Commit Graph

1501 Commits

Author SHA1 Message Date
Robert Osfield
6e6a7c960e Added Dragger::s/getActivationModKeyMask(..) and Dragger::s/getActivationKeyEvent(...) methods to make it possible to have draggers that only respond when you press a specified modified key or standard key.
Changed the optional dragger in osgvolume to require the shift key to be pressed for the dragger to become active.
2009-07-03 19:16:53 +00:00
Robert Osfield
baef387b3d Added TrackballDragger code path 2009-07-03 05:54:27 +00:00
Robert Osfield
23dec86e22 Added support for a "-m" option that adds a tab box manipulator to allow positioning and resizing of the rendered volume 2009-07-02 18:50:45 +00:00
Robert Osfield
af39672d3d Removed old references to CommandManager 2009-07-01 14:50:08 +00:00
Robert Osfield
2525bb5d06 Completed refactor of osgManipulator, key changes are:
Selection is now just a typedef of osg::MatrixTransform, and is deprecated

   CommandManager is shell class that just sets values directly on Dragger, and is deprecated

   Dragger now has list of DraggerCallback that takes over the roll of tracking changes to the Dragger, and
   allows users to track the dragger in any way they wish.

   Dragger now has a convinience method making MatrixTransforms track a dragger.

   Selection and CommandManager are no longer required for use of osgManipulator and are kept around for backwards compatibility.
2009-07-01 14:01:09 +00:00
Robert Osfield
a2ae370c8e Refactored osgManipulator so that CommandManager is no longer required, instead Dragger directly manages Constaints and associate Selections. 2009-06-30 11:39:39 +00:00
Robert Osfield
e30e4df30c Introduced event handling directly into osgManipulator::Dragger to allow it be used with a global event handler passing in events. 2009-06-29 21:32:10 +00:00
Robert Osfield
9d792c279b From Don Liech, Qt/OSG integration example 2009-06-19 11:31:15 +00:00
Robert Osfield
ad8f2d8974 Changed build OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION to ON and then fixed all the resulting build errors. 2009-06-17 10:39:39 +00:00
Robert Osfield
1479902b07 Added basic Matrix::decompose() test, based on a test progrem wrttien by Paul Obermeier 2009-06-08 12:50:26 +00:00
Robert Osfield
40155d59b4 Implemented updating of revision files as new data is writing to the FileCache 2009-06-04 14:07:12 +00:00
Robert Osfield
cf976e956d Added osgdatabaserevisions example to server as a testbed for new osgDB::DatabaseRevisions functionality 2009-06-02 16:58:32 +00:00
Robert Osfield
aaee56cbde Ran dos2unx of files 2009-05-29 08:24:52 +00:00
Robert Osfield
f0b55bbdb3 From Wojciech Lewandowski, "I suppose this error is caused by using 4 component tex coord in texture2D call. I always forget about adding .xy swizzle at the end of tex coord. I have attached code (hopefully fixed). My NVidia seems to ignore such errors. Cannot test it myself. Simple example works because I actually use textture2Dproj there." 2009-05-28 13:40:54 +00:00
Robert Osfield
d06265b782 Fixed warnings 2009-05-28 13:26:06 +00:00
Robert Osfield
825d701757 Renamed application osgvirtualprogram to osgshadercompostior to better reflect it function 2009-05-27 13:02:01 +00:00
Robert Osfield
dc67dab42e Renamed osgvirtualprogram to osgshadercompositor to better reflect it's function 2009-05-27 13:00:58 +00:00
Robert Osfield
f845b6790a Fixed warning 2009-05-27 09:45:46 +00:00
Robert Osfield
baf1899f33 Fixed warnings 2009-05-26 10:10:11 +00:00
Robert Osfield
2d542d683a From Wojciech Lewandowski, VirtualProgram example that illustrates how one can create a custom system for composing shaders within the scene graph. 2009-05-25 13:02:14 +00:00
Robert Osfield
a2bc7f6759 Fixed typo 2009-05-19 15:11:49 +00:00
Robert Osfield
41b6c4dde8 Rearranged static SDL callback so that it's after the SDL.h header. 2009-05-13 08:40:10 +00:00
Robert Osfield
0de08dad28 Removed SDL header 2009-05-12 16:26:07 +00:00
Robert Osfield
9c5498376c Re-ordered SDL class to try and avoid OSX issues with _main. 2009-05-12 13:24:08 +00:00
Robert Osfield
e179ecc69d Attempt to fix OSX missing _main symbol error 2009-05-12 12:27:54 +00:00
Robert Osfield
02b84e931e From Chris Hanson, spelling and grammer fixes 2009-04-22 12:52:22 +00:00
Robert Osfield
9478fa7f02 From Eduardo Alberto Hernández Muñoz, change to using TexGenNode for setting up tex coordinates 2009-04-22 11:00:20 +00:00
Robert Osfield
9996e565ba From Paul Martz, "Looks like the people who created these two examples were a bit careless with cut and paste." 2009-04-22 10:54:11 +00:00
Robert Osfield
435f410bf8 Fixed build error by replacing M_PI with osg::PI. 2009-04-10 11:19:34 +00:00
Robert Osfield
fddaaf0d00 From Ravi Mathur, "OK I have been away for a looong time, but still occasionally watching from a distance, and saw the bug people have reported about the DepthPartitionNode not handling scaled models properly.
I believe this is now fixed ... I have attached the new DistanceAccumulator.cpp, along with a modified example file that uses a PositionAttitudeTransform to draw the Earth's orbit around the Sun."
2009-04-09 14:25:14 +00:00
Robert Osfield
b93581e687 From Cory Riddell, fix for aspect ratio 2009-04-08 14:08:16 +00:00
Robert Osfield
fd5f5a71c2 From Martin Beckett, added mouse wheel support 2009-04-08 10:32:19 +00:00
Robert Osfield
7a56842ef5 Tweaks to shader to fix warnings on with ATI drivers 2009-04-03 09:54:15 +00:00
Robert Osfield
80190a6ffb Added shader to convert images into greyscale when rendering in anaglyphic 2009-03-30 09:55:40 +00:00
Robert Osfield
90f77c43d5 Added osgtexturecompression example to demonstate the quality difference between
different compression techniques.
2009-03-26 17:24:28 +00:00
Robert Osfield
31e7f32d3f Added support for image streams 2009-03-24 23:17:05 +00:00
Robert Osfield
63cdbd8714 From Roland Smeenk, "Here's a small simplification of the osganimationmorph example. Only one morphtarget needs to be added to the MorphGeometry since it already has a base geometry. The animation will morph between the base geometry and the first target.
"
2009-03-23 16:07:43 +00:00
Robert Osfield
1fd5eefbcf From Maciej Krol, "As promised to Roland I assembled simple shader generator. ShaderGenVisitor converts accumulated fixed function pipeline state sets to ones with shader programs. Generated state sets are attached to geometries and stored in ShaderGenCache for reuse.
Very simple cases of state configuration are supported (all the ones I really need):
- single per pixel not attenuated non spot light source ON/OFF
- exp2 fog ON/OFF
- diffuse texture in rgb + optional specular gloss in alpha (Texture unit 0) ON/OFF
- normal map texture (Texture unit 1 and Tangent in VertexAttribArray 6) ON/OFF
- blending and alpha testing (not in shader pipeline)

To view fixed function pipeline files and paged databases simply run >osgshadergen myfile.osg"
2009-03-23 11:53:06 +00:00
Robert Osfield
f1053c52dc Warning fixes 2009-03-13 11:06:12 +00:00
Robert Osfield
7b5f3ec92a Moved IncrementalCompileOperation out of include-src/osgUtil/GLObjectVisitor into their own files.
Added support to IncrementCompileOperation for controlling how much time is alloted to compilation and flush
2009-03-12 15:21:04 +00:00
Robert Osfield
1211fd1120 Changed audio playing so that it only happens for a single movie to avoid
problems with audio stalling.
2009-03-11 18:13:58 +00:00
Robert Osfield
73cffacf09 Added docs on getPixelAspectRatio and corrected usage of getPixelAspection in osgmovie.cpp 2009-03-11 17:57:33 +00:00
Robert Osfield
5233a716c8 Added handling of Image::isImageTranslucent(), when it is enabling blending.
Added handling of Image::getPixelAspectRatio() in geometry sizing.
Added scaling of the projection matrix to ensure that aspect ratio is honoured with running in fullscreen mode
2009-03-11 15:43:13 +00:00
Robert Osfield
ae50d8d956 From Roland Smeenk & Cedric Pinson,
"Summary of changes:
From Roland
-Added MorphGeometry
-Bone Bindmatrix is only calculated if needed
-osgAnimation plugin now supports all available channel types (before only linear vec3 or quat channels)
-osgAnimation plugin now supports MorphGeometry
-osgAnimation plugin now supports animation and channel weights, animation playmode, duration and starttime
-removed osgAnimationManager.cpp from CMakeList

From Cedric
-fixed the last_update field (it was only updated at the first update) in BasicAnimationManager.cpp
- Refactore some part of MorphGeometry minor changes
- Add osganimationmorph as example
"
2009-03-09 17:38:39 +00:00
Robert Osfield
7473b06275 Preliminary work on general purpose incremental compile support in osgViewer. 2009-03-08 12:00:36 +00:00
Robert Osfield
97e987a9d9 Added SDL audio path 2009-03-03 20:59:16 +00:00
Robert Osfield
b678c8ca85 Added SDL audio support for reading from ffmpeg movies 2009-03-03 17:37:48 +00:00
Robert Osfield
e035decd95 Introduce FFmpegAudioStream implementation 2009-03-03 16:51:01 +00:00
Robert Osfield
7dc849b97a From Petr Salinger, fix for build under GNU/kFreeBSD. 2009-03-02 09:56:39 +00:00
Robert Osfield
ca895c4ac6 From Bryan Thrall, "Attached files fix typos, from svn 9791:
DisplaySettings.cpp: OSG_COMPIlE_CONTEXTS -> OSG_COMPILE_CONTEXTS
AnimtkViewer.cpp: is a 3d poker game client -> is an example for viewing
osgAnimation animations"
2009-02-20 11:53:49 +00:00