Robert Osfield
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d1222fc2ef
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Added fallback textures to handle cases where no texture is provided
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2017-03-23 17:42:33 +00:00 |
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Robert Osfield
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0bcfa8d980
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Added shader defines for setting up vertex and fragment shaders with texture support
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2017-03-23 17:42:33 +00:00 |
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Robert Osfield
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5f875682bf
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Added setup of uniform arrays for passing in texture modes
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2017-03-23 17:42:33 +00:00 |
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Thomas Hogarth
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630af80635
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Adusted Font shaders to use gl3 path on gles3, iphone example using inbuilt shaders
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2017-03-20 19:35:01 +00:00 |
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Thomas Hogarth
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b493657c47
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Shaders now using vertex colors
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2017-03-20 18:39:56 +00:00 |
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Thomas Hogarth
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74abb99b0e
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small compile fix for ios viewer example gles1
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2017-03-20 18:39:56 +00:00 |
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Thomas Hogarth
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7ba2e728cd
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GLES3 now working on iOS, tried to maintain support for have bother gles2 and gles3, allowed avfoundation to be added on iOS, improved iOS example cmake generation
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2017-03-20 18:39:56 +00:00 |
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Thomas Hogarth
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3a6e28da9c
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More gles3 tweaks
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2017-03-20 18:39:56 +00:00 |
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Robert Osfield
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266b57c821
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Removed no longer required GL3 shaders as osgText itself now provides shaders
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2017-03-18 18:09:12 +00:00 |
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Robert Osfield
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2ef8f00e91
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Fixed GL3 core profile and shandard shaders to work with new osgText
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2017-03-18 11:48:55 +00:00 |
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Robert Osfield
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943beb220d
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Improved handling of osgText::Text with and wihout shaders
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2017-03-18 11:48:55 +00:00 |
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Robert Osfield
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5f407b3cc4
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Added experimental --shaders path into osgtext example to test out using shaders for text rendering.
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2017-03-14 10:43:52 +00:00 |
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OpenSceneGraph git repository
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75e4d85681
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Merge pull request #211 from D-A-Heitbrink/master
Added support for unsigned 64 bit ints + some code for bindless textures
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2017-03-11 11:58:20 +00:00 |
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OpenSceneGraph git repository
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50649fb2a2
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Merge pull request #202 from nicokruithof/master
Fixed typo
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2017-03-10 17:47:02 +00:00 |
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Robert Osfield
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9b32395772
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Added --counter test
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2017-03-07 13:35:03 +00:00 |
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Robert Osfield
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fee826412c
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Added --plain test to simply basic text testing
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2017-03-07 09:13:29 +00:00 |
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d-a-heitbrink
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cfaf72bc56
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removed some of the hard coded options in the main funct.
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2017-03-01 18:12:46 -06:00 |
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d-a-heitbrink
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7b3fc0925c
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Merge branch 'master' of https://github.com/openscenegraph/OpenSceneGraph
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2017-03-01 16:12:49 -06:00 |
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D-A-Heitbrink
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69b8d01de6
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Add files via upload
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2017-03-01 15:33:19 -06:00 |
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Robert Osfield
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1290f1584a
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Removed old Text::GlyphQuads array code paths
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2017-02-28 17:02:02 +00:00 |
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Robert Osfield
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138af70bd8
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Merged the Text::GlyphQuads cooordinate arrays
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2017-02-28 16:34:33 +00:00 |
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Robert Osfield
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0ec204f6e4
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Added StateSetManipulator to osglogo.
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2017-02-27 10:47:14 +00:00 |
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Robert Osfield
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04d23659b3
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Added the option for changing the type of the GlyphQuads::Coords
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2017-02-22 12:07:43 +00:00 |
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Nico Kruithof
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ec2cb81c65
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Fixed typo
osg_ModeViewMatrix -> osg_ModelViewMatrix
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2017-02-21 21:55:05 +01:00 |
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Robert Osfield
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378809f3a8
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Added osgvolume command line option "--bg r g b a" to enable customization of the window background colour
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2017-02-13 16:53:37 +00:00 |
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d-a-heitbrink
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98e0b7e41c
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missing CMakeLists
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2017-01-13 09:57:32 -06:00 |
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d-a-heitbrink
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3d2f4ea404
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Added support for Bindless texture extension,
64 bit uniforms, 64 bit buffers
Added new bindless texture example
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2017-01-13 09:56:42 -06:00 |
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Robert Osfield
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e6052ef4b4
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Added Dragger::applyAppropriateFrontFace(StateSet*) to make it easy to handle inverted matrices by toggling the FrontFace to sure the correct face is visible.
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2016-11-11 17:18:13 +00:00 |
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Robert Osfield
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b5c071eed9
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Moved shader file loading to a help function
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2016-10-20 09:59:26 +01:00 |
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Robert Osfield
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c32e6c01ed
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Fixed shader filename
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2016-10-20 09:46:47 +01:00 |
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Robert Osfield
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fda7c838a1
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Added osgshaderpipeline example that will server as a testbed for automatically mapping fixed function pipeline to shaders
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2016-10-19 20:26:26 +01:00 |
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Robert Osfield
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987513d309
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Added --simple command line option and accompanying code to create a very simple text object for basic testing of osgText
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2016-10-11 11:29:29 +01:00 |
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Robert Osfield
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cfadbbda2b
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Removed no longer relevant comment
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2016-10-11 11:29:29 +01:00 |
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Robert Osfield
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93b2a24b0e
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Added command line parser to osgparticle examples viewer setup to make it easier to position window
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2016-10-11 11:29:29 +01:00 |
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Robert Osfield
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663024a215
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Removed redundent use of Geode to decorate the ParticleSystem
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2016-10-11 11:29:29 +01:00 |
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Robert Osfield
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9800e1c201
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Fixed line endings
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2016-10-11 11:29:29 +01:00 |
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Robert Osfield
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56ed225f17
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Removed Particle::Shape support for QUAD_TRIANGLESTRIP, HEXAGON, USER as these are unlikely to be used as their implementation prevents refactoring to use vertex array code paths
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2016-10-11 11:29:29 +01:00 |
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Robert Osfield
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35e19b4f30
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Added back in the osgimpostor example, cleaning up so that it no longer has any deprecated paths and adds stats and file output for debug purposes
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2016-10-11 11:29:29 +01:00 |
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Robert Osfield
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7c432fbe11
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Refactored osgSim::SphereSegment so that it no longer uses GLBeginEndAdapter
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2016-10-11 11:29:29 +01:00 |
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Robert Osfield
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a1ab1a0ecc
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Added AdjustSphereSegmentCallback to provide '<' and '>' key controls over the azim and elev range of the sphere segment
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2016-10-11 11:29:29 +01:00 |
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Robert Osfield
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a87a6f0851
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Added StatsHandler to check performance
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2016-10-11 11:29:29 +01:00 |
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Robert Osfield
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3d0f6d5d78
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Removed unused header
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2016-10-11 11:29:29 +01:00 |
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Robert Osfield
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1df27e4edb
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Replaced old Shape to Geometry conversion code as new convinience methods in include/osg/Shape provide these features
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2016-10-11 11:29:29 +01:00 |
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Robert Osfield
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14d1483b06
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Experimental support for OpenGL Vertex Array Object
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2016-10-11 11:29:29 +01:00 |
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Robert Osfield
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96b180ddad
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Added a osgCmakeExample to illustrate a minimal CMakeList.txt to show how to build an OSG application using Cmake
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2016-10-06 15:07:42 +01:00 |
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Robert Osfield
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56a7208891
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Removed Qt dependency examples, osgQt NodeKit and qfont plugin as these are now provided by the separate osgQt project
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2016-09-26 09:31:22 +01:00 |
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Ravi Mathur
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e9d6737ec4
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Updates to the CMake build system for Mac OSX
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2016-08-10 14:30:28 +01:00 |
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Mathieu MARACHE
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c77a7ecae9
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Added usage of osgUtil::Optimizer to tessellate input geometry
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2016-08-05 07:51:33 +02:00 |
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Robert Osfield
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2550c95c32
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Added GL_NORMALIZE usage to handle the case of the FlattenStaticTransform visitor not being applied to the scaled subgraphs causing lighting problems
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2016-08-02 17:52:45 +01:00 |
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Robert Osfield
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f9172a000e
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Fixed bug in setting the ratio value
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2016-07-18 20:06:26 +01:00 |
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