Robert Osfield
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1d4bf56fd3
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Implemented rows in prep for interleaving of 4x4
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2020-12-30 18:23:21 +00:00 |
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Robert Osfield
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7aec64564c
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Restructd set up of LeiaIntialFrustumCallback setup.
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2020-12-30 13:05:42 +00:00 |
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Robert Osfield
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faae6288a5
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Fixed depth component type
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2020-12-30 12:46:49 +00:00 |
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Robert Osfield
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b3d39de208
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Moved texture array creation into method.
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2020-12-30 12:40:03 +00:00 |
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Robert Osfield
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0feeb79d05
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Added 4x4 grid of images, currently repeating each row 4 times as step towards full 4x4 rendering.
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2020-12-29 18:28:17 +00:00 |
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Robert Osfield
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f027c4c420
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Fixed setting of pmv matrix
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2020-12-29 13:31:15 +00:00 |
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Robert Osfield
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ba7334ef29
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Added initial template for Leia ViewConfig implementation
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2020-12-29 13:30:27 +00:00 |
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valid-ptr
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aed9fd74f6
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Wrong argument name rename: uniformMap -> defineMap
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2020-12-29 15:07:15 +03:00 |
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Robert Osfield
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19499d4109
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Added ToggleFrustumHandler that toggles the use of the custom frustum when the 'c' key is pressed.
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2020-12-24 13:41:42 +00:00 |
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Robert Osfield
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38ed11b924
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Added custom InitialFrustumCallback
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2020-12-24 09:53:09 +00:00 |
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Robert Osfield
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6cabb0b012
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Added near/far flags to Polytope::setToBoundingBox().
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2020-12-24 09:45:00 +00:00 |
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Robert Osfield
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2d6e0b6a66
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Added CullSettings::InitialFrustumCallback to enable Camera to provide customization of the the initialzation of the frustum.
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2020-12-23 16:16:56 +00:00 |
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Robert Osfield
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08c8f3bd7b
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Updated width of background quad
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2020-12-22 12:23:59 +00:00 |
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valid-ptr
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39a78e075f
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isTextureLODBiasSupported check added
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2020-12-04 18:34:02 +03:00 |
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valid-ptr
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b4eb001d14
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ASTC Texture compression support added
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2020-12-04 18:33:18 +03:00 |
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valid-ptr
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6cd699e55f
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GLExtensions: isTextureCompressionASTCSupported (ASTC compression texture), isTextureLODBiasSupported (is needed for GL_TEXTURE_LOD_BIAS) flags added
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2020-12-04 18:32:35 +03:00 |
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konstantin.matveyev
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4b0bed8161
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GLExtensions improved: added support for WebGL compressed textures: S3TC, ETC{1,2}, PVRTC
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2020-11-26 14:02:50 +03:00 |
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Robert Osfield
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5f03aec6bc
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Added support for vertex colours
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2020-11-12 18:35:16 +00:00 |
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Robert Osfield
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8bad3be995
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Removed debug right eye camera clear colour setting
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2020-11-12 18:32:27 +00:00 |
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Robert Osfield
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d77a08bfe7
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Fixed format
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2020-11-12 18:05:12 +00:00 |
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Robert Osfield
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b244e658d6
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Removed debug code path
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2020-11-12 17:22:03 +00:00 |
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Robert Osfield
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9e161a5559
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Removed the copyright notices as the code is new and doesn't require the standar OSGPL license.
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2020-11-12 17:19:23 +00:00 |
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Robert Osfield
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0b0457f46b
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Added uniform arrays for left and right view and projection matrix offsets
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2020-11-12 17:04:22 +00:00 |
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Robert Osfield
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e93753e261
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Added ovr related shader variables
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2020-11-12 15:53:38 +00:00 |
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Robert Osfield
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c4c0577726
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Selected single threading to avoid multibuffering of multiview structures
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2020-11-12 15:52:24 +00:00 |
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Robert Osfield
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39dc12fb6b
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Set up the number of views to be the size of the texture array
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2020-11-12 15:49:11 +00:00 |
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Robert Osfield
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efe358048b
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Updated shaders for GL_OVR_multiview2 usage
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2020-11-12 15:13:29 +00:00 |
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tomhog
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ddbed23537
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fix for typo in windows branch of delimiter definition
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2020-11-12 12:55:23 +00:00 |
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Robert Osfield
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a4f838e9a4
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Merge pull request #995 from tomhog/th-MultiView
Fix for FileUtils.cpp not compiling under windows
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2020-11-12 12:54:27 +00:00 |
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tomhog
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88385c3598
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Merge branch 'MultiView' of https://github.com/openscenegraph/OpenSceneGraph into MultiView
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2020-11-12 12:40:24 +00:00 |
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tomhog
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8a783eedb0
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fix for typo in windows branch of delimiter definition
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2020-11-12 12:40:22 +00:00 |
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Robert Osfield
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c1b3a30e7c
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Copied StandardStereo class renamed to MultivewOVR to use as base of multiviewOVR work.
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2020-11-12 12:36:24 +00:00 |
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Robert Osfield
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d6ce7550e3
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Added standard side by side stereo config to use as a comparison to multviewOVR implementation
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2020-11-12 12:22:40 +00:00 |
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Robert Osfield
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6831e072e4
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Moved osgmultiviewpaging to osgcustompager to avoid name confusion with new multiview extension example
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2020-11-11 14:32:28 +00:00 |
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John W. Terrell
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3ecd94babc
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thogarth - merged multiview branch to add multisampling support to texture2d arrays
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2020-11-11 10:51:01 +00:00 |
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John W. Terrell
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7d34a54a3b
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thogarth - added ovr_multiview support to FrameBufferObject and const to camera to enable the extension on attachments
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2020-11-10 17:12:37 +00:00 |
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Robert Osfield
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a13f8cf4b4
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Merge pull request #973 from arnauddgbes/OpenSceneGraph-3.6
fixed installation of PDB files on Windows with Ninja generator.
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2020-11-10 16:41:46 +00:00 |
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Robert Osfield
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fab1431e59
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Merge pull request #989 from eligovision/OpenSceneGraph-3.6_shader_composer
ShaderComposition mechanism on the osg::State fixed
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2020-11-10 16:19:40 +00:00 |
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Matthew Reid
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073cfab166
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Added support for sRGB texture formats
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2020-11-10 16:05:56 +00:00 |
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Robert Osfield
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bf279a59fa
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Merged from master "Declare "result" as LONG for Mingw build"
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2020-11-10 15:56:39 +00:00 |
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Robert Osfield
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4ad410969e
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Added Node::accept() usage from IntersectionVisitor to IntersectVisitor
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2020-11-10 15:44:51 +00:00 |
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Robert Osfield
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f50d32547d
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Changed to using Node::accept() to handled children of Geode/Billboard to enable scene graphs with non drawables as children
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2020-11-10 15:34:32 +00:00 |
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Robert Osfield
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8406442a96
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Merge pull request #976 from MeyerFabian/build/windows_clang_3.6_target
build/windows_clang 3.6
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2020-11-10 14:45:22 +00:00 |
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Robert Osfield
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7994bfa767
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Merge branch 'OpenSceneGraph-3.6' into build/windows_clang_3.6_target
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2020-11-10 14:41:56 +00:00 |
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Robert Osfield
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b8982224c3
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Merge pull request #969 from unelsson/daeremoveprotcheck
Remove "file" protocol check
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2020-11-10 14:13:26 +00:00 |
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Robert Osfield
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8178b51956
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Merge pull request #968 from unelsson/getdaenamesbonesskel
Get names of bones and skeleton to osg nodes
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2020-11-10 14:04:29 +00:00 |
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Robert Osfield
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a7a7c0de8b
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Merge pull request #967 from unelsson/daepluginoptionsfix
Clone pluginOptions.options
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2020-11-10 13:51:18 +00:00 |
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Alberto Luaces
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2ade061ced
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Code comments, log strings and some variable spell fixes.
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2020-10-29 15:14:29 +00:00 |
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valid-ptr
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0415b7df84
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ShaderComposition mechanism on the osg::State fixed: condition improved
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2020-10-28 15:13:47 +03:00 |
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valid-ptr
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43724f004e
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ShaderComposition mechanism on the osg::State fixed
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2020-10-27 17:24:28 +03:00 |
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