Robert Osfield
881078289d
Added support into the .p3d format for specifying the osgDB::Options::OptionString via the <tag options="value">.
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Added support into .vnc plugin for passing in the keywords "swap", "RGB", "RGBA", "BGR", "BGRA" as OptionString values to allow .p3d presentations to control
whether the pixelformat should be swapped or set to a specific format.
2011-10-26 14:25:56 +00:00
Robert Osfield
5d26d16fd3
Added password support into present3D's vnc support via the tag usage : <vnc password="mypassword">hostname</vnc>
2011-10-26 12:48:57 +00:00
Robert Osfield
e04ca06fc8
Fixed build of StreamOperator
2011-10-22 09:02:18 +00:00
Robert Osfield
9e903861a2
Fixed handling of Vec3dArray in GLBeginEdnAdapter/ArrayDispatchers.
2011-10-21 15:39:51 +00:00
Robert Osfield
d3cebab9a3
Added flipDepth() method
2011-10-21 10:59:42 +00:00
Robert Osfield
affe0b4a6d
Added support for calling throwException() from InputIterator and added a check for negative string sizes.
2011-10-20 16:35:50 +00:00
Robert Osfield
33479c7768
Improvements to the compute near/far
2011-10-17 14:41:49 +00:00
Robert Osfield
bdb0dfe27d
Improvements to osgShadow::ViewDependentShadowMap and ShadowSettings
2011-10-17 14:40:29 +00:00
Robert Osfield
bb48cef38c
Added Font::getVertical(float& ascender, float& descender) methods.
2011-10-03 10:36:18 +00:00
Robert Osfield
8a230d42ed
From Luc Frauciel, "You'll find attached a new option that allow, when using LOD in USER_DEFINED_CENTER mode to expand the radius of the node by the radius of loaded objets.
...
Motivation ;
When using PagedLODs, you don't always know the real size of loaded children,
If it occurs that they are out of predefined bounds, picking on the parts that are out of bound will fail
They also can be culled out too soon.
The problem often occurs with long object (roads).
I've modified LOD and ProxyNode to include this option."
and later email:
"Attached the UNION_OF_BOUNDING_SPHERE_AND_USER_DEFINED version
There are impacts on some serializers (dae, osgWrapper).
I haven't modified deprecated osg, since it's deprecated"
2011-09-19 10:34:31 +00:00
Robert Osfield
420d8f6acf
Added missing forward declaration
2011-09-14 10:22:04 +00:00
Robert Osfield
8345c85c3c
Added asCamera() methods into osg::Camera and osg::Node
2011-09-14 10:02:11 +00:00
Robert Osfield
c1af863f78
From Morten Hauknes, "I have been using the getLastVisiblePixelCount on pre 3.0 osg. I believe maybe this was a private function that we made public in our side. I use(d) this method to make a simple algorithm to tell how much visible an object was in percent.
...
So with the 3.0 api change we propose the following change:
- put OSG_EXPORT on the QueryGeometry class so that we get access to the getNumPixels method.
- Create a function called getQueryGeometry that returns a casted _queryGeode->getDrawable(). Or a function called getQueryGeode that returns _queryGeode."
2011-09-13 13:38:26 +00:00
Robert Osfield
64fa6aec43
From Robert Milharcic, "This will hopefully fix some issues with osgQt, more precisely with GLWidget event handling. There are at least two current GL context braking events, QEvent::Hide and QEvent::ParentChange. When running in a multithreaded mode they both try to change current GL context in a wrong thread (main GUI thread). The QEvent::ParentChange is also problematic when running in a single threaded model because Qt is going to release current contex then delete it, and then it will create new one, and as a result the osg will continue to render to an invalid deleted context. This changes workaround above problems by deferring execution of the problematic evens. These events has to be enqueued and executed later. The enqueued event processing is currently done right after swap in a swapBuffersImplementation of GraphicsWindowQt while code is running in a render thread by calling QGLWidget handler directly. In principle the deferred events queue should be executed while in GUI thread but I couldn't find any reliable way to do this, that is without risking a deadlock. For now it is assumed, Qt is not going to execute any GUI thread only operations inside the QGLWidget handler."
2011-09-13 11:09:39 +00:00
Robert Osfield
408c2a2267
From Paul Martz, "Here's my proposed change regarding the osg-users post "small feature culling threshold". I've updated the comments and brought the default values into agreement, but didn't bother to add the environment variable support."
2011-09-13 09:59:21 +00:00
Robert Osfield
cc37579392
From Johannes Baeuerle, opptimization of ES support of osg/BufferObject
2011-09-12 16:17:33 +00:00
Robert Osfield
140a04aebc
From Bjorn Blissing, "Found a minor (probably a copy & paste) bug in ViewerEventHandlers.
...
Line 251:
int getKeyEventWindowedResolutionDown() const { return _keyEventWindowedResolutionUp; }
Should be replaced with:
int getKeyEventWindowedResolutionDown() const { return _keyEventWindowedResolutionDown; }"
2011-09-12 12:38:41 +00:00
Robert Osfield
ca51a1113b
From Magnus Kessler, documentation fixes
2011-09-12 12:14:17 +00:00
Robert Osfield
22dd9df78b
Improved the clarity of doxygen comments
2011-09-12 12:04:46 +00:00
Robert Osfield
4b6593b211
Fixed typos in the documentation
2011-09-12 11:51:14 +00:00
Robert Osfield
c8de3b70ca
Updated SO version number to 90 to allow for recent changes to the ABI, and to set the base for the 3.1.0 series.
2011-09-12 10:46:42 +00:00
Robert Osfield
94777c4ef5
From Sukender, "I added private constructors to osg::ValueObject & TemplatedValueObject, to avoid allocation on the stack and ugly things like:
...
TemplatedValueObject<int> value(....);
container->addUserObject(value);"
2011-09-12 10:43:24 +00:00
Robert Osfield
83524f958e
Added handling the ShadowSettings::LightNum for selecting which light to use.
2011-09-07 20:05:25 +00:00
Robert Osfield
3a79bc343d
Moved ViewDependetShadowMap parameter settings into a dedicated ShadowSettings object in prep for making it possible to scale the API to handle multiple lights and multiple shadow maps per light.
2011-09-07 15:55:54 +00:00
Robert Osfield
f83722d62b
Added s/getPerspectiveShadowMapCutOffAngle() and use of this when setting up light space to avoid sigularaties when
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the light and view directions are co-incident.
2011-09-06 10:12:45 +00:00
Robert Osfield
15ad6eda63
Added support for setting whether ViewDependentShadowMap should provide it's own vertex and fragment shaders.
2011-09-05 12:36:47 +00:00
Robert Osfield
52c2bc3ff5
Added s/getTextureSize() method for setting the shadow map texture size.
2011-09-02 10:16:16 +00:00
Robert Osfield
1fd3c84287
Added fine grained computation of the far plane when using the COMPUTE_NEAR_FAR_USING_PRIMITIVES ComputeNearFarMode.
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Added COMPUTE_NEAR_FAR_USING_PRIMITIVES option that provides the original functionality where only the near plane
is computed in a fine grained way, with the far plane being computed simply from bound volumes.
2011-09-01 18:48:21 +00:00
Robert Osfield
47db350da1
Added fallback base texture
2011-08-29 10:26:05 +00:00
Robert Osfield
2d71a390d3
Added support for setting the MinimumShadowMapNearFarRatio.
2011-08-29 09:59:47 +00:00
Robert Osfield
0f14f53698
Added releaseGLObjects/resizeGLObjectBuffers support
2011-08-26 10:52:25 +00:00
Robert Osfield
966981f100
Improved the handling of depth partitioning and orthographic datasets
2011-08-25 17:21:38 +00:00
Robert Osfield
0d3169f645
Added support for user defined setting of the shadow texture unit
2011-08-24 19:38:58 +00:00
Robert Osfield
26e2106636
Changed new ViewDependentShadowMap to default to a perspective shadow map with automatic detection of a spot light/perspetive light projection
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matrix to prevent inappropriate usage of perspective shadow map.
2011-08-24 13:57:15 +00:00
Robert Osfield
3a70830e89
Quitended down debug messages and added passing of RenderStage to LispSM code
2011-08-19 12:42:51 +00:00
Robert Osfield
1d54065646
intermin check-in of work on new LispSM implementation
2011-08-17 16:09:17 +00:00
Robert Osfield
b15317481c
Added public interface for selecting use of perspective and light space perspective shadow maps. Implementation
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of backends not implemented yet so will follow.
2011-08-12 20:29:14 +00:00
Robert Osfield
6b7175baac
Implemented first pass at shaders for new ViewDepedentShadow map class
2011-08-12 14:53:40 +00:00
Robert Osfield
675a61ea87
Implemented ViewDependentShadowMap::setDebugDraw(bool) to allow osgshadow to enable/disable the debug display via the
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standard --debugHUD option.
2011-08-09 15:57:37 +00:00
Robert Osfield
4aa16bc8e3
Implemented caching of Camera, Texture and TexGen
2011-08-09 13:39:57 +00:00
Robert Osfield
e4a73d121e
Added replacement of the placeholder StateSet in the StateGraph with custom StateSet implemented just for the
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needs of that particular frame.
2011-08-09 06:54:44 +00:00
Robert Osfield
4238629ebf
Further work on basic ViewDependentShadowMaps, adding implementation of RTT camera and texgen setup.
2011-08-08 17:00:55 +00:00
Robert Osfield
cbb6f1c92c
Preliminary work on new ViewDependentShadowMap base class
2011-08-07 15:51:54 +00:00
Robert Osfield
695fcda726
Added doxygen comments explaining read file callback functionality.
2011-07-18 12:41:22 +00:00
Cedric Pinson
147455866f
Fix crash in osgAnimation when keyframe container are empty
2011-07-15 10:22:44 +00:00
Robert Osfield
0da1daca15
From Sukender, Fix for compile errors "public: static char const * const osg::ValueObjectClassNameTrait< xxx >::s_className" already defined in xxx.obj"
2011-07-15 09:47:34 +00:00
Robert Osfield
d3d536f0a5
Fixed typo
2011-06-27 10:20:37 +00:00
Robert Osfield
7b97a70c22
Improved the setContextID doxygen comment.
2011-06-27 10:19:44 +00:00
Robert Osfield
5fd1ece440
Implemented missing Archive::readShader/writeShader, and added searching of the archive list in Registr::read() so that files
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that are stored in the archives can be found.
2011-06-24 12:40:18 +00:00
Robert Osfield
0a48e99a25
From Ulrich Hertlein, "While we're on osgSim/ShapeAttribute, here's a fix that fixes the 'UNKNOW' typo and some
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doxygen"
2011-06-24 08:32:25 +00:00