To enable the sync of swap buffers set the env var OSG_SYNC_SWAP_BUFFERS to ON or 1, to switch off set to OFF or 0.
One can also use the --sync command line option for application that pass on command line options to the osg::DisplaySettings::instance().
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14456 16af8721-9629-0410-8352-f15c8da7e697
The State::AppliedProgramObjectSet wasn't ever being used actively in the current rev of the OSG so populating and clearing was no longer neccessary, allowing the code to be removed completely.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14377 16af8721-9629-0410-8352-f15c8da7e697
Initially I described issue in message:
http://forum.openscenegraph.org/viewtopic.php?t=13820
It solves issue with compiling texture using ico from image with mipmaps
I added enviroment variable OSG_GL_TEXTURE_STORAGE_ENABLE to control usage of glTexStorage2d. Initially it is disabled.
It used only if image have mipmaps.
Another issue is converting from internalFormat + type to sized internal format. I created sizedInternalFormats[] struct where sized internal formats are ordered from worse->best.
also this struct have commented lines. Commented formats are listed in
http://www.opengl.org/wiki/GLAPI/glTexStorage2D
but looks like not using in osg."
Note from Robert Osfield. Changed the env var control to OSG_GL_TEXTURE_STORAGE and made it's value true by default when the feature is supported by the OpenGL driver. To disable to
use of glTexStorage2D use OSG_GL_TEXTURE_STORAGE="OFF" or "DISABLE"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14275 16af8721-9629-0410-8352-f15c8da7e697
- Added apply(Drawable) and apply(Geometry) to NodeVisitor
- Added accept(NodeVisitor) method to Drawable/Geometry
- Added traverse(NodeVisitor) to Geode which calls accept(NodeVisitor) on all Drawables
- Updated CullVisitor to use new apply(Drawable) to handle drawables. The apply(Billboard) method still manually handles the drawables since it is depends on the billboard settings. I needed to disable the traverse within billboard to prevent duplicate traversal of drawables.
- Update other osgUtil node visitors (GLObjectsVisitor, IncrementalCompileOperation, ..) to use new apply(Drawable) method.
"
To select standard OpenGL 1/2 build with full backwards and forwards comtability use:
./configure
make
OR
./configure -DOPENGL_PROFILE=GL2
To select OpenGL 3 core profile build using GL3/gl3.h header:
./configure -DOPENGL_PROFILE=GL3
To select OpenGL Arb core profile build using GL/glcorearb.h header:
./configure -DOPENGL_PROFILE=GLCORE
To select OpenGL ES 1.1 profile use:
./configure -DOPENGL_PROFILE=GLES1
To select OpenGL ES 2 profile use:
./configure -DOPENGL_PROFILE=GLES2
Using OPENGL_PROFILE will select all the appropriate features required so no other settings in cmake will need to be adjusted.
The new configuration options are stored in the include/osg/OpenGL header that deprecates the old include/osg/GL header.
To the Lua plugin added support for assigned lua functions to C++ osg::Objects via the new osg::CallbackObject mechanism. To invoke the scripts function from C++ one must get the CallbackObject and call run on it.
Renamed ScriptCallback to ScriptNodeCallback to avoid possibly confusion between osg::CallbackObject and the ScriptNodeCallback.
There are two problems:
1> for DrawElementsUShortPrimitiveType (and UInt) the source_pindex still equals -1 and causes a crash
in DrawElementsUBytePrimitiveType source_pindex is incremented, and in DrawElementsU(Short/Int)PrimitiveType primitiveNum is incremented, but never used
2> The drawelements need to be rewritten as the vertices are reordered.
created a patch for osg stable branch(r14038): attached as Geometry-osg-3.2.zip
and for svn brach(r14044): attached as Geometry_osg_svn.zip"
This can lead to inconsistency if you bind a framebuffer with multiple attachments in DRAW mode and then a framebuffer with different attachment count in READ mode (for example to manually "blit" from a FBo to another).
On some ATI cards (at least RADEON HD) this also leads to an "incomplete " FBO status
I've added a test to enable drawbuffers only if target is "DRAW" or "READ_DRAW", this solves my problems on ATI cards."
One solution is naturally to create a new class that would inherit the osg::ComputeBoundVisitor, and use that. I don't like that idea as the ComputeBoundVisitor does actually have what I need - it is only hidden in a protected function.
I am therefor suggesting a slight generalization of the ComputeBoundVisitor with the attached patch, which is tested.
The patch has two parts:
we add applyBBox() so that one can use that in a customized traverse-function and add a bbox to the visitor. I considered calling this function expandByBBox(), but I though applyBBox was better.
The MatrixStack is made available to the outside world. That enables a traverse-function to do whatever it wishes.
I do actually only need one of the two, as I can implement what I wish either way, but adding getMatrixStack() will make more generic expansions possible.
"
From Robert Osfield, changed the name of the new applyBBox(..) method to applyBoundingBox(..) to keep it's naming more consistent with the rest of the OSG.