Commit Graph

18 Commits

Author SHA1 Message Date
Robert Osfield
bbf1ef45ee Added set/getDistance() method 2010-01-05 11:09:18 +00:00
Robert Osfield
323deba59c From Martin Beckett, "In MatrixManipulator can we have computeHomePosition() use _homeUp rather than the hardcoded (0,0,1).
This makes it possible to redefine the viewing direction of 'home' in the other manipulator - so home in a GIS app could be a plan view.
Since _homeUp is set to (0,0,1) and no current code changes it there shouldn't be any difference for current users."
2009-05-19 14:03:09 +00:00
Robert Osfield
f4afa427a7 From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
Robert Osfield
f95a913daa Removed osgGA::GUIEventHandlerVisitor and osgGA::SetSceneVistor classes/headers as
this classes weren't being actively used the distribution, effectively being noops.
2006-10-06 09:54:45 +00:00
Robert Osfield
f1c2694c17 Updated copyright years. 2006-07-18 15:21:48 +00:00
Robert Osfield
678b22ce83 Updated Copyright notices to 1998-2005. 2005-04-14 21:41:28 +00:00
Robert Osfield
476a83bb9c Added MatrixManipulator::s/getIntersectTraversalMask(uint) to allow control
of which subgraphs should be used in intersection calculations.  Updated
Terrain,Drive and UFO manipulator to use this new flag.
2005-03-22 21:06:06 +00:00
Don BURNS
5d10547ac5 Added getCameraByName method to viewer and home(double currentTime) to
MatrixManipulator, UFO, Trackball and ANimation manipulator.
2005-03-20 23:57:17 +00:00
Robert Osfield
530e08aaa1 Made getHomePosition const. 2004-10-25 17:41:54 +00:00
Robert Osfield
da5fa4cbcd Added bool paramter to MatrixManipulator::setHomePosition(,,,bool) to allow
the autocomputehomeposition to be controlled.
2004-09-01 10:18:46 +00:00
Robert Osfield
075c2f94d0 Fixed getHomePosition 2004-08-26 06:41:09 +00:00
Robert Osfield
0acbe077fa Added support for matix manipulator setHomePosition(,,) 2004-07-12 19:54:54 +00:00
Robert Osfield
504dd515d3 Improvements to the handling of coordinate system nodes 2004-07-09 15:21:33 +00:00
Robert Osfield
f02c75f5ea Added Vec2d, Vec3d and Vec4d classes, and remapped Vec2, Vec3 and Vec4 to
Vec2f, Vec3f an Vec4f respectively, with typedef's to the from Vec* to Vec*f.
2004-05-20 10:15:48 +00:00
Robert Osfield
47dd0ece28 Added new TerrainManipulator to osgGA, and new callback for getting the
CoordinateFrame for a given X,Y,Z location.
2004-05-06 11:01:16 +00:00
Robert Osfield
f81447e839 Added support for handling a user define CoordinateFrame in the flight
and trackball manipulators with API access via the MatrixManipulator
base class
2004-04-29 22:18:54 +00:00
Robert Osfield
792bba05b9 Added new Matrixf and Matrixd implementations.
Made Matrix be a typedef to either Matrixf or Matrixd.  Defaults to Matrixf.

Converted the osgGA::MatrixManipulators and osgProducer::Viewer/OsgCameraGroup
across to using exclusively Matrixd for internal computations and passing betwen
Manipulators, Producer and SceneView. Note, SceneView still uses Matrix internally
so will depend on what is set as the default in include/osg/Matrix.

Added the ability to osgProducer::setDone/getDone(), kept done() as the
method that the viewer main loop uses for detecting the exit condition.
2003-09-05 22:35:34 +00:00
Robert Osfield
940ce67133 Removed remaining dependancies on osg::Camera. 2003-05-19 15:15:17 +00:00