Introduced a new callback osgDB::FindFileCallback that overrides the default behavior of findDataFile/findLibraryFile.
Introduced support for assigning ReaderWriter::Options directory to PagedLOD.
Introduced new osgDB::FileLocationCallback for assistancing the DatabasePager to know when a file is hosted on a local or remote file system.
Introduced a new FindFileCallback to Registry to compliement the existing ReadFileCallback and WriteFileCallback.
Added support for assign Find, Read and WriteFileCallbacks to osdDB::Options to enable plugins/applications to override the callbacks just for that
read/write call and any nested file operations
Converted Present3D across from using libxml2 to using the new osgDB::XmlNode/XmlNode::Input classes from Xml Parsing.
This changes removes the dependency on libxml2, and allows the present3D application and p3d to work on all platforms.
to make is easier to write code that can work on DrawElementUByte, UShort or UInt.
Changed the osgTerrain::GeometryTechnique so that it automatically chooses
the use of DrawElementUShort or DrawElementsUInt accordining to the size of the tile.
Also, there was also a small bug in osgDB's CMakeLists.txt that was causing an error when I tested with CMake 2.4.4.
IF(${OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX} STREQUAL "quicktime")
was changed to
IF(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX STREQUAL "quicktime")
"
osgAnimation.
- Animation : removed the _name attribute that is never used.
- BasicAnimationManager : fix a crash on Windows with the example
osganimationviewer. The _lastUpdate attribute was not initialized when
using copy constructor.
- CMakeLists.txt : add RigGeometry to the headers list"
The fix was to convert the osg::State to use C pointers for the set of applied PerContexProgram objects, and use the osg::Oberver mechanism to avoid dangling pointers for being maintained in osg::State.
Better package naming. example
openscenegraph-core-2.7.7-Linux-i386.tar.gz on my ubuntu laptop and
openscenegraph-core.2.7.7-win32-x86-vc80.tar.gz on winxp.
CMakers will not get options for selecting compression format. TGZ
goes for all platforms (on win32 I use 7zip)
The wrappers is now given the COMPONENT name
libopenscenegraph-wrappers. Feel free to change the name.
On windows with visual studio the OsgCPack script make some efforts to
discover the compiler used but support is a bit poor so I've given
CMake acces to OSG_CPACK_COMPILER to provide some mean to name the
compiler.
stop
The platform part is taken from CMAKE_SYSTEM_NAME and for windows I
change this to win32 or win64 based on CMAKE_CL_64. This might not be
necessary if the arch part has that information. This information is
taken from CMAKE_SYSTEM_PROCESSOR. I only have 32bit here so if some
of you could uncomment line 15,16 in OsgCPack.cmake and report what
cmake report it would be nice. I'm especially interested anything but
win32 and linux32"
Standard is to generate one stl file.
With an additional option it is possible to write one file per Geode. This option is not very "useful" for typical application, I use it for separating and conversion of geometric data. So it could be removed if considered to special."
a capping the number of PagedLOD to a sepcified maximum, with pruning of inactive
PagedLOD when the total number of inactive and active PagedLOD goes above the maximum.
To enable the mode set the env var OSG_MAX_PAGEDLOD to a value something like 1000.
"I made several modifications:
* The cause of my errors was that my OSG source directory path contains spaces. To fix this issue I wrapped all paths with quotes, as stated in doxygen documentation.
* I also received some warning messages about deprecated doxygen settings, which I fixed by updating the doxygen file, i.e. running \u2018doxygen \u2013u doxygen.cmake\u2018. By running this command deprecated doxygen options are removed, some option comments have changed and quite some options have been added (I kept their default settings unless mentioned).
* I was surprised to find that the doxygen OUTPUT_DIRECTORY was set to \u201c${OpenSceneGraph_SOURCE_DIR}/doc\u201d, which does not seem appropriate for out of source builds; I changed this to \u201c${OpenSceneGraph_BINARY_DIR}/doc\u201d. (On the other hand, maybe a cmake selectable option should be given to the user?)
* Fixed two warnings I received about unexpected end-of-list-markers in \u2018osg\AnimationPath and \u2018osgUtil\CullVisitor due to excess trailing points in comments.
* Fixed a warning in osgWidget\StyleInterface due to an #include directive (strangely) placed inside a namespace.
* Fixed a warning in osg\Camera due to the META_Object macro that confused doxygen. Adding a semi-colon fixed this.
* Removed auto_Mainpage from the INCLUDE option, because I am positive that this file does not belong there; It never generated useful documentation anyway.
* I added the OSG version number environment variable to the PROJECT_NUMBER option so that the version number is now shown on the main page of generated documentation (e.g. index.html).
* Changed option FULL_PATH_NAMES to YES, but made sure STRIP_FROM_PATH stripped the absolute path until the include dir. This fixed an issue that created mangled names for identical filenames in different directories. E.g. osg/Export and osgDB/Export are now correctly named.
* Changed option SHOW_DIRECTORIES to yes, which is a case of preference I guess.
"
to optimize away duplicate state with dynamic, static and unspecified DataVarience. By default
the code now optimizes away duplicate state with either static and unspecied state, previously
it was just handling static state.
via StateSet::setNestedRenderBin(bool) whether the new RenderBin should be nested
with the existing RenderBin, or be nested with the enclosing RenderStage.
multi-threaded paging, where the Pager manages threads of reading local
and http files via seperate threads. This makes it possible to smoothly
browse large databases where parts of the data are locally cached while
others are on a remote server. Previously with this type of dataset
the pager would stall all paging while http requests were being served,
even when parts of the models are still loadable virtue of being in the
local cache.
Also as part of the refactoring the DatabaseRequest are now stored in the
ProxyNode/PagedLOD nodes to facilitate quite updating in the cull traversal,
with the new code avoiding mutex locks and searches. Previous on big
databases the overhead involved in make database requests could accumulate
to a point where it'd cause the cull traversal to break frame. The overhead
now is negligable.
Finally OSG_FILE_CACHE support has been moved from the curl plugin into
the DatabasePager. Eventually this functionality will be moved out into
osgDB for more general usage.
From Robert Osfield, refactored the FrameBufferObejcts::_drawBuffers set up so that its done
within the setAttachment method to avoid potential threading/execution order issues.
This is caused by the OSG_MSVC_VERSIONED_DLL hack.
there are hard-coded paths to place the dll's in the bin /dir that normally would go
in the lib/config (release/debug) dirs. Nmake has different locations for the files (no config dir).
fix: change the macro's in OsgMacroUtils.cmake for the IF(NOT MSVC_IDE) situation.
Libs go in lib/, and DLLs and executables go in bin/
To accopmplish this for MSVC_IDE the targets get a "../../bin" prefix,
for nmake this should be "../bin" (because there are no config folders).
This fix mimics the behaviour of the MSCV_IDE (visual studio) build system when building with nmake.
Note:
A change in the main CMakeLists.txt creates the needed plugin directory in the binary dir.
see included files for the changes:
r7885fix-v2/CMakeModules/OsgMacroUtils.cmake
r7885fix-v2/osgWrappers/CMakeLists.txt
r7885fix-v2/CMakeLists.txt
The behaviour of visual studio projects (and other build systems) remain unchanged.
Tested building and installing with nmake and visual studio 8 debug and release.
"
You were right about the CMAKE_MODULE_LINKER_FLAGS option for CMake, so here is a modification allowing to not generate the manifest files for the plugins making them a lot more easy to redistribute. I have also made the same modification to the wrappers as they are also put into the osgPlugin folder when generated.
"
"" for all platforms except Cygwin where its set to "cygwin_" and Mingw where
it is set to "mingw_". Updated osgDB::Registry to look for these for the plugins.
Updated the osgintrospection example to search for these names as well.