Commit Graph

4102 Commits

Author SHA1 Message Date
Robert Osfield
e04e03d695 From Jordi Torres, "We have a code using gcc with -Wextra flag and using OSG as a third party library. It does not compile when importing <osgViewer/Viewer> failing in EventHandler and GUIEventHandler:
....

GUIEventHandler: In copy constructor 'osgGA::GUIEventHandler::GUIEventHandler(const osgGA::GUIEventHandler&, const osg::CopyOp&)':

/include/osgGA/GUIEventHandler:56:9: error: base class 'class osg::Object' should be explicitly initialized in the copy constructor [-Werror=extra]

It seems the diamond problem:

   A = osg::Object
  / \
 /   \--> Virtual inheritance
B     C
 \   /
  \ /
   D = EventHandler
   |
   |
   E = GUIEventHandler

The most derived class(E)  handles the instantiation of A (osg::Object), but all have to be responsible in case they are the ones instantiated.


In case A is not initialized in the copy constructor of derived classes the default constructor will be called, which seems a bug.

I've added osg::Object to the initalization list of EventHandler and GUIEventHandler copy constructors, because both classes are instantiables.
 "
2014-01-17 13:59:29 +00:00
Robert Osfield
e8cd06c6e9 Added hull="hul-filename" property support to <volume> tag that can used thus:
<layer>
            <volume renderer="MultiPass" hull="cow.osgt.0,-2,-4.trans.50,50,50.scale">CardiacCT</volume>
        </layer>
2014-01-16 17:17:37 +00:00
Robert Osfield
1264ec736a Added support for controlling the extents of the volume rendering by nesting the hull underneath VolumeTile. Currently only supported by the new osgVolume::MultipassTechnique 2014-01-16 16:08:43 +00:00
Robert Osfield
a30ec25067 From Paul Martz, build fix for Windows GL3 build 2014-01-09 11:13:09 +00:00
Robert Osfield
110fbf89b0 Added per TileData RTT Camera in prep for rendering backface of volume to a depth texture 2014-01-09 09:41:43 +00:00
Robert Osfield
4a76063b03 Moved destructor to protected 2014-01-08 10:16:39 +00:00
Robert Osfield
716cfbffa4 Refined the GLint64 definitions 2014-01-07 19:06:44 +00:00
Robert Osfield
0f2502c72d Removed duplicated instances of GLint64EXT declarations 2014-01-07 18:32:45 +00:00
Robert Osfield
7bc373a056 Bumped SO_VERSION number of OpenThreads to avoid conflicts with Debian SO_VERSION bump 2014-01-07 16:18:05 +00:00
Robert Osfield
3531bec43c Added State::getMaxTextureCoords() and State::getMaxTextureUnits() inline methods. 2014-01-07 11:01:32 +00:00
Robert Osfield
6490f1b6a5 Moved osgDB::MethodObject from lua plugin into osgDB, added support for running methods via the osgDB::PropertyInterface class.
Updated lua plugin to use new osgDB::PropertyInterface to run methods.

Added addChild/removeChild() etc to Group.cpp, and addDrawable/removeDrawable() etc. to Geode.cpp serializers.
2014-01-06 15:45:46 +00:00
Robert Osfield
afab78ed40 Preliminary support for wrapping methods in the lua script plugin. 2013-12-25 17:36:32 +00:00
Robert Osfield
865a47bd6b Added <switch> tag to .p3d to allow one to provide multiple ways to render children within a layer. 2013-12-20 09:57:35 +00:00
Robert Osfield
f16f278fea From Stephan Hunber, "attached you’ll find some changes to osg/p3d:
* a new command-line-option to present3d and a new option to the p3d-plugin to suppress any found <env> tags
* a new command-line-option to present3d to forward mouse-events via osgGA::Device (defaults to off) so we can test the interface-files with present3d better
* I added a new attribute forward_to_devices for click_to_event to forward the event to all attached devices instead of handling the event locally. This will fix the annoyance with the new interface-files when toggling polygon-mode or switching light on/off.

Here’s an example:

<click_to_event forward_to_devices="true">0x72</click_to_event>
"
2013-12-19 13:49:27 +00:00
Robert Osfield
a8dc460085 Implemented support for calling scripts from with Present3D. 2013-12-19 10:02:16 +00:00
Robert Osfield
591c5bae42 Added support for new osgVolume::MultiPassTechnique to Present3D. To use add property renderer="MultiPass":
<volume renderer="MultiPass">MyVolumeData</volume>
2013-12-17 12:18:06 +00:00
Robert Osfield
723ecfad8d Removed the unused Texture::Extensions::numTextureUnits() 2013-12-16 11:28:10 +00:00
Robert Osfield
5571c361dc Implemented ability to switch between different shaders with new MultipassTechnique 2013-12-13 12:38:01 +00:00
Robert Osfield
939aa38a2a Added SampleRatioWhenMoving property and support to new osgVolume::MultipassTechnique. 2013-12-12 09:53:24 +00:00
Robert Osfield
ff4a0ce1e2 Added support for handling viewports with offset origins, and with it split stereo. 2013-12-10 13:38:27 +00:00
Robert Osfield
bc95ea97fb Introduced SampleRatioValueProperty for more intuitive control of how many samples to take when volume rendering 2013-12-10 10:43:48 +00:00
Robert Osfield
3858acf70f Further work on new MultipassTechnique/VolumeScene. 2013-12-06 19:31:12 +00:00
Robert Osfield
1b3290221c Added support for using shaders to render the RTT textures with depth 2013-11-26 19:03:46 +00:00
Robert Osfield
477951b924 Replaced readShaderFile() usage to readRefShaderFile() 2013-11-26 10:38:35 +00:00
Robert Osfield
4fcf8d3e86 Added initial render to texture functionality into osgVolume::VolumeScene 2013-11-25 17:36:17 +00:00
Robert Osfield
91033a3a1f From Kristofer Tingdahl, Build fix for svg plugin that makes sure the version of librsvg is at sufficient, and fixed a missing virtual destructor warning. 2013-11-22 09:48:02 +00:00
Robert Osfield
d3a7115c45 Removed trailing spaces, added missing return to last lines 2013-11-22 09:38:50 +00:00
Robert Osfield
5bea13c172 Added new osgVolume::VolumeScene and osgVolume::MultipassTechnique class shells that will be filled out to provide multi-pass volume rendering that handles mixing of
3D meshes with volume rendering and segmentation of volumes via a user defined hull mesh.
2013-11-21 18:17:44 +00:00
Robert Osfield
1b269a7711 From Stephan Huber, "CLang / LLVM on OS X seems to have a problem compiling the osgGA-serializer. (It was reported before on the list, but the error is hard to track as it shows up only sometimes)
I fixed the compile-error with a dedicated destructor of osgGA::GUIEventHandler"
2013-11-21 14:21:55 +00:00
Robert Osfield
a54b999ccc Added Geometry::drawVertexArraysomplemetation(..) and drawPrimitivesImplemenation(..) methods that are called from drawImplementation(..). These new vertex methods
allow subclasses from osg::Geometry to specialize the vertex array setup or how the primitives are dispatched to OpenGL.
2013-11-21 10:31:34 +00:00
Robert Osfield
d8c1c4bbeb From Stephan Huber, compile fix for OpenGL ES on iOS. 2013-11-18 13:31:44 +00:00
Robert Osfield
e0d3ab4412 From Stephan Huber, * GUIEventAdapter: add support for getting normalized touch points
* MultiTouchTrackball: some code cleanup and support for normalized touch-points
* oscdevice: receiving and sending multi-touch-events via the Cursor2D-profile from TUIO
* added some documentation
2013-11-18 13:25:55 +00:00
Robert Osfield
80c45ad46a Added BoundingBox::contains(const vec_type& v, value_type epsilon) method with new epsilon parameter to make it easier to test for containment in the presence of numerical errors 2013-11-18 12:45:04 +00:00
Robert Osfield
c194e92df8 Moved Handled propety from GUIEventAdapter to Event base class.
Added CameraManipulator::finishAnimation() method to allow application code to stop any animation/throw of manipulators.
2013-11-15 16:15:09 +00:00
Robert Osfield
7a2900e238 Added osgUtil::Intersector::PrecisionHint member and set it's default to USE_DOUBLE_COMPUTATIONS, and implemented support for use double or float maths internally in LineSegmentIntersector and RayIntersector classes 2013-11-07 12:35:34 +00:00
Robert Osfield
6f6c44446c Introduced a cast(T) method into the ImageUtils template functor to allow code reading images to handle casting from source data to a form that a user can use more conviently 2013-11-06 09:23:21 +00:00
Robert Osfield
ff8fe4143e From Likasz Izebski, "added support for etc2/eac compression" 2013-10-28 12:03:55 +00:00
Robert Osfield
4a660f6266 Introduce new osgGA::Event and osgGA::EventHandler base classes that the old GUIEventAdapter and GUIEventHandler now subclass from.
The new osgGA::Event is written to support more generic events than the original GUIEventAdapter which are written for keyboard and mouse events.
2013-10-25 14:54:15 +00:00
Robert Osfield
c45f3aa4fb Merged changes to DisplaySettings from Stephan Huber in prep for controlling the menu hiding behaviour under OSX.
Added new WindowSystemInterface::setDisplaySettings() method to provide a mechanism for passing settings onto the WindowSystemInterface so it can then set up the system appropriately.

Added assignment of the DisplaySettings to the WindowSystemInterface in Viewer/ComppsiteViewer::realize().
2013-10-22 19:12:34 +00:00
Robert Osfield
4493d11ca3 Added State::releaseGLObjects() and ShaderComposer::releaseGLObjects() to avoid problems with cleanup of graphics context 2013-10-21 16:35:12 +00:00
Robert Osfield
9146ba7d44 From Vladimir Chebeav, fix for removal of nested callbacks 2013-10-18 08:37:18 +00:00
Robert Osfield
49625a1baf From Andreas Henne, "in my application I use the TrackballDragger, the ScaleAxisDragger and the TranslateAxisDragger. Unfortunately these draggers are very thin and they do not provide methods to change their visual appearance. Another problem that I noticed is that lighting on the cones and boxes of the TranslateAxisDragger and ScaleAxisDragger is incorrect when the draggers are scaled due to not normalized normals. This small patch adresses these problems, providing methods to make the draggers thicker. I have attached a zip archive containing the corresponding files and also a modified osgManipulator example that makes use of the modifications. I don't want to retain any copyright." 2013-10-18 07:31:22 +00:00
Robert Osfield
eb7c2ae3f7 Added set/get to the ImageSerializer and removed some redudent comments 2013-10-10 20:43:03 +00:00
Robert Osfield
08ec0a11bf From Laurens Voerman, compile fix for VisualStudio 2013-10-10 14:45:57 +00:00
Robert Osfield
4e4d2b35cf Added get/set method to Serializer to allow pointer passing without going through InputStream/OutputStream. 2013-10-10 09:28:26 +00:00
Robert Osfield
9c53794bc7 Implemented preliminary readNode/readImage support in the lua plugin allow a lua script to create a scene graph as return it. 2013-10-09 15:32:56 +00:00
Robert Osfield
c77dc4fe9e Added createObject() interface 2013-10-04 16:29:45 +00:00
Robert Osfield
b5b020a138 Updated version number after 3.3.0 dev release 2013-10-04 16:28:49 +00:00
Robert Osfield
83c396b13b From Jan Peciva, RayIntersector implementation 2013-10-03 08:45:57 +00:00
Robert Osfield
69f2fb56b3 From Colin McDonald and Robert Osfield, "When a serializer shared library is loaded it registers all of
the wrappers it contains.  The registration creates a prototype
object for all of the wrapped classes.  For some of the higher-level
classes this can be a bit heavy.

I noticed a problem with a model which required a single class from
osgSim.  When osgdb_serializers_osgsim.so was loaded it registered
wrappers and created prototype objects for all of the osgSim classes,
including osgSim::ScalarBar.  The constructor for that class creates
several drawables, and loads arial.ttf using the freetype plugin.  I
don't need that, and don't even ship the font or plugin with my
application, resulting in an unexplained warning message loading
the model.

I've modified the ObjectWrapper class to defer the prototype object
creation until if & when actually required."
2013-10-02 13:59:00 +00:00
Robert Osfield
0eb435e118 Re-ordered the public/protected sections to keep the public section all together 2013-10-02 11:28:38 +00:00
Robert Osfield
5015ec4b5d From Aurelien Albert, "I'm working with OSG and a customer low-level OpenGL library.
To make easier "lazy apply" on the customer OpenGL shaders, the easiest way was to add an accessor to current OSG state's UniformMap.

I've also added accessors for modes and texture, since it could be usefull in the same way.

All methods are const, so I think there is no side-effects."
2013-10-01 17:01:21 +00:00
Robert Osfield
6d8f40d13a Added support for passing parameters in and out of scripts.
Implemented support for osg::ValueObject in LuaScriptEngine.
2013-09-24 15:17:42 +00:00
Robert Osfield
796314c339 Changed NodeVisitor so that is subclasses from osg::Object rather than osg::Referenced to enable it to be used with serialization and scripting 2013-09-24 15:08:23 +00:00
Robert Osfield
874a7ed3b3 Removed redundent spaces 2013-09-24 08:56:47 +00:00
Robert Osfield
6bc413530e Added compoundClassName() convinience method to standardize the generation of the compoundClassName. 2013-09-20 10:25:23 +00:00
Robert Osfield
6e3f893a0e Added type maps to help with querrying supported type names 2013-09-20 10:04:50 +00:00
Robert Osfield
250d9f2ed7 Introduce osgDB::PropetyInterface class that provided a generic interface for get/setting properties on scene graph objects, utilizing the osgDB serializers to do
the actual interface query and set/gets.
2013-09-19 16:19:32 +00:00
Robert Osfield
f42481b60f Removed unneccessary return 2013-09-19 16:18:20 +00:00
Robert Osfield
24ecfb1a48 Added access methods to Serializer to help with using wrappers for other purposes such as script integration.
Added Vec*i and Vec*ui support to serializers
2013-09-11 15:44:08 +00:00
Robert Osfield
82bbcef117 From Giuseppe Donvito, Fixed typo of "CLEAR_GLOBAL_STATESET = 0x16," to indended "CLEAR_GLOBAL_STATESET = "0x10". 2013-09-10 13:29:28 +00:00
Robert Osfield
898c716841 Added osgPresentation::Show node and implementations with basic property reporting for various internal nodes of presentation graph 2013-09-10 09:23:30 +00:00
Robert Osfield
7050c59cae Initial cut of Audio/Volume/Movie/Image presentation objects 2013-09-06 09:35:56 +00:00
Robert Osfield
df48d440e4 From Colin McDonald, "Attached are some fixes to build osg using the Solaris Studio compiler.
I've also checked the modified files still build ok with other
compilers (Linux gcc, Windows Visual Studio).

osgDB/OutputStream.cpp and osgPlugins/lws/SceneLoader.cpp require
stdlib.h for atoi use.

In osg/Uniform.cpp the compiler complains that base_class is unknown
unless I add a class name qualifier.

Not a build fix, but I spotted a typo in osgUtil/SceneView."
2013-09-05 10:23:05 +00:00
Robert Osfield
856ec46467 Added PrintProperties visitor 2013-09-04 16:25:18 +00:00
Robert Osfield
ccf7bbdb50 Added PrintPropertiesAction to osgPresentation 2013-09-04 15:39:17 +00:00
Robert Osfield
9f5e131203 Added Action class NodeVisitor that supports osgPresentation nodes. 2013-09-04 10:33:11 +00:00
Robert Osfield
fdfe3210ce Added beginings of Text implementation 2013-09-03 10:17:06 +00:00
Robert Osfield
b9ecec6452 Refactored the use of epsilon in the clamping of the start/end points of the LineSegmentIntersector to better handle numerical precision issues. 2013-09-02 10:56:14 +00:00
Robert Osfield
820ba45fab Added Audio, Image, Movie, Model and Volume class to osgPresentation. 2013-09-01 17:24:35 +00:00
Robert Osfield
c678fed113 Added initial classes for present3D refactor 2013-08-21 19:54:03 +00:00
Robert Osfield
4e3715d4bb Moved old osgPresentation source files to osgPresentation/deprecated subdirectory. 2013-08-18 18:10:39 +00:00
Robert Osfield
bd7ec9c5f7 Added initial cut of basic scripting support, introducing an osg::Script object to wrap up the individual scripts, osg::ScriptCallback for assigning a Script as node callback and an osg::ScriptEngine base class that plugins implement to provided support for specific scripting languages.
Provided are lua, python and V8 (for javascript) plugins that just open up enough of a link to the respective libs to run a script, there is no scene graph <-> script communication in current implementation.
2013-08-09 16:51:06 +00:00
Robert Osfield
82401defc7 Added osgPresentation::Cursor class to wrap up 3D cursor in the scene functionality 2013-08-08 16:49:33 +00:00
Robert Osfield
90703f99ee Added missing initializer for _epsilon 2013-08-01 17:38:34 +00:00
Robert Osfield
07365c1073 Added osg::RenderInfo::pushRenderBin()/popRenderBin() and RenderInfo::getRenderBinStack() and getCameraStack() access methods for getting access to the current RenderBin/RenderStage. 2013-08-01 07:19:45 +00:00
Robert Osfield
364e2765e7 Added Intersector::get/setEpsilon(double) to allow users to control what epsilon is used by the LineSegmentIntersector when doing testing of itersections with bounding boxes 2013-07-31 13:11:49 +00:00
Robert Osfield
9c9939e5d4 From Aurelien Albert, "Here is the code to get access to OpenGL handle of an osg::FrameBufferObject" 2013-07-31 07:11:07 +00:00
Robert Osfield
75fd039dba Added GL2Extensions::isDrawBuffersSupported() and usage of this in FrameBufferObject.cpp to prevent crash under GLES2 when users attempt to use MRT when it's not supported 2013-07-24 13:02:32 +00:00
Robert Osfield
8d3e46dfac Updated SO version for post 3.2 era. 2013-07-24 12:25:18 +00:00
Robert Osfield
75226e6b68 Added getCallbacks() methods 2013-07-24 12:17:06 +00:00
Robert Osfield
a802729562 Added FRAME_BUFFER_OBJECT enum 2013-07-22 10:15:59 +00:00
Robert Osfield
95d5a19319 Updated OpenThreads version 2013-07-22 10:15:44 +00:00
Robert Osfield
cda0b615de Updated version number for svn/trunk to 3.3.0 for all new feature development 2013-07-19 14:55:36 +00:00
Robert Osfield
95a5f3ed0f Updated version number to 3.2.0-rc1 in prep for create the 3.2 branch, and 3.2.0-rc1 2013-07-19 14:06:11 +00:00
Robert Osfield
170cbb9018 Updater version for 3.1.10 dev release 2013-07-19 10:17:26 +00:00
Robert Osfield
2f1d3626de From Johannes Scholz, "as we need to dynamically add and remove Effects to and from our Application, I created a small patch for osgFX/Registry to add the osgFX::Registry::removeEffect(effect*) method and extended osgFX::Registry::Proxy to call removeEffect upon its destruction." 2013-07-19 06:56:13 +00:00
Robert Osfield
0175c820af From Mathieu Marache, "we found that events where not caught when running in ON_DEMAND frame scheme : GraphicsWindow::checkEvents() always return false and GraphicsWindowQt doesn't overload it.
here is a simple fix that will return if the list is empty or not and will match the comment in checkEvents()
2013-07-19 06:20:46 +00:00
Robert Osfield
82f7031ab5 From Lionel Lagarde, "The extension name is misspelled. It conflicts with GLEW." 2013-07-18 16:27:17 +00:00
Robert Osfield
095b64dc41 From Aurelien Albert, "Recently I had to integrate a client OpenGL library with OSG. For textures and other StateAttribute I've done that by subclassing osg::StateAttribute and this works well.
But for glPrograms, in order to get all osg's uniform management system to work, I had to subclass osg::program::PerContextProgram.

Here is a modified version of this class, which add some "virtual" method to allow easy subclassing."
2013-07-02 10:32:53 +00:00
Robert Osfield
08f741bcd9 From Pjotr Svetachov, "The binding of arrays is always set to BIND_UNDEFINED when using the array constructor because the binding parameter is ignored. Here is a fix." 2013-07-02 09:44:46 +00:00
Robert Osfield
d3c2896651 Added SceneView::Options enum enetries APPLY_GLOBAL_DEFAULTS and CLEAR_GLOBAL_STATESET to control whether a _globalStateSet->clear() and _globalStateSet->setGlobalDefaults() should be called.
osgViewer::Renderer doesn't use these enum settings so now no longer has a calls StateSet::clear() or StateSet::setGlobalDefaults() on the osg::Camera's StateSet.  Previously these were being
called and breaking the ability to attached state to Camera's StateSet.
2013-07-02 09:27:14 +00:00
Robert Osfield
ff3a6f4eb1 Removed BIND_INSTANCE_DIVISOR as they don't yet have any implementation backend to support them. 2013-07-01 10:22:34 +00:00
Robert Osfield
a64b412885 Reverted the usage of OSG_UNUSED and OT_UNUSED as in hindsight these should never have been merged. Adding code to quieten
inappropriate warnings is a bad programming practice and does not desrve a place in the OSG code base.
2013-07-01 08:21:13 +00:00
Robert Osfield
2e41e3f656 From Gill Peacegood, "fix for a memory leak in the DelaunayConstraint class" 2013-06-28 14:21:43 +00:00
Robert Osfield
4493cc817d From Laurens Voerman, "the current version of BufferObject causes a huge amount of warnings in Visual Studio 2012 like:
OpenSceneGraph/include\osg/BufferObject(701): warning C4138: '*/' found outside of comment (E:\osg\osgSvn\OpenSceneGraph\src\osg\Array.cpp)

adding a space before /* fixes the problem
        void removeClient(osg::Object * /*client*/) { --_numClients; }
"
2013-06-28 14:08:36 +00:00
Robert Osfield
353b18b27b From Aurelien Albert, Added support for glPrimitiveRestartIndex.
"The idea of this new OpenGL feature is :

- set RestartIndex = "n"
- draw elements strip
  -> when the index is "n", the strip is "stopped" and restarted

It's very usefull for drawing tiles with a single strip and a "restart" at the end of each row.

The idea a an OSG StateAttribute is :

Usually we use to build geometry from code, because software modelers rarely support it (and 3d file formats doesn't support it) :

-RootNode <= "PrimitiveRestartIndex=0"     // So now, we know that our restart index is 0 for all drawables under this node
|
- Drawable 1 : triangles => as usual
|
- Drawable 2 : triangles strip => as usual
|
- Drawable 3 : triangles strip + "GL_PRIMITIVE_RESTART" mode = ON => use the restart index
|
- Drawable 4 : triangles strip + "GL_PRIMITIVE_RESTART" mode = ON => use the restart index
|
- Drawable 5 : triangles strip => as usual


With a StateAttribute, it's easy for the developper to say "0 will be my restart index for all this object" and then activate the mode only on some nodes.

The main problem is if you set and restart index value which is not included in the vertex array (for exemple set restart index = 100 but you have only 50 vertex). There is no problem with OpenGL, but some OSG algorithms will try to access the vertex[100] and will segfault.

To solve this, I think there is two ways :

1/ add restart index in osg::PrimitiveSet and use this value in all algorithms. It's a lot of work, maybe dangerous, and it concern only a few situations : developpers who use this extension should be aware of advanced OpenGL (and OSG) data management

2/ use a StateAttribute, and choose a "correct" restart index. In my applications, I always use "0" as a restart index and duplicate the first vertex (vertex[0] = vertex[1]). So there is no difference for OpenGL and all OSG algorithms works properly.
"
2013-06-28 13:43:46 +00:00
Robert Osfield
097aedf23c From David Callu, warning fixes and removal of spaces at end of lines. 2013-06-28 12:00:43 +00:00
Robert Osfield
d82768417d From David Callu, "in osgViewer::WoWVxDisplay::WoWVxDisplay(unsigned int type=20, unsigned int screenNum=0)
screenNum is unused.

fix attached.
"
2013-06-28 10:59:01 +00:00
Robert Osfield
db1f2c5eb1 From David Callu, added support for glVertexAttribLPointer and glVertexAttribIPointer, utilized via osg::Array::setPreserveDataType(true); 2013-06-28 10:51:22 +00:00
Robert Osfield
4fd6566e00 From David Callu, serializer support for new Vec* and Vec*Array classes 2013-06-28 08:57:42 +00:00
Robert Osfield
775c1443eb From David Callu, "Added Vec3ub, Vec3us, Vec4us, Vec2ub and Vec2us classes" 2013-06-27 17:37:03 +00:00
Robert Osfield
9f13e2fcb9 From Lionel Lagarde, "Support for paging and shared PBO"
"The attached file contains:
- a per-context read counter in GLBufferObject::BufferEntry
- a global client counter in BufferData
- the glue between Texture* and Image client counter
"
2013-06-27 16:44:32 +00:00
Robert Osfield
57947ea75c From Aurelien Albert, added passing on of the gl array normalize to OpenGL when uses vertex attribute aliasing. 2013-06-27 15:18:38 +00:00
Robert Osfield
90ceb88c12 Replaced deprecatated osg::Geometry::get*Binding() calls. 2013-06-27 14:46:16 +00:00
Robert Osfield
9f0bbbf831 Added osg::getBinding(osg::Array* array) convinience function that returns the Array::getBinding() is the array is not NULL, otherwise returns BIND_OFF. 2013-06-26 17:54:35 +00:00
Robert Osfield
bead0740f2 From Aurelien Albert, "This submission allow the user to specify how to setup VertexAttributeAliasing.
I think this is necessary on OpenGL 3.2+ since this is no more "default" locations in the OpenGL specs.

The default behaviour stay the same.

There is a few new methods on osg::State :

- resetVertexAttributeAlias : reset all vertex alias to osg's default ones
- set**Alias : set a vertex attribute alias configuration
- setAttributeBindingList : set the attribute binding list (allow to specify an empty list if you're using "layout" qualifier in glsl code to specify the bindings. This save some CPU operations)"
2013-06-26 13:00:12 +00:00
Robert Osfield
831a552dfa Removed unused methods 2013-06-26 12:59:40 +00:00
Robert Osfield
3de0ec1904 Removed #include<osg/Notify> as it's nolonger required in the header 2013-06-25 16:19:00 +00:00
Robert Osfield
1793466442 With assistance from Sukender, moved the depreacted osg::Geometry vertex indices and AttributeBinding definitions out into a separated namespace/class so to use
deprecated features you should now use deprecated_osg::Geometry in place of osg::Geometry.
2013-06-25 16:10:24 +00:00
Robert Osfield
addf8b1d2d Updatd SO_VERSION to reflect changes in ABI from merging submissions. 2013-06-24 12:30:08 +00:00
Robert Osfield
1e715b6877 From Sukender, "I recently pulled from the GIT mirror and found that "OSG_USE_DEPRECATED_GEOMETRY_METHODS=OFF" hides a little mistake: there is a "#include <osg/Notify>" inside the "osg" namespace, in inlude/osg/Geometry.
"
2013-06-24 12:27:19 +00:00
Robert Osfield
0896bd17bd From Lars Nillson, "The change in this submission is to take care of the setting given by a call to
setMaximumNumOfObjectsToCompilePerFrame(…).


Sometimes if you give a low number, more than the expected number of objects are compiled."
2013-06-24 11:14:13 +00:00
Robert Osfield
261db64a9e From Farshid Lashkari, "I've attached a small patch that extends the Image::readImageFromCurrentTexture method to support more depth texture pixel formats (16, 24, 32, 32F). In order to compile, I moved some depth pixel format definitions from FrameBufferObject to Image.
"
2013-06-24 09:51:30 +00:00
Robert Osfield
3c1a89604b From Christian Noon, "Got a simple patch for correcting a problem with the USE_COMPRESSOR_WRAPPER() macro in the osgDB::Registry. The problem is that the wrapper declaration doesn't match the one defined in the REGISTER_COMPRESSOR() method in the osgDB::ObjectWrapper method. This patch fixes the wrapper declaration so they both match properly. I ran into this problem using compressed files in an iOS application where all the libraries and plugins need to be built statically." 2013-06-24 09:31:34 +00:00
Robert Osfield
48020eed9e Introduced typedef's to make the code more readble and maintanable 2013-06-24 09:02:32 +00:00
Robert Osfield
4044fd5a74 From Wang Rui, "The file attached includes two new features for the serialization IO functionality. First, custom serializer version control should work now, just by defining a new REGISTER_CUSTOM_OBJECT_WRAPPER macro. For example:
// A custom class
namespace CustomDomain {

class MyGroup : public osg::Group
{
public:
    META_Node( CustomDomain, MyGroup );

    void setMyName( const std::string& n );
    const std::string& getMyName() const;

    void setMyID( int id );
    int getMyID() const;

    ...
};

}

// The serialization wrapper using a custom domain name
REGISTER_CUSTOM_OBJECT_WRAPPER( MyDomain,
                                CustomDomain_MyGroup,
                                new CustomDomain::MyGroup,
                                CustomDomain::MyGroup,
                                "osg::Object osg::Node osg::Group CustomDomain::MyGroup" )
{
    ADD_STRING_SERIALIZER( MyName, std::string() );
    {
        UPDATE_TO_VERSION_SCOPED( 1 );  // Updated for a new domain version
        ADD_INT_SERIALIZER( MyID, 0 );
    }
}

Save the class instance as follows:
osgDB::writeNodeFile( *myGroup, "serializer_test.osgt", new osgDB::Options("CustomDomains=MyDomain:1") );

The output file will include the domain version definition and all the class data, and can be read back. We can also force setting the domain version by the CustomDomains option while reading the saved files. If we save the class instance without any options, MyID will be ignored because the default domain version is 0.

This may help third-party libraries like osgEarth to maintain their own serializers without regarding to the OSG soversion changes.

Another feature added is a more robust binary format, which in fact adds a size-offset at each block's beginning. When there are problems or unsupported data types while reading, we can now directly jump to the block end indicated by the offset value. So a .osgb file will automatically ignore bad data and read remains as normal (at present it will fail at all). This feature will not break the backward compatibility, and can be disabled by setting "RobustBinaryFormat=false" while writing out.

Hope these changes can work smoothly with present and future community projects. Maybe we should also consider have an osgserializer example to test and demonstrate all things we can do now."
2013-06-24 08:48:55 +00:00
Robert Osfield
0a4bf71fbb Updated version number after dev release 2013-06-21 19:35:56 +00:00
Robert Osfield
9d9543ca0a From Pjotr Svetachov, introduced use of osg::observer_ptr<osg::Camera> in place of osg::Camera* 2013-06-21 13:59:18 +00:00
Robert Osfield
15fea448d8 Added new osg::Array::Binding parameter to osg::Geometry::set*Array(osg::Array* array, osg::Array::Binding binding=osg::Array::BIND_UNDEFINED) methods to make it easier for the user
to set the binding without the need to call the deprecated osg::Geometry::set*Binding(osg::Geometry::AttributeBinding)
2013-06-21 09:43:15 +00:00
Robert Osfield
64b0e1afd0 From Vladimir Chebaev, "I worked with osg::Particle and see that this class has setter osgParticle::setTextureTileRange and has no getters for startTile and endTile. This can be very uncomfortable.
I attached file with two getters."
2013-06-20 12:15:57 +00:00
Robert Osfield
bab56f9854 From Jan Ciger, compilation fix for Qt 5.0.2 2013-06-20 09:30:31 +00:00
Robert Osfield
df075ef9bb Cleaned up usage of BIND_PER_PRIMITIVE where possible. 2013-06-19 16:24:59 +00:00
Robert Osfield
9c127c2bca From Magnus Kessler, typo fixes to doxygen docs and comments 2013-06-19 12:32:40 +00:00
Robert Osfield
c8fa3244c2 From Jan Ciger, "I have found a problem when building OSG with Qt 5 support. Qt has the
following in the qopengl.h header:

# include <QtGui/qopengles2ext.h>
# ifndef GL_DOUBLE
#  define GL_DOUBLE GL_FLOAT
# endif
# ifndef GLdouble
typedef GLfloat GLdouble;
# endif

Unfortunately, when building for normal OpenGL (not GL/ES!) on Windows
with MSVC2012, GLdouble is not defined (it is not a macro but typedef)
and the code above produces a conflicting definition, making the
compile fail. I am attaching a bit hackish workaround for this problem
in osg/GL "
2013-06-19 12:19:28 +00:00
Robert Osfield
635993038a Changed header guard back to original, and removed deprecated enum 2013-06-18 14:52:26 +00:00
Robert Osfield
390316e579 Removed experiment GeometryNew as it's no longer required. 2013-06-18 11:49:03 +00:00
Robert Osfield
7d40c7258f Clean up up osg::Geometry, removing long deprecated support for array indices and BIND_PER_PRIMITIVE binding that forced OpenGL slow paths. osg::Geometry is now smaller and only supports OpenGL fasts paths.
New methods osg::Geometry::containsDeprecatedData() and osg::Geometry::fixDeprecatedData() provide a means for converting geometries that still use the array indices and BIND_PER_PRIMITIVE across to complient
versions.

Cleaned up the rest of the OSG where use of array indices and BIND_PER_PRIMITIVE were accessed or used.
2013-06-18 11:18:28 +00:00
Robert Osfield
b4bfc3a451 From Martin Naylor, replace osgDB::fstream with an osgDB::open() call. 2013-06-12 12:49:18 +00:00
Robert Osfield
1a7f2fcb3e Introduced new osg::PatchParameter StateAttribute class to wrap up glPatchParameter associated state.
Note, osg::Program::setParameter(GL_PATCH_VERTICES,num); is nolonger support and should be replaced by using the new PatchParameter class.
2013-06-11 10:52:37 +00:00
Robert Osfield
b0a28a5b2c Refactored the way the ReadResult/WriteResult lists are handled, with them now being sorted so that the Read/WriteResult with highest numerical value ReadStatus/WriteStatus is returned.
Changed the enum order of ReadStatus/WriteStatus to ensure that the more relevant errors are last and with the highest numerical value
2013-06-11 09:05:35 +00:00
Robert Osfield
bdfd18dc03 From Kristofer Tingdahl, with additions from Riccardo Corsi and Robert Milharcic, support for Qt5 build 2013-06-10 14:34:25 +00:00
Robert Osfield
8cf9600e2c Fixed remove and add callback so they properly handle nested callbacks 2013-06-10 10:37:08 +00:00
Robert Osfield
49cfece9d4 Reorder member variables to ensure better packing in memory. 2013-06-05 07:55:05 +00:00
Robert Osfield
4f1e6b28e8 Moved the Array::AttribDivisor into the Array::Binding enum to avoid conflicts in settings between Binding and AttribDivisor.
Removed the vertify bindings/shared arrays handling from GeometryNew
2013-06-05 07:27:35 +00:00
Robert Osfield
eb693f6a92 Updates to GeometryNew, Array and ArraDispatchers to clean up GeometryNew so that is no longer uses ArrayData. 2013-06-04 19:04:26 +00:00
Robert Osfield
cbea97009c Added s/getNormalize(), s/getPreserveDataType(), s/getAttribDivisor() and s/getBinding() to osg::Array base class in preperation for refactor of osg::Geometry and introduction of new features. 2013-06-04 14:55:57 +00:00
Robert Osfield
caa3a06c70 Introduced GeometryNew which is a cleaned up version of Geometry that removes support for array indices.
GeometryNew is only temporary and will be renamed to Geometry on the completion of refactoring work and feedback from community.
Ported osggeometry across to use GeometryNew.
2013-06-04 09:32:59 +00:00
Robert Osfield
2dc53ceabb From Aurelien Albert, Added support for texture swizzle. 2013-06-03 15:10:53 +00:00
Robert Osfield
9b67578c47 Updated version and so_version in prep for 3.1.8 developer release 2013-06-03 14:38:23 +00:00
Robert Osfield
ae2b6669ea Added Vec*b, Vec4ub, Vec*s, Vec*i, Vec*ui serializers 2013-06-03 13:13:18 +00:00
Robert Osfield
4697b3c68b From Art Tevs, int and uint Vec classes 2013-06-03 11:38:20 +00:00
Robert Osfield
efe52842fa From Aurelien Albert, "This submission is made against trunk version and add the loading of "glVertexAttribDivisor" extension." 2013-06-03 09:19:46 +00:00
Robert Osfield
9921c77136 From Ulrich Hertlein, "attached is a patch that fixes another clang++ compiler warning when returning
std::vector::size() as 'unsigned int'.
"
2013-05-31 10:23:49 +00:00
Robert Osfield
f730396f0a Fixed date typo 2013-05-28 14:40:36 +00:00
Robert Osfield
47f574429a From Marcin Prus and Robert Osfield, moved the key parts of the .dds plugins computeRowWidthInBytes implementation into the osg::Image::computeImageSizeInBytes(..) to
address bugs in the computation of image size.
2013-05-28 14:14:45 +00:00
Robert Osfield
18c37d14cd Moved quad buffer definitions into include/osg/Camera 2013-05-27 08:10:42 +00:00
Robert Osfield
fb3178106a Fixed panning bug, when using RUN_ON_DEMAND, that resulted in the camera being thrown off towards infinity.
The solution for to refactor the way that events are checked so I add a bool return type to checkEvents() method across osgViewer::GraphcisWindow, osgGA::Devive and osgViewer::Viewer/CompositeViewer classes
2013-05-24 09:35:58 +00:00
Robert Osfield
1284a0dd40 From Pawel Ksiezopolski, first email: "This submission adds texture buffer object ( defined in GL_ARB_texture_buffer_object extension ) to the osg::Texture* family.
TextureBuffer objects may use osg::Texture::bindToImageUnit(), so GLSL shaders are able to use not only texelFetch() function , but also functions defined in GL_ARB_shader_image_load_store extension : imageLoad(), imageStore(), imageAtomicAdd() etc."

second email: "After a while I found that osg::Texture::applyTexParameters() used with TextureBuffer may cause some OpenGL errors ( applying texture filters and wraps to TextureBuffer makes no sense ) so I fixed it."
2013-05-22 12:49:46 +00:00
Robert Osfield
455ebbc5f1 Refactored the support for stereo and keystone RTT setup so that it can be applied to an existing Camera. 2013-05-20 19:24:34 +00:00
Robert Osfield
acb4ba8554 Added support for controlling border and override redirect to the SingleWindow View::Config 2013-05-20 14:17:43 +00:00
Robert Osfield
3b6c2b636a Renamed osgViewer::Config osgViewer::ViewConfig and moved it's declaration into include/osgViewer. 2013-05-16 10:11:06 +00:00
Robert Osfield
e3ed763c15 Added WoWVxDisplay view config 2013-05-16 09:08:27 +00:00
Robert Osfield
625821a91a Created a dedicated include/osgViewer/config and src/osgViewer/config directories to place all the Config classes. 2013-05-15 16:15:38 +00:00
Robert Osfield
bcbaaefa02 Introduced osgViewer::Config base class and beginnigs of various Config implementations.
Introduced osgViewer serializers plugin for serialization support for osgViewer::Config implementations and Keystone
2013-05-15 11:31:49 +00:00
Robert Osfield
c238a7cca2 From Michael Kapelko, "The provided patch (against SVN revision 13380) adds missing constness to returning calls (without it the user code does not compile)." 2013-05-14 16:18:41 +00:00
Robert Osfield
1a683e2f83 From Ulrich Hertlein, "Attached is a patch that introduces 'static_cast<unsigned int>' on some instances where
the code returns '.size()' of a std::vector.  This caused some warnings when using clang++
on OS X."
2013-05-14 16:12:21 +00:00
Robert Osfield
f1d5ba4278 Updated version after dev release 2013-05-14 13:34:54 +00:00
Robert Osfield
191cf8f5aa Added OSGUTIL_EXPORT for Windows build 2013-05-13 13:12:13 +00:00
Robert Osfield
4e34cadee2 Added to Viewer::realize() automatic setup using Keystone when available and enabled, and when no other window setup has been selected. 2013-05-13 09:18:37 +00:00
Robert Osfield
9402efe38e Added DisplaySettings::KeystoneHint flag that can be set via --keystone-on and --keystone-off command line parameters, and the OSG_KEYSTONE env var 2013-05-10 17:59:07 +00:00
Robert Osfield
5dd07e4d1c Added keystone file handling 2013-05-10 16:06:10 +00:00
Robert Osfield
9c1c34d765 Moved Keystone support from osgkeystone example into osgViewer::View 2013-05-10 10:00:38 +00:00
Robert Osfield
e545627571 Moved Keystone class into osgViewer library. 2013-05-09 15:18:14 +00:00
Robert Osfield
668d351765 Introduced new scheme for handling mouse events with osgViewer. The new scheme enables robust event handling even when using distortion correction render to texture Cameras. 2013-05-03 19:26:27 +00:00
Robert Osfield
adea6c9329 Implemented stereo support into osgkeystone as a testbed for moving stereo support from SceneView into osgViewer 2013-04-18 09:47:28 +00:00
Robert Osfield
5ce1ba67fb Changed point to osg::ref_ptr<> to prevent memory leaks. 2013-04-16 09:26:40 +00:00
Robert Osfield
34a6b38983 Preperation for adding stereo support direclty into osgViewer. 2013-04-15 14:21:32 +00:00
Robert Osfield
dd8d7c2839 Updated developer release number 2013-03-21 16:42:09 +00:00
Robert Osfield
ed35a0a07a Added check against isVertexBufferObjectSupported() in set*Pointer() methods 2013-03-21 16:22:30 +00:00
Robert Osfield
68fdae5761 From Lukasz Izdebski,"added support for gl_SampleMaski." 2013-02-13 16:29:03 +00:00
Robert Osfield
63cd217c77 From Jordi Torres, Android build fix 2013-02-12 15:44:52 +00:00
Robert Osfield
2700c9d5e5 Updated SO version in prep for serialization foramt change 2013-02-07 11:08:34 +00:00
Robert Osfield
00c7e5e552 From Aurelien Albert, "This line,I use the "useVertexAttributeAliasing" mode in my application, and color arrays are not normalized, so shaders get [0.0-255.0] values instead of [0.0-1.0] values.
This patch fix this."

and those below, will be ignored
----

M    include/osg/State
2013-02-06 14:50:37 +00:00
Robert Osfield
19bfa92c91 Simplified include/osg/Math to use Standard C++ maths headers - <cmath> and <cfloat> 2013-02-06 12:02:05 +00:00
Robert Osfield
5297502a38 Updated version number after 3.1.4 developer release 2013-02-04 14:42:44 +00:00
Robert Osfield
6ec15736cd Standardized use of GL_HALF_FLOAT_NV and GL_HALF_FLOAT_ARB to GL_HALF_FLOAT 2013-01-31 16:26:06 +00:00
Robert Osfield
45585b78fb From Laurens Voerman, "I have implemented and tested (on windows only) your suggestion for resetCullingMask(), it's far less intrusive than my previous submission.
attached are the changes to current svn (28 Jan 2013 / rev :13312).
"
2013-01-28 14:30:21 +00:00
Robert Osfield
26a8f63212 From Wang Rui, "In the attached files I've added the Compute Shader support for OSG, as well as serializer updates and a new osgcomputeshaders example. My submission also include a setComputeGroups() function in Program for setting compute-shader work groups, and a bindToImageUnit() function in Texture for binding textures as image variables in shaders.
All code are tested on Windows 7 + NVIDIA GFX 570 with the latest GeForce 310.70 Driver (BETA), which could support OpenGL 4.3.

Compute shader information can be found at "http://www.opengl.org/registry/specs/ARB/compute_shader.txt"
"
2013-01-25 11:54:03 +00:00
Robert Osfield
f6450a1123 From Lukasz Izdebski, "Adding this GL mode makes possibly to use this GL Modes (added in core OpenGL 3.2) in Windows." 2013-01-25 11:08:32 +00:00
Robert Osfield
5aa1234fa4 Fixed usage of META_NodeVisitor so it doesn't include "" 2013-01-24 18:48:34 +00:00
Robert Osfield
bada884342 From Pjotr Svetachov, "when you restart threading
with startThreading/stopThreading the _drawQueue and _availableQueue
are not reset properly. This can lead to a deadlock when threading is
started again. So before threading is started again the queues must be
reset. This deadlock is also reported earlier by someone else in here:
http://forum.openscenegraph.org/viewtopic.php?p=43415#43415"
2013-01-23 17:38:28 +00:00
Robert Osfield
0b1605ed08 From Wang Rui with edits from Robert Osfield, additional GLenums for cross platform build 2013-01-23 16:22:45 +00:00
Robert Osfield
83f9d0f3e6 Added Options support to ImageSequence LOAD_* functionality 2013-01-18 17:11:49 +00:00
Robert Osfield
5fb8cd6a9c Update SO_VERSION to reflect new API changes 2013-01-18 16:30:55 +00:00
Robert Osfield
a0980734ac Added LOAD_AND_RETAIN_IN_UPDATE_TRAVERSAL and LOAD_AND_DISCARD_IN_UPDATE_TRAVERSAL ImageSequence::Mode's to allow for ImageSequence usage without using background paging threads, instead loading all the images on demand in the update traversal. 2013-01-18 16:21:17 +00:00
Robert Osfield
e7e517f2d0 Added <display_broadcast_event> and <dismiss_broadcast_event> support to <timeout> to allow the different timeout statges to be broadcast. 2013-01-17 13:51:52 +00:00
Robert Osfield
dd189f22e5 Completed <timeout> support, to use it with p3d use it along the lines:
<slide>
    <layer>
        <paragraph>Test</paragraph>
        <timeout>
            <idle_duration_before_timeout>3.0</idle_duration_before_timeout>
            <idle_duration_before_action>5.0</idle_duration_before_action>
            <key_starts_timeout_display>A</key_starts_timeout_display>
            <key_dismiss_timeout_display>S</key_dismiss_timeout_display>
            <key_run_action>D</key_run_action>
            <timeout_jump slide="0" layer="1"></timeout_jump>
            <timeout_event>w</timeout_event>
            <timeout_broadcast_event>t</timeout_broadcast_event>
            <image width="0.5">Images/lz.rgb</image>
        </timeout>
    </layer>
    <layer>
        <model>cow.osg</model>
    </layer>
</slide>
2013-01-17 11:48:20 +00:00
Robert Osfield
1fcadcf514 Added support for <timeout_jump> to Timeout support. 2013-01-17 09:51:15 +00:00
Robert Osfield
b8b8365c06 Implemented basic Timeout display and timing codes 2013-01-16 16:13:30 +00:00
Robert Osfield
81008c24df Added shell of Timeout class 2013-01-15 11:31:44 +00:00
Robert Osfield
93334e7df0 Added movie volume animation control to <image> and <stereo_image> tags to be used in the form:
<slide>
        <properties>
            <property name="volume" type="float">0.20</property>
        </properties>

        <property_animation>
            <key_frame time="0.0">
                <property name="volume" type="float">0.0</property>
            </key_frame>
            <key_frame time="2.0">
                <property name="volume" type="float">1.0</property>
            </key_frame>
            <key_frame time="10.0">
                <property name="volume" type="float">1.0</property>
            </key_frame>
            <key_frame time="12.0">
                <property name="volume" type="float">0.0</property>
            </key_frame>
        </property_animation>

        <layer>
              <image volume="$volume" looping="ON">big_buck_bunny_1080p_stereo.ogg</image>
       </layer>
    </slide>
2013-01-11 11:30:44 +00:00
Robert Osfield
4f8847dd50 Added support for <image delay="time" stop="time"> properties that works in conjunction with the start="time" property support checked in in previous submission,
together these control the delay, start position and stop position of movies.
2013-01-10 19:55:50 +00:00
Robert Osfield
e569671d13 Added support for <image "start=10"> property that tells a video to start specificied number of sections into a video. 2013-01-10 14:37:52 +00:00
Robert Osfield
e76e3a7b1b From Stephan Huber, "* osgGA: fixed a small bug regarding emulating mouse-events from touch-events
* resthttp/osc: encapsulate RequestHandler-classes in their own namespaces to prevent class-name-lookup-errors in the debugger/code (had some weird crashes)
* QTKit: fixed a compile-bug for gcc and blocks
* osgPresentation: click_to_* will fire on RELEASE, only if the drawable received a PUSH beforehand
* p3d/osgPresentation: implemented "forward_mouse_event_to_device"-tag, which will forward mouse-events to all registered devices of a viewer, if an intersection occurs. The mouse-coordinates get reprojected
* present3d: all devices get registered with the viewer
* osgViewer: only devices which are capable of receiving events are queried for new events.
* GraphicWindowIOS: added a flag to GraphicWindowIOS::WindowData to set up a retained backing buffer (defaults to false) This will enable read-back of the render-buffer with glReadPixels even after the renderbuffer got presented
* curl: added an optimized check for file-existance, now only the headers are requested and checked, instead of reading the whole file and handle it with a ReaderWriter
* p3d: fixed a bug, where the existence of a local file may prevent the remote loading of a file with the same name.

"
2013-01-07 12:17:26 +00:00
Robert Osfield
6d0e1bd50b Added region="$xmin $ymin $zmin $xmax $ymax $zmax" support to <model> tag, along with animation support via the <property_animation> support. 2012-12-20 12:14:53 +00:00
Robert Osfield
9f0906984b Removed erroneous region setting 2012-12-18 11:20:20 +00:00
Robert Osfield
4a0ce866c0 Updated SO version 2012-12-14 16:30:28 +00:00
Robert Osfield
32c0bc3b39 From Lionel Lagarde, "Here is a correction on the PixelBufferObject getter methods of Image.
The set method modify the buffer object of the BufferData while the get method returned the buffer object of the Image.

I've also removed the _bufferObject member of Image (not used anymore)."
--This line, Lionel Lagardeand those below, will be ignored--

M    include/osg/Image
2012-12-13 17:35:27 +00:00
Robert Osfield
22868bce4f From Stephan Huber, "attached you'll find a zip containing some bug-fixes and some refactored + new code.
* ZeroConfDevice does now return FILE_NOT_HANDLED instead of FILE_NOT_FOUND
* present3D supports multiple devices per env-var P3D_DEVICE, separate multiple device with a space

I refactored parts the p3d-plugin, the curl-plugin and parts of Registry and ReaderWriter. Currently the p3d-plugin tries to open all remote files with the help of the curl-plugin.

I added a new method to Registry called getReaderWriterForProtocolAndExtension. which will return a ReaderWriter which is capable in handling the remote file for the given protocol and extension. If no readerwriter is found for the given extension, a list is built of all readerwriters supporting the given protocol and this list is checked for support of wildcards (extension = "*"). If anything matches it get returned.

I added this principle also to the Registry, so now it's possible to register a generic ReaderWriter which can handle all filetypes for a given protocol, similar what curl is doing. All you have to do is to load the plugin at startup. The curl-fallback is still in place.

With these changes it is now possible to reference a movie inside a presentation without a server-address, read the presentation (with curl) and stream the movie with the correct plugin (e.g. QTKit)

"
2012-12-07 19:05:47 +00:00