scrawl
6048c1fbdc
LineSegmentIntersector: respect the 'cullingActive' flag when testing drawable bounding box
2017-09-03 14:15:36 +00:00
Julien Valentin
381c2150d4
Merge remote-tracking branch 'upstream/master' into osganimation
2017-09-01 20:03:05 +02:00
Julien Valentin
a73c20d7f5
update serializer with new properties
2017-09-01 19:13:01 +02:00
Julien Valentin
9560548722
add MorphTransformHardware serializer
2017-09-01 18:10:40 +02:00
Julien Valentin
a2b29c1afd
Merge remote-tracking branch 'upstream/osganimation' into osganimation
2017-09-01 18:04:32 +02:00
Julien Valentin
78dd81a8b4
add void InfluenceMap::removeUnexpressedBones(Skeleton &skel) const;
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a bit experimental but work well without further process on my test set
2017-09-01 17:48:28 +02:00
OpenSceneGraph git repository
0e5acda26e
Merge pull request #338 from mp3butcher/osganimation
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clean and bugfix
2017-09-01 16:46:38 +01:00
OpenSceneGraph git repository
7aeb455597
Merge pull request #337 from mp3butcher/osganimbugfix
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fix a bug in how vertexattributes are filled
2017-09-01 15:50:47 +01:00
Julien Valentin
0d02dfbbbd
remove utility classes BoneWeight and IndexWeight in order to avoid unnecessary symbols
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(but decrease a bit clarity of the code)
2017-09-01 16:23:49 +02:00
Julien Valentin
8b74b04de0
cleanup
2017-09-01 15:19:42 +02:00
Julien Valentin
dee9dc2164
a functional cleanup
2017-09-01 01:43:00 +02:00
Julien Valentin
5aa96727e9
clean and bugfixes
2017-08-31 20:57:19 +02:00
OpenSceneGraph git repository
34270cdcaa
Merge pull request #333 from mp3butcher/osganimation
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osgAnimation: change animationdata owner from riggeometry to rigtransformimplementations
2017-08-31 14:32:39 +01:00
Julien Valentin
b790986f37
few cleanup
2017-08-31 13:49:27 +02:00
Julien Valentin
068a032dac
revert s/VertexIndexWeight/IndexWeight/
2017-08-31 13:30:24 +02:00
Julien Valentin
0926bb783d
fix example
2017-08-31 13:29:42 +02:00
Julien Valentin
4c4f760d4a
fix a bug in how vertexattributes are filled
2017-08-30 23:19:49 +02:00
Julien Valentin
f4675a5648
I found the damn bug in RigTransformHW
2017-08-30 23:01:21 +02:00
Julien Valentin
1f628235d4
rehabilit an init method to ensure morphing po setted before skinning po in case of rigeom source that are morphgeom
2017-08-30 20:36:34 +02:00
Robert Osfield
07a8d082e4
Added --shader filename command line parsing and associated set up of osg::Program to allow shaders to be passed into example to customize rendering
2017-08-30 17:43:29 +01:00
Robert Osfield
81f93e34b8
Added --interval value commnad line option for setting the Font::setGlyphInterval() to experimentation of clamping of glyph images to user specified intervals in the glyph texture
2017-08-30 16:22:25 +01:00
Robert Osfield
1289c4ee41
Added osgText::Font::s/getGlyphInterval(int) and GlyphTexture::s/getGlyphInterval(int) and internal support for clmapping positions of glyph images an defined intervals, defaults to 1.
2017-08-30 16:21:03 +01:00
Julien Valentin
86ad54f671
add parameter to XXXTranformHW to customize reserved texture attribs and vertex attribs
2017-08-30 17:07:11 +02:00
Julien Valentin
705695b41d
add a guard (if dirty) on uniform update
2017-08-30 15:48:45 +02:00
Julien Valentin
8fad310ce1
readd VertexInfluence whenever it's bad named and kinda useless
2017-08-30 15:30:03 +02:00
Julien Valentin
6d1193ee70
readd buildVertexInfluenceSet for backward compat
2017-08-30 14:59:31 +02:00
Julien Valentin
fd9b8f103e
cleanup
2017-08-30 14:26:15 +02:00
Julien Valentin
985d766f05
uncomment normalization in rigtransformxxx
2017-08-30 12:55:45 +02:00
Julien Valentin
0ebf540d65
add and comment out normlization in rigtransformXXX
2017-08-30 12:09:54 +02:00
Robert Osfield
7323bb776b
Added --margin texel_width and --margin-ration ratio to control the spacing between glyphs in the font.
2017-08-30 10:50:26 +01:00
Robert Osfield
20ecd5c60d
Added --test command line option that sets up all the sizes and font settings required for a useufl unit test.
2017-08-30 10:16:18 +01:00
Julien Valentin
fe99b568a0
refactor: remove totally VertexInfluence (renamed BoneInfluenceList) everywhere
2017-08-30 11:12:17 +02:00
Robert Osfield
f3bbb686d2
Removed debug messages
2017-08-29 17:32:14 +01:00
Robert Osfield
5566a025b5
Added TextSettings struct to manage values used to set up the text. with the addition of following command line parameters:
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--outline // enable outlne
--shadow // enable shadow
--offset ratio // set the backdrop offset
--text-color r g b a // set the text body color
--bd-color r g b a // set the shadow/outline color
--bg-color r g b a // window background color
-o filename // write create subgraph to disk using specified filename
2017-08-29 17:19:26 +01:00
Julien Valentin
fae9729560
swap priority in BonePtrWeight comparator< yeild the same VG set
2017-08-29 17:41:38 +02:00
Julien Valentin
ce6a316bde
cleanup
2017-08-29 17:41:26 +02:00
Julien Valentin
186691a9db
remove virtual qualifier for deprecated method
2017-08-29 15:10:05 +02:00
Julien Valentin
21bcd61c92
add MorphTransformHW for RigGeometry sources that are MorphGeometry
2017-08-29 14:49:19 +02:00
Julien Valentin
059fc70337
set defaut implementation at creation
2017-08-29 14:49:11 +02:00
Robert Osfield
37487b0c0b
Added --ortho command line option to toggle use of orthographic camera or default perspective one
2017-08-29 13:48:06 +01:00
Robert Osfield
c36e47188b
Added argument parsing to viewer constructor
2017-08-29 12:21:14 +01:00
OpenSceneGraph git repository
5ccda08770
Merge pull request #334 from mathieu/ValidateProgramTooEarly
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Under macOS the glValidateProgram reports too many errors
2017-08-29 10:51:06 +01:00
Mathieu MARACHE
e2f826b8fc
Under macOS the glValidateProgram reports too many
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false negatives (errors) about missing buffers, etc..
From the internet https://stackoverflow.com/questions/15335510/opengl-glvalidateprogram-error-on-mac-os-x :
« […] The purpose of glValidateProgram is not to use it as an added "check" step after linking the program, because the GL and application state is hardly ready for actually using that program at this point, probably it's even before we get around to initializing the default framebuffer (its bitdepth, its multisample buffers, etc), and that's what the error hints at.
An appropriate place to call glValidateProgram would be right before you make a real render call. »
2017-08-29 11:34:27 +02:00
Julien Valentin
0c9a624026
few refactoring and fixes
2017-08-29 04:08:55 +02:00
Julien Valentin
b3402d9344
readd the 2 methods in InfluenceMap just in case
2017-08-29 00:34:26 +02:00
Julien Valentin
9856cecb71
cleanup
2017-08-29 00:09:38 +02:00
Julien Valentin
4a626cea20
remove VertexInfluenceSet
2017-08-29 00:07:07 +02:00
Julien Valentin
350756e738
add 2 method to VertexInfluenceMap:
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normalize and cullInfluenceCountPerVertex
2017-08-28 18:42:22 +02:00
Julien Valentin
5123614f89
comply with refactoring
2017-08-28 18:27:23 +02:00
Julien Valentin
925f1524cf
total removal of the old path
2017-08-28 18:16:30 +02:00