Robert Osfield
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2792c6c2fb
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From Colin MacDonald, fixed handling of an adding a graphics context after the creating of the osgText::Text.
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2006-05-01 16:20:26 +00:00 |
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Robert Osfield
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ffb4c79132
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Ran dos2unix.
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2006-05-01 16:13:37 +00:00 |
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Robert Osfield
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59b9e4d1d7
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From Eric Wing, updated precompiled header list in new project file template.
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2006-05-01 16:11:30 +00:00 |
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Robert Osfield
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93a425cafb
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From Eric Wing, removed trailing semi colonds from namespace end bracket.
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2006-05-01 16:05:16 +00:00 |
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Robert Osfield
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a7f6174dc0
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From Mathew May, FreeBSD support for AMD64.
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2006-05-01 14:51:56 +00:00 |
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Robert Osfield
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923d85eb06
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Added catch for thread model w.r.t new PrecipitationEffect not being
sensitive to threading issues.
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2006-04-28 10:48:05 +00:00 |
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Robert Osfield
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f22d11903b
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UPdated wrappers
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2006-04-25 13:50:07 +00:00 |
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Robert Osfield
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475f526b3d
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Added UseFarLineSegments option
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2006-04-25 12:56:33 +00:00 |
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Robert Osfield
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039457700d
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Implemented seemless update of precipitation properties.
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2006-04-25 12:39:00 +00:00 |
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Robert Osfield
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6558a5589f
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Reset the default number of graphics context to 1.
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2006-04-25 09:00:07 +00:00 |
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Robert Osfield
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58e759619c
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Moved LessFunctor into header.
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2006-04-24 21:48:23 +00:00 |
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Robert Osfield
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10f2feeac5
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Moved PrecipitationParameters directly into PrecipitationEffect.
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2006-04-24 16:21:10 +00:00 |
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Robert Osfield
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2e6532ccd3
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Added depth sorting of cells.
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2006-04-24 11:24:08 +00:00 |
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Robert Osfield
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92131fca19
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Added near/far compute.
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2006-04-24 10:32:33 +00:00 |
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Robert Osfield
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48240c23f9
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Added osgParticle dependency to osgPrecipitation example.
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2006-04-24 09:35:01 +00:00 |
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Robert Osfield
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18ad77d8a3
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Added osgUtil to the osgParticle dependencies.
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2006-04-24 08:37:04 +00:00 |
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Robert Osfield
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49a5ef9ee1
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Added support for wind.
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2006-04-24 06:36:26 +00:00 |
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Robert Osfield
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e8fa0433b3
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Moved PrecipitationEffect node into osgParticle.
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2006-04-22 15:08:07 +00:00 |
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Robert Osfield
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f5f8754ec7
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Decreased notify level of debug message.
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2006-04-22 15:07:36 +00:00 |
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Robert Osfield
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1cf1710f92
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Moved PrecipitationDrawable into PrecipitationEffect.
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2006-04-22 06:33:01 +00:00 |
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Robert Osfield
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c144977b6e
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Added new precipitation nodes.
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2006-04-21 19:39:05 +00:00 |
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Don BURNS
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585f1d0f68
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Fixed a cut-n-paste error in the ground intersects.
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2006-04-21 17:16:49 +00:00 |
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Robert Osfield
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d29da5baed
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Fixed mouse scroll mapping.
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2006-04-19 19:00:04 +00:00 |
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Robert Osfield
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a00455b4ff
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Convertered shaders across to using modelview matrix instead of uniforms.
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2006-04-19 13:04:21 +00:00 |
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Robert Osfield
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832c22fe9e
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Standardised the bin number of the particle effects
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2006-04-17 19:10:06 +00:00 |
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Robert Osfield
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fb35d02c33
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Added setting of the FrameStamp on the RenderStage's local GraphicsContext to
keep it in sync with the calling graphics context.
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2006-04-17 13:25:33 +00:00 |
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Robert Osfield
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453243ed8c
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Added inline shaders so that the tha example can be run from any directory.
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2006-04-14 16:44:12 +00:00 |
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Robert Osfield
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6f20b47c23
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Further tweaks to settings to improve performance at mid intensity ranges
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2006-04-14 15:03:36 +00:00 |
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Robert Osfield
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839fb12098
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Refined the default settings for rain and snow to achieve better framerates.
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2006-04-14 14:24:12 +00:00 |
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Robert Osfield
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fd838f5787
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Added fog parameters settings.
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2006-04-14 11:04:11 +00:00 |
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Robert Osfield
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4c0cfd18da
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From Ben Discoe, added missing drawable->dirtyDisplayList().
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2006-04-14 08:28:35 +00:00 |
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Robert Osfield
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f1b52fbd0a
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Added --numberOfParticles, --numberOfCellsX, --numberOfCellsY, --numberOfCellsZ, --boundingBox, --fogEnd and --fogDensity controls
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2006-04-13 20:21:55 +00:00 |
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Robert Osfield
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264ae12770
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Added command line options and various speed improvements.
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2006-04-13 19:05:26 +00:00 |
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Robert Osfield
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7747971b6a
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Implement positioning of cells via vertex attribute.
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2006-04-12 11:59:07 +00:00 |
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Robert Osfield
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19a1d83f33
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Moved common uniforms to top of precipitation subgraph.
Added a run of the SpatializeGroupVisitor to create a balanced subgraph.
Changed the quad to particle transistion distance from 100 to 50m.
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2006-04-12 09:42:25 +00:00 |
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Robert Osfield
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3be10b5a2a
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Added support for LOD's with transistion between quads and point rendering.
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2006-04-11 19:56:53 +00:00 |
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Robert Osfield
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9faf5f9496
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Added support for point sprite particle effects.
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2006-04-11 13:22:59 +00:00 |
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Robert Osfield
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e15c67b9cd
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Added point and line paths.
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2006-04-11 10:53:46 +00:00 |
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Robert Osfield
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99285a40ef
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Added setting of the DisplaySettings::setMaxNumberOfGraphicsContext() to the
number of contexts required by Producer.
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2006-04-11 08:44:26 +00:00 |
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Robert Osfield
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acb754a127
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From Martin Naylor, osgprecipitation project file.
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2006-04-10 15:45:59 +00:00 |
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Robert Osfield
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abfda5e38a
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Added mipmap generation.
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2006-04-07 19:54:44 +00:00 |
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Robert Osfield
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5335b45146
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Added quad based rain effect
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2006-04-07 18:24:52 +00:00 |
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Robert Osfield
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761a3b43ac
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From Brede Johansen, added MergeGeode visitor to osgUtil::Optimizer.
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2006-04-06 14:06:22 +00:00 |
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Robert Osfield
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051f2a5eb9
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Added beginings osgprecipitation example.
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2006-04-05 15:13:17 +00:00 |
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Don BURNS
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de930be1c1
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Fixed a bug in the DelaunayTriangulator uniquify points method. Was always
skipping the first point.
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2006-04-04 23:22:34 +00:00 |
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Robert Osfield
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e8967b5390
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Added missing .js file.
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2006-04-04 14:10:48 +00:00 |
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Robert Osfield
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bb20760a3f
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From Joran Jessurun and Chris Hanson, Visual Studio Static build support.
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2006-04-04 13:47:35 +00:00 |
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Robert Osfield
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c8097c9b62
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Updated wrappers.
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2006-04-04 13:20:12 +00:00 |
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Robert Osfield
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1461ccd7ba
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Converted SceneHandlerList to use Producer::ref_ptr<>
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2006-04-04 12:58:56 +00:00 |
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Robert Osfield
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8a245a7bb6
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From Eric Wing, XCode project files.
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2006-04-04 12:53:10 +00:00 |
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