Robert Osfield
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2cad221d80
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Cleaned out old code paths
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2017-03-09 17:33:38 +00:00 |
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Robert Osfield
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96760970ed
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Added setDataVariance(DYNAMIC) to stats text labels that are dyanmically updated.
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2017-03-09 17:01:33 +00:00 |
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Robert Osfield
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7868909f43
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Improved the handling of array updates and support for VBO and VAO's.
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2017-03-08 18:15:06 +00:00 |
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Robert Osfield
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854dac5340
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Improved the checks against VBO+VAO usage and cleaned up setup.
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2017-03-08 18:12:37 +00:00 |
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Robert Osfield
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9b32395772
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Added --counter test
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2017-03-07 13:35:03 +00:00 |
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Robert Osfield
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fee826412c
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Added --plain test to simply basic text testing
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2017-03-07 09:13:29 +00:00 |
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Robert Osfield
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26878fa7ab
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Fixed text background tessellation
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2017-03-06 14:37:21 +00:00 |
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Robert Osfield
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bb754b6f0a
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Moved all vertex array set up to start of Text/Text3D::drawImplementation().
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2017-03-04 17:20:54 +00:00 |
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Robert Osfield
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b88be0fbda
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Implemented better handling of VertexBufferObjects and ElementBufferObjects in osgText
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2017-03-03 18:31:51 +00:00 |
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Robert Osfield
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59931d1591
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Removed unneccessary mutable usage
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2017-03-02 17:05:24 +00:00 |
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Robert Osfield
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1e36a12a17
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Updated Attribute and PrimitiveFunctor implementations
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2017-03-02 16:33:09 +00:00 |
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Robert Osfield
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a69216a79d
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Refactored osgText::Tex3D to use a single vertex and normal arrays and a combined set of primitive sets. Deprecated Text3D::RenderMode as it's no longer used.
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2017-03-02 16:11:10 +00:00 |
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Robert Osfield
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4721651dbe
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Added NEW_APPROACH code path that merges the separate GlyphGeometry arrays and primitives into a single set of arrays and primitives
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2017-03-02 11:12:55 +00:00 |
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Robert Osfield
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f233005988
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Merged the decoration vertices with the same vertex arrays used for text glyphs
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2017-03-01 16:43:05 +00:00 |
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Robert Osfield
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f4966a96d4
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Replaced hardwired glDrawArrays calls with use of osg::DrawElementsUshort.
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2017-03-01 11:51:27 +00:00 |
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Robert Osfield
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256441906f
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Removed unused member variable
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2017-02-28 17:12:58 +00:00 |
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Robert Osfield
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1290f1584a
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Removed old Text::GlyphQuads array code paths
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2017-02-28 17:02:02 +00:00 |
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Robert Osfield
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138af70bd8
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Merged the Text::GlyphQuads cooordinate arrays
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2017-02-28 16:34:33 +00:00 |
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Robert Osfield
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e5685dfca5
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Removed old code paths
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2017-02-27 15:15:37 +00:00 |
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Robert Osfield
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80c96cd54f
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Added option for combining the GlyphQuad::backdropcoords into the GlyphQuad::coords.
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2017-02-27 11:53:42 +00:00 |
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Robert Osfield
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0ec204f6e4
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Added StateSetManipulator to osglogo.
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2017-02-27 10:47:14 +00:00 |
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Robert Osfield
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8adbf322a0
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Scaled back the primitives sets set up so they match the requirements of the osgText::Text accordinging to the BackdropType
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2017-02-24 18:25:16 +00:00 |
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Robert Osfield
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a84a6bd309
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Moved glyph quad setup into dedicated method
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2017-02-24 17:08:48 +00:00 |
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Robert Osfield
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cefecaec10
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Removed unused lineNumber
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2017-02-24 11:17:22 +00:00 |
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Robert Osfield
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aa621e1a4a
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Grouped GlyphQuad setup
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2017-02-24 11:08:15 +00:00 |
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Robert Osfield
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4c032723ba
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Fixed indentation
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2017-02-24 10:40:52 +00:00 |
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Robert Osfield
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93f28d4eee
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Moved to use of single vector of DrawElementsUShort for backdrops and foreground text quads
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2017-02-24 10:07:01 +00:00 |
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Robert Osfield
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22b8a5cc0f
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Added missing relaseGLObjects()/resizeGLObjects().
Reordered calls to make it easier to read and see patterns.
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2017-02-23 18:36:35 +00:00 |
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Robert Osfield
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b5048d3b74
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Cleaned up types
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2017-02-23 18:14:36 +00:00 |
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Robert Osfield
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8ff17ddf52
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Restructed and unified the position computation
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2017-02-23 15:45:43 +00:00 |
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Robert Osfield
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7b3ecefcfc
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Removed the old code paths
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2017-02-22 14:14:03 +00:00 |
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Robert Osfield
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f816436771
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Removed the unncessary array.
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2017-02-22 12:41:45 +00:00 |
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Robert Osfield
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04d23659b3
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Added the option for changing the type of the GlyphQuads::Coords
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2017-02-22 12:07:43 +00:00 |
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Robert Osfield
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f8dc5c4988
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Fixed FadeText when using NEW_APPROACH
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2017-02-21 17:47:54 +00:00 |
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Robert Osfield
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cd991eaa97
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Refactored the computation of the transforms for the osgText::Text
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2017-02-21 17:07:53 +00:00 |
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OpenSceneGraph git repository
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ad0e6a0f81
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Merge pull request #201 from blobfish/moreManipSlop
osgManipulator: Constraint: snap_point_to_grid wants Vec3d instead of Vec3
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2017-02-18 10:38:31 +00:00 |
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blobfish
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d3a925e675
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osgManipulator: Constraint: snap_point_to_grid wants Vec3d instead of Vec3
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2017-02-16 10:37:03 -05:00 |
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Robert Osfield
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378809f3a8
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Added osgvolume command line option "--bg r g b a" to enable customization of the window background colour
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2017-02-13 16:53:37 +00:00 |
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OpenSceneGraph git repository
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71bf79cf6f
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Merge pull request #197 from scrawl/geodefix
More fixes for Geode/Drawable handling in visitors
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2017-02-03 18:03:13 +00:00 |
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scrawl
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6deefe0646
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Remove seemingly redundant handling of Geode in GLObjectsVisitor
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2017-02-03 18:10:37 +01:00 |
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scrawl
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fdf6d55b9d
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Fix handling of in-scenegraph Drawables in osgShadow
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2017-02-03 18:08:16 +01:00 |
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scrawl
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e38c3d0303
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Fix handling of in-scenegraph Drawables in SmoothingVisitor, TriStripVisitor and GraphicsCostEstimator
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2017-02-03 17:55:55 +01:00 |
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scrawl
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4e1a2d3246
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Fix handling of in-scenegraph Drawables in ShaderGenVisitor
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2017-02-03 17:51:03 +01:00 |
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scrawl
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e48aa118b6
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Fix handling of in-scenegraph Drawables in MeshOptimizers
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2017-02-03 17:48:18 +01:00 |
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scrawl
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9403a4c949
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Fix unused parameter warning
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2017-02-03 17:45:22 +01:00 |
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scrawl
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c901694290
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Fix handling of in-scenegraph Drawables in DrawElementTypeSimplifier
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2017-02-03 17:43:42 +01:00 |
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scrawl
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853418db94
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Remove redundant handling of Geode in DisplayRequirementsVisitor
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2017-02-03 17:42:21 +01:00 |
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scrawl
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a858b2a2cd
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Add a comment explaining some confusing code in UpdateVisitor and EventVisitor
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2017-02-03 17:39:56 +01:00 |
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scrawl
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09ca132102
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Remove redundant handling of Geode in SharedStateManager
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2017-02-03 17:35:40 +01:00 |
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scrawl
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a13b66135f
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Fix handling of in-scenegraph drawables in osgUtil::Simplifier
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2017-02-03 17:35:40 +01:00 |
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