Commit Graph

16 Commits

Author SHA1 Message Date
Robert Osfield
14dab7f818 From Farshid Lashkari, Added ability to read/write the texture tile
settings of osgParticle::Particle to .osg files.
2006-03-17 14:05:40 +00:00
Robert Osfield
47fcfa4cc5 From Eric Wing, compile fixes. 2005-11-15 21:47:24 +00:00
Robert Osfield
758ee8ed80 Changes to fix divide by 0 warning under VS. 2005-10-24 18:51:36 +00:00
Robert Osfield
1e508d432b Added SmokeTrailEffect which renders created particles as single quad or line
strip, in the case of the quad strip the strip is aligned to the be orthogonal with
the eye point.
2005-10-12 18:42:36 +00:00
Robert Osfield
540e676dae Added new shell of new class ConnectedParticleSystem, which will be used
for managing connect particle system for the purpose of doing missile trails etc.
2005-10-11 09:47:28 +00:00
Robert Osfield
be285c62c0 Added support for rapid movement of the emitter, with particle now seeding between
the position of the emitter in the previous frame and the new position in the new
frame, the number of particles added also scales up to compensate for this movement.
2005-08-25 14:12:08 +00:00
Robert Osfield
6b5238c294 Moved osgParticle across to standard OSG coding style. 2005-04-29 09:47:57 +00:00
Robert Osfield
678b22ce83 Updated Copyright notices to 1998-2005. 2005-04-14 21:41:28 +00:00
Robert Osfield
22e446dbc9 Improved ParticleEffects 2005-04-04 07:54:52 +00:00
Robert Osfield
89d9ca11c9 From Marco Jez, on behalf of Farshid Lashkari. Details from Marco's email: "I've just received an addition to osgParticle from Farshid Lashkari. It enhances the generation of texture coordinates on particles so that animated textures can be used, with the current frame of animation being computed from each particle's current age.
Clients just have to call Particle::setTextureTile() and specify the number of
horizontal and vertical tiles that make the animation up in the texture image."
2004-03-05 15:44:15 +00:00
Robert Osfield
4761442005 Merged changed to osgParticle from Marco Jez, the changes are (quoted from
email from Marco)

"Most relevant news:
1) particle systems now have the "freezeOnCull" property set to false by
default. Since it is an optimization, and using it may cause some unwanted
behaviors if not handled properly, it makes more sense to turn it off by
default.
2) new "LINE" shape mode which uses GL_LINES to draw line segments that
point to the direction of motion.
3) particles can now have a rotation angle and angular velocity.
4) new AngularAccelOperator applies angular acceleration to particles.
5) particle processors such as emitters and programs can have a "start",
"end" and "reset" time coordinate. For example, an emitter may be instructed
to start emitting particles only after a certain time, stop after another
amount of time and then start again.

Update (2) is from Gideon May.
Updates (3) to (5) are from Douglas A. Pouk."
2003-09-02 20:39:41 +00:00
Robert Osfield
48bda9cc79 Added new Copyright/License notice to header and source files. 2003-01-21 16:45:36 +00:00
Robert Osfield
3bd400130c Name change and const change of Drawable::drawImmediateMode(State&) to
Drawable::drawImplementation(State&) const.   Various updates to the
rest of the OSG to accomodate this.
2002-11-06 15:43:11 +00:00
Robert Osfield
609a9ebf21 Updates to osgParticle form Macro. 2002-07-22 16:01:00 +00:00
Robert Osfield
44d0bb05e7 Updates from Macro to support the new multitexture API, and improve
bounding box computation.
2002-07-10 09:14:46 +00:00
Robert Osfield
9ba7505d1e Checked in osgParticle, writtten by Marco Jez. 2002-06-05 12:44:55 +00:00