Commit Graph

2064 Commits

Author SHA1 Message Date
Robert Osfield
cb805d7be5 Added inital cut of PrimitiveSetSet wrappers to scripting 2014-02-13 11:01:36 +00:00
Robert Osfield
2797e8cb7c Improved support for setting/getting properties via the osg::UserDataContainer. 2014-02-11 18:07:37 +00:00
Robert Osfield
31e98b51df Added support for serailizing and scripting BoundingBox and BoundingSphere objects 2014-02-10 16:44:13 +00:00
Robert Osfield
5f8e2bda2f Added osg::CallbackObject to be used to extend C++ class from scripting languages by providing callback objects assigned to the osg::Object UserDataContainer, with the CallbackObject's Name used to map the "method" provided by the CallbackObject. The CallbackObject is implemented by the script engine to provide the neccessary glue to invoking the script with the appropriate input parameters and handling the output parameters.
To the Lua plugin added support for assigned lua functions to C++ osg::Objects via the new osg::CallbackObject mechanism.  To invoke the scripts function from C++ one must get the CallbackObject and call run on it.

Renamed ScriptCallback to ScriptNodeCallback to avoid possibly confusion between osg::CallbackObject and the ScriptNodeCallback.
2014-01-31 16:20:29 +00:00
Robert Osfield
15f44c8736 Added a getModeUsage() method that prevents any mode being automatically associated with these Texture types that are only usable using non fixed function pipeline. 2014-01-24 12:01:37 +00:00
Robert Osfield
d8482ef1ba From Kristofer Tingdahl,"we have a bunch of classes that inherit osg::Node, and they create their own, internal geometry which is passed into the render bucket at the cull-traversal. Last week, we realised that these classes are not accounted for when doing an ComputeBoundVisitor- traversal, as there is no specialization in ComputeBoundVisitor for them.
One solution is naturally to create a new class that would inherit the osg::ComputeBoundVisitor, and use that. I don't like that idea as the ComputeBoundVisitor does actually have what I need - it is only hidden in a protected function.

I am therefor suggesting a slight generalization of the ComputeBoundVisitor with the attached patch, which is tested.

The patch has two parts:
we add applyBBox() so that one can use that in a customized traverse-function and add a bbox to the visitor. I considered calling this function expandByBBox(), but I though  applyBBox was better.
The MatrixStack is made available to the outside world. That enables a traverse-function to do whatever it wishes.
I do actually only need one of the two, as I can implement what I wish either way, but adding getMatrixStack() will make more generic expansions possible.
"

From Robert Osfield, changed the name of the new applyBBox(..) method to applyBoundingBox(..) to keep it's naming more consistent with the rest of the OSG.
2014-01-23 16:48:29 +00:00
Robert Osfield
5cb305041d From Stephan Huber, "recent commits regarding GLuint64EXT broke the build for GLES1 and GLES2. Attached you’ll find a fix which hopefully work for every platform." 2014-01-20 15:10:49 +00:00
Robert Osfield
a30ec25067 From Paul Martz, build fix for Windows GL3 build 2014-01-09 11:13:09 +00:00
Robert Osfield
716cfbffa4 Refined the GLint64 definitions 2014-01-07 19:06:44 +00:00
Robert Osfield
0f2502c72d Removed duplicated instances of GLint64EXT declarations 2014-01-07 18:32:45 +00:00
Robert Osfield
3531bec43c Added State::getMaxTextureCoords() and State::getMaxTextureUnits() inline methods. 2014-01-07 11:01:32 +00:00
Robert Osfield
afab78ed40 Preliminary support for wrapping methods in the lua script plugin. 2013-12-25 17:36:32 +00:00
Robert Osfield
723ecfad8d Removed the unused Texture::Extensions::numTextureUnits() 2013-12-16 11:28:10 +00:00
Robert Osfield
91033a3a1f From Kristofer Tingdahl, Build fix for svg plugin that makes sure the version of librsvg is at sufficient, and fixed a missing virtual destructor warning. 2013-11-22 09:48:02 +00:00
Robert Osfield
d3a7115c45 Removed trailing spaces, added missing return to last lines 2013-11-22 09:38:50 +00:00
Robert Osfield
a54b999ccc Added Geometry::drawVertexArraysomplemetation(..) and drawPrimitivesImplemenation(..) methods that are called from drawImplementation(..). These new vertex methods
allow subclasses from osg::Geometry to specialize the vertex array setup or how the primitives are dispatched to OpenGL.
2013-11-21 10:31:34 +00:00
Robert Osfield
d8c1c4bbeb From Stephan Huber, compile fix for OpenGL ES on iOS. 2013-11-18 13:31:44 +00:00
Robert Osfield
80c45ad46a Added BoundingBox::contains(const vec_type& v, value_type epsilon) method with new epsilon parameter to make it easier to test for containment in the presence of numerical errors 2013-11-18 12:45:04 +00:00
Robert Osfield
6f6c44446c Introduced a cast(T) method into the ImageUtils template functor to allow code reading images to handle casting from source data to a form that a user can use more conviently 2013-11-06 09:23:21 +00:00
Robert Osfield
ff8fe4143e From Likasz Izebski, "added support for etc2/eac compression" 2013-10-28 12:03:55 +00:00
Robert Osfield
c45f3aa4fb Merged changes to DisplaySettings from Stephan Huber in prep for controlling the menu hiding behaviour under OSX.
Added new WindowSystemInterface::setDisplaySettings() method to provide a mechanism for passing settings onto the WindowSystemInterface so it can then set up the system appropriately.

Added assignment of the DisplaySettings to the WindowSystemInterface in Viewer/ComppsiteViewer::realize().
2013-10-22 19:12:34 +00:00
Robert Osfield
4493d11ca3 Added State::releaseGLObjects() and ShaderComposer::releaseGLObjects() to avoid problems with cleanup of graphics context 2013-10-21 16:35:12 +00:00
Robert Osfield
9146ba7d44 From Vladimir Chebeav, fix for removal of nested callbacks 2013-10-18 08:37:18 +00:00
Robert Osfield
08ec0a11bf From Laurens Voerman, compile fix for VisualStudio 2013-10-10 14:45:57 +00:00
Robert Osfield
b5b020a138 Updated version number after 3.3.0 dev release 2013-10-04 16:28:49 +00:00
Robert Osfield
0eb435e118 Re-ordered the public/protected sections to keep the public section all together 2013-10-02 11:28:38 +00:00
Robert Osfield
5015ec4b5d From Aurelien Albert, "I'm working with OSG and a customer low-level OpenGL library.
To make easier "lazy apply" on the customer OpenGL shaders, the easiest way was to add an accessor to current OSG state's UniformMap.

I've also added accessors for modes and texture, since it could be usefull in the same way.

All methods are const, so I think there is no side-effects."
2013-10-01 17:01:21 +00:00
Robert Osfield
6d8f40d13a Added support for passing parameters in and out of scripts.
Implemented support for osg::ValueObject in LuaScriptEngine.
2013-09-24 15:17:42 +00:00
Robert Osfield
796314c339 Changed NodeVisitor so that is subclasses from osg::Object rather than osg::Referenced to enable it to be used with serialization and scripting 2013-09-24 15:08:23 +00:00
Robert Osfield
6bc413530e Added compoundClassName() convinience method to standardize the generation of the compoundClassName. 2013-09-20 10:25:23 +00:00
Robert Osfield
bd7ec9c5f7 Added initial cut of basic scripting support, introducing an osg::Script object to wrap up the individual scripts, osg::ScriptCallback for assigning a Script as node callback and an osg::ScriptEngine base class that plugins implement to provided support for specific scripting languages.
Provided are lua, python and V8 (for javascript) plugins that just open up enough of a link to the respective libs to run a script, there is no scene graph <-> script communication in current implementation.
2013-08-09 16:51:06 +00:00
Robert Osfield
07365c1073 Added osg::RenderInfo::pushRenderBin()/popRenderBin() and RenderInfo::getRenderBinStack() and getCameraStack() access methods for getting access to the current RenderBin/RenderStage. 2013-08-01 07:19:45 +00:00
Robert Osfield
9c9939e5d4 From Aurelien Albert, "Here is the code to get access to OpenGL handle of an osg::FrameBufferObject" 2013-07-31 07:11:07 +00:00
Robert Osfield
75fd039dba Added GL2Extensions::isDrawBuffersSupported() and usage of this in FrameBufferObject.cpp to prevent crash under GLES2 when users attempt to use MRT when it's not supported 2013-07-24 13:02:32 +00:00
Robert Osfield
8d3e46dfac Updated SO version for post 3.2 era. 2013-07-24 12:25:18 +00:00
Robert Osfield
a802729562 Added FRAME_BUFFER_OBJECT enum 2013-07-22 10:15:59 +00:00
Robert Osfield
cda0b615de Updated version number for svn/trunk to 3.3.0 for all new feature development 2013-07-19 14:55:36 +00:00
Robert Osfield
95a5f3ed0f Updated version number to 3.2.0-rc1 in prep for create the 3.2 branch, and 3.2.0-rc1 2013-07-19 14:06:11 +00:00
Robert Osfield
170cbb9018 Updater version for 3.1.10 dev release 2013-07-19 10:17:26 +00:00
Robert Osfield
82f7031ab5 From Lionel Lagarde, "The extension name is misspelled. It conflicts with GLEW." 2013-07-18 16:27:17 +00:00
Robert Osfield
095b64dc41 From Aurelien Albert, "Recently I had to integrate a client OpenGL library with OSG. For textures and other StateAttribute I've done that by subclassing osg::StateAttribute and this works well.
But for glPrograms, in order to get all osg's uniform management system to work, I had to subclass osg::program::PerContextProgram.

Here is a modified version of this class, which add some "virtual" method to allow easy subclassing."
2013-07-02 10:32:53 +00:00
Robert Osfield
08f741bcd9 From Pjotr Svetachov, "The binding of arrays is always set to BIND_UNDEFINED when using the array constructor because the binding parameter is ignored. Here is a fix." 2013-07-02 09:44:46 +00:00
Robert Osfield
ff3a6f4eb1 Removed BIND_INSTANCE_DIVISOR as they don't yet have any implementation backend to support them. 2013-07-01 10:22:34 +00:00
Robert Osfield
a64b412885 Reverted the usage of OSG_UNUSED and OT_UNUSED as in hindsight these should never have been merged. Adding code to quieten
inappropriate warnings is a bad programming practice and does not desrve a place in the OSG code base.
2013-07-01 08:21:13 +00:00
Robert Osfield
4493cc817d From Laurens Voerman, "the current version of BufferObject causes a huge amount of warnings in Visual Studio 2012 like:
OpenSceneGraph/include\osg/BufferObject(701): warning C4138: '*/' found outside of comment (E:\osg\osgSvn\OpenSceneGraph\src\osg\Array.cpp)

adding a space before /* fixes the problem
        void removeClient(osg::Object * /*client*/) { --_numClients; }
"
2013-06-28 14:08:36 +00:00
Robert Osfield
353b18b27b From Aurelien Albert, Added support for glPrimitiveRestartIndex.
"The idea of this new OpenGL feature is :

- set RestartIndex = "n"
- draw elements strip
  -> when the index is "n", the strip is "stopped" and restarted

It's very usefull for drawing tiles with a single strip and a "restart" at the end of each row.

The idea a an OSG StateAttribute is :

Usually we use to build geometry from code, because software modelers rarely support it (and 3d file formats doesn't support it) :

-RootNode <= "PrimitiveRestartIndex=0"     // So now, we know that our restart index is 0 for all drawables under this node
|
- Drawable 1 : triangles => as usual
|
- Drawable 2 : triangles strip => as usual
|
- Drawable 3 : triangles strip + "GL_PRIMITIVE_RESTART" mode = ON => use the restart index
|
- Drawable 4 : triangles strip + "GL_PRIMITIVE_RESTART" mode = ON => use the restart index
|
- Drawable 5 : triangles strip => as usual


With a StateAttribute, it's easy for the developper to say "0 will be my restart index for all this object" and then activate the mode only on some nodes.

The main problem is if you set and restart index value which is not included in the vertex array (for exemple set restart index = 100 but you have only 50 vertex). There is no problem with OpenGL, but some OSG algorithms will try to access the vertex[100] and will segfault.

To solve this, I think there is two ways :

1/ add restart index in osg::PrimitiveSet and use this value in all algorithms. It's a lot of work, maybe dangerous, and it concern only a few situations : developpers who use this extension should be aware of advanced OpenGL (and OSG) data management

2/ use a StateAttribute, and choose a "correct" restart index. In my applications, I always use "0" as a restart index and duplicate the first vertex (vertex[0] = vertex[1]). So there is no difference for OpenGL and all OSG algorithms works properly.
"
2013-06-28 13:43:46 +00:00
Robert Osfield
097aedf23c From David Callu, warning fixes and removal of spaces at end of lines. 2013-06-28 12:00:43 +00:00
Robert Osfield
db1f2c5eb1 From David Callu, added support for glVertexAttribLPointer and glVertexAttribIPointer, utilized via osg::Array::setPreserveDataType(true); 2013-06-28 10:51:22 +00:00
Robert Osfield
775c1443eb From David Callu, "Added Vec3ub, Vec3us, Vec4us, Vec2ub and Vec2us classes" 2013-06-27 17:37:03 +00:00
Robert Osfield
9f13e2fcb9 From Lionel Lagarde, "Support for paging and shared PBO"
"The attached file contains:
- a per-context read counter in GLBufferObject::BufferEntry
- a global client counter in BufferData
- the glue between Texture* and Image client counter
"
2013-06-27 16:44:32 +00:00
Robert Osfield
57947ea75c From Aurelien Albert, added passing on of the gl array normalize to OpenGL when uses vertex attribute aliasing. 2013-06-27 15:18:38 +00:00
Robert Osfield
90ceb88c12 Replaced deprecatated osg::Geometry::get*Binding() calls. 2013-06-27 14:46:16 +00:00
Robert Osfield
9f0bbbf831 Added osg::getBinding(osg::Array* array) convinience function that returns the Array::getBinding() is the array is not NULL, otherwise returns BIND_OFF. 2013-06-26 17:54:35 +00:00
Robert Osfield
bead0740f2 From Aurelien Albert, "This submission allow the user to specify how to setup VertexAttributeAliasing.
I think this is necessary on OpenGL 3.2+ since this is no more "default" locations in the OpenGL specs.

The default behaviour stay the same.

There is a few new methods on osg::State :

- resetVertexAttributeAlias : reset all vertex alias to osg's default ones
- set**Alias : set a vertex attribute alias configuration
- setAttributeBindingList : set the attribute binding list (allow to specify an empty list if you're using "layout" qualifier in glsl code to specify the bindings. This save some CPU operations)"
2013-06-26 13:00:12 +00:00
Robert Osfield
831a552dfa Removed unused methods 2013-06-26 12:59:40 +00:00
Robert Osfield
3de0ec1904 Removed #include<osg/Notify> as it's nolonger required in the header 2013-06-25 16:19:00 +00:00
Robert Osfield
1793466442 With assistance from Sukender, moved the depreacted osg::Geometry vertex indices and AttributeBinding definitions out into a separated namespace/class so to use
deprecated features you should now use deprecated_osg::Geometry in place of osg::Geometry.
2013-06-25 16:10:24 +00:00
Robert Osfield
addf8b1d2d Updatd SO_VERSION to reflect changes in ABI from merging submissions. 2013-06-24 12:30:08 +00:00
Robert Osfield
1e715b6877 From Sukender, "I recently pulled from the GIT mirror and found that "OSG_USE_DEPRECATED_GEOMETRY_METHODS=OFF" hides a little mistake: there is a "#include <osg/Notify>" inside the "osg" namespace, in inlude/osg/Geometry.
"
2013-06-24 12:27:19 +00:00
Robert Osfield
261db64a9e From Farshid Lashkari, "I've attached a small patch that extends the Image::readImageFromCurrentTexture method to support more depth texture pixel formats (16, 24, 32, 32F). In order to compile, I moved some depth pixel format definitions from FrameBufferObject to Image.
"
2013-06-24 09:51:30 +00:00
Robert Osfield
0a4bf71fbb Updated version number after dev release 2013-06-21 19:35:56 +00:00
Robert Osfield
15fea448d8 Added new osg::Array::Binding parameter to osg::Geometry::set*Array(osg::Array* array, osg::Array::Binding binding=osg::Array::BIND_UNDEFINED) methods to make it easier for the user
to set the binding without the need to call the deprecated osg::Geometry::set*Binding(osg::Geometry::AttributeBinding)
2013-06-21 09:43:15 +00:00
Robert Osfield
df075ef9bb Cleaned up usage of BIND_PER_PRIMITIVE where possible. 2013-06-19 16:24:59 +00:00
Robert Osfield
c8fa3244c2 From Jan Ciger, "I have found a problem when building OSG with Qt 5 support. Qt has the
following in the qopengl.h header:

# include <QtGui/qopengles2ext.h>
# ifndef GL_DOUBLE
#  define GL_DOUBLE GL_FLOAT
# endif
# ifndef GLdouble
typedef GLfloat GLdouble;
# endif

Unfortunately, when building for normal OpenGL (not GL/ES!) on Windows
with MSVC2012, GLdouble is not defined (it is not a macro but typedef)
and the code above produces a conflicting definition, making the
compile fail. I am attaching a bit hackish workaround for this problem
in osg/GL "
2013-06-19 12:19:28 +00:00
Robert Osfield
635993038a Changed header guard back to original, and removed deprecated enum 2013-06-18 14:52:26 +00:00
Robert Osfield
390316e579 Removed experiment GeometryNew as it's no longer required. 2013-06-18 11:49:03 +00:00
Robert Osfield
7d40c7258f Clean up up osg::Geometry, removing long deprecated support for array indices and BIND_PER_PRIMITIVE binding that forced OpenGL slow paths. osg::Geometry is now smaller and only supports OpenGL fasts paths.
New methods osg::Geometry::containsDeprecatedData() and osg::Geometry::fixDeprecatedData() provide a means for converting geometries that still use the array indices and BIND_PER_PRIMITIVE across to complient
versions.

Cleaned up the rest of the OSG where use of array indices and BIND_PER_PRIMITIVE were accessed or used.
2013-06-18 11:18:28 +00:00
Robert Osfield
1a7f2fcb3e Introduced new osg::PatchParameter StateAttribute class to wrap up glPatchParameter associated state.
Note, osg::Program::setParameter(GL_PATCH_VERTICES,num); is nolonger support and should be replaced by using the new PatchParameter class.
2013-06-11 10:52:37 +00:00
Robert Osfield
8cf9600e2c Fixed remove and add callback so they properly handle nested callbacks 2013-06-10 10:37:08 +00:00
Robert Osfield
49cfece9d4 Reorder member variables to ensure better packing in memory. 2013-06-05 07:55:05 +00:00
Robert Osfield
4f1e6b28e8 Moved the Array::AttribDivisor into the Array::Binding enum to avoid conflicts in settings between Binding and AttribDivisor.
Removed the vertify bindings/shared arrays handling from GeometryNew
2013-06-05 07:27:35 +00:00
Robert Osfield
eb693f6a92 Updates to GeometryNew, Array and ArraDispatchers to clean up GeometryNew so that is no longer uses ArrayData. 2013-06-04 19:04:26 +00:00
Robert Osfield
cbea97009c Added s/getNormalize(), s/getPreserveDataType(), s/getAttribDivisor() and s/getBinding() to osg::Array base class in preperation for refactor of osg::Geometry and introduction of new features. 2013-06-04 14:55:57 +00:00
Robert Osfield
caa3a06c70 Introduced GeometryNew which is a cleaned up version of Geometry that removes support for array indices.
GeometryNew is only temporary and will be renamed to Geometry on the completion of refactoring work and feedback from community.
Ported osggeometry across to use GeometryNew.
2013-06-04 09:32:59 +00:00
Robert Osfield
2dc53ceabb From Aurelien Albert, Added support for texture swizzle. 2013-06-03 15:10:53 +00:00
Robert Osfield
9b67578c47 Updated version and so_version in prep for 3.1.8 developer release 2013-06-03 14:38:23 +00:00
Robert Osfield
4697b3c68b From Art Tevs, int and uint Vec classes 2013-06-03 11:38:20 +00:00
Robert Osfield
efe52842fa From Aurelien Albert, "This submission is made against trunk version and add the loading of "glVertexAttribDivisor" extension." 2013-06-03 09:19:46 +00:00
Robert Osfield
47f574429a From Marcin Prus and Robert Osfield, moved the key parts of the .dds plugins computeRowWidthInBytes implementation into the osg::Image::computeImageSizeInBytes(..) to
address bugs in the computation of image size.
2013-05-28 14:14:45 +00:00
Robert Osfield
18c37d14cd Moved quad buffer definitions into include/osg/Camera 2013-05-27 08:10:42 +00:00
Robert Osfield
1284a0dd40 From Pawel Ksiezopolski, first email: "This submission adds texture buffer object ( defined in GL_ARB_texture_buffer_object extension ) to the osg::Texture* family.
TextureBuffer objects may use osg::Texture::bindToImageUnit(), so GLSL shaders are able to use not only texelFetch() function , but also functions defined in GL_ARB_shader_image_load_store extension : imageLoad(), imageStore(), imageAtomicAdd() etc."

second email: "After a while I found that osg::Texture::applyTexParameters() used with TextureBuffer may cause some OpenGL errors ( applying texture filters and wraps to TextureBuffer makes no sense ) so I fixed it."
2013-05-22 12:49:46 +00:00
Robert Osfield
c238a7cca2 From Michael Kapelko, "The provided patch (against SVN revision 13380) adds missing constness to returning calls (without it the user code does not compile)." 2013-05-14 16:18:41 +00:00
Robert Osfield
1a683e2f83 From Ulrich Hertlein, "Attached is a patch that introduces 'static_cast<unsigned int>' on some instances where
the code returns '.size()' of a std::vector.  This caused some warnings when using clang++
on OS X."
2013-05-14 16:12:21 +00:00
Robert Osfield
f1d5ba4278 Updated version after dev release 2013-05-14 13:34:54 +00:00
Robert Osfield
9402efe38e Added DisplaySettings::KeystoneHint flag that can be set via --keystone-on and --keystone-off command line parameters, and the OSG_KEYSTONE env var 2013-05-10 17:59:07 +00:00
Robert Osfield
e545627571 Moved Keystone class into osgViewer library. 2013-05-09 15:18:14 +00:00
Robert Osfield
34a6b38983 Preperation for adding stereo support direclty into osgViewer. 2013-04-15 14:21:32 +00:00
Robert Osfield
dd8d7c2839 Updated developer release number 2013-03-21 16:42:09 +00:00
Robert Osfield
ed35a0a07a Added check against isVertexBufferObjectSupported() in set*Pointer() methods 2013-03-21 16:22:30 +00:00
Robert Osfield
68fdae5761 From Lukasz Izdebski,"added support for gl_SampleMaski." 2013-02-13 16:29:03 +00:00
Robert Osfield
63cd217c77 From Jordi Torres, Android build fix 2013-02-12 15:44:52 +00:00
Robert Osfield
2700c9d5e5 Updated SO version in prep for serialization foramt change 2013-02-07 11:08:34 +00:00
Robert Osfield
00c7e5e552 From Aurelien Albert, "This line,I use the "useVertexAttributeAliasing" mode in my application, and color arrays are not normalized, so shaders get [0.0-255.0] values instead of [0.0-1.0] values.
This patch fix this."

and those below, will be ignored
----

M    include/osg/State
2013-02-06 14:50:37 +00:00
Robert Osfield
19bfa92c91 Simplified include/osg/Math to use Standard C++ maths headers - <cmath> and <cfloat> 2013-02-06 12:02:05 +00:00
Robert Osfield
5297502a38 Updated version number after 3.1.4 developer release 2013-02-04 14:42:44 +00:00
Robert Osfield
6ec15736cd Standardized use of GL_HALF_FLOAT_NV and GL_HALF_FLOAT_ARB to GL_HALF_FLOAT 2013-01-31 16:26:06 +00:00
Robert Osfield
45585b78fb From Laurens Voerman, "I have implemented and tested (on windows only) your suggestion for resetCullingMask(), it's far less intrusive than my previous submission.
attached are the changes to current svn (28 Jan 2013 / rev :13312).
"
2013-01-28 14:30:21 +00:00
Robert Osfield
26a8f63212 From Wang Rui, "In the attached files I've added the Compute Shader support for OSG, as well as serializer updates and a new osgcomputeshaders example. My submission also include a setComputeGroups() function in Program for setting compute-shader work groups, and a bindToImageUnit() function in Texture for binding textures as image variables in shaders.
All code are tested on Windows 7 + NVIDIA GFX 570 with the latest GeForce 310.70 Driver (BETA), which could support OpenGL 4.3.

Compute shader information can be found at "http://www.opengl.org/registry/specs/ARB/compute_shader.txt"
"
2013-01-25 11:54:03 +00:00
Robert Osfield
f6450a1123 From Lukasz Izdebski, "Adding this GL mode makes possibly to use this GL Modes (added in core OpenGL 3.2) in Windows." 2013-01-25 11:08:32 +00:00
Robert Osfield
5aa1234fa4 Fixed usage of META_NodeVisitor so it doesn't include "" 2013-01-24 18:48:34 +00:00