Commit Graph

1 Commits

Author SHA1 Message Date
Robert Osfield
1284a0dd40 From Pawel Ksiezopolski, first email: "This submission adds texture buffer object ( defined in GL_ARB_texture_buffer_object extension ) to the osg::Texture* family.
TextureBuffer objects may use osg::Texture::bindToImageUnit(), so GLSL shaders are able to use not only texelFetch() function , but also functions defined in GL_ARB_shader_image_load_store extension : imageLoad(), imageStore(), imageAtomicAdd() etc."

second email: "After a while I found that osg::Texture::applyTexParameters() used with TextureBuffer may cause some OpenGL errors ( applying texture filters and wraps to TextureBuffer makes no sense ) so I fixed it."
2013-05-22 12:49:46 +00:00