Commit Graph

3137 Commits

Author SHA1 Message Date
Robert Osfield
6f3966038f From Serge Lages, "Here is a patch to allow setting an audio volume with the AudioSink interface, I've also modified the ffmpeg plugin code to implement the ImageStream's setVolume method with its AudioSink." 2010-01-18 12:43:02 +00:00
Robert Osfield
5a37ed8a9f Removed the old style Serializer, moving it back into VirtuaLPlanetBuilder to make way for the new Serializer that exists in support for the new binary/ascii format. 2010-01-15 15:34:17 +00:00
Robert Osfield
8f6db66e59 Added setting of the charcode during construction of osgText::Font::Glyph() 2010-01-14 15:15:42 +00:00
Robert Osfield
f53c3c1036 Updated so version 2010-01-14 15:15:08 +00:00
Robert Osfield
8541761fe7 For backwards compatiblity add a staic void BufferObject::deleteBufferObject(unsigned int contextID,GLuint globj) method. 2010-01-13 18:46:52 +00:00
Robert Osfield
c541781ca5 Moved dispatch/recieve methods into public scope to allow easier custom usage. 2010-01-13 14:16:33 +00:00
Robert Osfield
d891a56e8d From Wang Rui, "Attached are two simple modifications of osg::Sequence and
osg::Texture1D classes, for the reason of implementing the I/O
serialization feature. In the Sequence header, I've added some more
convenient functions: setTimeList/getTimeList,
setLoopMode/getLoopMode, setBegin/getBegin, setEnd/getEnd,
setSpeed/getSpeed and setNumRepeats/getNumRepeats.

In the Texture1D header, fixed:

inline void setTextureWidth(int width) const ...

to:

inline void setTextureWidth(int width) ..."

Notes from Robert Osfield, have gone a little further with these changes and have removed some of the original get methods that were out of step with the way the rest of the OSG manages the set/get property pairs.
2010-01-13 13:30:14 +00:00
Robert Osfield
cbd9a1370e From Jean-Sebastien Guay, "OK, so here are new changes.
1. The node type will be set to ATOM on read of <tag prop="..." ... /> type tags.
2. GROUP and NODE are now written using the same code (and not just duplicated code). Also NODE will not be written as an ATOM if it has no children or contents, so you need to set the type to ATOM if you want the <tag ... /> style.
3. You had put the write of "/>" for ATOM after the "return true", so it had no effect... Moved to before the return.
4. ATOM did not write its properties correctly, fixed.
5. As an added bonus, I made the write() method indent the output so it's more readable. It brings a small public interface change but the indent argument has a default value so client code doesn't need to change (if there even is any).
6. Another added bonus, I've simplified the write() method a bit by factoring out the write for children and properties into protected methods."
2010-01-11 17:36:03 +00:00
Robert Osfield
28723e6fef From Jean-Sebastien Guay, "was testing an osgWidget-based test app I have and noticed that I couldn't move the windows/frames around on the screen anymore. Turns out that the virtual methods' interface changed in the EventInterface base class, the third argument to mouseDrag() is now const, but it was not changed in the derived classes, so it still compiled but the derived-class version was not being called because its arguments differed.
Here are the changes that fix it.
"
2010-01-08 11:40:43 +00:00
Robert Osfield
a31aa512d7 From Rob Radtke, "I recently ran into some issues trying to save/load a scene graph as a .ive file. The problems came about because the scene graph contained depth textures in it. I have attached a patch (against the current revision: 10919) that fixes the issues that I encountered. Both attachments contain the same patch--one is a .zip file that contains the modified files and the other is a text patch file. Here is a summary of the changes I made:
1) Add getShadowComparison() accessor function to osg::Texture class
2) Modify ReaderWriterTiff::writeTifStream() and _readColor() (in Image.cpp) to handle pixelFormat==GL_DEPTH_COMPONENT as if it were GL_LUMINANCE
3) Modify the Texture classes of the ive and osg plug-ins so that they save/load the following Texture members: _use_shadow_comparison, _shadow_compare_func and _shadow_texture_mode
"
2010-01-08 11:32:55 +00:00
Robert Osfield
a0479bdb21 From Chuck Seberino, (submitted by Stephan Huber) Chuck's original message : "I have a patch to submit that fixes the following error when building against OSX 10.6.2." 2010-01-07 17:20:55 +00:00
Robert Osfield
248a0813db From Lilith Bryant, "As discussed previously on the users list. Fixes the redundant calls to
glActiveTexture on every State::apply after more than one texunits have been
used.

This is against 2.9.6 (I think SVN head is the same)

Quick Synopsis:

New functions:

State::applyModeOnTexUnit
State::applyAttributeOnTexUnit
State::applyModeMapOnTexUnit
State::applyAttributeMapOnTexUnit
State::applyModeListOnTexUnit
State::applyAttributeListOnTexUnit

All copies of the normal versions, but they also set the active tex unit if
absolutely necessary (i.e. only if they call something OpenGL).

State::apply (*2)
State::applyTextureAttribute

Changed to call the above functions and no longer call setActiveTextureUnit
themselves.

State::setActiveTextureUnit

Made inline, so the benefit of having applyModeOnTexUnit (etc) inline
is retained.
"
2010-01-07 16:49:12 +00:00
Robert Osfield
5d9bf9f4d5 Added virtual pause() method into osg::AudioSink to support pausing of a movie thread and it's associated audio.
Updated osgmovie plugin to use the pause support.
2010-01-07 14:35:17 +00:00
Robert Osfield
47af634399 Refactored the way that osg::Image/ImageSequence manages the update callback that needs to be attached to Textures to make it possible to use the Image::update() mechansim in other subclasses from osg::Image.
To enable the automatic attachment of the required update callback to call osg::Image::update(..) subclasses from osg::Image will
need to implement the osg::Image::requestUpdateCall() and return true, and implement the osg::Image::update(NodeVisitor*) method to recieve the update call during the update traversal.
2010-01-07 12:14:47 +00:00
Robert Osfield
d8cc1648ca Fixed type of index to int. 2010-01-06 10:41:14 +00:00
Robert Osfield
856c7acee5 Replaced nullptr with isNullPointer 2010-01-05 20:03:02 +00:00
Robert Osfield
bbf1ef45ee Added set/getDistance() method 2010-01-05 11:09:18 +00:00
Cedric Pinson
ceb06d7532 From Cedric Pinson, remove unused file Skinning, cleanup file Timeline.cpp 2009-12-22 14:09:46 +00:00
Robert Osfield
7a80f5bcfa Moved the supports*() method into public scope to allow external injection of supported formats. Added docs to clearly state this type of inject is not generally supported by ReaderWriters. 2009-12-16 15:48:34 +00:00
Robert Osfield
aec8c8ac10 Updated version to 2.9.7 in prep for next dev release 2009-12-15 11:47:38 +00:00
Robert Osfield
22de011107 Renamed osg::GraphicsContext::OperationQueue typedef to GraphicsOperationQueue to avoid naming conflict with osg::OperationQueue 2009-12-14 13:42:00 +00:00
Robert Osfield
b7b86ba5f4 From Stephan Huber, "attached you'll find the missing GraphicsHandleCocoa-implementation." 2009-12-10 17:52:40 +00:00
Cedric Pinson
53d5b56202 From Cedric Pinson,
Add check in RigTransformSoftware if bones are null
Indent TimelineAnimationManager
Add check for NaN in UpdateCallback.cpp
Fix TimelineAnimationManager clear target (a refactore of Timeline is require for futur)
Fix Computation of bounding box for RigGeometry
2009-12-09 18:45:46 +00:00
Robert Osfield
5f61d14dc6 Fixed support for compiling VBO's 2009-12-09 13:55:10 +00:00
Robert Osfield
6e7c02b5d8 Added a Geometry::compileGLObjects() to handle compilation of VBO + EBO's. 2009-12-09 13:51:02 +00:00
Robert Osfield
268f11c522 From Ulrich Hertlein, removed email address 2009-12-09 13:13:02 +00:00
Robert Osfield
7cf9dacc76 From Robert Milharcic, added missing OSGFX_EXPORT 2009-12-09 09:36:08 +00:00
Robert Osfield
e0154c2d28 From Ulrich Hertlein, "attached is a stencil buffer-based constant-width outline f/x with example. I've also modified osgfxbrowser to setup the stencil buffer accordingly." 2009-12-08 17:41:44 +00:00
Robert Osfield
17b8ee1508 From Thomas Halgarth, mods for Iphone GL headers 2009-12-08 17:41:18 +00:00
Robert Osfield
248386861b From Sukender, "I experienced as some users before: I tried to rescale an image without a valid rendering context... And had problems to unserstand what the "GL_OUT_OF_MEMORY" meant! So I added a few comments for future users." 2009-12-08 17:25:45 +00:00
Robert Osfield
02d0f08eb1 Added virtual declaration for a range of osg::Image method to allow easier customization. 2009-12-08 15:38:50 +00:00
Robert Osfield
3a6a756d34 Converted tabs to four spaces 2009-12-07 12:35:33 +00:00
Robert Osfield
b4af14433f Removed unimplemented updateGraph method 2009-12-05 10:02:04 +00:00
Robert Osfield
b278660799 From Nico Kruithof, "Attached is a patch that makes the spherical manipulator frame rate independent. This is similar to what Lee did for the trackball manipulator a couple of months ago." 2009-12-02 14:21:13 +00:00
Robert Osfield
36b5e59019 From Paul Martz, "This change address the following issue: an app opens a Viewer on a multidisplay system, configured to setUpViewAcrossAllDisplays, with a non-default clear mask. In this case, OSG failed to propagate the clear mask to the slave Cameras, resulting in the clear mask being ignored. To fix this issue, this revision adds a new CullSettings::VariablesMask bit, CLEAR_MASK, to explicitly control inheritance of the clear mask. This bit is set by default, which means that the clear mask now inherits by default, whereas previously it did not." 2009-11-27 15:32:43 +00:00
Robert Osfield
6ebeff658a Implement deleteAllTextureObject/BufferObjects functionality.
Cleaned up warnings.
2009-11-27 11:43:18 +00:00
Robert Osfield
ab8d93a181 Introduced preliminary osg::deleteAllGLObjects() and osg::discardAllGLObjects() functions and associated support into Texture and BufferObjects 2009-11-26 12:33:07 +00:00
Robert Osfield
a3adc3d07c From Martin Scheffler, "osgParticle: method to set start and end tile for particle texture (for animated particles). I also updated examples/osgParticle to show the feature.
The texture in data/Images should be copied to osg-data. I created the texture myself with the help of an explosion generator, so no license issues there.
"
2009-11-24 15:00:11 +00:00
Robert Osfield
6d3e7f83e2 From Terry Welsh, "As I mentioned here
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg33967.html
, interpolating through HSV space gives a rainbow color effect which
does not mimic the simple RGB color interpolation that OpenGL does.
It's overkill and causes unexpected visual artifacts.  In the attached
files I've removed the conversion to HSV so that interpolation happens
in RGB space."
2009-11-24 14:12:54 +00:00
Robert Osfield
383a5222bd Rewrote the Vec *= Vec and Vec /= Vec implementations using inline Vec componentMultiply(Vec,Vec) and Vec componentDivide(Vec,Vec) to avoid confusion about the what the operation does. 2009-11-24 13:28:07 +00:00
Robert Osfield
3599be9708 From Wojciech Lewandowski, "I have extended a list of texture targets that can be used with shadow comparison. These targets are avaialble in in OpenGL 3.x shadow sampler variants. Changes are based on current SVN." 2009-11-24 13:24:30 +00:00
Robert Osfield
d09323f93e From Chris Hanson, " Add support for requesting and setting the current directory (a la getcwd/chdir) via a
C++-friendly string-class API.

 Prevent osgDB::concatPaths from faulting if the supplied "left" path string is empty."
2009-11-23 10:19:37 +00:00
Robert Osfield
87452fe1b9 From Chris Hanson, " Adds support for Vec /= Vec and Vec *= Vec operators to Vec2/Vec3/Vec4 double and float
classes."
2009-11-23 10:01:44 +00:00
Robert Osfield
d81d71fd97 Updated version 2009-11-23 09:54:28 +00:00
Robert Osfield
71af49f934 Added missing createContextImplementation(). 2009-11-22 17:27:13 +00:00
Robert Osfield
4759cb951e From Colin MacDonald, "In my application I have a custom graphics context class, derived from
osg::GraphicsContext, in order to give good integration with the
application's GUI toolkit.  This works really well.

However, I need to share OpenGL texture resources with the standard
osgViewer GraphicsContext implementations, in particular the
PixelBuffers.  This is essential for my application to conserve graphics
memory on low-end hardware.  Currently the standard osg implementations
will not share resources with another derived osg::GraphicsContext,
other than the pre-defined osgViewer classes e.g. PixelBufferX11 is
hardcoded to only share resources with GraphicsWindowX11 and
PixelBufferX11 objects, and no other osg::GraphicsContext object.

To address this in the cleanest way I could think of, I have moved the
OpenGL handle variables for each platform into a small utility class,
e.g. GraphicsHandleX11 for unix.  Then GraphicsWindowX11, PixelBufferX11
and any other derived osg::GraphicsContext class can inherit from
GraphicsHandleX11 to share OpenGL resources.

I have updated the X11, Win32 and Carbon implementations to use this.
The changes are minor.  I haven't touched the Cocoa implmentation as
I'm not familiar with it at all and couldn't test it - it will work
unchanged.

Without this I had some horrible hacks in my application, this greatly
simplifies things for me.  It also simplifies the osgViewer
implementations slightly.  Perhaps it may help with other users'
desires to share resources with external graphics contexts, as was
discussed on the user list recently."

Notes from Robert Osfield, adapted Colin's submission to work with the new EGL related changes.
2009-11-21 16:41:02 +00:00
Robert Osfield
40d46a8687 From Chris Hanson, " Remove vestigial (and because it was undocumented, potentially harmful) code to ignore
filenames starting with a dash "-" character from the (std::vector<std::string>&) version
of osgDB::readNodeFiles. Handling of argument strings is properly implemented in the
osgDB::readNodeFiles(osg::ArgumentParser& arguments,const Options* options)
variant, which most code uses. The (std::vector<std::string>&) version is only called by
the osgconv utility, which does its own argument handling and stripping prior to calling
readNodeFiles().

 Also, documented this behaviour in the header comments.

 I believe this code removal is a meritful change because leavign the code in causes an
unexpected and undocumented behaviour (ignoring any filename starting with a dash) that
could bite users in the future. This behaviour is not needed for existing functionality
because existing code uses other APIs to handle dash-prefixed arguments anyway.

"
2009-11-20 14:51:43 +00:00
Robert Osfield
5cd4faf05b From Jason Beverage, "I posted a question on osg users about resources not being properly released when using osgTerrain databases and multiple viewers are used a few weeks ago and I've found that at least part of the problem comes down to the fact that the nodes that are traversed by the GeometryTechnique are never actually added to the scene graph, and thus don't have releaseGLObjects called on them. I'm submitting a few changes that takes care of this by allowing the TerrainTechnique to provide a releaseGLObjects implementation. I've applied these changes in osgEarth and this example program no longer crashes on the second run, although I get corrupt geometry (see attached shot) which could be down to a driver issue. If I increment the context ID for the second viewer, I no longer get the corrupt geometry.
The attached changes are against OpenSceneGraph 2.8.2.

//Sample program.  Run against an osgEarth or VPB database based on osgTerrain.
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>

int main(int argc, char** argv)
{
   osg::ArgumentParser arguments(&argc,argv);

   osgViewer::Viewer* viewer = new osgViewer::Viewer();
   viewer->setUpViewInWindow(100,
100,500,500);
   osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
   viewer->setSceneData( loadedModel.get() );
   viewer->run();
   delete viewer;

   viewer = new osgViewer::Viewer();
   viewer->setUpViewInWindow(100,100,500,500);
   loadedModel = osgDB::readNodeFiles(arguments);
   viewer->setSceneData( loadedModel.get() );
   viewer->run();
   delete viewer;
}"
2009-11-20 11:08:40 +00:00
Robert Osfield
f45ae6a4d8 From David Fries, "I was trying to create a lot of threads under 32 bit Linux, but could
only create 376, then the program would hang.
376 * 8MB stack per thread = 3008 MB
The stack size allocated per thread blew the process address stack.
To get more threads you have to specify a smaller per thread stack,
but while the Thread::start says it will limit the stack size to the
smallest allowable stack size, it won't let it be smaller than the
default.  I included the limits.h header to use PTHREAD_STACK_MIN as
the minimum stack size.

As for the deadlock, if the pthread_create failed, the new thread
doesn't exist and doesn't call threadStartedBlock.release(), so the
existing thread deadlocks on threadStartedBlock.block().  Only block
if the thread was started."
2009-11-20 10:27:43 +00:00
Robert Osfield
5a0186555b From Lilin Xiong, added missing OSG_EXPORT 2009-11-19 17:27:21 +00:00