Robert Osfield
820166b49d
Rewrote the Text3D bevel implementation to automatically adjust bevel thickness to avoid overalapping and erronous tesselation.
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Added osgText::Bevel::s/getRoundedConcaveJunctions(bool) to control how the bevel should be tessellated around concave junctions on the glyph boundary.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14871 16af8721-9629-0410-8352-f15c8da7e697
2015-05-26 10:05:47 +00:00
Robert Osfield
1a227bf35e
From Jean-Sebastien Guay, build fixes for windows.
2010-11-24 20:20:57 +00:00
Robert Osfield
0ee0aad0fe
Moved TextNode from osgText into example/osgtext3D in prep for 3.0
2010-11-23 17:33:43 +00:00
Robert Osfield
f8b44c3b33
Added support for osgText::Style into osgText::Text3D.
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Refactored Text3D implementation to use new GlyphGeometry class.
Implemented GlyphGeometry backend and cleaned up Glyph3D interface.
2010-09-27 16:18:20 +00:00
Robert Osfield
50be800787
Moved TextNode into osgText.
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Cleaned up freetype plugin so it no longer does tesselation - instead Glyph and TextNode do this.
2010-09-07 18:18:35 +00:00