Robert Osfield
284f410436
Added ShadowSettings::s/getMaximumShadowMapDistance(double) property, usage of these property in ViewDependentShadowMap,
...
and setting of it with --max-shadow-distance <double> in the osgshadow example.
2012-08-15 12:40:48 +00:00
Robert Osfield
fb83c2b061
Introduced --near-far-mode into osgshadow and ShadowSettings::setComputeNearFarModeOverride(..) to allow user control of how the cull traversal is optimized for computing the depth range of the shadow map.
2012-08-03 16:14:14 +00:00
Robert Osfield
35816e6b25
Removed the erronous creation of a local ShadowSettings object
2012-08-03 15:23:44 +00:00
Robert Osfield
ec3ad89041
Changed settings of masks to use ShadowSettings.
2012-07-10 16:11:15 +00:00
Robert Osfield
aea3d6855b
Removed trailing spaces
2012-05-02 14:13:29 +00:00
Robert Osfield
c225f2758c
Added --num-sm and --parallel-split and --cascaded command line options to set the appriopriate ViewDependentShadowMap settings.
2011-12-19 09:09:30 +00:00
Robert Osfield
0fc0c642bf
Quitened down debug message
2011-10-17 11:12:05 +00:00
Robert Osfield
4992f798d7
From Jean-Sebastien Guay, add --mapres size option to ViewDependentShadowMap settings.
2011-10-17 10:25:28 +00:00
Robert Osfield
3a79bc343d
Moved ViewDependetShadowMap parameter settings into a dedicated ShadowSettings object in prep for making it possible to scale the API to handle multiple lights and multiple shadow maps per light.
2011-09-07 15:55:54 +00:00
Robert Osfield
f26ef2d9e0
Added optimization of the mutliple cessna shadow model to address peformance issues when rendering 100 cessna's.
2011-09-06 14:13:13 +00:00
Robert Osfield
f95f43dbc6
Added -5 model option using Wang Rui's test demo as a base
2011-09-06 11:42:54 +00:00
Robert Osfield
ecbca83c01
Fixed the heights of the trees and houses
2011-09-06 11:11:38 +00:00
Robert Osfield
454ccad3b9
Replaced use of ShapeDrawable with osgTerrain for the terrain tile
2011-09-05 12:27:20 +00:00
Robert Osfield
2d71a390d3
Added support for setting the MinimumShadowMapNearFarRatio.
2011-08-29 09:59:47 +00:00
Robert Osfield
ef91a87e23
Added names to models to help with debugging.
2011-08-26 15:36:33 +00:00
Robert Osfield
1ad9979cea
Added event handling for toggling on/off the light source animation.
2011-08-25 15:39:09 +00:00
Robert Osfield
0d3169f645
Added support for user defined setting of the shadow texture unit
2011-08-24 19:38:58 +00:00
Robert Osfield
26e2106636
Changed new ViewDependentShadowMap to default to a perspective shadow map with automatic detection of a spot light/perspetive light projection
...
matrix to prevent inappropriate usage of perspective shadow map.
2011-08-24 13:57:15 +00:00
Robert Osfield
b15317481c
Added public interface for selecting use of perspective and light space perspective shadow maps. Implementation
...
of backends not implemented yet so will follow.
2011-08-12 20:29:14 +00:00
Robert Osfield
675a61ea87
Implemented ViewDependentShadowMap::setDebugDraw(bool) to allow osgshadow to enable/disable the debug display via the
...
standard --debugHUD option.
2011-08-09 15:57:37 +00:00
Robert Osfield
31cb490c75
From Jean-Sebestien Guay and Robert Osfield, mixture of two sets of change - one from JS that adds more controls for specifying positional and spot lights, and from RO adding support for the new ViewDepedentShadowMap
2011-08-07 15:54:21 +00:00
Robert Osfield
d18250da59
Replaced .osg with .osgt file usage
2011-06-14 16:54:20 +00:00
Robert Osfield
91b35436ac
Added comments
2011-03-07 14:42:47 +00:00
Robert Osfield
afecdbb46b
Moved intial cut of depth partition support into osgViewer::View via two new methods:
...
/** Convenience method for setting up multiple slave cameras that depth partition the specified camera.*/
bool setUpDepthPartitionForCamera(osg::Camera* cameraToPartition, DepthPartitionSettings* dps=0);
/** Convenience method for setting up multiple slave cameras that depth partition each of the view's active cameras.*/
bool setUpDepthPartition(DepthPartitionSettings* dsp=0);
2011-03-03 15:52:19 +00:00
Robert Osfield
be31cdb328
Introduced a new more generic function for settings up the depth partitioning of viewer cameras.
2011-03-03 12:33:57 +00:00
Robert Osfield
832a779d63
Build fix
2011-03-02 16:40:36 +00:00
Robert Osfield
3d8cf5695d
Implemented first cut of more flexible depth partitioning code.
2011-03-02 16:09:50 +00:00
Robert Osfield
388836f2b6
Fixed typo
2011-03-01 16:21:38 +00:00
Robert Osfield
eaca6f9e09
Added support for passing the --depth-partition distance, throw to the depth partition slave camera setup.
2011-03-01 15:04:56 +00:00
Robert Osfield
a471d8ac30
Added experiment depth partioning support in the form of an slave camera configuration.
2011-03-01 14:50:25 +00:00
Robert Osfield
a7fd352b40
Removed TrapezoidalShadowMap due to discovery of patent on algorithm.
2011-02-24 11:54:44 +00:00
Robert Osfield
a25c4e4ab2
From Wojciech Lewandowski, intial cut at new TrapezoidalShadowMap ShadowTechnique
2011-02-23 16:46:34 +00:00
Robert Osfield
323cdab7b8
Added --fov and --light-pos and --light-dir command line parameters
2011-02-20 09:55:20 +00:00
Robert Osfield
df0fdadb59
From Jean-Sebastien Guay, event handler for controlling the field of view of the viewer's camera using 0, - and = keys.
2011-02-11 12:11:17 +00:00
Robert Osfield
74d090845f
Added StandardShadowMap to list to test cases
2008-12-19 12:28:53 +00:00
Robert Osfield
9b1445d5b9
Fixed warnings
2008-12-18 13:56:30 +00:00
Robert Osfield
90ccb05fb1
From Mathias Froehlich, "for the rand functions stdlib.h is required ..."
2008-09-26 11:19:59 +00:00
Robert Osfield
b1c93f05f6
From Wojciech Lweandowski, added support for noew LispSM shadow technique (use --lispsm on CmdLine) and added IslandScene database (use -4 on CmdLine).
2008-09-23 09:59:23 +00:00
Robert Osfield
1047f970bb
From Adrian Egli, improvements to ParallelSplitShadowMap implementation
2008-05-28 14:11:22 +00:00
Robert Osfield
920554c4f7
From Wojciech Leandowski, "I removed few lines of code that were setting Threading mode and Screen mode. I believe they are now not neccessary because the same does osgViewer::Viewer argument parser. In fact argument list does not contain these args after they were parsed by osgViewer::Viewer constructor.
...
I also allowed myself to add ThreadingHandler to the example."
2008-03-25 11:50:28 +00:00
Robert Osfield
cf8cbc5af4
From Paul Melis, "typo fix : NVidea -> NVidia (including option --Nvidea)"
2008-03-14 16:51:39 +00:00
Robert Osfield
b3ecb8f38f
From Mahai Radu, improvements to handling of spotlights
2007-10-03 12:48:23 +00:00
Robert Osfield
1dc06b4553
From Mihair Radu, "Most of the additions are small utility methods:
...
- set the resolution of the shadow map; it calls dirty() to
re-initialize at next update
- keep a list of Shader objects to use instead of the default ones, if
the list is empty, the default shaders are used
- explicitly create the Uniform variables, so that subsequent additions
that require more Uniforms can put them in a central place
- set a Light or LightSource to use explicitly for shadow casting,
allows multiple lights in the scene, with one casting shadows
There are two additions that do not ( yet ) function correctly, but in
the present usage they do not interfere with the regular usage of the
techique:
- support for using spotlights, it's using Light.spotCutoff to determine
if it's a spot-light and not point-light,
there is an error in the setup of either the shadow camera or the
texgen, most likely due to the direction of the spotlight, since the
position is being used just like in point or directional lights.
- creation of a debugHUD
the hud is created properly, ( the example included shows it ), but
it displays only white, there has been some discussion of displaying the
shadow map, but I could not find it, the addition of a simple fragment
shader with the appropriate color transform should get this going."
2007-10-02 21:45:09 +00:00
Robert Osfield
5b263f583f
Added record path manipulator
2007-09-28 08:52:00 +00:00
Robert Osfield
6df0110d0c
From Adrian Egli, "update the PSSM, i did some bug fixes and added new features to move the camera virtual against the view direction by applaying a simple distance factor (a), which is calculated camera eye - camera center distance. and we can move the "light camera" against the light direction (b).
...
(a) some objects behind the camera can cast shadow
(b) object aboive the camera can cast shadow
then i fixed the shadow map orientation, now screen x coordinate alinged which improve the quality"
2007-09-27 12:47:34 +00:00
Robert Osfield
d11d5b819a
From Adrian Egli, further work on PSSM implementation.
2007-09-24 15:24:23 +00:00
Robert Osfield
82b0f004e9
From Adrian Egli, update to ParallelSplitShadowMap.
2007-09-22 16:46:38 +00:00
Robert Osfield
cf69352873
From Adrian Egli, ParallelSplitShadowMap implmentation.
...
Changes by Robert Osfield - CMakeLists.txt and name change to ParallelSplitShadowMap.
2007-09-19 11:56:44 +00:00
Robert Osfield
2861ca6d1a
Added support for SoftShadowMap into osgshadow example
2007-08-12 12:15:21 +00:00
Robert Osfield
7016db5f26
Removed ParallelSplitShadowMap as its currently a non op.
2007-06-13 09:56:12 +00:00