT
(i.e. libopenscenegraph-core etc.).
I have temporariliy uploaded some examples to
http://www.openscenegraph.org/projects/osg/wiki/Community/People/MattiasHelsing
If this submission makes it into svn we can develop it to generate
rpms, installers for windows and mac (I know at least J-S don't like
these but there may be others who do ;) and even DEBs (not sure if we
can make them "ubuntu-ready" but they eventually may - at least we
could put a deb on the website)"
- Matrix transform nodes were stripped out, and the
vertices and normals of each node were
transposed by the modelling matrix. My change preserves
the matrix transform nodes, so that
models can still be articulated by changing the matrices.
- Lights were copied from the COIN scenegraph to the OSG
scenegraph, but they were not associated
with a LightSource node. My change for this creates a
Group and adds a LightSource for each Light.
- If VRML textures have names, the name is now copied to
--
Form Robert Osfild, changed SbString to std::string usage
M Inventor/ConvertFromInventor.h
M Inventor/ConvertFromInventor.cpp
Introduced code in BoundgingSphere, BoundingBox, ProxyNode and LOD to utilise the above settings.
Added Matrix::value_type, Plane::value_type, BoundingSphere::value_type and BoundingBox::value_type command line
options that report where the types of floats or doubles.
Note from Robert Osfield. A couple of lines of code in ConvertToInventor.cpp
would not compile under g++ 4.1.2, so rather than hold back the dev release till
this is resolved I've optional compiled out the problem section.
The #define DISABLE_PROBLEM_COMPILE_SECTIONS is used to compile out the problem
section, this define is add via the CMakeLists.txt file.
completed the new registration of the plugin-readerwriters
("REGISTER_OSGPLUGIN") according to your osgstaticviewer-example (see
attachment, based on today's svn)."
Just as in the pre-r6419 I used the COIN_BASIC_H define in order to discriminate
between the two versions of Inventor.
Additionally, I had to change the CMakeLists.txt to use the proper include path.
"
"I was working on a new version of Inventor plugin.
It was inspired by the need to get correct and high quality conversion,
so I verified the plugin on complex models and made number of serious fixes:
- the geometry is not two times on the output file (!)
- SoVRMLImageTexture: VRML texture support was rewritten according to
Inventor programming practices, since it does not worked correctly on
many models (Anyway, thanks for Gerrick Bivins to introduce it.)
- osg::ref wrong usage related crash fixed
- code cleaning and texture code overhaul
- LOD fixes
- appended README.txt with all the contributors I was able to get from
SVN logs"
with SGI's OpenInventor, I had to change
OpenSceneGraph/src/osgPlugins/Inventor, as SoVRMLImageTexture is not avaible
in SGI's Inventor. "
From Robert Osfield, tweaked the above so that it uses Coin headers to switch on coin features:
#ifdef COIN_SOCALLBACKACTION_H
#define USE_COIN 1
#endif
Added setting of osg_SimulationTime and osg_DeltaSimulationTime to the uniforms set by SceneView
Added frame(double simulationTime) and advance(double simulationTime) parameters to
osgViewer::SimpleViewer, Vewer and CompositeViewer.
Updated various examples and Nodes to use SimulationTime where appropriate.
--merged with fixes for texture coordinates(is this in CVS/SVN already)?
--changed above mentioned fix output level from osg::NOTIFY to osg::DEBUG_INFO
--added support for VRML97 ImageTextures.
--changed pointers to ref_pointers where possible.
--added format (method separated by "//////") for easier reading."
instead of osgDB::Registry where it original lay. This has been done to allow
fileName strings to be encode data rather than just file names, such as one
requires when using PagedLOD along with plugins for doing dynamic tesselation.
>Fixed: The iv loader that uses Inventor library has a little bug, if used with
>osgconv, it doesn't write the images to the converted file because it's
>not setting the osg::Image->setFilename()