Robert Osfield
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2f8b0f7a70
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Restructured the handling of TileData to make it more extensible and flexible.
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2014-03-19 17:56:40 +00:00 |
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Robert Osfield
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1264ec736a
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Added support for controlling the extents of the volume rendering by nesting the hull underneath VolumeTile. Currently only supported by the new osgVolume::MultipassTechnique
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2014-01-16 16:08:43 +00:00 |
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Robert Osfield
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110fbf89b0
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Added per TileData RTT Camera in prep for rendering backface of volume to a depth texture
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2014-01-09 09:41:43 +00:00 |
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Robert Osfield
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ff4a0ce1e2
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Added support for handling viewports with offset origins, and with it split stereo.
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2013-12-10 13:38:27 +00:00 |
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Robert Osfield
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3858acf70f
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Further work on new MultipassTechnique/VolumeScene.
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2013-12-06 19:31:12 +00:00 |
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Robert Osfield
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1b3290221c
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Added support for using shaders to render the RTT textures with depth
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2013-11-26 19:03:46 +00:00 |
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Robert Osfield
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4fcf8d3e86
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Added initial render to texture functionality into osgVolume::VolumeScene
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2013-11-25 17:36:17 +00:00 |
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Robert Osfield
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5bea13c172
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Added new osgVolume::VolumeScene and osgVolume::MultipassTechnique class shells that will be filled out to provide multi-pass volume rendering that handles mixing of
3D meshes with volume rendering and segmentation of volumes via a user defined hull mesh.
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2013-11-21 18:17:44 +00:00 |
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