Robert Osfield
22d54f05e4
Added DOFTransform, MatrixTransform and PositionAttitudeTransform to NodeVisitor.
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Added osg::Matrix/Quat::makeRotate(angle1,axis1,angle2,axis2,angle3,axis3) and
osg::Matrix::rotate(angle1,axis1,angle2,axis2,angle3,axis3) method.
Made osg::Matrix/Quat::makeRotate(heading,pitch,roll) and
osg::Matrix::rotate(heading,pitch,roll) all deprecated API.
Fixed the Quat*Quat & Quat*=Quat multiplication methods so that they multiplied
in the correct order - they were reversed originally due to the Quat code being
based on code example which used the v' = M v ordering, rather than the OSG's
v' = v M ordering.
2002-08-18 14:42:43 +00:00
Robert Osfield
3a964a6b93
Updated docs and added osgGA
2002-07-16 20:07:32 +00:00
Robert Osfield
c47e082fa8
Added default values in the constructors of Vec2,Vec3,Vec4 and Quat
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default constructors.
2002-05-07 11:08:12 +00:00
Robert Osfield
58f72ee2d7
Changes to fix compilation problems on the Sparc.
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GeoSet.cpp simply remove rendundent code that had already been commented out.
2002-01-18 22:34:07 +00:00
Robert Osfield
478274ae7d
Fixes to Windows build in liu of the move to using just std::streams.
2001-12-14 23:18:28 +00:00
Robert Osfield
b1f478e5d2
Updated OSG so that the old OSG_USE_IO_DOT_H has be removed from all headers
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that used it, all references to the Standard C++ stream classes use the
std::ostream etc convention, all references to "using namespace std" and
"using namespace std::ostream etc" have been removed.
2001-12-14 21:49:04 +00:00
Robert Osfield
6c38b61185
Removed the 'using namespace std' and replaced with more specific 'using std::ostream'
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this should help prevent polution of the global namespace with std when including
these osg include files.
2001-12-11 11:22:44 +00:00
Robert Osfield
5e6153b428
Added methods to support isNaN,isInfinte and valid to osg::Vec* and osg::Math,
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and added a guard to IntersectVisitor which uses these new methods to prevent
invalid segments being added.
2001-11-06 10:34:51 +00:00
Robert Osfield
ada36c3462
Fixes for Win32 compilation.
2001-10-16 16:48:19 +00:00
Don BURNS
747019d0b9
added float *() operator to Vec{2,3,4} so we can pass Vec3's directly to
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OpenGL glVertex?fv().
2001-10-16 03:59:37 +00:00
Robert Osfield
9db63dfd5d
Added != method to Vec2,Vec3,Vec4 and did further work on the
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AttributeUpdateFunctors.
2001-10-12 20:05:55 +00:00
Robert Osfield
9917b6500d
Added a copyright notice to all core headers, which all begin with
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//C++ header to help scripts and editors pick up the fact that the
file is a header file.
2001-10-04 15:12:57 +00:00
Robert Osfield
2c6e85442b
Integrated changes for MacOSX, submitted by Phil Atkin, with small mods by
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Robert Osfield to maintain compatability under Linux.
2001-10-03 21:44:07 +00:00
Robert Osfield
7359d33d53
Made spelling corrections, the spelling mistakes picked up by a script
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written by Neil Salter.
script
2001-10-01 11:15:55 +00:00
Don BURNS
e8f256a59d
Added a bunch of files synched with 0.8.42
2001-09-19 21:08:56 +00:00
Don BURNS
70208ebc06
Initial revision
2001-01-10 16:32:10 +00:00