Robert Osfield
c29e2e4f40
Fixed handling of non Texture texture attributes.
2020-05-03 09:27:20 +01:00
Robert Osfield
76c584ab25
Added osg::UnfiromBase* StateSet::getUniformBase(..) and osg::Uniform* StateSet::getUniform(..) methods to help with backwards compatibility
2018-03-19 12:08:28 +00:00
Robert Osfield
c0b04cc37b
Introduced new osg::UniformBase class to enable an extensible uniform class hierachy
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Added osg::UniformTemplate, osg::UniformArrayTemplate and a set of IntUniform, IntArrayUniform etc. to make it easier to interact with basic types more efficiently.
2017-03-23 17:58:34 +00:00
Robert Osfield
b0df75e674
Cleaned up the spacing and const of various method parameters.
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Added non const versions of StateSet::getAttributePair() and getTextureAttributePair()
2016-09-20 17:01:26 +01:00
Laurens Voerman
628f8fd9dc
added call to copy constructor for virtual base classes in copy constructor of derived classes, removed these for abstract classes
2016-08-29 10:41:40 +02:00
Robert Osfield
d3c6dc6f34
Fixed doxygen warnings
2016-06-01 14:20:14 +01:00
Robert Osfield
459ae5ce64
Changed the default value paramter to be consistent with the non templated version of StateSet::setTextureAttributeAndModes(..)
2016-03-29 20:24:05 +01:00
Robert Osfield
3e92c1fc43
Added osg::Object::asStateSet() implementation and usage to avoid use of dynamic_cast<>
2016-01-18 20:05:20 +00:00
Robert Osfield
48225171e0
From Jannik Heller, "This submission fixes a bug introduced in commit 5b17e3bc2a
"Introduced CMake option OSG_PROVIDE_READFILE option...". The added overload for StateSet::setAttributeAndModes was ignoring the mode setting.
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"
2016-01-18 13:10:14 +00:00
Robert Osfield
dd996a3289
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
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forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.
To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:
bool addChild(Node* child); // old method which can only be used with a Node*
tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method
These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 13:42:19 +00:00
Robert Osfield
0a1db3d6fc
From Jannik Heller, typo fixes
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git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14832 16af8721-9629-0410-8352-f15c8da7e697
2015-04-13 10:43:56 +00:00
Robert Osfield
afbf20eba9
First step of refactoring the osg::Program management in osgTerrain::GeometryPool for better performance by placing default osg::Program and shader defines on a single StateSet below the osgTerrain::Terrain
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git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14704 16af8721-9629-0410-8352-f15c8da7e697
2015-02-20 15:02:43 +00:00
Robert Osfield
b90503fdf5
Introduced new shader composition approach that utilizes #pragma requires(), #pragma import_defines() and #ifdef in GLSL to enable multiple different versions of shaders based
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on defines passed in from osg::StateSet::setDefine(..).
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14681 16af8721-9629-0410-8352-f15c8da7e697
2015-02-10 17:04:02 +00:00
Robert Osfield
6126379362
Changed StateSet::ParentList from vector<Object*> to vector<Node*> to reflect that Drawable is now a Node.
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git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14420 16af8721-9629-0410-8352-f15c8da7e697
2014-08-25 13:43:11 +00:00
Robert Osfield
0bdd7351f6
Added StateSet::RenderBinMode::PROTECTED_RENDERBIN_DETAILS and OVERRIDE_PROTECTED_RENDERBIN_DETAILS options.
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git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14392 16af8721-9629-0410-8352-f15c8da7e697
2014-07-30 12:47:16 +00:00
Robert Osfield
d7b99b9062
Added missing OSG_EXPORT
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git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14245 16af8721-9629-0410-8352-f15c8da7e697
2014-06-06 09:01:25 +00:00
Robert Osfield
977ec20751
Refactored Callback system in osg::Node, osg::Drawable, osg::StateSet and osg::StateAttribute to use a new osg::Callback base class.
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git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14244 16af8721-9629-0410-8352-f15c8da7e697
2014-06-05 16:26:13 +00:00
Robert Osfield
1a683e2f83
From Ulrich Hertlein, "Attached is a patch that introduces 'static_cast<unsigned int>' on some instances where
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the code returns '.size()' of a std::vector. This caused some warnings when using clang++
on OS X."
2013-05-14 16:12:21 +00:00
Robert Osfield
14a563dc9f
Ran script to remove trailing spaces and tabs
2012-03-21 17:36:20 +00:00
Robert Osfield
1d55efb721
From Michael Platings, I've added initial support to osg for glGetProgramBinary and glProgramBinary. This means that shader programs can now be cached to disk and later reloaded, which is much faster than linking shaders from source code. This should mean significantly shorter load times for people who use lots of combinations of shaders.
2011-02-14 12:54:21 +00:00
Robert Osfield
45bd464942
Added getNum methods
2011-01-17 09:10:14 +00:00
Robert Osfield
411431f3be
Fixed warnings, updated NEWS
2009-01-30 10:55:28 +00:00
Robert Osfield
174f9bbfe0
From Michael Platings and Robert Osfield, added support for controlling,
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via StateSet::setNestedRenderBin(bool) whether the new RenderBin should be nested
with the existing RenderBin, or be nested with the enclosing RenderStage.
2008-06-19 11:09:20 +00:00
Robert Osfield
298e07fc72
From Mathias Froechlich, "I have extended the StateSet api with a
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StateSet::removeAssociatedModes(const StateAttribute*)
and a
StateSet::removeAssociatedTextureModes(unsigned, const StateAttribute*)
call. These funktions are just missing for a complete api IMO."
2007-12-11 11:42:02 +00:00
Robert Osfield
f4afa427a7
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
2007-12-10 17:30:18 +00:00
Robert Osfield
89c99a88fa
Added computeDataVariance method into osg::Object and implementations in Drawable and StateSet,
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and calling of osgUtil::StaticObjectDetectionVisitor in osgViewer::Viewer
2007-02-14 11:24:42 +00:00
Robert Osfield
73fffe1800
Made Refernced::setThreadSafeReferenceCounting(bool) a virtual then overrode
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this in various scene graph classes to ensure that the scene graph gets
updated as well as the objects that the initialial call is made from.
2007-01-04 16:49:58 +00:00
Robert Osfield
ff195bddf5
Added Object::resizeGLObjectBuffers(uint) method to help improve the ability
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to change the number of active graphics contexts on the fly during an applications
life.
2007-01-04 14:11:51 +00:00
Robert Osfield
35d134f712
From Farshid Lashkari, added function for querring whether a mode is a texture related mode or not.
2006-09-21 10:01:27 +00:00
Robert Osfield
f1c2694c17
Updated copyright years.
2006-07-18 15:21:48 +00:00
Robert Osfield
dd6a33da49
Removed StateSet::ENCLOSE_RENDERBIN_DETAILS since it is rendendent, and
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implemented the OVERRIDE_RENDERBIN_DETAILS.
2006-07-11 21:53:57 +00:00
Robert Osfield
e1c77dfe2a
Minor tweaks of ints to unsigned ints
2006-05-16 21:20:36 +00:00
Robert Osfield
bf065ed3a4
From Mike Weiblen, support GLSL uniform arrays. A couple of tweaks and fixes from Robert Osfield.
2006-05-15 15:46:08 +00:00
Robert Osfield
def7a78842
Fixed typo of Validity.
2006-02-22 19:14:01 +00:00
Robert Osfield
e72a02a083
Fixed documentation.
2006-02-22 14:35:06 +00:00
Robert Osfield
32b929a493
Added support for OpenGL mode black listing to provide better support
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for extension checking and invalidation of OpenGL modes associated with
extensions.
2006-02-22 14:31:13 +00:00
Robert Osfield
538ced579e
Removed deprecated API in preparation for 0.9.9 release.
2005-05-09 13:09:07 +00:00
Robert Osfield
2798d58a41
Added support for osg_FrameNumber, osg_FrameTime, osg_ViewMatrix, osg_InverseViewMatrix
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into SceneView, controlled via a setActiveUniforms(.) method.
2005-05-05 12:30:54 +00:00
Robert Osfield
e24cfa0370
Futher work on supporting update and event callbacks in StateSet, Uniform and StateAttribute
2005-04-25 13:37:12 +00:00
Robert Osfield
bc83e63bb4
Futher work on adding event and update callbacks to StateSet, Uniform and StateAttributes
2005-04-25 11:05:02 +00:00
Robert Osfield
193c83cb9c
Added ParentList's into StateSet, Uniform and StateAttribute in preparation for
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providing update and event handling.
2005-04-24 21:04:54 +00:00
Robert Osfield
819d2c6c56
Preliminary steps to adding update and event callbacks to StateSet, StateAttribute
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and Uniform.
2005-04-22 22:45:39 +00:00
Robert Osfield
678b22ce83
Updated Copyright notices to 1998-2005.
2005-04-14 21:41:28 +00:00
Robert Osfield
086efcdff1
Removed setProgram from osg::StateSet as Program works just fine right now
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as a standard osg::StateAttribute and set in a StateSet with setAttribute.
2005-04-14 15:53:28 +00:00
Robert Osfield
d268cf46fa
Renamed SG_LIBRARY and SG_EXPORT macro's to OSG_LIBRARY and OSG_EXPORT
2005-04-11 17:14:17 +00:00
Robert Osfield
7883574d28
From Mike Weiblen,
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"updates for GLSL core integration:
Code compiles and runs on win32.
Basic functionality of Program and Shader in place.
Program derived from StateAttribute.
Uniform value propagation is not yet functional (in development)
Includes some patches by Nathan Cournia.
includes example testcase to demo use of new classes."
2005-03-24 09:37:45 +00:00
Robert Osfield
a2e8bc6267
Added support for set/getUniform and set/getProgram into osg::StateSet.
2005-03-11 20:29:21 +00:00
Robert Osfield
b7bd8075de
From, Leandro Motta Barros, Doxygen comments.
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Ammendments by Robert Osfield, a few comment rewrites to better reflect API functionality/usage.
2005-02-02 15:08:55 +00:00
Robert Osfield
a0ba625cb0
Property API clean to smooth the task of generating wrappers.
2004-12-17 01:06:33 +00:00
Robert Osfield
edb15e17bc
Added new getMember() method and TypeMemberPair into StateAttribute and
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support for the unsigned int member to be paired with types in osg::StateSet
so that lights, clipplanes and other attributes that have a type group but
then need to differentiate within that group via a member uint.
2004-10-13 11:15:50 +00:00