Robert Osfield
22eae68e48
From Mathias Froehlich, "This is a generic optimization that does not depend on any cpu or instruction
...
set.
The optimization is based on the observation that matrix matrix multiplication
with a dense matrix 4x4 is 4^3 Operations whereas multiplication with a
transform, or scale matrix is only 4^2 operations. Which is a gain of a
*FACTOR*4* for these special cases.
The change implements these special cases, provides a unit test for these
implementation and converts uses of the expensiver dense matrix matrix
routine with the specialized versions.
Depending on the transform nodes in the scenegraph this change gives a
noticable improovement.
For example the osgforest code using the MatrixTransform is about 20% slower
than the same codepath using the PositionAttitudeTransform instead of the
MatrixTransform with this patch applied.
If I remember right, the sse type optimizations did *not* provide a factor 4
improovement. Also these changes are totally independent of any cpu or
instruction set architecture. So I would prefer to have this current kind of
change instead of some hand coded and cpu dependent assembly stuff. If we
need that hand tuned stuff, these can go on top of this changes which must
provide than hand optimized additional variants for the specialized versions
to give a even better result in the end.
An other change included here is a change to rotation matrix from quaterion
code. There is a sqrt call which couold be optimized away. Since we divide in
effect by sqrt(length)*sqrt(length) which is just length ...
"
2008-09-17 16:14:28 +00:00
Robert Osfield
0598ac3b69
Updated osgwidget examples to use the new osg::clone() methods
2008-09-17 14:23:25 +00:00
Robert Osfield
fbeabc23e0
Updated wrappers of osgWidget
2008-09-17 14:23:05 +00:00
Robert Osfield
5c5ab84420
Tweaks to facilitate osgWrapper build
2008-09-17 14:21:47 +00:00
Robert Osfield
7ec5632bcc
Introduce new templated clone(..) methods that return the correct type of object cloned.
2008-09-17 14:21:19 +00:00
Robert Osfield
97b37cb117
Added support for finding DCMTK-3.5.4 installed lib/include placement
2008-09-17 11:43:14 +00:00
Robert Osfield
d57ad27fcc
Added osgVolume to docs and wrappers
2008-09-16 18:41:13 +00:00
Robert Osfield
6ea2adf1f5
Introduced beginings of osgVolume NodeKit.
2008-09-16 15:32:23 +00:00
Robert Osfield
28af7882f5
Complted the first pass at the DCMTK based dicom loader
2008-09-16 15:31:47 +00:00
Robert Osfield
b5474780c3
Change the GLSL textureRec and texture2D parameters to use .st to make sure they only use 2D coords.
...
Add setResizeNonPowerOfTwoHint to false for Texture2D.
2008-09-16 09:31:29 +00:00
Robert Osfield
d07f3d5662
Added optional usage of DCMTK in the dicom plugin
2008-09-15 19:59:12 +00:00
Robert Osfield
c7b66322be
From Ralf Habacker, removed redundent SwitchLayer::clear()
2008-09-15 11:27:30 +00:00
Robert Osfield
d71a6f6cab
Introduced Geometry::containsSharedArrays() and Geometry::duplicateSharedArrays() to
...
support a fix to the osgUtil::Simplifier that couldn't handle shared arrays
2008-09-14 10:31:27 +00:00
Robert Osfield
b55ed0c56b
Added reading of whole directories of images
2008-09-13 13:38:06 +00:00
Robert Osfield
995ead176a
Introduced TransferFunction1D::assign(ValueMap&).
2008-09-13 09:09:51 +00:00
Robert Osfield
b000198cc4
Removed use of ints and reading from gl_FragColor in shader
2008-09-12 15:41:30 +00:00
Robert Osfield
dc1b52aa7c
Updated version numbers in prep for up comming dev release
2008-09-11 16:11:51 +00:00
Robert Osfield
9c97895116
Added an svn update into the make ChangeLog entry.
2008-09-11 16:06:37 +00:00
Robert Osfield
f494bc5b8a
Updated wrappers
2008-09-11 16:01:17 +00:00
Robert Osfield
e1930d127e
Refinements to SwitchLayer and WhiteListTileLoadedCallback
2008-09-11 14:28:42 +00:00
Robert Osfield
2be243deda
Added support for SwitchLayer into GeometryTechnique
2008-09-11 14:27:50 +00:00
Robert Osfield
ff299eb104
Introduced osgTerrain::WhiteListTileLoadedCallback for the management of options terrain layers
2008-09-11 13:21:58 +00:00
Robert Osfield
a214a677f8
First cut of WhiteListTileLoadedCallback
2008-09-11 10:40:48 +00:00
Robert Osfield
04a3f0da1c
Changed the createGeodeFromImage code to use the non power of two extension, and disabled mipmapping
2008-09-11 09:26:14 +00:00
Robert Osfield
4f6b405edf
Added support for reading source image file names from the command line.
2008-09-11 09:05:16 +00:00
Robert Osfield
b4b5b5ea41
Introduced TerrainTile::TileLoadedCallback
2008-09-10 18:11:54 +00:00
Robert Osfield
ed4bd41574
Removed unneccessary compound name usage
2008-09-10 16:17:17 +00:00
Robert Osfield
898a0c11c2
Removed debugging output
2008-09-10 11:38:49 +00:00
Robert Osfield
f738ab8fe2
Changed the image reading so that it leverages the osgDB::Input::readImage() method
...
to ensure that it picks up on any local paths set on the Input object.
2008-09-10 11:28:47 +00:00
Robert Osfield
c266cef6b1
Changed the path management so that the node path is prepended on the database path list, rather than replacing it.
2008-09-10 11:27:45 +00:00
Robert Osfield
b0cf7823a7
Added playing of the imagesequence on creation of the imagesequence
2008-09-10 11:27:00 +00:00
Robert Osfield
45ccf11161
Added osg::Image::set/getWriteHint() that allows images themselves to control how
...
they are written to disk, either inline or as an external file. Added support for
this in the .ive plugin. Default of WriteHint is NO_PREFERNCE, in which case it's
up to the reader/writer to decide.
2008-09-10 11:26:30 +00:00
Robert Osfield
c478ad08fc
Fix for when looping is is disabled
2008-09-04 17:30:56 +00:00
Stephan Maximilian HUBER
db83ee7add
From Stephan Huber: updated XCode-project
2008-09-04 14:23:29 +00:00
Robert Osfield
d2e29efcd9
Added acceptance of .ogv extensions in xine-lib plugin
2008-09-02 16:13:54 +00:00
Robert Osfield
08883dbf6c
Added setSetName/getSetName() methods
2008-09-02 12:55:26 +00:00
Robert Osfield
0a5a91f5a1
Update ChangeLog
2008-09-01 16:28:02 +00:00
Robert Osfield
8759984f52
Replaced uint with unsigned int
2008-09-01 15:29:22 +00:00
Robert Osfield
8044188457
Introduced a OSG_MAINTAINER section of cmake build to help support making tags and branches
2008-09-01 15:27:35 +00:00
Robert Osfield
d10d0137b9
Updated wrappers
2008-09-01 14:05:40 +00:00
Robert Osfield
13878d9a2e
Changed curr and min to current and minimum respectively, to avoid compile problems under Windows
2008-09-01 14:03:41 +00:00
Robert Osfield
99a294ebae
Implemented support for ShapeAttributeList, used John Vidar Larring's initial
...
submission as a base, but implementing the user data functionality in a different
way to facilitate more flexible user data support
2008-09-01 12:40:33 +00:00
Robert Osfield
befa2112f8
From John Vidar Larring, initial cut of .ive support for ShapeAttributeList user data
2008-09-01 12:39:19 +00:00
Robert Osfield
4a18b9cee1
Updated version for 2.7.2 dev release
2008-09-01 11:09:03 +00:00
Robert Osfield
58f4290310
Updated wrappers
2008-09-01 10:49:22 +00:00
Robert Osfield
6d9206224d
Added call to free in setValue methods to prevent potential memory leak
2008-09-01 10:48:28 +00:00
Robert Osfield
2582e0342a
From Mathias Froehilch,"Current include/osgSim/ShapeAttribute also misses string.h include because of
...
strdup.
Attached is the changed file."
2008-09-01 10:46:50 +00:00
Robert Osfield
7945f94246
From He Sicong, "I found a bug here in VERTICAL_SPLIT stereo type:
...
The vertical separation not actually displayed as it is set. So some
display the up and down stereo images style will not be correct.
Someone may forget to change the "Horizontal" to "Vertical" after
copying and pasting the code from above HORIZONTAL_SPLIT code segment.
I've attached the file. By replacing the incorrect "Horizontal" to
"Vertical", the bug is gone.
"
2008-09-01 10:22:06 +00:00
Robert Osfield
5484981693
Removed std:: from in front of strcmp and added a string.h
2008-09-01 10:19:06 +00:00
Robert Osfield
2ce8fbdcf9
From Wojciech Lewandowski, "Most recent changes to CameraPathEventHandler change path writing method. Now control points are written on the fly. But default stream precision is not adjusted as it used to and remains set to 6 digits (at least with VS 2008) so larger coordinates like positions on Earth Ellipsoid loose lots of fidelity. This patch fixes this issue.
...
"
2008-09-01 10:06:19 +00:00