Commit Graph

12 Commits

Author SHA1 Message Date
Robert Osfield
913e159114 Tightened up float usage. 2011-06-25 07:07:16 +00:00
Robert Osfield
8620c4af7e Tightened up the float/double usage 2011-06-24 19:17:25 +00:00
Robert Osfield
db4d58b01d From Cedric Pinson, "Here a list of changes:
Bone now inherit from MatrixTransform. It simplify a lot the update of
Bone matrix. It helps to have the bone system more generic. eg it's now
possible to have animation data with precomputed bind matrix. The other
benefit, is now the collada plugin will be able to use osgAnimation to
display skinned mesh. Michael Plating did a great work to improve this
aspect, he is working on the collada plugin and should be able to submit
a new version soon.
The RigGeometry has been refactored so now it works when you save and
reload RigGeometry because the source is not touched anymore. The
benefit with this update is that it should be now possible to use a
MorphGeometry as source for a RigGeometry.

The bad news is that the format has changed, so i have rebuild osg-data
related to osgAnimation data, updated the blender exporter to export to
the new format.
The fbx plugin could be touched about this commit, i dont compile it so
i can't give more information about it.
The bvh plugin has been updated by Wang rui so this one is fixed with
the new code of osgAnimation.
The examples has been updated to work with the new code too...

The example osg-data/example.osg should be remove, it's an old example
that does not work.

For people using blender the blender exporter up to date is here:
http://hg.plopbyte.net/osgexport2/
it will be merge to http://hg.plopbyte.net/osgexport/ as soon as the
modification will be push in the trunk.
"
2010-01-27 12:24:55 +00:00
Robert Osfield
7e7135be59 From Cedric Pinson, updates to osganimation example to keep in sync with changes with osgAnimation, and introduction of a hardware skinning example 2009-10-28 13:31:24 +00:00
Robert Osfield
e15383fd7a From Fabien Lavignotte, "Here is some various small fixes i have done while playing with
osgAnimation.
 - Animation : removed the _name attribute that is never used.
 - BasicAnimationManager : fix a crash on Windows with the example
osganimationviewer. The _lastUpdate attribute was not initialized when
using copy constructor.
 - CMakeLists.txt : add RigGeometry to the headers list"
2009-02-09 22:56:21 +00:00
Robert Osfield
55e89e4466 From Cedric Pinson, "updated osgAnimation with the trunk here the update:
examples/osganimationviewer/AnimtkViewer.cpp:
- add option to display bone (--drawbone)
- dont crash if the file does not contains a AnimationManagerBase, display the content only

examples/osganimationviewer/AnimtkViewerGUI.cpp:
- adjust the path of image for the gui

include/osgAnimation/Interpolator:
- add warn message instead of old assert

include/osgAnimation/Bone:
src/osgAnimation/Skeleton.cpp:
- change a method name to fit better with what it does. setMatrixInSkeletonSpace instead of setBoneInSkeletonSpace

include/osgAnimation/Skinning:
src/osgAnimation/RigGeometry.cpp:
- add patch from Fabien Lavignotte to compute normal correctly

include/osgAnimation/Sampler:
- adjust behviour without assert, return 0 instead of crashing
"
2009-01-21 19:02:54 +00:00
Robert Osfield
e37d22ad27 Fixed warning 2009-01-09 15:57:14 +00:00
Robert Osfield
c380ac5a1f From Cedric Pinson, "Here the updated osganimationskinning.cpp that works as before" 2009-01-08 14:52:11 +00:00
Robert Osfield
418dc34776 Fixed warnings 2009-01-07 11:24:47 +00:00
Robert Osfield
8745ec7d69 Removed the usage of assert to prevent associated compile warnings and to clean up code 2009-01-06 19:09:50 +00:00
Robert Osfield
60fc821764 From Cedric Pinson and Jeremey Moles, Changes to OpenSceneGraph-osgWidget-dev branch.
Notes from Robert Osfield, Merged changes to OpenSceneGraph-osgWidget-dev r9367 (prior to my botched attempt at merged svn/trunk into the branch).
2008-12-16 20:29:00 +00:00
Robert Osfield
56a2cc65d0 From Cedric Pinson, Pulled in osgAnimation from OpenSceneGraph-osgWidget-dev into svn/trunk. 2008-11-22 12:14:19 +00:00