memory manager published at flipcode.com. This can be turned on
with the OSG_USE_MEMORY_MANGER option which then uses custom global
new and delete operators as well as provide osgNew and osgDelete macro's
which add ability to log line and file from which calls are made.
Updated osg,osgUtil,osgDB,osgText and osgPlugins/osg to use osgNew/osgDelete,
and fixed memory leaks highlighted by the new memory manager.
not delete the object even if its count goes to 0 or below. This should
only be called in special circumstances, the ReaderWriter::ReadResult
being one of them. This new method has allowed the problem of objects
being multiple referenced on return from readNodeFile() & readImageFile().
that used it, all references to the Standard C++ stream classes use the
std::ostream etc convention, all references to "using namespace std" and
"using namespace std::ostream etc" have been removed.
Updates to the osg::Transform, adding preMult and postMult methods and
deprecating the old preRotate,preTranslate,preScale.
Updated the rest of the OSG so that it nolonger uses the deprecated
osg::Transform nodes.
Renamed osgUtil::SceneView::setGlobalState() to
osgUtil::SceneView::setGlobalStateSet() so that the name reflects its
functionality better. Updated osgGLUT::Viewer etc to cope with new
name change.
for settings options in osgDB::Registry, and added the paramter to all of the
reaader/writer plugins. The Options structure by default has an string attached
for packing basic options, however, it also can be subclassed to encapsulate
any users defined option data. In the later case both the client code *and*
the plugin need to be aware of subclass, the plugin will need to use
dynamic_cast<> to assertain its type.