Robert Osfield
a399e9ccb2
Re-ordered the creating of the DatagbaseThread to avoid startThread being called twice.
2018-03-25 12:14:46 +01:00
Robert Osfield
862c36a08b
Added check if thraeding is running before executing start thread.
2018-03-25 12:13:50 +01:00
OpenSceneGraph git repository
46850214df
Merge pull request #502 from Haojia521/OutputStreamUseTargertSoVersion
...
write binary file with a specific so version
2018-03-23 20:20:43 +00:00
Robert Osfield
647b578ce6
Removed serailizers that are now supplied by osg::Node
2018-03-23 19:54:33 +00:00
Robert Osfield
1d5ae1362a
Fixed member variable names to avoid conflicts with osg::Node
2018-03-23 19:54:01 +00:00
Robert Osfield
9634688559
Removed Drawable writing out of StateSet as this is now done by Node
2018-03-23 18:07:36 +00:00
Robert Osfield
b1be6c6def
Changed the isBufferObjectSupported flag so that it's true when either VBO or PBO's are supported
2018-03-23 12:56:26 +00:00
Paul Obermeier
b1170621c8
Fixes for VS2008 and 2010 build
2018-03-22 17:36:19 +00:00
Robert Osfield
ffb3ed8ef7
Removed typedef and used osg::GraphicsContext::Cameras explictly to avoid any hiding of type
2018-03-22 09:05:43 +00:00
Victor
d18f61688d
Fixed bug of determining availability of functions ‘pthread_getconcurrency’, ‘pthread_setconcurrency’, ‘pthread_setaffinity_np’ in ‘pthread’ library
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CMake cannot find 'pthread_getconcurrency’, ‘pthread_setconcurrency’ and ‘pthread_setaffinity_np' functions in 'pthread' library because when linking internal cmake test did’t specifed ‘-l pthread’.
2018-03-22 08:37:09 +00:00
Robert Osfield
b563f1bd78
Fixed build issues when building with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF
2018-03-19 14:08:47 +00:00
Robert Osfield
b38a37c3bb
Fixed warnings
2018-03-19 10:42:09 +00:00
Robert Osfield
b7147ff532
Updated ShaderGen shaders
2018-03-16 11:33:03 +00:00
Robert Osfield
e5b67a6795
Removed the static osg::Program creation as it's not required
2018-03-15 16:50:47 +00:00
Robert Osfield
0308dfecf5
Introduced a _specverson to centralizer the control of this variable
2018-03-15 16:12:40 +00:00
Robert Osfield
4447190dd6
Refactored osgUtil::ShaderGen to use #pragma(tic) shader composition.
2018-03-14 08:22:45 +00:00
gwaldron
23b94c2468
Text: added code in accept(functor) methods to check for empty vectors before accessing front() element, which was causing a crash in some cases. Also fixed a negated null check in getCharacterCoords
2018-03-12 17:35:46 -04:00
Yaroslav Tarasov
f8199935fa
Fixed renamed of _textureDepth.
2018-03-12 16:14:30 +00:00
Robert Osfield
5c8a5307d6
From Colin McDonald, "If the glCreateProgram in osg::Program fails for any reason, then subsequently
...
Program::PerContextProgram::linkProgram would crash. I've put in some
checks to prevent that."
2018-03-12 15:55:35 +00:00
Robert Osfield
3f686d8719
Fixed indentation
2018-03-12 15:29:56 +00:00
Robert Osfield
7ce1938543
Improved indentation
2018-03-12 15:12:44 +00:00
Robert Osfield
957bd4b886
Added FbxLayeredTexture support
2018-03-12 10:29:04 +00:00
Robert Osfield
125263f216
Refactored the texture setup to streamline it and make it easier to adapt
2018-03-10 17:51:52 +00:00
Alessandro Terenzi
9010fd8035
iOS CMake project generation improvements (bitcode option)
...
when building for iOS, Xcode allows developers to specify to enable or disable the 'bitcode' compilation option. There's not a preferred way to go and the choice is really up to the developer but considering that:
1. Currently the generated project defaults the option to YES
2. There are almost 90 projects targets that should be modified if one wants to disable the bitcode option (which considerably reduces the footprint of the app)
3. Even though one can select all the 90+ targets and set the option to NO for all of them, the updates could take a few seconds and could be error prone because one could miss to select some targets
I propose to add a CMake setting that is displayed only when building for iOS. By setting this option "before" the project generation would speed up things for developers and would avoid errors at compiling time.
2018-03-09 10:17:59 +00:00
Robert Osfield
e17f1c4e31
Refactored the handling if RESIZE, CLOSE, QUIT AND USER events so they are dispatched to all views associated with a window, or all views associated with a CompositeViewer
2018-03-08 16:26:01 +00:00
Robert Osfield
1020bddb15
Fixed recursive call bug
2018-03-08 10:47:07 +00:00
Robert Osfield
4e6e0f53be
Changed glDrawBuffer/glReadBuffer calls to use the new State::glDrawBuffers/glReadBuffers helper functions to enable lazy state updating to avoid unneccessary GL calls
2018-03-07 17:49:40 +00:00
Robert Osfield
4dac60540a
Changed the default values of _drawBuffer and _readBuffer to make sure that the lazy state updating in State.glDrawBuffers(GLenum)/glReadBuffers(Glenum) doesn't ever ignore the first call.
2018-03-07 17:44:48 +00:00
Robert Osfield
b03e76bdb9
Renamed numBytesPerPixel to numBytesPerComponent to be clearer
2018-03-06 09:58:31 +00:00
Robert Osfield
64341cfb72
Added State::glDrawBuffer/glReadBuffer() method to implement lazy state updating for glDrawBuffer and glReadBuffer
2018-03-06 09:49:02 +00:00
OpenSceneGraph git repository
ee3235e7e0
Merge pull request #491 from mmassing/readerwritergdal_fix_reading_of_multichannel_multibyte_images
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ReaderWriterGDAL: fix stride when reading multi-channel images with…
2018-03-06 09:33:30 +00:00
Manuel Massing
b4cf315d6f
- ReaderWriterGDAL: fix stride when reading multi-channel images with more than 1 byte per pixel
2018-03-05 15:48:24 +01:00
TÖRÖK Attila
b7c429a72a
osgDB: Fix handling of return value of loadLibrary in Registry.
...
"Unable to load ..." was printed if the library could be loaded,
and it wasn't if not.
2018-03-02 00:13:43 +01:00
Laurens Voerman
c81317b5b0
remove _EXT from GL_MAX_ARRAY_TEXTURE_LAYERS_EXT and GL_TEXTURE_BINDING_2D_ARRAY_EXT
2018-02-28 14:11:41 +01:00
Robert Osfield
be723811c8
Added GUIEventHandler to allow one to write out models with event callbacks
2018-02-28 10:30:47 +00:00
Robert Osfield
99bcd95756
Replaced GL_TEXTURE_2D_ARRAY_EXT with GL_TEXTURE_2D_ARRAY
2018-02-28 08:50:48 +00:00
Robert Osfield
3dec244d5b
Changed GL enum to fix Windows build issue
2018-02-28 08:02:39 +00:00
Robert Osfield
6a4609c28f
Fixed precision issue with filling in the last element of the TransferFunction1D's osg::Image.
2018-02-27 19:09:18 +00:00
Robert Osfield
7b6eedbdf4
Restructured the way that applyTexParameters() is applied to address issues with Intel drivers not handling mipmap generations unless the tex parameters are reapplied on new upload of data.
2018-02-27 17:35:13 +00:00
Robert Osfield
39881b5576
Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph
2018-02-23 09:57:19 +00:00
Robert Osfield
2b13166c8d
Cleaned up the applying of the glDrawBuffers()
2018-02-23 09:55:00 +00:00
Konstantin S. Matveyev
e3df1e954d
GLExtensions fix: No PBO on GLES2 by default
2018-02-22 16:43:14 +03:00
OpenSceneGraph git repository
ffc8e54cdc
Merge pull request #484 from LaurensVoerman/submit_inventor_dllexport
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Remove OSG_EXPORT from deprecated_osg::Geometry in inventor plugin.
2018-02-22 08:15:46 +00:00
Laurens Voerman
819fb2b14c
Remove OSG_EXPORT from deprecated_osg::Geometry in inventor plugin.
2018-02-21 13:38:42 +01:00
Robert Osfield
f5021e8bc0
Added ADD_DEFINITIONS(-D_WINSOCK_DEPRECATED_NO_WARNINGS) to quieten warning
2018-02-19 10:07:14 +00:00
Philippe Renon
4a025cafb4
renderstage: fix spelling in log message
2018-02-18 18:39:47 +01:00
Philippe Renon
b4a2114fd4
singlewindow: minor log output fix
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log message made it look like it originated from View::setUpViewOnSingleScreen
2018-02-18 18:39:47 +01:00
Hartwig
73a36679df
Addition of radius parameter for ClusterCullingCallback's constructor
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The radius parameter is already present in ClusterCullingCallback's set method but has been forgotten in the constructor.
2018-02-15 21:10:59 +01:00
OpenSceneGraph git repository
486cd48daf
Merge pull request #476 from LaurensVoerman/submit_luaWarn
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silence MSVC warning C4324: 'lua_longjmp': structure was padded
2018-02-14 17:16:39 +00:00
Laurens Voerman
ac00b8537f
silence MSVC warning C4324: 'lua_longjmp': structure was padded
2018-02-14 10:49:33 +01:00
Laurens Voerman
01eff6bc6b
fix visual studio compile warnings for ZeroConfDevice project.
2018-02-14 10:38:09 +01:00
Robert Osfield
68bb67312e
Improved handling of updates to the Texture target that require the texture to be reapplied.
...
Used State for applying Texture target to work better with lazy state updating.
2018-02-13 12:12:34 +00:00
Laurens Voerman
59500d78d0
remove conficting defenition of _WIN32_WINNT in OSG_DETERMINE_WIN_VERSION is ON
2018-02-12 10:47:37 +01:00
Robert Osfield
22d6ce826f
Changed internalFormat to use pixelFormat
2018-02-10 18:37:57 +00:00
Robert Osfield
a7839d77cd
Added support for PixelBufferObject to Texture2DArray
2018-02-10 17:55:50 +00:00
Robert Osfield
79f9cfae80
From Ravi Mathur, "he freetype plugin currently forces the use of the first font within a truetype collection (.ttc index 0). I made a slight modification such that users can specify any font index via the userOptions input to osgText::readFontFile(). Specifically, the freetype plugin now accepts a new string option of the format "index=< unsigned int >". Example usage:
...
Code:
// Chooses the second font within the Menlo font collection
osg::ref_ptr<osgDB::Options> fontOptions = new osgDB::Options;
fontOptions->setObjectCacheHint(osgDB::Options::CACHE_OBJECTS);
fontOptions->setOptionString("index=1");
text->setFont(osgText::readFontFile("Menlo.ttc", fontOptions));
"
2018-02-07 18:28:17 +00:00
Robert Osfield
55a45e3c0e
Changed the text bounding box calcualtion so that it only takes in to account the basic glyph size, and doesn't add in the glyph margin used for accounting for texel sampling
2018-02-06 17:54:33 +00:00
OpenSceneGraph git repository
6d1d1bb000
Revert "BindingTextureImage: a more complex condition for _texture->apply ?"
2018-02-02 09:54:31 +00:00
Ilya Zhuravlev
92b45581af
getGLExtensionFuncPtr: support gl4es wrapper on Android.
2018-01-29 16:07:13 -05:00
OpenSceneGraph git repository
8046ef5b6b
Merge pull request #459 from mp3butcher/bufferstorage
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add more extensions
2018-01-27 09:20:12 +00:00
OpenSceneGraph git repository
03977b5619
Merge pull request #461 from filnet/issue_458
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os_utils: fix non portable use of "defined"
2018-01-27 09:17:30 +00:00
Philippe Renon
13d88c7fec
os_utils: fix non portable use of "defined"
...
see https://github.com/openscenegraph/OpenSceneGraph/issues/458
2018-01-26 10:33:48 +01:00
Julien Valentin
f4663b0e32
add ARB_BufferStorage extensions
2018-01-25 16:22:33 +01:00
Robin Stevens
3cd5e43fdf
Typo in comment
2018-01-24 10:29:49 +01:00
Robert Osfield
e49aaa9f2c
Removed the OSG_SYSTEM_SUPPORTED cmake var and added use of posix_spawn under Apple with C system function used elsewhere.
2018-01-23 11:43:55 +00:00
OpenSceneGraph git repository
022d1df97d
Merge pull request #454 from mp3butcher/imagebinding
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BindingTextureImage: a more complex condition for _texture->apply ?
2018-01-23 10:26:20 +00:00
Robert Osfield
b36b5fa8da
Changed fallback message to be consistent with fucntion name
2018-01-21 12:19:27 +00:00
Robert Osfield
18d5a9159f
Restructured the system() fallback to be usable for C and C++
2018-01-21 12:09:49 +00:00
Julien Valentin
588a9ae10d
use introduced getBufferData to determine _target->apply requirements.
2018-01-21 01:24:01 +01:00
Laurens Voerman
9ef68841c0
text copy - get unicode text to clipboard.
2018-01-19 11:20:34 +01:00
OpenSceneGraph git repository
fb4d14d49f
Merge pull request #448 from LaurensVoerman/submit_remove_unused_maxBonePerVertex
...
remove unused variable "maxBonePerVertex"
2018-01-15 16:30:23 +00:00
Robert Osfield
5ad1a652a0
Moved defined into GLDefines header to avoid compile issues under Windows
2018-01-15 16:02:44 +00:00
Laurens Voerman
df6194de5f
remove unused variable "maxBonePerVertex"
2018-01-15 15:59:56 +01:00
OpenSceneGraph git repository
1946ff652d
Merge pull request #444 from mp3butcher/osgSampler2
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Osg sampler2 add static helper func in order to generate Samplers of a Samplerless StateSet
2018-01-14 13:25:23 +00:00
OpenSceneGraph git repository
a6a72755b8
Merge pull request #443 from mp3butcher/osgSampler1
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Add MinLOD MaxLOD and LODBias to Texture
2018-01-14 12:40:34 +00:00
Julien Valentin
4c0a861f91
add static helper func in order to generate Samplers of a Samplerless StateSet
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+fix ident
2018-01-13 21:25:47 +01:00
Julien Valentin
8894939577
add MinLOD MaxLOD and LODBias to Texture and its serializer
...
as well as ShadowTextureMode None enum
2018-01-13 21:20:32 +01:00
Julien Valentin
d2b8468bf4
add MinLOD MaxLOD and LODBias to Texture
2018-01-13 21:16:16 +01:00
Robert Osfield
3e6d118d10
Disabled the use of the GeometryFinishedObjectReadCallback in the Geometry serializer as this doesn't look it's needed anymore.
2018-01-13 16:43:42 +00:00
Konstantin S. Matveyev
bb84f1ea3c
osgViewer::ViewerBase setThreadingModel func fix: should not start threading, must only restart
2018-01-13 15:49:39 +03:00
Robert Osfield
ae57f3cd46
Added ability to toggle on/off use of C system() function call, using OSG_SYSTEM_SUPPORTED Cmake option
2018-01-12 19:52:31 +00:00
Robert Osfield
6a3d9b2aa2
Added os_utils header
2018-01-12 17:03:31 +00:00
Robert Osfield
a7cc9664c0
Renamed EnvVar header to os_utils in prep for adding more OS related calls to it
2018-01-12 16:48:17 +00:00
OpenSceneGraph git repository
bfbae8ad12
Merge pull request #437 from filnet/text_typo
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osgText: fix typos related to SIGNED_DISTANCE_FIELD
2018-01-11 14:32:53 +00:00
Robert Osfield
7d311915e7
Merged NVTT cmake fixes from 3.4 branch
2018-01-11 09:39:27 +00:00
Robert Osfield
0cee5f5d27
Added returns to avoid fall through between case statements
2018-01-11 08:51:08 +00:00
Robert Osfield
6bd2d9054e
Moved setFusionDistance() into View::updateSceneView()
2018-01-10 16:55:02 +00:00
Philippe Renon
3e12972a03
osgText: fix typos related to SIGNED_DISTANCE_FIELD
2018-01-10 14:21:25 +01:00
Andreas Ekstrand
0eacd8161a
Small fix in the osgjs plugin. Since osgjs uses pixel area for PIXEL_SIZE_ON_SCREEN PagedLOD ranges instead of a diameter, it's a more correct approximation to square the ranges in this case.
2018-01-10 11:07:46 +00:00
Robert Osfield
df280811a1
Merged Program.cpp from shader_pipeline
2018-01-08 10:52:35 +00:00
Robert Osfield
0fafb385f9
Fixed indentation
2018-01-08 10:31:47 +00:00
Robert Osfield
f866836d60
Added extension support checks
2018-01-08 10:14:13 +00:00
Robert Osfield
818dee31d8
Fixed build with GLES2
2018-01-08 10:04:28 +00:00
Robert Osfield
b45803898d
Added suppor for StateSet::DefineList
2018-01-06 14:59:16 +00:00
Robert Osfield
9944d949fc
Improvements to lua/OSG integration
2018-01-06 14:57:39 +00:00
Robert Osfield
2108141b4e
Replaced old style access of ValueObject values to new ValueObject::getScaleValue() methods
2018-01-06 13:47:18 +00:00
Robert Osfield
bdff0955dc
Added TextureCubeMap::setImage/getImage() methpds
2018-01-06 13:11:36 +00:00
OpenSceneGraph git repository
4d4b02848b
Had to fix spacing and bracket position yet again...
2018-01-06 12:31:23 +00:00
Julien Valentin
518048bc64
allow read of zipped script
2018-01-05 19:57:41 +01:00
Robert Osfield
4abc97f44b
Fixed return values
2018-01-05 12:12:24 +00:00