Commit Graph

14 Commits

Author SHA1 Message Date
Nico Kruithof
1b9e1301cf Fixed typo
osg_ModeViewMatrix -> osg_ModelViewMatrix
2017-03-10 17:48:54 +00:00
Robert Osfield
6a67be2e32 Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods.  The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache.  This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero.  Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.

To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage.  The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:

    bool addChild(Node* child); // old method which can only be used with a Node*

    tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method

These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 14:14:53 +00:00
Robert Osfield
4b9aa1fd24 Replaced deprecated osg::Geometry::set*Binding() usage. 2013-06-27 09:54:12 +00:00
Robert Osfield
b00ff07294 Changed default enabling of vertex attribute mapping 2009-11-10 12:03:03 +00:00
Robert Osfield
aa2bb575c4 Added simple textured scene graph test accessible using --texture or -t command line options. 2009-11-06 16:51:38 +00:00
Robert Osfield
211ea2f263 Added --simple option and associated set up of a very simple geometry and shader scene graph 2009-11-04 11:03:13 +00:00
Robert Osfield
9382800576 Added stats handler 2009-10-21 14:14:22 +00:00
Robert Osfield
aefd1513f4 Ported osg::Geometry across to supporting the aliasing of vertex, color and normal etc. calls to Vertex Attributes.
Added support for automatic aliasing of vertex, normal, color etc. arrays to Vertex Attribute equivelants.

Added new osg::GLBeginEndAdapter class for runtime conversion from glBegin/glEnd codes to vertex arrray equivelants.

Added automatic shader source conversion from gl_ to osg_ builtins.
2009-10-16 16:26:27 +00:00
Robert Osfield
9e2567cb88 Made the use of the new projection and modelview matrix uniforms optional 2009-10-11 06:05:19 +00:00
Robert Osfield
f6166d1119 Introduced new uniforms for tracking the modelview and project matrices in shaders using non built-ins. 2009-10-09 13:39:11 +00:00
Robert Osfield
ba8d38b885 Added use of binding of vertex attributes to names 2009-10-09 10:39:55 +00:00
Robert Osfield
1babe771e7 Added remapping of gl_ and ftransform() variables to osg_ equivalents. 2009-10-08 16:23:40 +00:00
Robert Osfield
1cfe017209 Implemented remapping of gl_ builtins vertex attributes to osg_ equivlants. 2009-10-08 15:58:23 +00:00
Robert Osfield
3f55f3f140 New osgvertexattributes example designed to test conversion of fixed function scene graphs to use vertex shaders
and vertex attributes.
2009-10-08 14:29:54 +00:00