Robert Osfield
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2d55740b3e
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Refactored osg::TransferFunction1D to use an std::map internally which is kept in sync with the actual osg::Image that is passed to the GPU.
Added .osg support for osg::TransferFunction1D.
Updated wrappers
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2009-02-02 14:43:27 +00:00 |
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Robert Osfield
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d6b0cd64f1
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Ground work for full .osg support for osg::TransferFunction*
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2009-02-01 12:38:55 +00:00 |
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Robert Osfield
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5c7a6a25a0
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From Paul Melis, "I think TransferFunction needs to call _image->dirty() in two places in response to an assign() of new transfer map values.
Here's an updated file, which seems to work here.
"
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2009-01-30 15:04:07 +00:00 |
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Robert Osfield
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995ead176a
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Introduced TransferFunction1D::assign(ValueMap&).
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2008-09-13 09:09:51 +00:00 |
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Robert Osfield
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67f1503c7d
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Refactored osgTerrain so that the interface for setting up layer is more straight forward, and added support into GeometryTechnique for handling multiple layers
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2008-02-22 11:52:23 +00:00 |
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Robert Osfield
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6516bf4910
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Added TextureUnit entry to osg::TransferFunction and osgTerrain::Layer
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2008-02-20 12:34:13 +00:00 |
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Robert Osfield
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43c24da12d
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Added setValue method and osg::Image setup to osg::TransferFunction1D, and setup
of TransferFunction1D into osgterrain example.
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2007-04-02 13:06:59 +00:00 |
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Robert Osfield
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bff1b51361
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Added preliminary work on osg::TransferFunction
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2007-03-10 11:53:31 +00:00 |
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