Commit Graph

4172 Commits

Author SHA1 Message Date
Robert Osfield
28c36d615b Added osg::runNamedCallbackObjects(..) convinience method for run all named osg::CallbackObjects attached to an osg::Object 2014-05-21 09:07:25 +00:00
Robert Osfield
9859f3110b Renamed callbacks to avoid overlap with Node callbacks 2014-05-21 09:06:17 +00:00
Robert Osfield
30b54e3af2 Moved the _boundingSphere set method into the update section of the Drawable::getBoundingBox() method
Added an UpdateVisitor::apply(Drawable&) implementation.
2014-05-20 16:09:34 +00:00
Robert Osfield
e70acf4c51 From Pjotr Svetachov, "I stumbled on a little bug with the new drawables. I was distributing points data into different drawables that I used in a LOD later. When simplifying the system to not use geodes anymore I came upon the following bug:
If Drawable::getBoundingBox would compute an invalid bounding box (if it was for example empty) it would make a bounding sphere with a infinite radius which counts as a valid sphere in osg.

Attached is a small fix."
2014-05-20 15:34:12 +00:00
Robert Osfield
8346f0ebe1 Improved the handling of updating of text 2014-05-20 08:35:39 +00:00
Robert Osfield
d917987938 Added shell of Popup class 2014-05-20 08:35:19 +00:00
Robert Osfield
4ce2e075c4 Add shell of Dialog class 2014-05-19 10:11:50 +00:00
Robert Osfield
87fd1d38fb Added initial cut of ComboBox 2014-05-16 19:24:58 +00:00
Robert Osfield
3e00764649 Added initial shell of PushButton implementation 2014-05-16 10:38:40 +00:00
Robert Osfield
03fc0c3662 Added support for intesecting Drawable that are attached directly to the scene graph without an osg::Geode 2014-05-15 16:30:17 +00:00
Robert Osfield
d8a06f827e From Pjotr Svetachov, build fixes for VisualStudio 2014-05-15 14:45:28 +00:00
Robert Osfield
4f199e36c9 Placed the #include<osg/Node> within #ifdef OSG_USE_BOUND to prevent unncessary inclusion of Node header when OSG_USE_BOUND is false. 2014-05-15 13:22:47 +00:00
Robert Osfield
20b9f3ff88 Added Node::asDrawable() and Node::asGeometry() methods to provide a low cost way of casting a node to Drawable and Geoemtry.
Changed the Group::computeBound() method so that it takes account of the a Drawable's BoundingBox.
2014-05-15 09:26:59 +00:00
Robert Osfield
afcf54b108 Fixed the bounding sphere computation and handling of Drawable as the root of the scene graph 2014-05-14 16:52:18 +00:00
Robert Osfield
74f91037a7 Further work on Bound class/Node::getBound() and Drawable::getBound() and usage in OSG codebase 2014-05-14 16:01:40 +00:00
Robert Osfield
4174d72a52 2014-05-14 10:19:43 +00:00
Robert Osfield
12a737ae02 Changed the Node::ParentList to be a list of osg::Node rather than osg::Group, and added addChild, removeChild, replaceChild virtual method to Node to enable code
to user code compile with minimal modifications to account for the new change to the Node ParentList.
2014-05-13 08:43:07 +00:00
Robert Osfield
b2c7bacfe9 From Farshid Lashkari, "As discussed, I've added the ability to handle Drawable objects within the NodeVisitor class. Here is an overview of the changes:
- Added apply(Drawable) and apply(Geometry) to NodeVisitor

- Added accept(NodeVisitor) method to Drawable/Geometry

- Added traverse(NodeVisitor) to Geode which calls accept(NodeVisitor) on all Drawables

- Updated CullVisitor to use new apply(Drawable) to handle drawables. The apply(Billboard) method still manually handles the drawables since it is depends on the billboard settings. I needed to disable the traverse within billboard to prevent duplicate traversal of drawables.

- Update other osgUtil node visitors (GLObjectsVisitor, IncrementalCompileOperation, ..) to use new apply(Drawable) method.
"
2014-05-12 12:10:35 +00:00
Robert Osfield
ead92353fe Added beginnings of new osgUI library, a replacement for osgWidget that works fully in 3D/stereo and is scriptable. 2014-05-12 11:27:54 +00:00
Robert Osfield
298f1c65b6 Renamed the new include/osg/OpenGL automatically configured header file to include/osg/GL replacing the original hand built GL header 2014-04-30 13:19:22 +00:00
Robert Osfield
e16eb147a1 From Sebastian Messerschmidt, "attached is the compile/linker fix for multiple definitions of getTypeEnum when compiling the Lua with VisualStudio and potentially other compilers.
"
2014-04-30 11:51:40 +00:00
Robert Osfield
a04232a75a From Pjotr Svetachov, "have added some missing serializers for RigGeomery. Withouth them I
ran into two issues.

At first you get a bunch of warnings that osg::ComputeBoundCallback
and osg::UpdateCallback were unsupported wrapper classes when
converting fbx models with skeletal animation to osg(t/b).

The second issue was that when reading, the readers fail to read the
ComputeBoundCallback and UpdateCallback and set them to NULL which
messes up the RigGeometry.

Because a RigGeometry makes his own classes in the constructor it
might be preferable to not write them at all, because now those
classes are being made two times when reading a RigGeometry. But after
thinking about this that would place too much limits on them (you
won't be able to share or name them and save that information or make
a new inherited class from them and write that one) So I ended up
thinking the best way was to just write the files.
"
2014-04-29 15:14:39 +00:00
Robert Osfield
b6404d18c3 From Pjotr Svetachov, "Today I found a bug in the IutputStream class when saving array
attributes in vec3b format. It looks like my compiler takes the wrong
overload and outputs integers instead of characters. The problem is
that vec3b is of type signed char and that is not the same as char (
see http://stackoverflow.com/questions/436513/char-signed-char-char-unsigned-char
) and visual studio 2013 will promote it to integer when choosing an
overload.
It looks like that the InputStream class already takes care of this
issue (if it didn't it would have read everything ok and I would have
not even stumbled upon this bug. :) )"
2014-04-29 13:41:35 +00:00
Robert Osfield
bc5575f83a From Kristofer Tingdahl, "I and my team have gone over the code again, and we feel that we are comfortable in our current proposal for change. It goes deeper than it did before, and I explain why:
There was code in the osgViewer/Viewer.cpp and osgViewer/CompositeViewer.cpp that transformed the Y-coordinates of an event. The code in the composite viewer did however miss the touch-data of the event. I thought that it should really be the GUIEventAdapter that should know about this, and hence I added the
GUIEventAdapter::setMouseYOrientationAndUpdateCoords which is re-computing the coordinates. First I simply added a boolean to the setMouseYOrientation function:

setMouseYOrientation( MouseYOrientation, bool updatecooreds=false );

but then the serializer complained.

This function is called from both the Viewer and the CompositeViewer. We have not tested from the viewer, but I cannot see it would not work from visual inspection.

The other change is in MultiTouchTrackballManipulator::handleMultiTouchDrag. I have removed the normalisation. The reason for that is that it normalised into screen coordinates from 0,0 to 1,1. The problem with that is that if you have a pinch event and you keep the distance say 300 pixels between your fingers, these 300 pixels represent 0.20 of the screen in the horizontal domain, but 0.3 of the screen in the vertical domain. A rotation of the pinch-fingers will hence result in a zoom in, as the normalised distance is changing between them.

A consequence of this is that I have changed the pan-code to use the same algorithm as the middle-mouse-pan.

The rest of it is very similar from previous revision, and there has been some fine-tuning here and there.

"
2014-04-24 17:14:54 +00:00
Robert Osfield
ef76994c05 Removed header as this CMake generated configuration file is not required to be part of svn repository 2014-04-24 07:20:44 +00:00
Robert Osfield
a1342a6bf6 Added src/osg/OpenGL.in configuration file and include/osg/OpenGL header files 2014-04-23 19:30:33 +00:00
Robert Osfield
5597248895 Introduced new scheme for setting up which version of OpenGL/OpenGL ES the OSG is compiled for.
To select standard OpenGL 1/2 build with full backwards and forwards comtability use:

  ./configure
  make

OR

  ./configure -DOPENGL_PROFILE=GL2

To select OpenGL 3 core profile build using GL3/gl3.h header:

  ./configure -DOPENGL_PROFILE=GL3

To select OpenGL Arb core profile build using GL/glcorearb.h header:

  ./configure -DOPENGL_PROFILE=GLCORE

To select OpenGL ES 1.1 profile use:

  ./configure -DOPENGL_PROFILE=GLES1

To select OpenGL ES 2 profile use:

  ./configure -DOPENGL_PROFILE=GLES2


Using OPENGL_PROFILE will select all the appropriate features required so no other settings in cmake will need to be adjusted.
The new configuration options are stored in the include/osg/OpenGL header that deprecates the old include/osg/GL header.
2014-04-23 09:08:26 +00:00
Robert Osfield
560587c88f Fixed comment 2014-04-14 16:16:08 +00:00
Robert Osfield
25ddbf8f1f From Sebastian Messerschmidt, "n the trunk version the osgGA::GUIActionAdapter has additional functions for lineIntersection which use osgGA::GUIEventAdapter&, but the class declaration is neither forwarded, nor is the header included.
Using the trunk together with osgEarth 2.5 will fail to build, due to the missing type.

Attached is the file forward declaring osgGA::GUIEventAdapter."
2014-04-08 11:48:34 +00:00
Robert Osfield
efc493cfa0 Fixed build when using of double BoundingBox/BoundingSphere 2014-04-07 15:04:34 +00:00
Robert Osfield
ac380e03c4 From Paul Martz, "We discussed the issue of GL_RED_SNORM and GL_RG_SNORM some time ago, but the issue was never completely resolved. Please see the attached submission to fix the issue.
osg/GL2Extensions was incorrectly defining GL_RED_SNORM and GL_RG_SNORM as part of the definitions for OpenGL v3.1. However, a quick review of the 3.1 spec indicates that these are not part of the 3.1 standard.

My attached change moves these definitions out of the #ifndef GL_VERSION_3_1 conditional block, and defines them conditionally if not already defined. This allows the DDS plugin to build for GL3.
"
2014-04-07 13:48:15 +00:00
Robert Osfield
e5fe59799d Fixed handling of volume tiles with a region. 2014-04-01 18:33:02 +00:00
Robert Osfield
27b71e3927 Added cube and hull rendering support 2014-03-27 12:47:44 +00:00
Robert Osfield
2f8b0f7a70 Restructured the handling of TileData to make it more extensible and flexible. 2014-03-19 17:56:40 +00:00
Robert Osfield
d7944b6ca9 Addd ExteriorTransparencyFactorProperty for support of upcomming functionality of rendering a cube volume with a hull volume inside it. 2014-03-18 18:14:15 +00:00
Robert Osfield
ed724a730e Added support for animating volume hulls. 2014-03-17 15:54:52 +00:00
Robert Osfield
ea865d0ff9 Added support for directly invoking scripts using <run-script> and <run-script-file> to enable scripts to interact with each other. 2014-03-13 10:28:18 +00:00
Robert Osfield
8f30a262f4 Added PresentationInterface class to make it more convinient to access the current presentation from scripting languages 2014-03-11 10:52:10 +00:00
Robert Osfield
ee266255eb Added scripting support for JumpData, KeyPosition, HomePosition and parts of SlideEventHandler that enable dispatching of user created events. 2014-03-10 19:08:46 +00:00
Robert Osfield
9319350176 Added support for osg::Image to the lua plugin. 2014-03-06 10:27:26 +00:00
Robert Osfield
218e36b12b Relaxed the handling of Image objects 2014-03-04 13:35:27 +00:00
Robert Osfield
de09adcaa9 Added MapReverseIterator implementation. 2014-02-27 10:02:55 +00:00
Robert Osfield
46381cb15c Added MapIteratorObject and support for it in the lua plugin to provide map iterator functionality. 2014-02-26 18:18:08 +00:00
Robert Osfield
9394215d31 Added Map serializer size() method and support for it in the lua plugin. Renamed functions in lua plugin to be more consistent. 2014-02-26 11:01:35 +00:00
Robert Osfield
69e9f2c973 Added support for vector and map containers in osgDB::Serailizer's and lua plugin. 2014-02-26 08:26:51 +00:00
Robert Osfield
4ef5d9eb5f Added Vector serialization and support in lua plugin top enable script users to set/get vector properties such as osg::Array, osg::PrimitiveSet and children lists. 2014-02-24 10:19:48 +00:00
Robert Osfield
cb805d7be5 Added inital cut of PrimitiveSetSet wrappers to scripting 2014-02-13 11:01:36 +00:00
Robert Osfield
743a6b049c Added initial support for wrapping osg::Array in a way that can be used via scripting. 2014-02-12 18:03:53 +00:00
Robert Osfield
8bbbea1274 Fixed handling of assignment of User Object's that replace existing Object with the specified propertyName. 2014-02-11 18:18:48 +00:00
Robert Osfield
2797e8cb7c Improved support for setting/getting properties via the osg::UserDataContainer. 2014-02-11 18:07:37 +00:00
Robert Osfield
31e98b51df Added support for serailizing and scripting BoundingBox and BoundingSphere objects 2014-02-10 16:44:13 +00:00
Robert Osfield
3dcca431a9 Fixed handling of setting member variables via the Serializers when the value is the default.
Added support for more features of the osgDB::Widget class.

Fixed handling of boolean values in the Lua plugin
2014-02-08 17:53:51 +00:00
Robert Osfield
1319c2d281 Added support for enum's in the Lua script integration 2014-02-08 10:39:20 +00:00
Robert Osfield
8eae4b0381 Fixed export 2014-02-08 10:38:51 +00:00
Robert Osfield
6f5e5c23df Added initial Widget wrapper 2014-02-07 10:46:16 +00:00
Robert Osfield
4016aed62d Moved experimental Widget class to osgGA
Add computeIntersections() to the osgGA::GUIActionAdapter base class to enable intersection tests without needing to directly link to osgViewer.
2014-02-06 17:32:41 +00:00
Robert Osfield
99eb81e743 Added support for casting objects to allow one to access a parent classes methods. 2014-02-06 11:25:37 +00:00
Robert Osfield
2b8be97297 Added support for a <hull> tag that can be used within <volume> tag. 2014-02-05 11:07:03 +00:00
Robert Osfield
5f8e2bda2f Added osg::CallbackObject to be used to extend C++ class from scripting languages by providing callback objects assigned to the osg::Object UserDataContainer, with the CallbackObject's Name used to map the "method" provided by the CallbackObject. The CallbackObject is implemented by the script engine to provide the neccessary glue to invoking the script with the appropriate input parameters and handling the output parameters.
To the Lua plugin added support for assigned lua functions to C++ osg::Objects via the new osg::CallbackObject mechanism.  To invoke the scripts function from C++ one must get the CallbackObject and call run on it.

Renamed ScriptCallback to ScriptNodeCallback to avoid possibly confusion between osg::CallbackObject and the ScriptNodeCallback.
2014-01-31 16:20:29 +00:00
Robert Osfield
d63c6f6978 From Kristofer Tingdahl, made method virtual 2014-01-28 16:49:20 +00:00
Robert Osfield
4f19237467 Removed unimplemented method 2014-01-27 15:43:36 +00:00
Robert Osfield
15f44c8736 Added a getModeUsage() method that prevents any mode being automatically associated with these Texture types that are only usable using non fixed function pipeline. 2014-01-24 12:01:37 +00:00
Robert Osfield
d8482ef1ba From Kristofer Tingdahl,"we have a bunch of classes that inherit osg::Node, and they create their own, internal geometry which is passed into the render bucket at the cull-traversal. Last week, we realised that these classes are not accounted for when doing an ComputeBoundVisitor- traversal, as there is no specialization in ComputeBoundVisitor for them.
One solution is naturally to create a new class that would inherit the osg::ComputeBoundVisitor, and use that. I don't like that idea as the ComputeBoundVisitor does actually have what I need - it is only hidden in a protected function.

I am therefor suggesting a slight generalization of the ComputeBoundVisitor with the attached patch, which is tested.

The patch has two parts:
we add applyBBox() so that one can use that in a customized traverse-function and add a bbox to the visitor. I considered calling this function expandByBBox(), but I though  applyBBox was better.
The MatrixStack is made available to the outside world. That enables a traverse-function to do whatever it wishes.
I do actually only need one of the two, as I can implement what I wish either way, but adding getMatrixStack() will make more generic expansions possible.
"

From Robert Osfield, changed the name of the new applyBBox(..) method to applyBoundingBox(..) to keep it's naming more consistent with the rest of the OSG.
2014-01-23 16:48:29 +00:00
Robert Osfield
a96ad565c7 From Stephan Huber, "attached are some fixes to the osc-plugin and the touch-implementations for iOS and os x and other small bugfixes. These fixes will normalize the orientation of the touch points, and transmitting the touch points over osc via the TUIO-protocol works now more robustly between two osg-applications.
I added a new tag to p3d called forward_touch_event_to_device and renamed the existing forward_event_to_device to forward_mouse_event_to_device. This new tag will transmit touches to the virtual trackpad as touch events. I added the MultitouchTrackball to the p3d-app so zooming and moving a model remotely should now work, if you use forward_touch_event_to_device. I kept (and fixed) forward_mouse_event_to_device for background compatibility, so old presentations works as in previous versions, without the ability to zoom + scale. of course.

forward_touch_event_to_device needs some more testing, (e.g. with image-streams and keystone, afaik there’s no support for touch-events...) but for a first version it works nice.
"
2014-01-23 15:37:48 +00:00
Robert Osfield
405cb0d828 Made protected methods virtual to allow subclassing to customize more aspects of the window setup. 2014-01-22 17:29:44 +00:00
Robert Osfield
1678dc3562 Added support for osgVolue::SampleRatioProperty. Fixed build errors when compiling with ref_ptr<> automatic type conversion. 2014-01-21 18:48:53 +00:00
Robert Osfield
8a0e49d780 Removed nolonger used code paths 2014-01-20 16:21:24 +00:00
Robert Osfield
5cb305041d From Stephan Huber, "recent commits regarding GLuint64EXT broke the build for GLES1 and GLES2. Attached you’ll find a fix which hopefully work for every platform." 2014-01-20 15:10:49 +00:00
Robert Osfield
15399bbf35 From Kristofer Tingdahl, reimplement of AntiSquish node to avoid the use of an update callback.
From Robert Osfield, small ammendments to clean up header.
2014-01-20 11:00:09 +00:00
Robert Osfield
6246cd5d85 From Roni Zanolli,Added use of Qt's new devicePixelRatio() method to assist with handling the upscalling of resolution on iPhone for "retina" displays.
From Robert Osfield, changed Roni's code to use a #define GETDEVICEPIXELRATIO to access the versioned Qt devicePixelRatio() method to avoid duplication of the Qt version checking.
2014-01-20 10:40:49 +00:00
Robert Osfield
e04e03d695 From Jordi Torres, "We have a code using gcc with -Wextra flag and using OSG as a third party library. It does not compile when importing <osgViewer/Viewer> failing in EventHandler and GUIEventHandler:
....

GUIEventHandler: In copy constructor 'osgGA::GUIEventHandler::GUIEventHandler(const osgGA::GUIEventHandler&, const osg::CopyOp&)':

/include/osgGA/GUIEventHandler:56:9: error: base class 'class osg::Object' should be explicitly initialized in the copy constructor [-Werror=extra]

It seems the diamond problem:

   A = osg::Object
  / \
 /   \--> Virtual inheritance
B     C
 \   /
  \ /
   D = EventHandler
   |
   |
   E = GUIEventHandler

The most derived class(E)  handles the instantiation of A (osg::Object), but all have to be responsible in case they are the ones instantiated.


In case A is not initialized in the copy constructor of derived classes the default constructor will be called, which seems a bug.

I've added osg::Object to the initalization list of EventHandler and GUIEventHandler copy constructors, because both classes are instantiables.
 "
2014-01-17 13:59:29 +00:00
Robert Osfield
e8cd06c6e9 Added hull="hul-filename" property support to <volume> tag that can used thus:
<layer>
            <volume renderer="MultiPass" hull="cow.osgt.0,-2,-4.trans.50,50,50.scale">CardiacCT</volume>
        </layer>
2014-01-16 17:17:37 +00:00
Robert Osfield
1264ec736a Added support for controlling the extents of the volume rendering by nesting the hull underneath VolumeTile. Currently only supported by the new osgVolume::MultipassTechnique 2014-01-16 16:08:43 +00:00
Robert Osfield
a30ec25067 From Paul Martz, build fix for Windows GL3 build 2014-01-09 11:13:09 +00:00
Robert Osfield
110fbf89b0 Added per TileData RTT Camera in prep for rendering backface of volume to a depth texture 2014-01-09 09:41:43 +00:00
Robert Osfield
4a76063b03 Moved destructor to protected 2014-01-08 10:16:39 +00:00
Robert Osfield
716cfbffa4 Refined the GLint64 definitions 2014-01-07 19:06:44 +00:00
Robert Osfield
0f2502c72d Removed duplicated instances of GLint64EXT declarations 2014-01-07 18:32:45 +00:00
Robert Osfield
7bc373a056 Bumped SO_VERSION number of OpenThreads to avoid conflicts with Debian SO_VERSION bump 2014-01-07 16:18:05 +00:00
Robert Osfield
3531bec43c Added State::getMaxTextureCoords() and State::getMaxTextureUnits() inline methods. 2014-01-07 11:01:32 +00:00
Robert Osfield
6490f1b6a5 Moved osgDB::MethodObject from lua plugin into osgDB, added support for running methods via the osgDB::PropertyInterface class.
Updated lua plugin to use new osgDB::PropertyInterface to run methods.

Added addChild/removeChild() etc to Group.cpp, and addDrawable/removeDrawable() etc. to Geode.cpp serializers.
2014-01-06 15:45:46 +00:00
Robert Osfield
afab78ed40 Preliminary support for wrapping methods in the lua script plugin. 2013-12-25 17:36:32 +00:00
Robert Osfield
865a47bd6b Added <switch> tag to .p3d to allow one to provide multiple ways to render children within a layer. 2013-12-20 09:57:35 +00:00
Robert Osfield
f16f278fea From Stephan Hunber, "attached you’ll find some changes to osg/p3d:
* a new command-line-option to present3d and a new option to the p3d-plugin to suppress any found <env> tags
* a new command-line-option to present3d to forward mouse-events via osgGA::Device (defaults to off) so we can test the interface-files with present3d better
* I added a new attribute forward_to_devices for click_to_event to forward the event to all attached devices instead of handling the event locally. This will fix the annoyance with the new interface-files when toggling polygon-mode or switching light on/off.

Here’s an example:

<click_to_event forward_to_devices="true">0x72</click_to_event>
"
2013-12-19 13:49:27 +00:00
Robert Osfield
a8dc460085 Implemented support for calling scripts from with Present3D. 2013-12-19 10:02:16 +00:00
Robert Osfield
591c5bae42 Added support for new osgVolume::MultiPassTechnique to Present3D. To use add property renderer="MultiPass":
<volume renderer="MultiPass">MyVolumeData</volume>
2013-12-17 12:18:06 +00:00
Robert Osfield
723ecfad8d Removed the unused Texture::Extensions::numTextureUnits() 2013-12-16 11:28:10 +00:00
Robert Osfield
5571c361dc Implemented ability to switch between different shaders with new MultipassTechnique 2013-12-13 12:38:01 +00:00
Robert Osfield
939aa38a2a Added SampleRatioWhenMoving property and support to new osgVolume::MultipassTechnique. 2013-12-12 09:53:24 +00:00
Robert Osfield
ff4a0ce1e2 Added support for handling viewports with offset origins, and with it split stereo. 2013-12-10 13:38:27 +00:00
Robert Osfield
bc95ea97fb Introduced SampleRatioValueProperty for more intuitive control of how many samples to take when volume rendering 2013-12-10 10:43:48 +00:00
Robert Osfield
3858acf70f Further work on new MultipassTechnique/VolumeScene. 2013-12-06 19:31:12 +00:00
Robert Osfield
1b3290221c Added support for using shaders to render the RTT textures with depth 2013-11-26 19:03:46 +00:00
Robert Osfield
477951b924 Replaced readShaderFile() usage to readRefShaderFile() 2013-11-26 10:38:35 +00:00
Robert Osfield
4fcf8d3e86 Added initial render to texture functionality into osgVolume::VolumeScene 2013-11-25 17:36:17 +00:00
Robert Osfield
91033a3a1f From Kristofer Tingdahl, Build fix for svg plugin that makes sure the version of librsvg is at sufficient, and fixed a missing virtual destructor warning. 2013-11-22 09:48:02 +00:00
Robert Osfield
d3a7115c45 Removed trailing spaces, added missing return to last lines 2013-11-22 09:38:50 +00:00
Robert Osfield
5bea13c172 Added new osgVolume::VolumeScene and osgVolume::MultipassTechnique class shells that will be filled out to provide multi-pass volume rendering that handles mixing of
3D meshes with volume rendering and segmentation of volumes via a user defined hull mesh.
2013-11-21 18:17:44 +00:00
Robert Osfield
1b269a7711 From Stephan Huber, "CLang / LLVM on OS X seems to have a problem compiling the osgGA-serializer. (It was reported before on the list, but the error is hard to track as it shows up only sometimes)
I fixed the compile-error with a dedicated destructor of osgGA::GUIEventHandler"
2013-11-21 14:21:55 +00:00
Robert Osfield
a54b999ccc Added Geometry::drawVertexArraysomplemetation(..) and drawPrimitivesImplemenation(..) methods that are called from drawImplementation(..). These new vertex methods
allow subclasses from osg::Geometry to specialize the vertex array setup or how the primitives are dispatched to OpenGL.
2013-11-21 10:31:34 +00:00
Robert Osfield
d8c1c4bbeb From Stephan Huber, compile fix for OpenGL ES on iOS. 2013-11-18 13:31:44 +00:00
Robert Osfield
e0d3ab4412 From Stephan Huber, * GUIEventAdapter: add support for getting normalized touch points
* MultiTouchTrackball: some code cleanup and support for normalized touch-points
* oscdevice: receiving and sending multi-touch-events via the Cursor2D-profile from TUIO
* added some documentation
2013-11-18 13:25:55 +00:00
Robert Osfield
80c45ad46a Added BoundingBox::contains(const vec_type& v, value_type epsilon) method with new epsilon parameter to make it easier to test for containment in the presence of numerical errors 2013-11-18 12:45:04 +00:00
Robert Osfield
c194e92df8 Moved Handled propety from GUIEventAdapter to Event base class.
Added CameraManipulator::finishAnimation() method to allow application code to stop any animation/throw of manipulators.
2013-11-15 16:15:09 +00:00
Robert Osfield
7a2900e238 Added osgUtil::Intersector::PrecisionHint member and set it's default to USE_DOUBLE_COMPUTATIONS, and implemented support for use double or float maths internally in LineSegmentIntersector and RayIntersector classes 2013-11-07 12:35:34 +00:00
Robert Osfield
6f6c44446c Introduced a cast(T) method into the ImageUtils template functor to allow code reading images to handle casting from source data to a form that a user can use more conviently 2013-11-06 09:23:21 +00:00
Robert Osfield
ff8fe4143e From Likasz Izebski, "added support for etc2/eac compression" 2013-10-28 12:03:55 +00:00
Robert Osfield
4a660f6266 Introduce new osgGA::Event and osgGA::EventHandler base classes that the old GUIEventAdapter and GUIEventHandler now subclass from.
The new osgGA::Event is written to support more generic events than the original GUIEventAdapter which are written for keyboard and mouse events.
2013-10-25 14:54:15 +00:00
Robert Osfield
c45f3aa4fb Merged changes to DisplaySettings from Stephan Huber in prep for controlling the menu hiding behaviour under OSX.
Added new WindowSystemInterface::setDisplaySettings() method to provide a mechanism for passing settings onto the WindowSystemInterface so it can then set up the system appropriately.

Added assignment of the DisplaySettings to the WindowSystemInterface in Viewer/ComppsiteViewer::realize().
2013-10-22 19:12:34 +00:00
Robert Osfield
4493d11ca3 Added State::releaseGLObjects() and ShaderComposer::releaseGLObjects() to avoid problems with cleanup of graphics context 2013-10-21 16:35:12 +00:00
Robert Osfield
9146ba7d44 From Vladimir Chebeav, fix for removal of nested callbacks 2013-10-18 08:37:18 +00:00
Robert Osfield
49625a1baf From Andreas Henne, "in my application I use the TrackballDragger, the ScaleAxisDragger and the TranslateAxisDragger. Unfortunately these draggers are very thin and they do not provide methods to change their visual appearance. Another problem that I noticed is that lighting on the cones and boxes of the TranslateAxisDragger and ScaleAxisDragger is incorrect when the draggers are scaled due to not normalized normals. This small patch adresses these problems, providing methods to make the draggers thicker. I have attached a zip archive containing the corresponding files and also a modified osgManipulator example that makes use of the modifications. I don't want to retain any copyright." 2013-10-18 07:31:22 +00:00
Robert Osfield
eb7c2ae3f7 Added set/get to the ImageSerializer and removed some redudent comments 2013-10-10 20:43:03 +00:00
Robert Osfield
08ec0a11bf From Laurens Voerman, compile fix for VisualStudio 2013-10-10 14:45:57 +00:00
Robert Osfield
4e4d2b35cf Added get/set method to Serializer to allow pointer passing without going through InputStream/OutputStream. 2013-10-10 09:28:26 +00:00
Robert Osfield
9c53794bc7 Implemented preliminary readNode/readImage support in the lua plugin allow a lua script to create a scene graph as return it. 2013-10-09 15:32:56 +00:00
Robert Osfield
c77dc4fe9e Added createObject() interface 2013-10-04 16:29:45 +00:00
Robert Osfield
b5b020a138 Updated version number after 3.3.0 dev release 2013-10-04 16:28:49 +00:00
Robert Osfield
83c396b13b From Jan Peciva, RayIntersector implementation 2013-10-03 08:45:57 +00:00
Robert Osfield
69f2fb56b3 From Colin McDonald and Robert Osfield, "When a serializer shared library is loaded it registers all of
the wrappers it contains.  The registration creates a prototype
object for all of the wrapped classes.  For some of the higher-level
classes this can be a bit heavy.

I noticed a problem with a model which required a single class from
osgSim.  When osgdb_serializers_osgsim.so was loaded it registered
wrappers and created prototype objects for all of the osgSim classes,
including osgSim::ScalarBar.  The constructor for that class creates
several drawables, and loads arial.ttf using the freetype plugin.  I
don't need that, and don't even ship the font or plugin with my
application, resulting in an unexplained warning message loading
the model.

I've modified the ObjectWrapper class to defer the prototype object
creation until if & when actually required."
2013-10-02 13:59:00 +00:00
Robert Osfield
0eb435e118 Re-ordered the public/protected sections to keep the public section all together 2013-10-02 11:28:38 +00:00
Robert Osfield
5015ec4b5d From Aurelien Albert, "I'm working with OSG and a customer low-level OpenGL library.
To make easier "lazy apply" on the customer OpenGL shaders, the easiest way was to add an accessor to current OSG state's UniformMap.

I've also added accessors for modes and texture, since it could be usefull in the same way.

All methods are const, so I think there is no side-effects."
2013-10-01 17:01:21 +00:00
Robert Osfield
6d8f40d13a Added support for passing parameters in and out of scripts.
Implemented support for osg::ValueObject in LuaScriptEngine.
2013-09-24 15:17:42 +00:00
Robert Osfield
796314c339 Changed NodeVisitor so that is subclasses from osg::Object rather than osg::Referenced to enable it to be used with serialization and scripting 2013-09-24 15:08:23 +00:00
Robert Osfield
874a7ed3b3 Removed redundent spaces 2013-09-24 08:56:47 +00:00
Robert Osfield
6bc413530e Added compoundClassName() convinience method to standardize the generation of the compoundClassName. 2013-09-20 10:25:23 +00:00
Robert Osfield
6e3f893a0e Added type maps to help with querrying supported type names 2013-09-20 10:04:50 +00:00
Robert Osfield
250d9f2ed7 Introduce osgDB::PropetyInterface class that provided a generic interface for get/setting properties on scene graph objects, utilizing the osgDB serializers to do
the actual interface query and set/gets.
2013-09-19 16:19:32 +00:00
Robert Osfield
f42481b60f Removed unneccessary return 2013-09-19 16:18:20 +00:00
Robert Osfield
24ecfb1a48 Added access methods to Serializer to help with using wrappers for other purposes such as script integration.
Added Vec*i and Vec*ui support to serializers
2013-09-11 15:44:08 +00:00
Robert Osfield
82bbcef117 From Giuseppe Donvito, Fixed typo of "CLEAR_GLOBAL_STATESET = 0x16," to indended "CLEAR_GLOBAL_STATESET = "0x10". 2013-09-10 13:29:28 +00:00
Robert Osfield
898c716841 Added osgPresentation::Show node and implementations with basic property reporting for various internal nodes of presentation graph 2013-09-10 09:23:30 +00:00
Robert Osfield
7050c59cae Initial cut of Audio/Volume/Movie/Image presentation objects 2013-09-06 09:35:56 +00:00
Robert Osfield
df48d440e4 From Colin McDonald, "Attached are some fixes to build osg using the Solaris Studio compiler.
I've also checked the modified files still build ok with other
compilers (Linux gcc, Windows Visual Studio).

osgDB/OutputStream.cpp and osgPlugins/lws/SceneLoader.cpp require
stdlib.h for atoi use.

In osg/Uniform.cpp the compiler complains that base_class is unknown
unless I add a class name qualifier.

Not a build fix, but I spotted a typo in osgUtil/SceneView."
2013-09-05 10:23:05 +00:00
Robert Osfield
856ec46467 Added PrintProperties visitor 2013-09-04 16:25:18 +00:00
Robert Osfield
ccf7bbdb50 Added PrintPropertiesAction to osgPresentation 2013-09-04 15:39:17 +00:00
Robert Osfield
9f5e131203 Added Action class NodeVisitor that supports osgPresentation nodes. 2013-09-04 10:33:11 +00:00
Robert Osfield
fdfe3210ce Added beginings of Text implementation 2013-09-03 10:17:06 +00:00
Robert Osfield
b9ecec6452 Refactored the use of epsilon in the clamping of the start/end points of the LineSegmentIntersector to better handle numerical precision issues. 2013-09-02 10:56:14 +00:00
Robert Osfield
820ba45fab Added Audio, Image, Movie, Model and Volume class to osgPresentation. 2013-09-01 17:24:35 +00:00
Robert Osfield
c678fed113 Added initial classes for present3D refactor 2013-08-21 19:54:03 +00:00
Robert Osfield
4e3715d4bb Moved old osgPresentation source files to osgPresentation/deprecated subdirectory. 2013-08-18 18:10:39 +00:00
Robert Osfield
bd7ec9c5f7 Added initial cut of basic scripting support, introducing an osg::Script object to wrap up the individual scripts, osg::ScriptCallback for assigning a Script as node callback and an osg::ScriptEngine base class that plugins implement to provided support for specific scripting languages.
Provided are lua, python and V8 (for javascript) plugins that just open up enough of a link to the respective libs to run a script, there is no scene graph <-> script communication in current implementation.
2013-08-09 16:51:06 +00:00
Robert Osfield
82401defc7 Added osgPresentation::Cursor class to wrap up 3D cursor in the scene functionality 2013-08-08 16:49:33 +00:00
Robert Osfield
90703f99ee Added missing initializer for _epsilon 2013-08-01 17:38:34 +00:00
Robert Osfield
07365c1073 Added osg::RenderInfo::pushRenderBin()/popRenderBin() and RenderInfo::getRenderBinStack() and getCameraStack() access methods for getting access to the current RenderBin/RenderStage. 2013-08-01 07:19:45 +00:00
Robert Osfield
364e2765e7 Added Intersector::get/setEpsilon(double) to allow users to control what epsilon is used by the LineSegmentIntersector when doing testing of itersections with bounding boxes 2013-07-31 13:11:49 +00:00
Robert Osfield
9c9939e5d4 From Aurelien Albert, "Here is the code to get access to OpenGL handle of an osg::FrameBufferObject" 2013-07-31 07:11:07 +00:00
Robert Osfield
75fd039dba Added GL2Extensions::isDrawBuffersSupported() and usage of this in FrameBufferObject.cpp to prevent crash under GLES2 when users attempt to use MRT when it's not supported 2013-07-24 13:02:32 +00:00
Robert Osfield
8d3e46dfac Updated SO version for post 3.2 era. 2013-07-24 12:25:18 +00:00
Robert Osfield
75226e6b68 Added getCallbacks() methods 2013-07-24 12:17:06 +00:00
Robert Osfield
a802729562 Added FRAME_BUFFER_OBJECT enum 2013-07-22 10:15:59 +00:00
Robert Osfield
95d5a19319 Updated OpenThreads version 2013-07-22 10:15:44 +00:00
Robert Osfield
cda0b615de Updated version number for svn/trunk to 3.3.0 for all new feature development 2013-07-19 14:55:36 +00:00
Robert Osfield
95a5f3ed0f Updated version number to 3.2.0-rc1 in prep for create the 3.2 branch, and 3.2.0-rc1 2013-07-19 14:06:11 +00:00
Robert Osfield
170cbb9018 Updater version for 3.1.10 dev release 2013-07-19 10:17:26 +00:00
Robert Osfield
2f1d3626de From Johannes Scholz, "as we need to dynamically add and remove Effects to and from our Application, I created a small patch for osgFX/Registry to add the osgFX::Registry::removeEffect(effect*) method and extended osgFX::Registry::Proxy to call removeEffect upon its destruction." 2013-07-19 06:56:13 +00:00
Robert Osfield
0175c820af From Mathieu Marache, "we found that events where not caught when running in ON_DEMAND frame scheme : GraphicsWindow::checkEvents() always return false and GraphicsWindowQt doesn't overload it.
here is a simple fix that will return if the list is empty or not and will match the comment in checkEvents()
2013-07-19 06:20:46 +00:00
Robert Osfield
82f7031ab5 From Lionel Lagarde, "The extension name is misspelled. It conflicts with GLEW." 2013-07-18 16:27:17 +00:00
Robert Osfield
095b64dc41 From Aurelien Albert, "Recently I had to integrate a client OpenGL library with OSG. For textures and other StateAttribute I've done that by subclassing osg::StateAttribute and this works well.
But for glPrograms, in order to get all osg's uniform management system to work, I had to subclass osg::program::PerContextProgram.

Here is a modified version of this class, which add some "virtual" method to allow easy subclassing."
2013-07-02 10:32:53 +00:00
Robert Osfield
08f741bcd9 From Pjotr Svetachov, "The binding of arrays is always set to BIND_UNDEFINED when using the array constructor because the binding parameter is ignored. Here is a fix." 2013-07-02 09:44:46 +00:00
Robert Osfield
d3c2896651 Added SceneView::Options enum enetries APPLY_GLOBAL_DEFAULTS and CLEAR_GLOBAL_STATESET to control whether a _globalStateSet->clear() and _globalStateSet->setGlobalDefaults() should be called.
osgViewer::Renderer doesn't use these enum settings so now no longer has a calls StateSet::clear() or StateSet::setGlobalDefaults() on the osg::Camera's StateSet.  Previously these were being
called and breaking the ability to attached state to Camera's StateSet.
2013-07-02 09:27:14 +00:00
Robert Osfield
ff3a6f4eb1 Removed BIND_INSTANCE_DIVISOR as they don't yet have any implementation backend to support them. 2013-07-01 10:22:34 +00:00
Robert Osfield
a64b412885 Reverted the usage of OSG_UNUSED and OT_UNUSED as in hindsight these should never have been merged. Adding code to quieten
inappropriate warnings is a bad programming practice and does not desrve a place in the OSG code base.
2013-07-01 08:21:13 +00:00
Robert Osfield
2e41e3f656 From Gill Peacegood, "fix for a memory leak in the DelaunayConstraint class" 2013-06-28 14:21:43 +00:00
Robert Osfield
4493cc817d From Laurens Voerman, "the current version of BufferObject causes a huge amount of warnings in Visual Studio 2012 like:
OpenSceneGraph/include\osg/BufferObject(701): warning C4138: '*/' found outside of comment (E:\osg\osgSvn\OpenSceneGraph\src\osg\Array.cpp)

adding a space before /* fixes the problem
        void removeClient(osg::Object * /*client*/) { --_numClients; }
"
2013-06-28 14:08:36 +00:00
Robert Osfield
353b18b27b From Aurelien Albert, Added support for glPrimitiveRestartIndex.
"The idea of this new OpenGL feature is :

- set RestartIndex = "n"
- draw elements strip
  -> when the index is "n", the strip is "stopped" and restarted

It's very usefull for drawing tiles with a single strip and a "restart" at the end of each row.

The idea a an OSG StateAttribute is :

Usually we use to build geometry from code, because software modelers rarely support it (and 3d file formats doesn't support it) :

-RootNode <= "PrimitiveRestartIndex=0"     // So now, we know that our restart index is 0 for all drawables under this node
|
- Drawable 1 : triangles => as usual
|
- Drawable 2 : triangles strip => as usual
|
- Drawable 3 : triangles strip + "GL_PRIMITIVE_RESTART" mode = ON => use the restart index
|
- Drawable 4 : triangles strip + "GL_PRIMITIVE_RESTART" mode = ON => use the restart index
|
- Drawable 5 : triangles strip => as usual


With a StateAttribute, it's easy for the developper to say "0 will be my restart index for all this object" and then activate the mode only on some nodes.

The main problem is if you set and restart index value which is not included in the vertex array (for exemple set restart index = 100 but you have only 50 vertex). There is no problem with OpenGL, but some OSG algorithms will try to access the vertex[100] and will segfault.

To solve this, I think there is two ways :

1/ add restart index in osg::PrimitiveSet and use this value in all algorithms. It's a lot of work, maybe dangerous, and it concern only a few situations : developpers who use this extension should be aware of advanced OpenGL (and OSG) data management

2/ use a StateAttribute, and choose a "correct" restart index. In my applications, I always use "0" as a restart index and duplicate the first vertex (vertex[0] = vertex[1]). So there is no difference for OpenGL and all OSG algorithms works properly.
"
2013-06-28 13:43:46 +00:00
Robert Osfield
097aedf23c From David Callu, warning fixes and removal of spaces at end of lines. 2013-06-28 12:00:43 +00:00
Robert Osfield
d82768417d From David Callu, "in osgViewer::WoWVxDisplay::WoWVxDisplay(unsigned int type=20, unsigned int screenNum=0)
screenNum is unused.

fix attached.
"
2013-06-28 10:59:01 +00:00
Robert Osfield
db1f2c5eb1 From David Callu, added support for glVertexAttribLPointer and glVertexAttribIPointer, utilized via osg::Array::setPreserveDataType(true); 2013-06-28 10:51:22 +00:00
Robert Osfield
4fd6566e00 From David Callu, serializer support for new Vec* and Vec*Array classes 2013-06-28 08:57:42 +00:00
Robert Osfield
775c1443eb From David Callu, "Added Vec3ub, Vec3us, Vec4us, Vec2ub and Vec2us classes" 2013-06-27 17:37:03 +00:00
Robert Osfield
9f13e2fcb9 From Lionel Lagarde, "Support for paging and shared PBO"
"The attached file contains:
- a per-context read counter in GLBufferObject::BufferEntry
- a global client counter in BufferData
- the glue between Texture* and Image client counter
"
2013-06-27 16:44:32 +00:00
Robert Osfield
57947ea75c From Aurelien Albert, added passing on of the gl array normalize to OpenGL when uses vertex attribute aliasing. 2013-06-27 15:18:38 +00:00
Robert Osfield
90ceb88c12 Replaced deprecatated osg::Geometry::get*Binding() calls. 2013-06-27 14:46:16 +00:00
Robert Osfield
9f0bbbf831 Added osg::getBinding(osg::Array* array) convinience function that returns the Array::getBinding() is the array is not NULL, otherwise returns BIND_OFF. 2013-06-26 17:54:35 +00:00
Robert Osfield
bead0740f2 From Aurelien Albert, "This submission allow the user to specify how to setup VertexAttributeAliasing.
I think this is necessary on OpenGL 3.2+ since this is no more "default" locations in the OpenGL specs.

The default behaviour stay the same.

There is a few new methods on osg::State :

- resetVertexAttributeAlias : reset all vertex alias to osg's default ones
- set**Alias : set a vertex attribute alias configuration
- setAttributeBindingList : set the attribute binding list (allow to specify an empty list if you're using "layout" qualifier in glsl code to specify the bindings. This save some CPU operations)"
2013-06-26 13:00:12 +00:00
Robert Osfield
831a552dfa Removed unused methods 2013-06-26 12:59:40 +00:00
Robert Osfield
3de0ec1904 Removed #include<osg/Notify> as it's nolonger required in the header 2013-06-25 16:19:00 +00:00
Robert Osfield
1793466442 With assistance from Sukender, moved the depreacted osg::Geometry vertex indices and AttributeBinding definitions out into a separated namespace/class so to use
deprecated features you should now use deprecated_osg::Geometry in place of osg::Geometry.
2013-06-25 16:10:24 +00:00
Robert Osfield
addf8b1d2d Updatd SO_VERSION to reflect changes in ABI from merging submissions. 2013-06-24 12:30:08 +00:00
Robert Osfield
1e715b6877 From Sukender, "I recently pulled from the GIT mirror and found that "OSG_USE_DEPRECATED_GEOMETRY_METHODS=OFF" hides a little mistake: there is a "#include <osg/Notify>" inside the "osg" namespace, in inlude/osg/Geometry.
"
2013-06-24 12:27:19 +00:00
Robert Osfield
0896bd17bd From Lars Nillson, "The change in this submission is to take care of the setting given by a call to
setMaximumNumOfObjectsToCompilePerFrame(…).


Sometimes if you give a low number, more than the expected number of objects are compiled."
2013-06-24 11:14:13 +00:00
Robert Osfield
261db64a9e From Farshid Lashkari, "I've attached a small patch that extends the Image::readImageFromCurrentTexture method to support more depth texture pixel formats (16, 24, 32, 32F). In order to compile, I moved some depth pixel format definitions from FrameBufferObject to Image.
"
2013-06-24 09:51:30 +00:00
Robert Osfield
3c1a89604b From Christian Noon, "Got a simple patch for correcting a problem with the USE_COMPRESSOR_WRAPPER() macro in the osgDB::Registry. The problem is that the wrapper declaration doesn't match the one defined in the REGISTER_COMPRESSOR() method in the osgDB::ObjectWrapper method. This patch fixes the wrapper declaration so they both match properly. I ran into this problem using compressed files in an iOS application where all the libraries and plugins need to be built statically." 2013-06-24 09:31:34 +00:00
Robert Osfield
48020eed9e Introduced typedef's to make the code more readble and maintanable 2013-06-24 09:02:32 +00:00
Robert Osfield
4044fd5a74 From Wang Rui, "The file attached includes two new features for the serialization IO functionality. First, custom serializer version control should work now, just by defining a new REGISTER_CUSTOM_OBJECT_WRAPPER macro. For example:
// A custom class
namespace CustomDomain {

class MyGroup : public osg::Group
{
public:
    META_Node( CustomDomain, MyGroup );

    void setMyName( const std::string& n );
    const std::string& getMyName() const;

    void setMyID( int id );
    int getMyID() const;

    ...
};

}

// The serialization wrapper using a custom domain name
REGISTER_CUSTOM_OBJECT_WRAPPER( MyDomain,
                                CustomDomain_MyGroup,
                                new CustomDomain::MyGroup,
                                CustomDomain::MyGroup,
                                "osg::Object osg::Node osg::Group CustomDomain::MyGroup" )
{
    ADD_STRING_SERIALIZER( MyName, std::string() );
    {
        UPDATE_TO_VERSION_SCOPED( 1 );  // Updated for a new domain version
        ADD_INT_SERIALIZER( MyID, 0 );
    }
}

Save the class instance as follows:
osgDB::writeNodeFile( *myGroup, "serializer_test.osgt", new osgDB::Options("CustomDomains=MyDomain:1") );

The output file will include the domain version definition and all the class data, and can be read back. We can also force setting the domain version by the CustomDomains option while reading the saved files. If we save the class instance without any options, MyID will be ignored because the default domain version is 0.

This may help third-party libraries like osgEarth to maintain their own serializers without regarding to the OSG soversion changes.

Another feature added is a more robust binary format, which in fact adds a size-offset at each block's beginning. When there are problems or unsupported data types while reading, we can now directly jump to the block end indicated by the offset value. So a .osgb file will automatically ignore bad data and read remains as normal (at present it will fail at all). This feature will not break the backward compatibility, and can be disabled by setting "RobustBinaryFormat=false" while writing out.

Hope these changes can work smoothly with present and future community projects. Maybe we should also consider have an osgserializer example to test and demonstrate all things we can do now."
2013-06-24 08:48:55 +00:00
Robert Osfield
0a4bf71fbb Updated version number after dev release 2013-06-21 19:35:56 +00:00
Robert Osfield
9d9543ca0a From Pjotr Svetachov, introduced use of osg::observer_ptr<osg::Camera> in place of osg::Camera* 2013-06-21 13:59:18 +00:00
Robert Osfield
15fea448d8 Added new osg::Array::Binding parameter to osg::Geometry::set*Array(osg::Array* array, osg::Array::Binding binding=osg::Array::BIND_UNDEFINED) methods to make it easier for the user
to set the binding without the need to call the deprecated osg::Geometry::set*Binding(osg::Geometry::AttributeBinding)
2013-06-21 09:43:15 +00:00
Robert Osfield
64b0e1afd0 From Vladimir Chebaev, "I worked with osg::Particle and see that this class has setter osgParticle::setTextureTileRange and has no getters for startTile and endTile. This can be very uncomfortable.
I attached file with two getters."
2013-06-20 12:15:57 +00:00
Robert Osfield
bab56f9854 From Jan Ciger, compilation fix for Qt 5.0.2 2013-06-20 09:30:31 +00:00
Robert Osfield
df075ef9bb Cleaned up usage of BIND_PER_PRIMITIVE where possible. 2013-06-19 16:24:59 +00:00
Robert Osfield
9c127c2bca From Magnus Kessler, typo fixes to doxygen docs and comments 2013-06-19 12:32:40 +00:00
Robert Osfield
c8fa3244c2 From Jan Ciger, "I have found a problem when building OSG with Qt 5 support. Qt has the
following in the qopengl.h header:

# include <QtGui/qopengles2ext.h>
# ifndef GL_DOUBLE
#  define GL_DOUBLE GL_FLOAT
# endif
# ifndef GLdouble
typedef GLfloat GLdouble;
# endif

Unfortunately, when building for normal OpenGL (not GL/ES!) on Windows
with MSVC2012, GLdouble is not defined (it is not a macro but typedef)
and the code above produces a conflicting definition, making the
compile fail. I am attaching a bit hackish workaround for this problem
in osg/GL "
2013-06-19 12:19:28 +00:00
Robert Osfield
635993038a Changed header guard back to original, and removed deprecated enum 2013-06-18 14:52:26 +00:00
Robert Osfield
390316e579 Removed experiment GeometryNew as it's no longer required. 2013-06-18 11:49:03 +00:00
Robert Osfield
7d40c7258f Clean up up osg::Geometry, removing long deprecated support for array indices and BIND_PER_PRIMITIVE binding that forced OpenGL slow paths. osg::Geometry is now smaller and only supports OpenGL fasts paths.
New methods osg::Geometry::containsDeprecatedData() and osg::Geometry::fixDeprecatedData() provide a means for converting geometries that still use the array indices and BIND_PER_PRIMITIVE across to complient
versions.

Cleaned up the rest of the OSG where use of array indices and BIND_PER_PRIMITIVE were accessed or used.
2013-06-18 11:18:28 +00:00
Robert Osfield
b4bfc3a451 From Martin Naylor, replace osgDB::fstream with an osgDB::open() call. 2013-06-12 12:49:18 +00:00
Robert Osfield
1a7f2fcb3e Introduced new osg::PatchParameter StateAttribute class to wrap up glPatchParameter associated state.
Note, osg::Program::setParameter(GL_PATCH_VERTICES,num); is nolonger support and should be replaced by using the new PatchParameter class.
2013-06-11 10:52:37 +00:00