carbon-implementation of GraphicsWindow. Now you can use an AGLDrawable
in conjunction with osgViewer/osgCompositeViewer."
Changes from Robert Osfield, changed std::cout to osg::notify(osg::INFO)
multiple GraphicsWindows, this singleton is accessable via GUIEventEvent::getAccumulatedEventState().
Added use of this new singleton in GraphicsWindow* implementations.
Added WindowSizeHandler to osgkeyboard to help with debugging of event state
between windows.
Added and cleaned up DeleteHandler calls in osgViewer to help avoid crashes on exit.
Changed DatabasePager across to dynamically checcking osg::getCompileContext(..)
Updated wrappers.
bugs in the Carbon-implementation of GraphicsWindow, so here's another
fix for setWindowDecorationImplementation, now updates the
titlebar-height, and fixes some display-issues when switching the
decoration on/off.
"
Stephan: "attached you'll find some modifications to the GraphicsWindow-class and
their platform-dependant implementations.
The problem:
setWindowRectangle and setWindowDecoration do not update the
traits-object, so, if you call setWindowRectangle on a
not-realized-window it will open with another size when realized later.
getWindowRectangle reports possible wrong sizes if setWindowRectangle
called before.
My solution:
split the implementation in two parts:
GraphicsWindow::setWindowRectangle will update its traits-object and
call afterwards the virtual method setWindowRectangleImplementation
(which is implemented by the derived platformspecific classess). For
setWindowDecoration I am useing a similar mechanism.
I hope you'll find the submission useful, the Win32 and X11 changes are
not tested but should work."
Changes to this made by Robert are call of resized in setWindowRectangle
instead of setting of Traits, and use of a bool return type.
changes I made:
+ put a warning in the console if a nonexistant screen is requested
+ add getters for the aglcontext and pixelformat -- I need access to
them in my own code.
"
implementation of GraphicsWindow:
- usage of WindowData, you can specify an existing window to use via
osg::Traits
- implementation of setScreenResolution and setScreenRefreshRate
- implementation of setWindowDecoration when window is already created.
There seems to be a bug regarding multiple threads and closing windows,
see my other mail on osg-users.
"
a collegue of mine noticed that on Windows and X11 the modifier state (such as
Alt or Ctrl) would be applied one key press too late: e.g. press & hold Alt,
press a, release Alt, press a, press a would generate the key sequence a,
Alt-a, a instead of Alt-a, a, a.
The problem is also present on Carbon. Moving the call to setModKeyMask in
front of the call to keyPress fixed it for me on Carbon and X11. I suppose
that this will fix the problem for Windows as well."
multithreaded-opengl-engine on os x or not. I set its default to false,
perhaps other os x users can test this setting with their data/apps, to
see if we can enable it by default.
I changed also the borderless-window-type, so expos?works correctly."
> I put this at the end of realizeImplementation; someone with better knowledge
> of Carbon programming may see a more appropriate place for the call.
I moved your code into the ctor of the OSXCarbonWindowingSystemInterface
so it get called only once. Can you test it again, if it works on your side?
I also disabled multithreaded-rendering because it slowed down the
rendering on my machine by a factor of 3. Perhaps we can make it
optional to test it on other machines.
I had some problems implementing pbuffer-support for os x and stopped it
for now until I have more time to investigate the issues.
"
+ Multi-display-support
+ automatic hiding of the menubar/dock if one of the windows intersects
the menubar/dock
Bugfixes:
+ event-handling was done by the first opened window, other windows did
not receive events -- fixed
+ mouse-coordinates were absolute, now they are relative to the window.
known bugs:
+ windows with decoration and in fullscreen-size are moved by the system
a little bit, so that the titlebar is accessible/visible. So if you want
real fullscreen-windows, don't decorate the window :)
I updated the XCode-project-file so all ported examples are linked
against osgViewer."