Robert Osfield
0dcf5271f1
Added missining initialization of _radius in constructors
2006-09-20 13:41:33 +00:00
Robert Osfield
ce65ad05d1
Added use of ClusterCullingCallback
2006-09-20 13:40:58 +00:00
Robert Osfield
efb76cb8e6
Created stress test of fade text labelling
2006-09-20 12:58:34 +00:00
Robert Osfield
cc202c1b6d
Updates for fade text to work properly, but only in perspetive views at present.
2006-09-20 10:36:21 +00:00
Robert Osfield
5cab53941f
Further work on fade text.
2006-09-19 22:57:23 +00:00
Robert Osfield
87aff3d92c
Further work on osgText::FadeText implementation.
2006-09-19 20:19:29 +00:00
Robert Osfield
45dc4572a9
Fixed reading/writing of non C string osg::Text::String's.
2006-09-19 13:54:04 +00:00
Robert Osfield
b296e10a0d
Added osgfadetext example to VS projects
2006-09-18 21:03:23 +00:00
Robert Osfield
def74d3471
Introduced new osg::View, and osg::RenderInfo classes into the core OSG to help
...
handle scenes with multiple views with elements that need coordinating on a per view basis.
Added beginings of new osgText::FadeText class (not functionality yet).
2006-09-18 20:54:48 +00:00
Robert Osfield
fa791e99b8
From Per Fahlberg, "I've fixed the dae plugin so it is only using one instance of the DAE.
...
The crashes seen earlier are gone, it is now possible to read multiple
.dae files and converting both to and from .dae files."
2006-09-15 13:11:00 +00:00
Robert Osfield
fa76f7e973
Added a _threadHoldingMutex = 0; to ReentrantMutex::unlock() to avoid a potential
...
bug with the mutex being aquired by two threads.
2006-09-15 10:21:24 +00:00
Robert Osfield
6f3962f42d
Returning revion number to 0 to signify CVS version
2006-09-13 16:38:17 +00:00
Robert Osfield
ebd2bb6a19
Added extra comment explaining where state reset() should be called.
2006-09-13 14:55:53 +00:00
Robert Osfield
05d218e990
From Eric Wing, updates to OSX build notes.
2006-09-13 14:00:19 +00:00
Robert Osfield
af32446f92
Fixed GPU stats display bug.
2006-09-13 13:50:38 +00:00
Robert Osfield
2f112af91d
Correct HP's AIX to IBM's AIX.
2006-09-13 13:33:36 +00:00
Robert Osfield
4ecafe5db2
Updated version for 1.2 release
2006-09-12 19:15:04 +00:00
Robert Osfield
3c4a4ea00d
Updated ChangeLog for 1.2 release
2006-09-12 19:09:59 +00:00
Robert Osfield
515225cfb9
Fixed the drawArrays() method checking of _drawArrayPtr
2006-09-12 15:21:41 +00:00
Robert Osfield
c7906d5412
Added a check for zero length line segment in bool LineSegment::intersect(const BoundingSphere& bs,float& r1,float& r2) const.
2006-09-12 12:35:20 +00:00
Robert Osfield
bd5a40d82c
Updated ChangeLog fro 1.2 release
2006-09-12 10:52:32 +00:00
Robert Osfield
cf7cee46ca
Updated AUTHORS file for 1.2 release
2006-09-12 10:46:59 +00:00
Robert Osfield
f0db51895a
Updated NEWS for 1.2 release
2006-09-12 09:28:00 +00:00
Robert Osfield
5915584b37
Revised the osg::ClampColor API to allow vertex, fragment and read color clamping to
...
be applied together.
2006-09-12 09:26:42 +00:00
Robert Osfield
63907dbbaf
From Bryan Thrall, fix to Optimizer::MergeGeometryVisitor so that it checks
...
the permissable operation status on Drawables.
2006-09-08 20:08:01 +00:00
Robert Osfield
db33ae97eb
Updated ChangeLog and AUTHORS file for 1.2 release
2006-09-08 14:31:50 +00:00
Robert Osfield
132a66630c
Cleaned up NEWS for 1.2 release
2006-09-08 13:24:03 +00:00
Robert Osfield
127ec2a690
From Eric Wing, updated to Xcode projects
2006-09-08 10:46:05 +00:00
Robert Osfield
6c7ac73d9d
Added link to website for build docs.
2006-09-08 10:07:41 +00:00
Robert Osfield
41708fdf16
From Mike Wittman, perl script to help remain project files for dumb VisualStudio 6.0 limitations.
2006-09-08 10:07:04 +00:00
Robert Osfield
292eee4c1e
From Mike Weiblen, added missing export to fix osgTerrain wrapper linking under VS
2006-09-07 10:41:38 +00:00
Robert Osfield
ac36cca060
Updated osgTerrain wrapper project file with gdal dependencies.
2006-09-06 20:11:02 +00:00
Robert Osfield
edbc1c1e49
Tweak to NEWS
2006-09-06 14:10:13 +00:00
Robert Osfield
c1a0df32b6
Made get methods const
2006-09-06 13:53:48 +00:00
Robert Osfield
5a08afeb07
From Brede Johansen, "The previous submission didn't handle Objects with transforms. The
...
attached file corrects this.
I also removed the multitexture macro for the Object record. Only
Face and Mesh records are valid targets."
2006-09-06 09:46:32 +00:00
Robert Osfield
5868bab4d9
From Eric Wing, updates to Xcode projects
2006-09-05 20:18:21 +00:00
Robert Osfield
aab6f86e99
Removed reference to Sony in COLLADA news entry.
2006-09-05 17:15:58 +00:00
Robert Osfield
80892030b8
Updated NEWS, AUTHORS file and osgversion for the 1.2-rc1
2006-09-05 15:22:54 +00:00
Robert Osfield
805065b983
Updated ChangeLog
2006-09-05 15:09:14 +00:00
Robert Osfield
9d02b2314f
From Mike Weiblen, build fixes for Windows.
2006-09-05 09:51:33 +00:00
Robert Osfield
09b8c7d103
Updated to compile against changes to osgTerrain
2006-09-05 09:13:19 +00:00
Robert Osfield
b2c244af59
Updated wrappers
2006-09-05 08:56:27 +00:00
Robert Osfield
a39485729e
From Paul Martz, warning fixes for Cygwin.
2006-09-05 08:46:34 +00:00
Robert Osfield
aab03c3c6d
From Brede Johansen, "I have added an optimization to the OpenFlight plugin. By default it
...
ignores the Object records if it's safe to do so. The reader option
preserveObject prevents this optimization.
I have also removed the flat shading attribute set by the Object
record. This flag is only intended for the "Calculate Shading"
operation in Creator."
2006-09-05 08:44:51 +00:00
Robert Osfield
5c1b0f1bbd
Added support for imagery and DEM's that wrap around the dateline, this required
...
two passes over the copying of imagery and DEM's to the destination graphs, once for
the original position, and once for the wrap around 360 degrees on or before.
Also fixed the GeospationExtents constructor that was setting the _max to DBL_MIN rather
than -DBL_MAX. This bug causesd the y axis to be computed incorrectly.
2006-09-04 20:43:07 +00:00
Robert Osfield
625c0173b2
Missing part of Farshid Laskari's submission relating to CameraNode RenderOrder.
2006-09-04 13:35:26 +00:00
Robert Osfield
22a5a8802c
Updated wrappers
2006-09-04 13:22:51 +00:00
Robert Osfield
daa54a3b09
From Farshid Lashkari,
...
"I've made some changes to osg which I think make it easier to control
the render order of CameraNode's. Instead of using the built-in orders
(PRE_RENDER, POST_RENDER, NESTED_RENDER), you can specify an integer
order. Values less than zero are pre rendered in order. Values greater
than zero are post rendered in order. And a value of 0 is equivalent
to NESTED_RENDER.
The changes should be fully backward compatible. Also, I changed the
RenderStageList type from a vector to a list because I needed to be
able to insert values anywhere in the list.
The reason I made these changes was because I wanted to be able to set
the render order of a CameraNode at runtime without having to reorder
it in the scenegraph."
and later in the final submission message (relating to what has been finally been merged) :
"I've rethought my implementation and came up with something a little
better. The setRenderOrder will continue to take an enum, but will
have an optional orderNum parameter which can be both positive and
negative. I think this method is more intuitive and flexible."
2006-09-04 13:15:08 +00:00
Robert Osfield
5212d66cab
Cleaned up the texture setup code.
2006-09-04 12:52:09 +00:00
Robert Osfield
f0277df858
Added osg::TexMat::s/getScaleByTextureRectangleSize feature that allows
...
one to use the osg::TexMat to automatically scale non dimensional tex coordinats to
the size of the last texture rectangle applied.
2006-09-04 12:46:49 +00:00