the wrappers it contains. The registration creates a prototype
object for all of the wrapped classes. For some of the higher-level
classes this can be a bit heavy.
I noticed a problem with a model which required a single class from
osgSim. When osgdb_serializers_osgsim.so was loaded it registered
wrappers and created prototype objects for all of the osgSim classes,
including osgSim::ScalarBar. The constructor for that class creates
several drawables, and loads arial.ttf using the freetype plugin. I
don't need that, and don't even ship the font or plugin with my
application, resulting in an unexplained warning message loading
the model.
I've modified the ObjectWrapper class to defer the prototype object
creation until if & when actually required."
To make easier "lazy apply" on the customer OpenGL shaders, the easiest way was to add an accessor to current OSG state's UniformMap.
I've also added accessors for modes and texture, since it could be usefull in the same way.
All methods are const, so I think there is no side-effects."
I've also checked the modified files still build ok with other
compilers (Linux gcc, Windows Visual Studio).
osgDB/OutputStream.cpp and osgPlugins/lws/SceneLoader.cpp require
stdlib.h for atoi use.
In osg/Uniform.cpp the compiler complains that base_class is unknown
unless I add a class name qualifier.
Not a build fix, but I spotted a typo in osgUtil/SceneView."
Provided are lua, python and V8 (for javascript) plugins that just open up enough of a link to the respective libs to run a script, there is no scene graph <-> script communication in current implementation.
But for glPrograms, in order to get all osg's uniform management system to work, I had to subclass osg::program::PerContextProgram.
Here is a modified version of this class, which add some "virtual" method to allow easy subclassing."
osgViewer::Renderer doesn't use these enum settings so now no longer has a calls StateSet::clear() or StateSet::setGlobalDefaults() on the osg::Camera's StateSet. Previously these were being
called and breaking the ability to attached state to Camera's StateSet.
OpenSceneGraph/include\osg/BufferObject(701): warning C4138: '*/' found outside of comment (E:\osg\osgSvn\OpenSceneGraph\src\osg\Array.cpp)
adding a space before /* fixes the problem
void removeClient(osg::Object * /*client*/) { --_numClients; }
"
"The idea of this new OpenGL feature is :
- set RestartIndex = "n"
- draw elements strip
-> when the index is "n", the strip is "stopped" and restarted
It's very usefull for drawing tiles with a single strip and a "restart" at the end of each row.
The idea a an OSG StateAttribute is :
Usually we use to build geometry from code, because software modelers rarely support it (and 3d file formats doesn't support it) :
-RootNode <= "PrimitiveRestartIndex=0" // So now, we know that our restart index is 0 for all drawables under this node
|
- Drawable 1 : triangles => as usual
|
- Drawable 2 : triangles strip => as usual
|
- Drawable 3 : triangles strip + "GL_PRIMITIVE_RESTART" mode = ON => use the restart index
|
- Drawable 4 : triangles strip + "GL_PRIMITIVE_RESTART" mode = ON => use the restart index
|
- Drawable 5 : triangles strip => as usual
With a StateAttribute, it's easy for the developper to say "0 will be my restart index for all this object" and then activate the mode only on some nodes.
The main problem is if you set and restart index value which is not included in the vertex array (for exemple set restart index = 100 but you have only 50 vertex). There is no problem with OpenGL, but some OSG algorithms will try to access the vertex[100] and will segfault.
To solve this, I think there is two ways :
1/ add restart index in osg::PrimitiveSet and use this value in all algorithms. It's a lot of work, maybe dangerous, and it concern only a few situations : developpers who use this extension should be aware of advanced OpenGL (and OSG) data management
2/ use a StateAttribute, and choose a "correct" restart index. In my applications, I always use "0" as a restart index and duplicate the first vertex (vertex[0] = vertex[1]). So there is no difference for OpenGL and all OSG algorithms works properly.
"
"The attached file contains:
- a per-context read counter in GLBufferObject::BufferEntry
- a global client counter in BufferData
- the glue between Texture* and Image client counter
"
I think this is necessary on OpenGL 3.2+ since this is no more "default" locations in the OpenGL specs.
The default behaviour stay the same.
There is a few new methods on osg::State :
- resetVertexAttributeAlias : reset all vertex alias to osg's default ones
- set**Alias : set a vertex attribute alias configuration
- setAttributeBindingList : set the attribute binding list (allow to specify an empty list if you're using "layout" qualifier in glsl code to specify the bindings. This save some CPU operations)"
// A custom class
namespace CustomDomain {
class MyGroup : public osg::Group
{
public:
META_Node( CustomDomain, MyGroup );
void setMyName( const std::string& n );
const std::string& getMyName() const;
void setMyID( int id );
int getMyID() const;
...
};
}
// The serialization wrapper using a custom domain name
REGISTER_CUSTOM_OBJECT_WRAPPER( MyDomain,
CustomDomain_MyGroup,
new CustomDomain::MyGroup,
CustomDomain::MyGroup,
"osg::Object osg::Node osg::Group CustomDomain::MyGroup" )
{
ADD_STRING_SERIALIZER( MyName, std::string() );
{
UPDATE_TO_VERSION_SCOPED( 1 ); // Updated for a new domain version
ADD_INT_SERIALIZER( MyID, 0 );
}
}
Save the class instance as follows:
osgDB::writeNodeFile( *myGroup, "serializer_test.osgt", new osgDB::Options("CustomDomains=MyDomain:1") );
The output file will include the domain version definition and all the class data, and can be read back. We can also force setting the domain version by the CustomDomains option while reading the saved files. If we save the class instance without any options, MyID will be ignored because the default domain version is 0.
This may help third-party libraries like osgEarth to maintain their own serializers without regarding to the OSG soversion changes.
Another feature added is a more robust binary format, which in fact adds a size-offset at each block's beginning. When there are problems or unsupported data types while reading, we can now directly jump to the block end indicated by the offset value. So a .osgb file will automatically ignore bad data and read remains as normal (at present it will fail at all). This feature will not break the backward compatibility, and can be disabled by setting "RobustBinaryFormat=false" while writing out.
Hope these changes can work smoothly with present and future community projects. Maybe we should also consider have an osgserializer example to test and demonstrate all things we can do now."
following in the qopengl.h header:
# include <QtGui/qopengles2ext.h>
# ifndef GL_DOUBLE
# define GL_DOUBLE GL_FLOAT
# endif
# ifndef GLdouble
typedef GLfloat GLdouble;
# endif
Unfortunately, when building for normal OpenGL (not GL/ES!) on Windows
with MSVC2012, GLdouble is not defined (it is not a macro but typedef)
and the code above produces a conflicting definition, making the
compile fail. I am attaching a bit hackish workaround for this problem
in osg/GL "
New methods osg::Geometry::containsDeprecatedData() and osg::Geometry::fixDeprecatedData() provide a means for converting geometries that still use the array indices and BIND_PER_PRIMITIVE across to complient
versions.
Cleaned up the rest of the OSG where use of array indices and BIND_PER_PRIMITIVE were accessed or used.
GeometryNew is only temporary and will be renamed to Geometry on the completion of refactoring work and feedback from community.
Ported osggeometry across to use GeometryNew.
The solution for to refactor the way that events are checked so I add a bool return type to checkEvents() method across osgViewer::GraphcisWindow, osgGA::Devive and osgViewer::Viewer/CompositeViewer classes
TextureBuffer objects may use osg::Texture::bindToImageUnit(), so GLSL shaders are able to use not only texelFetch() function , but also functions defined in GL_ARB_shader_image_load_store extension : imageLoad(), imageStore(), imageAtomicAdd() etc."
second email: "After a while I found that osg::Texture::applyTexParameters() used with TextureBuffer may cause some OpenGL errors ( applying texture filters and wraps to TextureBuffer makes no sense ) so I fixed it."
with startThreading/stopThreading the _drawQueue and _availableQueue
are not reset properly. This can lead to a deadlock when threading is
started again. So before threading is started again the queues must be
reset. This deadlock is also reported earlier by someone else in here:
http://forum.openscenegraph.org/viewtopic.php?p=43415#43415"
* resthttp/osc: encapsulate RequestHandler-classes in their own namespaces to prevent class-name-lookup-errors in the debugger/code (had some weird crashes)
* QTKit: fixed a compile-bug for gcc and blocks
* osgPresentation: click_to_* will fire on RELEASE, only if the drawable received a PUSH beforehand
* p3d/osgPresentation: implemented "forward_mouse_event_to_device"-tag, which will forward mouse-events to all registered devices of a viewer, if an intersection occurs. The mouse-coordinates get reprojected
* present3d: all devices get registered with the viewer
* osgViewer: only devices which are capable of receiving events are queried for new events.
* GraphicWindowIOS: added a flag to GraphicWindowIOS::WindowData to set up a retained backing buffer (defaults to false) This will enable read-back of the render-buffer with glReadPixels even after the renderbuffer got presented
* curl: added an optimized check for file-existance, now only the headers are requested and checked, instead of reading the whole file and handle it with a ReaderWriter
* p3d: fixed a bug, where the existence of a local file may prevent the remote loading of a file with the same name.
"
The set method modify the buffer object of the BufferData while the get method returned the buffer object of the Image.
I've also removed the _bufferObject member of Image (not used anymore)."
--This line, Lionel Lagardeand those below, will be ignored--
M include/osg/Image
* ZeroConfDevice does now return FILE_NOT_HANDLED instead of FILE_NOT_FOUND
* present3D supports multiple devices per env-var P3D_DEVICE, separate multiple device with a space
I refactored parts the p3d-plugin, the curl-plugin and parts of Registry and ReaderWriter. Currently the p3d-plugin tries to open all remote files with the help of the curl-plugin.
I added a new method to Registry called getReaderWriterForProtocolAndExtension. which will return a ReaderWriter which is capable in handling the remote file for the given protocol and extension. If no readerwriter is found for the given extension, a list is built of all readerwriters supporting the given protocol and this list is checked for support of wildcards (extension = "*"). If anything matches it get returned.
I added this principle also to the Registry, so now it's possible to register a generic ReaderWriter which can handle all filetypes for a given protocol, similar what curl is doing. All you have to do is to load the plugin at startup. The curl-fallback is still in place.
With these changes it is now possible to reference a movie inside a presentation without a server-address, read the presentation (with curl) and stream the movie with the correct plugin (e.g. QTKit)
"
* avfoundation: added support for IOS (CoreVideo-support is still in development, works only for SDK >= 6.0, set IPHONE_SDKVER in cMake accordingly)
* zeroconf: added ZeroConf-device-plugin (Mac/Win only, linux implementation missing) to advertise and discover services via ZeroConf/Bonjour, on windows you'll need the Bonjour SDK from Apple
* osgosc: modified the example to demonstrate the usage of the ZeroConf-plugin (start the example with the command-line-argument --zeroconf)
* SlideShowConstructor: enable/disable CoreVideo via a environment variable (P3D_ENABLE_CORE_VIDEO)
* RestHttp: mouse-motion-events get interpolated
* RestHttp: unhandled http-requests get sent as an user-event to the event-queue, all arguments get attached as user-values to the event
* modified some CMakeModules to work correctly when compiling for IOS
* fixed a compile-error for IOS in GraphicsWindowIOS
* some minor bugfixes"
This issue can be reproduced:
1. Create osgViewer window,
2. Push right&left mouse buttons on the osgViewer window,
3. Move mouse out of window, and release right&left mouse buttons.
osgViewer window handle only first mouse release, as result window thinks that we did not released second mouse button.
I attached fix for this issue."
I fixed some bugs and did some more tests with both of the video-plugins. I integrated CoreVideo with osgPresentation, ImageStream has a new virtual method called createSuitableTexture which returns NULL for default implementations. Specialized implementations like the QTKit-plugin return a CoreVideo-texture. I refactored the code in SlideShowConstructor::createTexturedQuad to use a texture returned from ImageStream::createSuitableTexture.
I did not use osgDB::readObjectFile to get the texture-object, as a lot of image-related code in SlideShowConstructor had to be refactored to use a texture. My changes are minimal and should not break existing code.
There's one minor issue with CoreVideo in general: As the implementation is asynchronous, there might be no texture available, when first showing the video the first frame. I am a bit unsure how to tackle this problem, any input on this is appreciated.
Back to the AVFoundation-plugin: the current implementation does not support CoreVideo as the QTKit-plugin supports it. There's no way to get decoded frames from AVFoundation stored on the GPU, which is kind of sad. I added some support for CoreVideo to transfer decoded frames back to the GPU, but in my testings the performance was worse than using the normal approach using glTexSubImage. This is why I disabled CoreVideo for AVFoundation. You can still request a CoreVideoTexture via readObjectFile, though.
"
Added template readFile(..) function to make it more convinient to cast to a specific object type.
Added support for osgGA::Device to osgViewer.
Added sdl plugin to provides very basic joystick osgGA::Device integration.
macro, which could set version within brackets and reset it after
that. All related serializers are also modified so that the
backward-compatibility bug reported by Farshid can be fixed.
"
From Robert Osfield, removed the use of osg::Referenced and creating the proxy object on the heap.
I worked with a osg::Constraint and found strange part of code:
class OSGMANIPULATOR_EXPORT Constraint : public osg::Referenced
{
public:
...
virtual bool constrain(ScaleUniformCommand& command) const { return constrain((MotionCommand&)command); }
virtual bool constrain(const Rotate3DCommand& command) { return constrain((MotionCommand&)command); }
...
If i use osgManipulator::Rotate3DCommand then method Rotate3DCommand::accept(const Constraint& constraint) calls Constraint::constrain(MotionCommand&) instead Constraint:: constrain(const Rotate3DCommand&).
If you replace
virtual bool constrain(const Rotate3DCommand& command) { return constrain((MotionCommand&)command); }
on to
virtual bool constrain(Rotate3DCommand& command) const { return constrain((MotionCommand&)command); }
then all works correctly.
"
I tested it with clang 3.1 and it seems that clang is enforcing the use of the same type for all parameters in this builtin. Looking at the function declaration [1]
bool __sync_bool_compare_and_swap (type *ptr, type oldval type newval, ...)
it seems to be doing the right thing: here the same type is used for *ptr, oldval and newval.
[1] http://gcc.gnu.org/onlinedocs/gcc/_005f_005fsync-Builtins.html#g_t_005f_005fsync-Builtins
"
and TabPlaneDragger.cpp:
TabPlaneDragger(float handleScaleFactor=20.0f);
The reason for this is that the default OSG tab sizes are way bigger than
those we used in our application so far. And since handleScaleFactor_
is already a (constant) class member, I see no objection against making
it user defined."
My previous patch for Atomic Counter Uniform provide new template implementation
of Matrix{2,3,4}x{2,3,4}{fd}. This new implementation use Column-Major Matrix.
Original code define matrix as Row-Major matrix like other Matrix in OSG, and
my matrix implementation break compatibility with previous code.
For example osg_normalMatrix define in osg::State report by Roland Hill.
Thanks to Paul Martz to spot me when the bug appear."
- add non square matrix
- add double
- add all uniform type available in OpenGL 4.2
- backward compatibility for Matrixd to set/get an float uniform matrix
- update of IVE / Wrapper ReadWriter
implementation of AtomicCounterBuffer based on BufferIndexBinding
add example that use AtomicCounterBuffer and show rendering order of fragments,
original idea from geeks3d.com."
I have also made changes to the RotateCylinderDragger to provide a cylinder ring with a thickness. It is totally optional, but IMHO makes the default behavior work better than a solid cylinder (which typically obscures the geometry you are trying to drag). Gives it a bit more to grab, especially in the case where eyepoint and cylinder axis are near parallel.
"
* If the eyepoint and cylinder axis are close to parallel (given some tolerance), then it uses a plane perpendicular to the cylinder axis.
* Otherwise it uses a plane parallel to the cylinder axis oriented towards the eyepoint (previous behavior). This gives decent behavior and is the only path that was taken in the previous code. I kept with previous behavior and that allowed a good bit of code to be removed, simplifying things. There is now no need for the _onCylinder flag, but since there is a public accessor, I wasn't sure how to handle it for backwards compatibility, so I left it in. NOTE - there is no default initialized value, so if it is kept in, it should be set to 'false' to keep same behavior as before. I am not quite sure how the _onCylinder case was supposed to behave as even forcing that path gave undesirable behavior, even with carefully controlled dragging.
"
in osg::Program::PerContextProgram :
typedef std::vector<UniformModifiedCountPair> LastAppliedUniformList;
should be
typedef std::map<unsigned int, UniformModifiedCountPair> LastAppliedUniformList;
Intel driver can use index uniform value > 200000.
With a std::vector, this index uniform value generate an out of memory error
Nothing in OpenGL or GLSL specification define index uniform value rules.
And all other implementation that deal with uniform index in osg::Program
use a std::map.
This fix could have a little performance impact but this is the cost
to pay to work with
all driver."
Bug description:
Let's say we have class A
namespace Bug
{
class A : public osg::Object
{
public:
//...
typedef std::vector<osg::ref_ptr<A> > AList;
protected:
AList _alist;
//...
}
}
REGISTER_OBJECT_WRAPPER( A,
new Bug::A,
Bug::A,
"osg::Object Bug::A" )
{
ADD_LIST_SERIALIZER(A,Bug::A::AList);
}
Bug:
We create say 3 instances of class A: A1,A2,A3 and then we add A2 and A3 and A1 as child instances of A1 so we get next structure:
A1
|- A2,A3,A1
we call osgDB::writeObjectFile(A1,"/data/a.osgt") -> saved correctly( third element in list is saved as unique id that references parentClass
now we call
A1 = osgDB::readObjectFile("/data/a.osgt");
Everything is deserialized correctely except last element in list which should be same instance as parent A1.
The attached code resolves this issue by passing UniqueID in readObjectFields method and saving object in _identifierMap as soon as we have valid object instance so we can make reference to parent object from any child instance.
"
I think the best way to achieve this is to overwrite the DatabasePager::addDatabaseThread() method within the customized database pager. However this method is not 'virtual' yet, so I propose to make the method 'virtual'."
Without the change the application does not work properly. First I get the notification that an OpenGL error occured. After some more of this error messages I see broken textures on the screen. With the changes attached to this message my application works as intended."
Note from Robert Osfield, changed the Image::supportsTextureSubloading() to be const and to be implemented in the .cpp rather than inline.
The initialisation of glu low level tessellator is done in osgUtil::Tessellator::beginTessellation()
This function is not virtual, preventing any customization of the tesselation.
In particular, there in an option in glu tesselator that force the generated primitives to be triangles and that I'd like to use (GLU_TESS_EDGE_FLAG).
"
"I've made a few changes to osgUtil::PolytopeIntersector so that it
actually uses double precision floating point numbers everywhere (as
long as OSG_USE_FLOAT_PLANE is not defined).
I needed double precision intersections in a project I am working on.
These changes fixed the problems I was having -- this is all testing I
have done.
Notice that I have changed
osgUtil::PolytopeIntersector::Intersection's members to use doubles
(osg::Vec3d, instead of osg::Vec3). I could have added #ifdef's there
too, but I think it is better to not change the types of stuff in the
public interface depending on some preprocessor definition.
The modified files are attached. A diff also follows, for those who like it."
With the following changes from Robert Osfield:
"I've just reviewed your changes and have just tweaked them a little to
streamline them. What I have done in the PolytopeIntersector header
is add:
typedef osg::Plane::Vec3_type Vec3_type;
And then use this typedef in the definition of the vertices rather
then Vec3d as you did. Next changes were to PolytopeInteresector.cpp
where to the PolytopeIntersectorUtils defintions of the Vec3_type, and
value_type which now simply read:
typedef osg::Plane::Vec3_type Vec3_type;
typedef Vec3_type::value_type value_type;
This way I was able to complete avoid any if def's and have essential
the same implementation as you achieved. Changes now checked into
svn/trunk."
retessellatePolygons was applying the winding and boundary option.
Moved the gluTessProperty calls into beginTessellation().
There's a comment typo fix, removing an unused VertexPointList
typedef, and allocates one _tobj instead of one per tesellation.
Protections were added to check that _tobj was allocated in the few
remaining places it wasn't being checked.
---
On a side note, I would like to avoid the 'new Vec3d' in
Tessellator::addVertex for each call to
gluTessVertex(tess, location, data).
The RedBook leaves it ambiguous if the location pointer must
remain valid after gluTessVertex or not.
http://www.opengl.org/sdk/docs/man/xhtml/gluTessVertex.xml
says that changing location is not safe, so being conservative, I'll
leave it as is, even though the Mesa GLU library copies the data not
the pointer, so it is currently safe."
- apply() and reset() methods made virtual to allow overriding
- added apply(StateSet&) to make more easier to gather StateAttribute
statistics in user-derived classes
"
I found that some of the items that had been paged in were being expired on the first frame that they were not visible (as the cache was full). This resulted in excessive paging every time the view was moved. With the following changes I could only allow children to be expired if they had not been used for e.g. 30 seconds or 60 frames."
10.6), which will forward all multi-touch events from a trackpad to the
corresponding osgGA-event-structures.
The support is switched off per default, but you can enable multi-touch
support via a new flag for GraphicsWindowCocoa::WindowData or directly
via the GraphicsWindowCocoa-class.
After switching multi-touch-support on, all mouse-events from the
trackpad get ignored, otherwise you'll have multiple events for the same
pointer which is very confusing (as the trackpad reports absolute
movement, and as a mouse relative movement).
I think this is not a problem, as multi-touch-input is a completely
different beast as a mouse, so you'll have to code your own
event-handlers anyway.
While coding this stuff, I asked myself if we should refactor
GUIEventAdapter/EventQueue and assign a specific event-type for
touch-input instead of using PUSH/DRAG/RELEASE. This will make it
clearer how to use the code, but will break the mouse-emulation for the
first touch-point and with that all existing manipulators. What do you
think? I am happy to code the proposed changes.
Additionally I created a small (and ugly) example osgmultitouch which
makes use of the osgGA::MultiTouchTrackballManipulator, shows all
touch-points on a HUD and demonstrates how to get the touchpoints from
an osgGA::GUIEventAdapter.
There's even a small example video here: http://vimeo.com/31611842"
to ensure the correct methods on constraints and callbaks are called for each Command. Also fixed the handling of
Constraints when applied to composite Draggers.
parameter in osg::Image. To support this Image::setData(..) now has a new optional rowLength parameter which
defaults to 0, which provides the original behaviour, Image::setRowLength(int) and int Image::getRowLength() are also provided.
With the introduction of RowLength support in osg::Image it is now possible to create a sub image where
the t size of the image are smaller than the row length, useful for when you have a large image on the CPU
and which to use a small portion of it on the GPU. However, when these sub images are created the data
within the image is no longer contiguous so data access can no longer assume that all the data is in
one block. The new method Image::isDataContiguous() enables the user to check whether the data is contiguous,
and if not one can either access the data row by row using Image::data(column,row,image) accessor, or use the
new Image::DataIterator for stepping through each block on memory assocatied with the image.
To support the possibility of non contiguous osg::Image usage of image objects has had to be updated to
check DataContiguous and handle the case or use access via the DataIerator or by row by row. To achieve
this a relatively large number of files has had to be modified, in particular the texture classes and
image plugins that doing writing.
functionality when using Terrain::setVerticalScale. This was caused by
the following call sequence resulting in a lockup:
void Terrain::setVerticalScale(float scale)
CALLS dirtyRegisteredTiles();
void Terrain::dirtyRegisteredTiles(int dirtyMask)
SETS LOCK OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
and CALLS (on every tile) setDirtyMask(dirtyMask);
void TerrainTile::setDirtyMask(int dirtyMask)
CALLS _terrain->updateTerrainTileOnNextFrame(this);
void Terrain::updateTerrainTileOnNextFrame(TerrainTile* terrainTile)
SETS LOCK OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
******* PROBLEM - since lock has already been set! ********
The suggested fix submitted changes from using Mutex to ReentrantMutex.
"
You can now set a "intersection mask" and it will be used when looking for intersections.
So you can now easily "hide" some objects from manipulators."
I don’t have access to an OSX or Linux dev machine to make the changes required to the quick time plugin. This plugin will just default to returning 0."
Added support into .vnc plugin for passing in the keywords "swap", "RGB", "RGBA", "BGR", "BGRA" as OptionString values to allow .p3d presentations to control
whether the pixelformat should be swapped or set to a specific format.
Motivation ;
When using PagedLODs, you don't always know the real size of loaded children,
If it occurs that they are out of predefined bounds, picking on the parts that are out of bound will fail
They also can be culled out too soon.
The problem often occurs with long object (roads).
I've modified LOD and ProxyNode to include this option."
and later email:
"Attached the UNION_OF_BOUNDING_SPHERE_AND_USER_DEFINED version
There are impacts on some serializers (dae, osgWrapper).
I haven't modified deprecated osg, since it's deprecated"
So with the 3.0 api change we propose the following change:
- put OSG_EXPORT on the QueryGeometry class so that we get access to the getNumPixels method.
- Create a function called getQueryGeometry that returns a casted _queryGeode->getDrawable(). Or a function called getQueryGeode that returns _queryGeode."
Line 251:
int getKeyEventWindowedResolutionDown() const { return _keyEventWindowedResolutionUp; }
Should be replaced with:
int getKeyEventWindowedResolutionDown() const { return _keyEventWindowedResolutionDown; }"
Added COMPUTE_NEAR_FAR_USING_PRIMITIVES option that provides the original functionality where only the near plane
is computed in a fine grained way, with the far plane being computed simply from bound volumes.
src/osgAnimation/Skeleton.cpp:25:87: warning: addition of default argument on redeclaration makes this constructor a copy constructor [-Wdefault-arg-special-member]
Skeleton::UpdateSkeleton::UpdateSkeleton(const UpdateSkeleton& us, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY) : osg::Object(us, copyop), osg::NodeCallback(us, copyop)
/src/OpenThreads/pthreads/PThread.cpp:1024:15: warning: comparison of unsigned expression < 0 is always false [-Wtautological-compare]
if (cpunum<0) return -1;
src/osgDB/ExternalFileWriter.cpp:221:122: warning: expression result unused [-Wunused-value]
_objects.insert(ObjectsSet::value_type(&obj, ObjectData(absoluteDestinationPath, relativeDestinationPath, written))).first;
src/osgManipulator/Dragger.cpp:175:18: warning: using the result of an assignment as a condition without parentheses [-Wparentheses]
if (*itr = constraint) return;
src/osgManipulator/Dragger.cpp:187:18: warning: using the result of an assignment as a condition without parentheses [-Wparentheses]
if (*itr = constraint)
OpenSceneGraph/src/osgGA/NodeTrackerManipulator.cpp:32:1: warning: base class ?class osg::Object? should be explicitly initialized in the copy constructor
OpenSceneGraph/src/osgGA/TerrainManipulator.cpp:31:1: warning: base class ?class osg::Object? should be explicitly initialized in the copy constructor
OpenSceneGraph/include/osgSim/ShapeAttribute:99:9: warning: base class ?class std::vector<osgSim::ShapeAttribute>? should be explicitly initialized in the copy constructor
OpenSceneGraph/src/osgPlugins/zip/unzip.cpp:3102:14: warning: missing initializer for member ?unz_s::gi?
OpenSceneGraph/src/osgPlugins/zip/unzip.cpp:3102:14: warning: missing initializer for member ?unz_s::byte_before_the_zipfile?
OpenSceneGraph/src/osgPlugins/zip/unzip.cpp:3102:14: warning: missing initializer for member ?unz_s::num_file?
OpenSceneGraph/src/osgPlugins/zip/unzip.cpp:3102:14: warning: missing initializer for member ?unz_s::pos_in_central_dir?
OpenSceneGraph/src/osgPlugins/zip/unzip.cpp:3102:14: warning: missing initializer for member ?unz_s::current_file_ok?
OpenSceneGraph/src/osgPlugins/zip/unzip.cpp:3102:14: warning: missing initializer for member ?unz_s::central_pos?
OpenSceneGraph/src/osgPlugins/zip/unzip.cpp:3102:14: warning: missing initializer for member ?unz_s::size_central_dir?
OpenSceneGraph/src/osgPlugins/zip/unzip.cpp:3102:14: warning: missing initializer for member ?unz_s::offset_central_dir?
OpenSceneGraph/src/osgPlugins/zip/unzip.cpp:3102:14: warning: missing initializer for member ?unz_s::cur_file_info?
OpenSceneGraph/src/osgPlugins/zip/unzip.cpp:3102:14: warning: missing initializer for member ?unz_s::cur_file_info_internal?
OpenSceneGraph/src/osgPlugins/zip/unzip.cpp:3102:14: warning: missing initializer for member ?unz_s::pfile_in_zip_read?
OpenSceneGraph/src/osgViewer/CompositeViewer.cpp:30:1: warning: base class ?class osg::Object? should be explicitly initialized in the copy constructor
OpenSceneGraph/src/osgViewer/View.cpp:159:1: warning: base class ?class osg::Object? should be explicitly initialized in the copy constructor
OpenSceneGraph/src/osgViewer/Viewer.cpp:196:1: warning: base class ?class osg::Object? should be explicitly initialized in the copy constructor
OpenSceneGraph/src/osgViewer/Viewer.cpp:196:1: warning: base class ?class osgViewer::ViewerBase? should be explicitly initialized in the copy constructor
OpenSceneGraph/include/osgManipulator/Dragger:47:9: warning: base class ?class osg::Object? should be explicitly initialized in the copy constructor
with a osg::DefaultUserDataContainer subclassed from this. The user object access methods have now all
been moved from osg::Object into the UserDataContainer class, except for the set/getUserData() methods
that are left in osg::Object for backwards compatibility, and the description list access methods have
been moved back into osg::Node.
main UserObject access methods are now all def
Refactored original UserData and Descriptions strings to be managed alongside the new user object suppport within
a single osg::Object::UserDataContainer.
Here is a quick list of the modified files:
Archive - getDirectoryContents() no longer pure virtual
Archive.cpp - default getDirectoryContents() implementation
unzip.cpp - modified to fix a bug where the same file will not load twice in a row
ZipArchive.h / ZipArchive.cpp - extends osgDB::Archive and provides support for random access loading within a .zip file
ReaderWriterZip.cpp - modified to use the ZipArchive class"
CID 11666: Uninitialized pointer field (UNINIT_CTOR)
Non-static class member _glMultiTexCoord1dv is not initialized in this constructor nor in any functions that it calls.
Non-static class member _glVertexAttrib1dv is not initialized in this constructor nor in any functions that it calls.
UIView, respecting the sizes via GraphicsContext::Traits.
This helps users, who want to integrate osg into an existing ios-app
with multiple UIViews. Additinally a view-controller gets only created
if needed, set IGNORE_ORIENTATION via the WindowData-struct.
"
- renamed osgQt::GraphWidget to osgQt::GLWidget
as it better fits to Qt naming (osgQt::GLWidget is derived from QGLWidget
while recent GraphWidget... it is unclear, maybe QGraphicsView,
QGraphicsScene,....)
- added the code to properly manage ON_DEMAND rendering scheme
(involves osgQt::setViewer() and internal HeartBeat class)
- added forward key events functionality. It allows to not eat the key events
by GLWidget, but it forwards them to Qt processing as well.
- destroying GLWidget before GraphicsWindowQt and vice versa does not crash
the application
- it is possible to request particular QGLFormat in GLWidget constructor
- added QtWindowingSystem class
- multithread OSG rendering improvements/fixes
--
From Robert Osfield, added back in getGraphWidget() method for backwards compatibility.
"generic" property mechanism for osg::Object.
The main problem I have found is that InputStream and OutputStream
only takes the stream when you call start method, and in that case it
attaches to the stream buffer some stuff, useful for files but not for
runtime/gui usage. I have added a simple setInputIterator and
setOutputIterator to the classes so now you can easily serialize
values without version and other stuff.
Writing matrix:
osgDB::OutputStream os(0);
std::stringstream sstream;
os.setOutputIterator(new AsciiOutputIterator(&sstream));
os << matrix;
std::string value = sstream.str();
Reading matrix:
osgDB::InputStream is(0);
std::stringstream sstream(value);
is.setInputIterator(new AsciiInputIterator(&sstream));
osg::Matrixf mat2;
is >> mat2;
From Robert Osfield, added doxygen comments to clarify the role of the methods.
CID 11815: Uninitialized scalar field (UNINIT_CTOR)
Non-static class member _cosMaxElevation is not initialized in this constructor nor in any functions that it calls.
Non-static class member _cosMaxFadeElevation is not initialized in this constructor nor in any functions that it calls.
Non-static class member _cosMinElevation is not initialized in this constructor nor in any functions that it calls.
Non-static class member _cosMinFadeElevation is not initialized in this constructor nor in any functions that it calls.
CID 11828: Uninitialized scalar field (UNINIT_CTOR)
Non-static class member distance is not initialized in this constructor nor in any functions that it calls.
Non-static class member maxDistance is not initialized in this constructor nor in any functions that it calls.
Non-static class member numIntersectionPoints is not initialized in this constructor nor in any functions that it calls.
Non-static class member primitiveIndex is not initialized in this constructor nor in any functions that it calls.
CID 11836: Uninitialized scalar field (UNINIT_CTOR)
Non-static class member _fullscreen is not initialized in this constructor nor in any functions that it calls.
CID 11843: Uninitialized scalar field (UNINIT_CTOR)
Non-static class member _inexp is not initialized in this constructor nor in any functions that it calls.
Non-static class member _outexp is not initialized in this constructor nor in any functions that it calls.
CID 11842: Uninitialized scalar field (UNINIT_CTOR)
Non-static class member _inexp is not initialized in this constructor nor in any functions that it calls.
Non-static class member _outexp is not initialized in this constructor nor in any functions that it calls.
WindowManager.cpp
CID 11841: Uninitialized pointer field (UNINIT_CTOR)
Non-static class member _lastEvent is not initialized in this constructor nor in any functions that it calls.
Non-static class member _lastPush is not initialized in this constructor nor in any functions that it calls.
Non-static class member _view is not initialized in this constructor nor in any functions that it calls.
Frame.cpp
CID 11840: Uninitialized scalar field (UNINIT_CTOR)
Non-static class member _flags is not initialized in this constructor nor in any functions that it calls.
Window.cpp
CID 11839: Uninitialized scalar field (UNINIT_CTOR)
Non-static class member _index is not initialized in this constructor nor in any functions that it calls.
CID 10392: Uninitialized scalar field (UNINIT_CTOR)
Non-static class member _maxIndex is not initialized in this constructor nor in any functions that it calls.
Non-static class member _minIndex is not initialized in this constructor nor in any functions that it calls.
CID 10454: Uninitialized scalar field (UNINIT_CTOR)
Non-static class member _maxIndex is not initialized in this constructor nor in any functions that it calls.
Non-static class member _minIndex is not initialized in this constructor nor in any functions that it calls.
CID 10505: Uninitialized scalar field (UNINIT_CTOR)
Non-static class member _maxIndex is not initialized in this constructor nor in any functions that it calls.
Non-static class member _minIndex is not initialized in this constructor nor in any functions that it calls.
CID 10919: Uninitialized scalar field (UNINIT_CTOR)
Non-static class member _maxIndex is not initialized in this constructor nor in any functions that it calls.
Non-static class member _minIndex is not initialized in this constructor nor in any functions that it calls.
CID 10920: Uninitialized scalar field (UNINIT_CTOR)
Non-static class member _maxIndex is not initialized in this constructor nor in any functions that it calls.
Non-static class member _minIndex is not initialized in this constructor nor in any functions that it calls.
CID 11844: Uninitialized scalar field (UNINIT_CTOR)
Non-static class member _defaultValue is not initialized in this constructor nor in any functions that it calls.
Index: ../include/osgDB/Serializer
implement the recently introduced setSyncToVBlank-method.
Additionally I added a ToggleSyncToVBlank-eventhandler to osgViewer. I
used it to test the code, perhaps you'll find it useful and include it
in the distribution."
/** Get the file name which represents the archived file.*/
virtual std::string getArchiveFileName() const = 0;
/** return type of file. */
virtual FileType getFileType(const std::string& filename) const = 0;
/** return the contents of a directory.
* returns an empty array on any error.*/
virtual DirectoryContents getDirectoryContents(const std::string& dirName) const = 0;
Added implementations of these new methods into src/osgPlugins/osga/OSGA_Archive.h src/osgPlugins/osga/OSGA_Archive.cpp
CID 11447: Unchecked dynamic_cast (FORWARD_NULL)
Dynamic cast to pointer "dynamic_cast <struct osg::NodeCallback *>(nc->clone(this))" can return null.
Assigning null: "first" = "dynamic_cast <struct osg::NodeCallback *>(nc->clone(this))".
The clone() implementation is written using macro's so that it always returns the type of Object
being cloned so it's normally safe to assume that a dynamic_cast<> will always return a valid pointer as long
as the new T that involves creates a valid object. However, if the class being cloned doesn't correctly
implement the clone() method then their potential for the dynamic_cast to fail and will return a NULL and will
result in a memory leak of the object of paraent class that the clone would have defaulted to.
I've tightened up the CopyOp.cpp code to check the return type and added better handling of the clone in the
osg::clone() methods so thay don't have any potential mememory leaks and report warnings to OSG_WARN when
problems are encountered. It may be more apporpriate to throw an exception so will need to ponder this
issue further.
The pvr format which can be used as a wrapper for different compressed and uncompressed formats supports this compression algorithm. The original pvr compression uses the pvrtc format. The handling of pvrtc is already implemented in the pvr plugin. PVR provides wrapper functionality for some formats, e.g. etc or even dxt/dds.
Our target system (gles2) is able to use the etc compression format. With minor changes in the submitted files, there is no need to write a separate plugin. However the original pvr texture compression formats are not supported on our target, which is the reason for this extension.
The changes mainly consist in the definition on new enum values in the classes and headers of ReaderWriterPVR,Image and Texture. I also found some locations where the handling of the original pvr textures was not implemented. These are also part of this submission."
I also fixed the vsync implementation introduced with rev.11357 that was crashing with the Windows Error #170. So I removed your temporary /* */ around the vsync condition..."
2nd - Script to use a 3rd party directory with basic libraries: libjpeg,libpng,libtiff,giflib,freetype,curl,gdal.
3rd - Change in the GLES library loading for Android. That should make GLES2 work properly.
4rth- Included two defines RGB8_OES and RGBA8_OES as a substitute in GLES for RGB8 and RGBA8
5th - OpenGL and GLSL version identification changed to recognize GLES versions properly
"
enum DeviceOrientation{
PORTRAIT_ORIENTATION = 1<<0,
PORTRAIT_UPSIDEDOWN_ORIENTATION = 1<<1,
LANDSCAPE_LEFT_ORIENTATION = 1<<2,
LANDSCAPE_RIGHT_ORIENTATION = 1<<3,
ALL_ORIENTATIONS = PORTRAIT_ORIENTATION | PORTRAIT_UPSIDEDOWN_ORIENTATION | LANDSCAPE_LEFT_ORIENTATION | LANDSCAPE_RIGHT_ORIENTATION
};
typedef unsigned int DeviceOrientationFlags;
The main motivation for this is to easily allow the user to specifiy that the device is in a horizontal orientation rather then having to rotate the view matrix. All flags have been tested individually as well as in combinations. The default is ALL_ORIENTATIONS to keep the exiting functionality for anyone who hasn't specified WindowData for their context traits.
"
external applications can determine if an archive extension is valid.
The second change is a bug fix in Registry::read(const ReadFunctor&)
where if you pass in valid options they get wiped out after the archive
is loaded but before being passed along to the plugin."
that the windows did not act on repaint request (WM_PAINT, EXPOSE,...)
Detailed explanation:
- I implemented requestRedraw using the push approach (not using
GraphicsWindow::_requestRedraw flag that I was considering) as there may be
multiple viewers reading the flag and fighting to reset it after the paint
request, while some viewers may not spot the request to redraw
- I made windows call GraphicsWindow::requestRedraw when they receive
appropriate message (WM_PAINT, EXPOSE, RESIZE,...)
- There were issues on Linux that windows did not want to close using x
button. Resolved by moving the test for DeleteWindow event from
swapBuffersImplementation() to GraphicsWindowX11::checkEvents(). The difficulty
was that DeleteWindow event is not coming using _eventDisplay, but through
_display.
- The last difficulty was that it is necessary to call
ViewerBase::checkWindowStatus() to set _done to true when all windows are
closed. This did not happened recently in ON_DEMAND run scheme. I put the call
to checkWindowStatus() to eventTraversal.
"
Fixes to race in DatabasePager where a parent PagedLOD
of newly loaded subgraph has been expired.
Clean up of visitor naming to make it clearer what role it has.
One can override this value via the sampleDensityWhenMoving="value" property in the volume tag, i.e.
<volume sampleDensityWhenMoving="0.01">CardiacCT</volume>
To switch the feature off set the value to 0, i.e.
<volume sampleDensityWhenMoving="0">CardiacCT</volume>
new CullVisitor::Identifier to indentifier cull traversals,
this enables the code to properly detect movement when
osgViewer::Renderer uses double buffering of SceneView.
disable pragmas that turn off specific warnings for MSVC.
Unfortunately it's presence is only checked in osg/Export header,
making other Export headers disable warnings no matter what, which is
kind of incoherent.
My fix adds #include <osg/Config> to every Export header. I've also
unified checking whether to disable warnings to current osg/Export
way:
#if defined(_MSC_VER) && defined(OSG_DISABLE_MSVC_WARNINGS).
Attachment contains all changed Export files in their original locations."
"- In order to build against GLES1 we execute:
$ mkdir build_android_gles1
$ cd build_android_gles1
$ cmake .. -DOSG_BUILD_PLATFORM_ANDROID=ON -DDYNAMIC_OPENTHREADS=OFF
-DDYNAMIC_OPENSCENEGRAPH=OFF -DANDROID_NDK=<path_to_android_ndk>/
-DOSG_GLES1_AVAILABLE=ON -DOSG_GL1_AVAILABLE=OFF
-DOSG_GL2_AVAILABLE=OFF -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DJ=2
-DOSG_CPP_EXCEPTIONS_AVAILABLE=OFF
$ make
If all is correct you will have and static OSG inside:
build_android_gles1/bin/ndk/local/armeabi.
- GLES2 is not tested/proved, but I think it could be possible build
it with the correct cmake flags.
- The flag -DJ=2 is used to pass to the ndk-build the number of
processors to speed up the building.
- make install is not yet supported."
/** Convenience method for setting up multiple slave cameras that depth partition the specified camera.*/
bool setUpDepthPartitionForCamera(osg::Camera* cameraToPartition, DepthPartitionSettings* dps=0);
/** Convenience method for setting up multiple slave cameras that depth partition each of the view's active cameras.*/
bool setUpDepthPartition(DepthPartitionSettings* dsp=0);
and another problem is:
example osgkeyboard is not work (keys not highlight) if user have 2 keyboard layout native and english and current user layout is native
I try to explain my changes
we need something that is identify key without modifier keys and layout -> this is UnmodifedKey
I think osg must have its own UnmodifiedKeys table. Code must be run same on different platforms. This can de guaranteed by UnmodifiedKeys table.
Mikhail Izmestev helped me. He implemented VirtualKey changes in GraphicsWindowX11"
to protect against accessing while writing which was segfaulting in VPB
specifically in void ThreadPool::run(osg::Operation* op)
in the waiting loop
while (_operationQueue->getNumOperationsInQueue() >= _maxNumberOfOperationsInQueue)
"
For the following code:
#define MYMACRO(NAME) myOutputStream << #NAME;
MYMACRO(Group)
you would expect that "Group" would be output. However, as there are many overloaded operator<< functions, none of which take a const char* argument, the function that's actually called is operator<<(bool). Hence what actually gets output is "TRUE".
An actual example of this is in serializers\osgAnimation\Animation.cpp, WRITE_CHANNEL_FUNC2.
So the simple solution to this is to add operator<<(const char*), attached.
"
The DatabasePager now passes the Terrain pointer into the ReaderWriter's via osgDB::Options object,
rather than pushing a NodePath containing the Terrain onto NodeVisitor. This
change means that the DatabasePager nolonger needs to observer the whole NodePath and
will be lighter and quicker for it.
The change also means that ReadFileCallback can now run custom NodeVisitor's on the scene graph without
having to worry about TerrainTile's constructing scene graphs prior to the Terrain being assigned.
Also changed is the NodeVisitor::DatabaseRequestHandler which now requires a NodePath to the node that you wish
to add to rather than just the pointer to the node you wish to add to. This is more robust when handling scenes
with multiple parental paths, whereas previously errors could have occurred due to the default of picking the first
available parental path. This change means that subclasses of DatabasePager will need to be updated to use this new
function entry point.
http://forum.openscenegraph.org/viewtopic.php?t=7285
This file adds the same string API wrapper to the State object for other older apps that
track Uniforms by string. The original comment about performance is preserved."
are big enough to handle the primitives used in the geometry.
Added usage of verifyArray into osgfilecache so that it reports any problems on reading files in paged database.
* the glsl plugin now supports processing #includes. The file extension sets the shader type.
* the registry releases gl objects of the shared state manager
"
I see that we should expect some performance penalty for using this method. It won’t be painful in my current case because I have only a few animated characters. But I suspect some day I will have to fix osgCal to use int UniformIds natively for larger crowds."
hpux. I have skipped irix this time as irix is too dead to keep osg building
there.
As usual, solaris does not like member templates in stl containers.
Some headers missing and link problems due to missing libraries."
A few things remain to do:
* The binding between a uniform block in a shader program and a buffer indexed target number is fixed, like a vertex attribute binding. This is too restrictive because that binding can be changed without relinking the program. This mapping should be done by name in the same way that uniform values are handled i.e., like a pseudo state attribute;
* There's no direct way yet to query for the offset of uniforms in uniform block, so only the std140 layout is really usable. A helper class that implemented the std140 rules would be quite helpful for setting up uniform blocks without having to link a program first;
* There's no direct support for querying parameters such as the maximum block length, minimum offset alignment, etc. Having that information available outside of the draw thread would make certain instancing techniques easier to implement."
attached you'll find the second part of the IOS-submission. It contains
* GraphicsWindowIOS, which supports external and "retina" displays,
multisample-buffers (for IOS > 4.0) and multi-touch-events
* an ios-specific implementation of the imageio-plugin
* an iphone-viewer example
* cMake support for creating a xcode-project
* an updated ReadMe-file describing the necessary steps to get a
working xcode-project-file from CMake
Please credit Thomas Hogarth and Stephan Huber for these changes.
This brings the ios-support in line with the git-fork on github. It
needs some more testing and some more love, the cmake-process is still a
little complicated.
You'll need a special version of the freetype lib compiled for IOS,
there's one bundled in the OpenFrameworks-distribution, which can be used."
Notes, from Robert Osfield, modified CMakeLists.txt files so that the IOS specific paths are within IF(APPLE) blocks.
* support for NPOT-textures on IOS
* support for FBOs (only renderToTexture for now) on IOS (should work
for other OpenGL ES 1/2 targets, too)
* FileUtils-support for IOS"
2: minor tweak for a DebugHUD drawn improperly case when multiple slave views shared one window. It now uses slave view viewport to correctly position DebugHUD.
3: deactivated ConvexPolyhedron notifications (they were accidentaly activated when you replaced osg::notify calls with OSG_NOTIFY macro). These warnings are useful only for shadow map developer working on shadow volume optimizations. So there is no sense in having them active all the time."
osgGA. My approach is to bundle all touchpoints into one custom data
structure which is attached to an GUIEventAdapter.
The current approach simulates a moving mouse for the first touch-point,
so basic manipulators do work, sort of.
I created a MultiTouchTrackballManipulator-class, one touch-point does
rotate the view, two touch-points pan and zoom the view as known from
the iphone or other similar multi-touch-devices. A double-tap (similar
to a double-click) resets the manipulator to its home-position.
The multi-touch-trackball-implementation is not the best, see it as a
first starting point. (there's a demo-video at http://vimeo.com/15017377 )"
serialization libraries. My submission mainly includes:
1. Add two new macros USE_DOTOSGWRAPPER_LIBRARY and
USE_SERIALIZER_WRAPPER_LIBRARY. Applications using static OSG must
include corresponding static-link libraries and use these two macros
to predefine native format wrappers. Please see osgstaticviewer and
present3D in the attachment for details.
2. Add a LibraryWrapper.cpp file in each
osgWrappers/deprecated-dotosg/... and osgWrappers/serializers/...
subfolder, which calls all USE_...WRAPPERS macros inside. The
LibraryWrapper file is automatically generated by the
wrapper_includer.cpp (with some slight fixes), which is also attached
for your reference. The deprecated-dotosg/osgAnimation is not included
because it doesn't us REGISTER_DOTOSGWRAPPER to define its wrappers.
3. Modify the ReaderWriterOSG.cpp to prevent calling loadWrappers()
when static build.
4. An uncorrelated fix to Serializer and ObjectWrapper.cpp, which
ensures version variables of serialziers are initialized, and
serializers out-of-version are not written to model files.
"