Daniel Emminizer
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3a3ddfce49
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osgText::String:createUTF8EncodedString() now supports 4-byte UTF-8 strings (code points over 0x100000).
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2018-12-06 14:10:14 -05:00 |
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OpenSceneGraph git repository
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c2f0da31f2
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Merge pull request #620 from LaurensVoerman/txt_SCREEN_COORDS
fix scale problem for osgText with characterSizeMode SCREEN_COORDS and _position set.
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2018-09-11 11:29:36 +01:00 |
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Robert Osfield
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8780347f2f
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Cleaned up code
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2018-09-11 09:05:16 +01:00 |
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gwaldron
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22e6f6038f
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osgText: fixed thread-safety issues in Glyph and Font
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2018-09-11 08:53:40 +01:00 |
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Laurens Voerman
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4dc6a6c4cd
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fix scale problem for osgText with characterSizeMode SCREEN_COORDS and _position set.
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2018-09-07 15:09:15 +02:00 |
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gwaldron
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e4adb509e0
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osgText: perform pixel size computation in double-precision to prevent coordinate jitter
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2018-05-21 20:04:45 +01:00 |
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Robert Osfield
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eae5f9b958
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Moved the rotation to before the scale
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2018-05-21 18:14:18 +01:00 |
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Robert Osfield
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55c0afbe3a
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Restructed SCREEN auto scaling so that it's removes the rotation of the modelview matrix so that the XY coords of the text map directly to window xy coords for all text alignment types
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2018-05-20 13:22:58 +01:00 |
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Robert Osfield
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362e355db2
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Rewrote TextBase::computeMatrix(..) computation of the scaling factor with slower but easier to understand and more robust code
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2018-05-12 11:40:25 +01:00 |
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Robert Osfield
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e79edabf98
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Restructed the handling of SCREEN_COORD scaling to better handle window resizing
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2018-05-05 15:47:28 +01:00 |
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Daniel Emminizer
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27955ae8e9
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Text only applies GL_TEXTURE_2D modes when fixed function is available. Prevents GL3 Core Profile console spam.
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2018-05-04 06:44:13 -04:00 |
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Robert Osfield
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37a63d37e2
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Split up #pragma so that there only three parameters per line to aovid Intel driver bug crash
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2018-04-26 09:52:32 +01:00 |
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Robert Osfield
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1daacced5a
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Renamed text.vert and text.frag to osgText_Text.vert and .frag to avoid name overlapping with user shaders.
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2018-04-26 09:52:32 +01:00 |
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Robert Osfield
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31c29f4318
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Refactored the handling of glyph and shadow alpha values to make the text and shadow clearer for fonts with narrow glyphs
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2018-04-24 15:33:03 +01:00 |
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Robert Osfield
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e0be94389e
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Refactored the handling of text bounding box to provide more stable bounding box computation
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2018-04-24 13:52:53 +01:00 |
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Alberto Luaces
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02c310982e
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Fix typos and spelling.
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2018-04-23 11:03:37 +01:00 |
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Robert Osfield
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6bfca1582e
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Refactored the way that margin is applied to the text buounding box to prevent growth of the bounding box each time Text::setPosition() is called.
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2018-04-06 20:07:57 +01:00 |
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Robert Osfield
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36f891c6cd
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Changed TextBase::setAlignment() to use computeGlyphRepresentation(); rather than computePositions(); to address issues seen with calling Text::setAlignment() after calls to Text::setText()
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2018-04-06 14:10:51 +01:00 |
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Robert Osfield
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6c055e3400
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Added __VERSION__<140 check for usage of gl_ClipVertex to avoid GL3 core profile usage issues
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2018-04-02 16:23:07 +01:00 |
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Robert Osfield
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9d5a22a0aa
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Added suport for writing to gl_ClipVertex
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2018-03-30 15:27:35 +01:00 |
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gwaldron
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23b94c2468
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Text: added code in accept(functor) methods to check for empty vectors before accessing front() element, which was causing a crash in some cases. Also fixed a negated null check in getCharacterCoords
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2018-03-12 17:35:46 -04:00 |
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Robert Osfield
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55a45e3c0e
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Changed the text bounding box calcualtion so that it only takes in to account the basic glyph size, and doesn't add in the glyph margin used for accounting for texel sampling
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2018-02-06 17:54:33 +00:00 |
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Philippe Renon
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3e12972a03
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osgText: fix typos related to SIGNED_DISTANCE_FIELD
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2018-01-10 14:21:25 +01:00 |
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Konstantin S. Matveyev
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2d3ed2a3c7
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TextBase: left alignment position fix
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2017-12-12 12:08:50 +03:00 |
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Robert Osfield
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a6069c3226
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Introduced Drawable::CreateVertexArrayStateCallback to enable customization of how VertexArrayState objects.
Added public accessors to the Drawable::VertexArrayStateList.
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2017-11-29 14:22:31 +00:00 |
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Robert Osfield
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7f97b9f999
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Added Text::getCharacterCorners(...) method to help applications that want to find out the positions of characters being rendered.
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2017-11-21 13:41:57 +00:00 |
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Robert Osfield
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01c68ba5e5
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Temporary workaround for the regression of intersection tests with osgText::Text. Added a local vertex array that is transformed by the last applied text matrix.
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2017-11-06 19:53:38 +00:00 |
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Robert Osfield
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14f50ab31c
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Fixed CovertiScan reported uninitialized member variable
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2017-10-31 17:39:34 +00:00 |
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Robert Osfield
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b3515d0e09
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Build fix for when compiling with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF
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2017-10-27 13:48:52 +01:00 |
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Laurens Voerman
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93ef9d1dc9
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use osg::maximum, not std::max
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2017-10-27 09:41:28 +02:00 |
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Robert Osfield
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1e896777d1
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Updated from OpenSceneGraph-Data/shader/text.frag to add fixes to handling of vertexColor's alpha values
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2017-10-26 12:08:00 +01:00 |
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Robert Osfield
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5918735ebc
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Added update of glyph representation to ensure all the glyphs are assigned to the required GlyphTextures
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2017-10-26 12:03:56 +01:00 |
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Robert Osfield
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fa58d01644
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Added optimization for text where the colour alpha value is 0.0, returning early to aovid any GL calls.
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2017-10-25 16:29:25 +01:00 |
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Robert Osfield
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8f658fbc32
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Updated from OpenSceneGraph-Data/shaders/text.frag to address GLSL int to float conversion warning
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2017-10-24 15:14:23 +01:00 |
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Robert Osfield
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9c9439ef73
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Added DisplaySettings:s/getgTextShaderTechnique() and OSG_TEXT_SHADER_TECHNIQUE env var support to DisplaySettings.
Added using of DisplaySettings:getgTextShaderTechnique() to Text default constructor.
Added better debug output control in Text.cpp
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2017-10-24 14:46:13 +01:00 |
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Robert Osfield
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1ecae6d33a
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Improved the Text::_shaderTechnique default setting using OSG_TEXT_SHADER_TECHNIQUE env var, options are ALL_FEATURES, GREYSCALE, SIGNED_DISTANCE_FIELD, SDF, NO_TEXT_SHADER, NONE.
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2017-10-24 12:34:48 +01:00 |
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Robert Osfield
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c162a091fe
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Quitened down debug info
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2017-10-24 12:07:13 +01:00 |
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Robert Osfield
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1cd0a5fe03
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Fixed Glyph::TextureInfo assignment bug
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2017-10-24 11:36:00 +01:00 |
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Robert Osfield
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55a1764712
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Renamed text_sdf.frag to text.frag and removed text_greyscale_frag.
Cleaned up setup of osgText::ShaderTechnique adding a NO_SHADER_TECHNIQUE option.
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2017-10-23 16:07:24 +01:00 |
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Robert Osfield
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4b295c46d1
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Restructed the way that GlyphTexture is set up to better support control of osgText::ShaderTechnique from osgText::Text
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2017-10-23 14:50:35 +01:00 |
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Robert Osfield
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817b6601d2
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Added Text::s/getShaderTechnique()
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2017-10-21 10:08:41 +01:00 |
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Robert Osfield
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97aeb16551
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Moved osgText::GlyphTechnique::Features enum to osgText::ShaderTechinque enum to make it's roll clearer
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2017-10-20 17:03:25 +01:00 |
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Robert Osfield
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0e39c129b7
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Changed the precision setting of #pargma(tic) shader composition define setup to address GLES compatibility issues
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2017-10-14 09:06:37 +01:00 |
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Robert Osfield
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2303d6afc4
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Cleaned up support for GL3 build
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2017-10-13 17:03:31 +01:00 |
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Robert Osfield
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24bec09b9e
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Removed the glyph image outline support as it's no longer required.
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2017-10-13 13:01:57 +01:00 |
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Robert Osfield
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8b12d2d71a
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Deprecated Text:BackdropImplementation, removing the backend as it no longer required when using shaders for backdrop effects
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2017-10-13 11:42:25 +01:00 |
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Robert Osfield
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28561b2b77
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Removed old multipass implemenmtations of backdrops as effect is now fully implememted in shaders
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2017-10-13 08:40:58 +01:00 |
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Robert Osfield
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846204ed9e
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Updated from OpenSceneGraph-Data/shaders/text_sdf.frag to add support for SHADOW
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2017-10-12 18:45:38 +01:00 |
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Robert Osfield
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eebb679754
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Updated text_sdf_frag.cpp from OpenSceneGraph-Data changes that add outline generation for non SIGNED_DISTANCE_FIELD text.
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2017-10-12 11:12:47 +01:00 |
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Robert Osfield
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7fb37016fd
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Merge branch 'master' into text_improvements
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2017-10-05 12:14:03 +01:00 |
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