Robert Osfield
26acc9a6b1
Fixed support for update and event callbacks on StateSet/Uniform/StateAttributes on View(er) Cameras.
2018-05-14 09:46:39 +01:00
Robert Osfield
510a231e14
Renamed the counter used to enable traversal order sorting
2018-05-14 08:43:08 +01:00
Robert Osfield
3bbbbd07ea
Improved the handling of precision
2018-05-14 08:24:02 +01:00
Robert Osfield
640b03b671
Fixed crash when using ShapeDrawable with a TriangleMesh or ConvexHull shape due to missing texture coords
2018-05-13 11:52:06 +01:00
Robert Osfield
7a3e0445ba
Updated for rc
2018-05-13 09:23:38 +01:00
Robert Osfield
00a946bc2e
Removed _traverseNumber variable that was duplicating the one in NodeVisitor base class
2018-05-13 09:18:31 +01:00
Robert Osfield
66251abd38
Updates for 3.6.1-rc4
2018-05-12 12:47:08 +01:00
Robert Osfield
312ce9ad05
Build fixes for OSG_USE_REF_PTR_IMPLICIT_OUTPUT set to OFF
2018-05-12 12:41:42 +01:00
Robert Osfield
362e355db2
Rewrote TextBase::computeMatrix(..) computation of the scaling factor with slower but easier to understand and more robust code
2018-05-12 11:40:25 +01:00
Robert Osfield
cf2e3227cc
Removed use of deprecated cmake policy
2018-05-12 07:51:51 +01:00
Robert Osfield
01f69e6b10
Moved constructors and destructors to .cpp
2018-05-11 11:16:43 +01:00
Robert Osfield
a211ea4e68
Revert "Moved the Options constructors and destructor implementaions into the cpp to make it easier to do debugging"
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This reverts commit 0fc7aa8cc0
.
2018-05-11 11:11:48 +01:00
Robert Osfield
fcde92ad89
Fixed crash the occurred when passing in a osgDB::Options to the ObjectCache that doesn't have any references to it.
2018-05-11 09:00:22 +01:00
Robert Osfield
0fc7aa8cc0
Moved the Options constructors and destructor implementaions into the cpp to make it easier to do debugging
2018-05-11 08:58:30 +01:00
Robert Osfield
be363ef8d4
Fixed build when OSG_ENVVAR_SUPPORTED is disabled and quietened down warnings using OSG_UNUSED* macros
2018-05-10 18:58:29 +01:00
Robert Osfield
b1daa6a693
Changed the ordering of the build include directory and the source include directory to avoid build issues on systems where a different version of the OSG has been built in-source then another built out-of-source resulting in conflicts
2018-05-10 18:50:17 +01:00
Robert Osfield
05793cb104
Fixed typo
2018-05-10 16:59:56 +01:00
Robert Osfield
a5c421863e
Updates for 3.6.1-rc3
2018-05-06 07:47:23 +01:00
Robert Osfield
e79edabf98
Restructed the handling of SCREEN_COORD scaling to better handle window resizing
2018-05-05 15:47:28 +01:00
Robert Osfield
d95993554e
Added C++ specific path for calling std::map<>::erase() to avoid issues with std::map<>::erase implementation that invalidates iterators
2018-05-05 12:31:00 +01:00
Robert Osfield
f49e1d32c9
Replaced std::auto_ptr<> usage as it's deprecated in C++11 and will be removed in C++17
2018-05-05 12:28:45 +01:00
OpenSceneGraph git repository
a15d4532fa
Merge pull request #545 from emminizer/fix-gl3-text-bad-mode
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Text only applies GL_TEXTURE_2D modes when fixed function is availabl…
2018-05-04 16:11:31 +01:00
Daniel Emminizer
27955ae8e9
Text only applies GL_TEXTURE_2D modes when fixed function is available. Prevents GL3 Core Profile console spam.
2018-05-04 06:44:13 -04:00
Robert Osfield
c078968f66
Added non const version of State::getActiveDisplaySettings()
2018-05-04 10:54:02 +01:00
Robert Osfield
f90edd0d9f
Added check for null to prevent null entries getting into the cache
2018-05-04 09:44:43 +01:00
Robert Osfield
62a9f87f45
Added osg::MakeString class to make it easier to create std::string's using std::ostream style << usage.
2018-05-04 09:31:57 +01:00
Robert Osfield
f510613d55
Fixed null pointer warning
2018-05-04 09:22:54 +01:00
Björn Blissing
645704dfd3
Check existence of path before reading image
...
When loading texture images inside the FBX plugin check that the path
exists before trying to read the image. This is done to avoid
unnecessary warnings inside the readRefImageFile function.
2018-05-03 16:13:24 +01:00
Robert Osfield
13d56b8b37
Updated ChangeLog
2018-05-02 09:14:04 +01:00
Robert Osfield
c5990c4f65
Updates for the 3.6.1-rc2
2018-05-02 09:10:54 +01:00
Robert Osfield
94c4baccad
Updated SO version to reflect change in ABI
2018-04-30 11:55:17 +01:00
OpenSceneGraph git repository
bb1e208d30
Merge pull request #542 from psyinf/fix_particle_system_header
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FIX: <osgParticle> removed unimplemented functions from header
2018-04-30 11:44:02 +01:00
Sebastian Messerschmidt
fce55993bc
FIX: <osgParticle> removed unimplemented functions from header
2018-04-30 11:16:02 +02:00
Robert Osfield
31c9dbc881
Fixed particle update bug where a ParticleSystem wouldn't start when loaded during the frame loop due to the _last_frame value not being set.
2018-04-27 11:25:46 +01:00
Robert Osfield
c9b0fcaa32
Updated ChangeLog, README.md and rc number for 3.6.1-rc1
2018-04-26 10:21:53 +01:00
Robert Osfield
37a63d37e2
Split up #pragma so that there only three parameters per line to aovid Intel driver bug crash
2018-04-26 09:52:32 +01:00
Robert Osfield
1daacced5a
Renamed text.vert and text.frag to osgText_Text.vert and .frag to avoid name overlapping with user shaders.
2018-04-26 09:52:32 +01:00
Julien Valentin
cea33e40df
add wrapper for osg::DrawIndirectBufferObject
2018-04-25 09:49:56 +01:00
Robert Osfield
2b3ac015bb
Renamed CMake variable + C++ #define to OSG_GL_CONTEXT_VERSION
2018-04-24 17:06:07 +01:00
Robert Osfield
1aa0a80de7
Added OSG_GL_CONTEXT_STRING cmake variable to set include/osg/GL headers that sets Traits::glContextVersion.
2018-04-24 16:22:13 +01:00
OpenSceneGraph git repository
4dd1156444
Merge pull request #537 from openscenegraph/revert-536-default-gl3-context
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Revert "When GL3 build is enabled, default context requested is version 3.3, …"
2018-04-24 15:38:02 +01:00
OpenSceneGraph git repository
c10f298dc6
Revert "When GL3 build is enabled, default context requested is version 3.3, …"
2018-04-24 15:37:44 +01:00
OpenSceneGraph git repository
e8c0033f5f
Merge pull request #536 from emminizer/default-gl3-context
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When GL3 build is enabled, default context requested is version 3.3, …
2018-04-24 15:36:11 +01:00
Robert Osfield
31c29f4318
Refactored the handling of glyph and shadow alpha values to make the text and shadow clearer for fonts with narrow glyphs
2018-04-24 15:33:03 +01:00
Robert Osfield
e0be94389e
Refactored the handling of text bounding box to provide more stable bounding box computation
2018-04-24 13:52:53 +01:00
Daniel Emminizer
d660b29ef0
When GL3 build is enabled, default context requested is version 3.3, enabling core profile by default.
2018-04-24 06:31:32 -04:00
Alberto Luaces
490d3a8f21
Small fix for uncaught typo.
2018-04-23 11:03:37 +01:00
Alberto Luaces
02c310982e
Fix typos and spelling.
2018-04-23 11:03:37 +01:00
OpenSceneGraph git repository
c3008512f1
Merge pull request #534 from emminizer/fix-msvc-includes
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Fix includes for MSVC 2015 build.
2018-04-23 11:02:03 +01:00
Daniel Emminizer
22d2fae30c
Fix includes for MSVC 2015 build.
2018-04-20 13:16:43 -04:00