Stephan Maximilian HUBER
50e10d52d7
From Stephan Huber: updated XCode projects
2009-10-29 09:54:52 +00:00
Robert Osfield
d17d7159a1
Ported osgUtil, osgDB, osgGA, NodeKits and plugins to compile against OpenGL ES 1.1 and OpenGL ES 2.0.
2009-10-28 20:31:57 +00:00
Robert Osfield
7e7135be59
From Cedric Pinson, updates to osganimation example to keep in sync with changes with osgAnimation, and introduction of a hardware skinning example
2009-10-28 13:31:24 +00:00
Robert Osfield
c8901d77a2
Fixed build aginst GLES1 and GLES2
2009-10-27 19:17:38 +00:00
Robert Osfield
e720a7a956
Fixed build on OpenGLES-1.1 and OpenGLES-2.0 targets
2009-10-27 18:07:12 +00:00
Cedric Pinson
8454d414a8
From Cedric Pinson, The following commit include:
...
* Refactore of RigGeometry to support hardware skinning
* Refactore of Timeline to split Action in differents files
* Add example how to use hardware skinning
2009-10-27 15:37:13 +00:00
Stephan Maximilian HUBER
874a13ee42
From Stephan Huber: added missing #define
2009-10-27 10:51:20 +00:00
Robert Osfield
37ee16403a
Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
2009-10-25 11:52:01 +00:00
Robert Osfield
488d108ae0
Updated wrappers
2009-10-25 11:46:11 +00:00
Cedric Pinson
c837d34692
From Cedric Pinson, Simplify update callback api in osgAnimation, the decision to link is on the manager or user
2009-10-23 20:35:31 +00:00
Robert Osfield
2ca76844cc
Added missing unbinds of VBO and EBO's to Geometry::drawImplementation(..), fixing crash in osganimationtimeline when stats were enabled
2009-10-23 17:27:54 +00:00
Robert Osfield
a7cb28b166
Added includes for OpenGL ES1 and ES2.
2009-10-23 16:51:45 +00:00
Robert Osfield
327b67a305
Added CMake support for specifying what OpenGL target and features that the OpenSceneGraph build should use.
...
Added use of the new Cmake generated #define's for optionally compiling parts of the OpenSceneGraph's OpenGL support for the various OpenGL targets
2009-10-23 13:19:57 +00:00
Robert Osfield
023fb109a3
Updated wrappers
2009-10-23 12:28:10 +00:00
Robert Osfield
f467fe3a9c
Fixed bug in dispatching per primitive attributes
2009-10-23 12:24:22 +00:00
Robert Osfield
bab4c272d5
Added support for Vec4ubArray colour arrays
2009-10-23 12:22:18 +00:00
Robert Osfield
7c1b3b8552
Fixed handling of Geometry::_internalOptimizedGeometry in the Geometry::drawImplementation(..)
2009-10-23 09:24:44 +00:00
Stephan Maximilian HUBER
86accb88a9
From Stephan Huber: updated XCode project, sensible default config-file
2009-10-23 08:21:57 +00:00
Robert Osfield
d88531c099
Added #define for GL_TEXTURE0 as MS gl.h header is still stuck in the nineties....
2009-10-22 14:40:35 +00:00
Robert Osfield
9b6e25cf62
Fixed typo and updated wrappers
2009-10-22 12:56:41 +00:00
Robert Osfield
0289e5e5a2
From Stephan Huber, compile fix to OSX.
2009-10-22 12:41:48 +00:00
Robert Osfield
01e781f2e9
Introduced Cmake generated #defines relevant to optionally compile parts of the OSG for different OpenGL targets
2009-10-22 12:06:00 +00:00
Robert Osfield
b8f7310d50
Removed, now inappropriate, references to glBegin/glEnd.
2009-10-22 12:04:26 +00:00
Robert Osfield
7690fee435
Updated wrappers
2009-10-22 12:03:36 +00:00
Robert Osfield
d743412605
From Cedric Pinson, new StateAttributeCallback replacing StateAttribute::Callback
2009-10-22 12:01:06 +00:00
Robert Osfield
2d38e187fd
From Cedric Pinson, "Here a patch to be able to clone stateattribute, in order to do that i
...
moved the StateAttribute::Callback structure to a file
StateAttributeCallback with the same behavior as NodeCallback.
"
2009-10-22 10:33:16 +00:00
Robert Osfield
8efd251b10
Removed old and now redundent code paths
2009-10-22 10:29:43 +00:00
Robert Osfield
f9c69fa7bd
Updated wrappers
2009-10-22 09:08:42 +00:00
Robert Osfield
cdf9c4363b
Fixed type of GLBeginEndAdapter::MultiTexCoord*() and VertexAttrib*(), and fixed the internal offsets used in MultiTexCoord so it properly used the mapping texture_unit = target - GL_TEXTURE0
2009-10-22 08:51:51 +00:00
Stephan Maximilian HUBER
3ae394f6a0
From Stephan Huber: updated XCode project
2009-10-22 08:28:43 +00:00
Robert Osfield
9b04a9379b
Added Translatef, Scalef, Rotatef methods, and fixed Color4f method.
2009-10-21 16:42:12 +00:00
Robert Osfield
b0db1a6171
Removed redundent spaces
2009-10-21 16:41:41 +00:00
Robert Osfield
5e6415696f
Removed remaining glBegin/glEnd usage
2009-10-21 16:40:45 +00:00
Robert Osfield
e96642f864
Conveted osgText across to using GLBeginEndAdapter instead og glBegin/glEnd
2009-10-21 16:31:37 +00:00
Robert Osfield
04ddb2dee5
Converted all glBegin/glEnd code across to using osg::GLBeginEndAdapter
2009-10-21 16:16:31 +00:00
Robert Osfield
126462bb0b
Added stats handler to track performance effects of new GLBeginEndAdapter usage
2009-10-21 15:48:11 +00:00
Cedric Pinson
4372ec3cba
From Cedric Pinson, this commit contains the following change:
...
* Change ref_ptr to observer_ptr to avoid cross reference and leak in Skinning
* Set invalidate to true to re run the check visitor in Skeleton
* Shallow copy Sampler in channel copy constructor
* Add accessor in VertexInfluence
* Remove dead code in Timeline.cpp
* Dont force linking in Bone::UpdateBone, the decision is done by the user or the manager
* Add offset in timeline stats to display each manager on the screen
* Add a flag in animation manager base to enable or not automatic link when modifying the manager
2009-10-21 15:45:13 +00:00
Robert Osfield
9382800576
Added stats handler
2009-10-21 14:14:22 +00:00
Robert Osfield
23cfcb423f
Removed the disabling of display lists in osg::Geometry to bring it back to it's original behaviour
2009-10-21 14:11:00 +00:00
Robert Osfield
2785ea4dfb
Added support for automatic vertex aliasing to new ArrayDispatchers, and updated wrappers
2009-10-21 14:09:12 +00:00
Robert Osfield
9499b19b43
Moved the ArrayDispatchers management so that osg::State now has a ArrayDispatchers object that any osg::Geometry can reuse,
...
and optimized the implementation to reduce the CPU overhead.
2009-10-21 11:18:13 +00:00
Robert Osfield
b7ffae25ce
Updated wrappers
2009-10-20 22:14:59 +00:00
Robert Osfield
6a56b6e6be
Refactored osg::Geometry::drawImplementation(..) to use new osg::ArrayDispatchers that encapsulate the task
...
of dispatch osg::Array data as OpenGL attributes.
2009-10-20 19:34:24 +00:00
Robert Osfield
b0057e258c
Fixed typo of osg_ModelViewMatrix
2009-10-20 13:15:01 +00:00
Stephan Maximilian HUBER
c500d5baf5
From Stephan Huber: updated XCode project
2009-10-19 11:06:53 +00:00
Robert Osfield
1ca1d31482
Fixed computation of osg_NormalMatrix
2009-10-19 08:58:52 +00:00
Robert Osfield
eb9ff0a311
Added support for multitexturing and vertex attributes to GLBeginEndAdapter
2009-10-17 19:22:14 +00:00
Robert Osfield
73ae1637c0
Fixed VS warning
2009-10-17 11:14:03 +00:00
Robert Osfield
37b77a2665
Updated wrappers
2009-10-16 18:50:42 +00:00
Robert Osfield
a0eba771e8
Updated wrappers
2009-10-16 17:22:20 +00:00