Commit Graph

22 Commits

Author SHA1 Message Date
Robert Osfield
dd996a3289 Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods.  The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache.  This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero.  Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.

To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage.  The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:

    bool addChild(Node* child); // old method which can only be used with a Node*

    tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method

These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 13:42:19 +00:00
Robert Osfield
0a1db3d6fc From Jannik Heller, typo fixes
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14832 16af8721-9629-0410-8352-f15c8da7e697
2015-04-13 10:43:56 +00:00
Robert Osfield
a0980734ac Added LOAD_AND_RETAIN_IN_UPDATE_TRAVERSAL and LOAD_AND_DISCARD_IN_UPDATE_TRAVERSAL ImageSequence::Mode's to allow for ImageSequence usage without using background paging threads, instead loading all the images on demand in the update traversal. 2013-01-18 16:21:17 +00:00
Robert Osfield
014f13f774 Refactored ImageSequence to better handle random access usage. 2012-11-08 11:19:31 +00:00
Robert Osfield
14a563dc9f Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
Robert Osfield
47af634399 Refactored the way that osg::Image/ImageSequence manages the update callback that needs to be attached to Textures to make it possible to use the Image::update() mechansim in other subclasses from osg::Image.
To enable the automatic attachment of the required update callback to call osg::Image::update(..) subclasses from osg::Image will
need to implement the osg::Image::requestUpdateCall() and return true, and implement the osg::Image::update(NodeVisitor*) method to recieve the update call during the update traversal.
2010-01-07 12:14:47 +00:00
Robert Osfield
2d38e187fd From Cedric Pinson, "Here a patch to be able to clone stateattribute, in order to do that i
moved the StateAttribute::Callback structure to a file
StateAttributeCallback with the same behavior as NodeCallback.
"
2009-10-22 10:33:16 +00:00
Robert Osfield
8147bd4df8 Refactored ImageSequence to provided a cleaner and more robust implementation 2008-10-06 17:02:20 +00:00
Robert Osfield
38f6cddc2c Changed osg::ImageSequence::set/getDuration to set/getLength() to be in keeping with the
osg::ImageStream's getLength().
2008-08-15 16:21:44 +00:00
Robert Osfield
927942a0f8 Further work on osg::ImageSequence, improving pause functionality, and introducing new seek(double time) method 2008-08-15 12:45:20 +00:00
Robert Osfield
49e7358bf6 Added initial looping and pause play support 2008-08-14 16:29:12 +00:00
Robert Osfield
65d5ef608d Reverted back to using std::list<std::String> 2008-07-25 17:42:37 +00:00
Robert Osfield
d0890ab250 Updated wrappers, and further refined the ImageSequence API 2008-07-25 16:11:51 +00:00
Robert Osfield
ec4d189b64 Added ImageSequence to .ive plugin, added support for multiple ImageThreads in osgDB::ImagePager 2008-07-25 13:45:07 +00:00
Robert Osfield
daa3d2381a Implemented ImagePager internals 2008-07-23 19:04:46 +00:00
Robert Osfield
cc2af85c96 Further work on ImageSequence 2008-07-22 20:20:16 +00:00
Robert Osfield
c9dc578186 Added support for pruning old images, recording the Duration in the .osg file, and -o filename output support in osgimagesequence. 2008-07-22 16:44:49 +00:00
Robert Osfield
5ab73e9f80 Added support for ImageSequence to all Texture classes 2008-07-22 12:28:46 +00:00
Robert Osfield
041a06b89d Further work on osg::ImageSequence/osgDB::ImagePager 2008-07-21 21:00:57 +00:00
Robert Osfield
acd7e65687 Added basic image sequencing 2008-07-21 17:28:22 +00:00
Robert Osfield
ac61676368 Initial cut of osgimagesequence example 2008-07-21 10:57:06 +00:00
Robert Osfield
d17a255d8e First cut of osg::ImageSequence class 2008-07-21 09:46:53 +00:00