Commit Graph

6615 Commits

Author SHA1 Message Date
Robert Osfield
8edb2f7284 Ported GLUT example to using osgViewer::Viewer rather than SimpleViewer by using
a local GraphicsWindowEmbedded class to help the adaption.
2007-06-02 12:03:24 +00:00
Robert Osfield
0ab50f6100 Renamed all osgsimpleviewer* files to osgviewer* 2007-06-01 22:41:11 +00:00
Robert Osfield
33b6fdd6c6 Renamed osgsimpleviewer* examples to osgviewer* in prep for replacement of SimpleViewer by Viewer 2007-06-01 22:33:05 +00:00
Robert Osfield
6fc3543cc8 updated wrapper 2007-06-01 22:28:03 +00:00
Robert Osfield
9a0b39c34b From J.P Delport, "attached find an updated osgunittests.cpp that allows for the testing of
the matrix.getRotate() function when a matrix contains a scale as well
as a rotation.

The scale can optionally be switched off, see the top of
testQuatFromMatrix().

As expected, all the current methods for mat to quat conversion fail
these new tests. When the scale is omitted, mk2 of getRotate with sign
instead of signOrZero passes, as well as mk1.
"
2007-06-01 21:38:53 +00:00
Robert Osfield
b92ebca928 From Maria Ten, "The constructor method of the EllipsoidLocator of osgTerrain assumes
that the terrain is always the Earth planet. I changed the constructor
method to accept the Equator radius and the Polar radius like
parameters. By default, it assumes the Earth radius for the
EllipsoidLocator. I added a setEllipsoidModel method, too.

Now, we are developing some libraries for a GIS applicacion, and our
libraries can visualize terrains of planets like Mars. I think that is
a interesting change."
2007-06-01 21:33:29 +00:00
Robert Osfield
c913f00d21 From Michael Hartman, "CMakeLists.txt:
Changed this back to setup_example since WIN32 flag is now supported.

 

MFC_OSG.h:

   Added flag to indicate when the rendering thread has exited.

 

MFC_OSG.cpp:

   Code modifications to support rendering flag thread exit.

 

MFC_OSG_MDIView.cpp:

   Change to OnDestroy function to wait until we get render thread exit flag is true before we close the window.

 

 

Main Exit Process:

   User presses escape button

   Viewer captures escape button and stops threading etc.

   Viewer sets Done when shutdown is complete

   MFC Render Thread monitors viewer->done for true

   MFC Render Thread exits while loop and sets MFC Done flag

   MFC View Window monitors MFC Done flag and then closes/destroys the window

"
2007-06-01 21:28:18 +00:00
Robert Osfield
523337ea20 Updated wrappers 2007-06-01 19:53:14 +00:00
Robert Osfield
053ba0c543 From Wojciech Lewandowski, "I did few tests to see whether adding PreDraw callback would help us with SPI problems when using Viewer. Results were positive so I decided to give it a try and ask you to verify and maybe merge with existing codebase.
I added _preDrawCallback member and neccessary access methods plus modified osgUtil RenderStage.cpp to invoke it before all drawInner calls are made. I tried to maintain symmetry with postDrawCallback but you know better where is a proper place for this call ;-)
"
2007-06-01 19:45:24 +00:00
Robert Osfield
01c1bd28ef Updates to OverlayData 2007-06-01 19:44:09 +00:00
Robert Osfield
822868ca31 From Mathias Froelich, "have done an interface to change the mouse cursor in the X11 graphics
window.
The win32 implementation is still in its original shape since I have no win32
implementation available.

I have chosen the enum approach for the first cut. That is benefitial since
the user does not need to track creation of mouse cursors for different
windows and displays in presence of multiple viewer windows.

The default set of available mouse shapes is the same set that was available
with glut. That set served many OpenGL applications well, so the hope is that
this is enough.

Even though, that implementation is still extensible:
I have digged out the way SDL defines new mouse cursors and added a still
documented out function prototype in the GraphicsWindow that can be used to
extend the current implemtation for arbitrary mouse shapes. That is not
implemented yet.

I hope that somebody with a win32 test system can catch up that implementation
on win32."
2007-06-01 19:43:28 +00:00
Robert Osfield
604bd9b6d7 Removed setViewUpOnScreen settings 2007-06-01 19:21:41 +00:00
Robert Osfield
fcafd4db06 From Stephan Huber, "attached you'll find the modified ImageStream
and a small fix for QuicktimeImageStream to disable debug-logging :)"
2007-06-01 19:19:23 +00:00
Robert Osfield
8f87e14416 From Mike Wittman, "Just found another issue building the C# wrappers: the osgTerrain ValidDataOperator file uses osg::Vec2, osg::Vec3, and osg::Vec4, but does not include their headers. The file with the relevant includes is attached.
"
2007-06-01 19:10:59 +00:00
Robert Osfield
3d853fcbc6 Removed the debug message for the ortho path. 2007-06-01 19:01:23 +00:00
Robert Osfield
8dd2c34e4d Improved the handling of the -p path option 2007-06-01 19:01:06 +00:00
Robert Osfield
c79a7e7ad5 Work in progress on shaders support 2007-06-01 18:27:08 +00:00
Robert Osfield
0e62b4f0e9 From Paul Martz, added Win32 export 2007-06-01 16:14:47 +00:00
Robert Osfield
e741afb5be Added recording of camera paths 2007-06-01 11:21:57 +00:00
Robert Osfield
78c831f850 Changed name of AnimationPathHandler to RecordCameraPathHandler 2007-06-01 10:42:24 +00:00
Robert Osfield
5a80e4bfdc From Jeremy Moles, new event handler to record the camera path. A few small tweaks by Robert Osfield to make it more consistent with the old osgProducer::Viewer behavior. 2007-06-01 10:39:27 +00:00
Robert Osfield
9b1426e47e Improved taper ratio computation 2007-05-30 17:56:43 +00:00
Robert Osfield
7b31aeca43 Added set up of overlay stateset 2007-05-30 16:36:47 +00:00
Robert Osfield
a510ecf5bd Added trapezodial fitting code 2007-05-30 14:18:33 +00:00
Robert Osfield
34fe63a74f Fixed case of when view==NULL 2007-05-30 09:25:01 +00:00
Eric WING
4368a7dca5 Stephan Huber: Adding missing Xcode project file. 2007-05-29 18:39:27 +00:00
Stephan Maximilian HUBER
41a5ed4e0e From Stephan Huber, updated OpenThreads-XCode-project files 2007-05-29 14:19:42 +00:00
Robert Osfield
4a4bca88f5 Added support for specifying which screen number to place the window 2007-05-29 13:28:40 +00:00
Robert Osfield
f012e4516c From Sherman Wilcox, "The issue itself occurs when a model is tessellated
that has greater than unsigned short number of vertexes. An object
called vertexPtrToIndexMap contains vertexes and their indexes. This
std::map object can obviously hold a quantity that is greater than
unsigned short, however osg::DrawElementsUShort objects were being
created to reference these vertexes and their indexes.
osg::DrawElementsUShort can only hold indexes that are 16-bit
quantities.

...

proposed_patch_2\tessellator.cpp. This solution examines the size of
vertexPtrToIndexMap and selects 1 of 3 possible osg::DrawElements
objects: DrawElementsUByte, DrawElementsUShort, or DrawElementsUInt.
The main drawback of this particular solution is the code duplication.
However, the repair is straightforward."
2007-05-29 10:31:03 +00:00
Robert Osfield
2e798ae364 From Olaf Flebbe, "recently I discovered that the freetype plugin does not work, because
CMake doesn't recognize it properly on windows.

1) the header detection on a directory "freetype" fails, it seems to
need a filename: "ft2build.h" actually works.

2) the 3rdparty I am supplying for FlightGear contains freetype-2.3.4. I
added the correct library naming for this particular release.

I double-checked my directory layout with the 3rdparty supplied by other
OSG contributors."
2007-05-29 10:01:18 +00:00
Robert Osfield
11df762e08 From Olar Flebbe, "Visual Studio 2005 triggered a small glitch in UnittestFramework.cpp
Do not derefence it2 if it is at end()."
2007-05-29 09:57:18 +00:00
Robert Osfield
fb3ea80793 Changed SHORT_NAMES = NO to SHORT_NAMES = YES to avoid crappy Windows problems 2007-05-29 07:25:13 +00:00
Robert Osfield
2528eabd0e Added --object, --ortho and --persp OverlayNode options 2007-05-28 15:44:37 +00:00
Robert Osfield
adf95c8261 Fixed handle on non ellipsoid models 2007-05-28 15:27:21 +00:00
Robert Osfield
6a93e71f43 Improved the accuracy of the overlaynode settings 2007-05-28 15:17:27 +00:00
Robert Osfield
4abacc9d3d Added project down to base implementation. 2007-05-28 13:56:26 +00:00
Robert Osfield
8cf0704930 Updated ChangeLog and AUTHORS.txt for 1.9.6 release 2007-05-28 10:48:04 +00:00
Robert Osfield
02d2963df4 Updated version number, wrappers and readme for release 2007-05-28 10:17:52 +00:00
Robert Osfield
49217e8a88 From Frauciel Luc, "Added support for other pointers than mouses by using a nearpoint and farpoint instead of mousex,mousey + Camera (see Dragger and Dragger.cpp).
The major modification concern the LineProjector class in Projector.cpp. The intersection was previously done in window space, I've modified it to compute it in object space."
2007-05-28 10:14:29 +00:00
Robert Osfield
e808119b91 Removed old ProgrammingGuide as this is now replaced by the proper Quick Start Guide. 2007-05-28 09:30:10 +00:00
Robert Osfield
c072e4adac Updated wrappers 2007-05-27 19:35:50 +00:00
Robert Osfield
9e9b9250c3 Updated wrappers 2007-05-27 18:18:17 +00:00
Robert Osfield
784383ac08 Added camera event callback support into osgViewer 2007-05-27 17:29:29 +00:00
Robert Osfield
a49ec6e78d Updated calling of master camera's update callback 2007-05-27 15:24:41 +00:00
Robert Osfield
4e3e789acf Added testing to see if camera allows events before automatically attaching a trackball manipulator 2007-05-27 14:52:43 +00:00
Robert Osfield
0ee956eb36 Added option for using the different overlay techniques. 2007-05-27 14:49:58 +00:00
Robert Osfield
f290ce193d Updated wrappers 2007-05-26 16:02:28 +00:00
Robert Osfield
b777956d2b Added a basic configure script to allow the setting of Release build by default. 2007-05-26 15:55:26 +00:00
Robert Osfield
005268e982 Fixes to help C# binding dev. 2007-05-26 15:49:35 +00:00
Robert Osfield
27a1406819 From Blake Williams, "I discovered why the \u2013CompositeViewer option for the osghud example does not work. The run() function adds a camera manipulator to each view that does not have one assigned, which causes the view with the HUD camera to point somewhere other than where it should. I just added a check before a new default camera manipulator is added to ensure that the view allows event focus before a camera manipulator is added." 2007-05-26 15:47:53 +00:00