Commit Graph

91 Commits

Author SHA1 Message Date
Robert Osfield
363633a81d Intial shell of .trk plugin 2012-12-06 19:09:17 +00:00
Robert Osfield
eed71f647d From Stephan Huber, "* imageio: removed ReaderWriterImageIO_IOS.cpp, refactored ReaderWriterImageIO to work on OS X and IOS
* avfoundation: added support for IOS (CoreVideo-support is still in development, works only for SDK >= 6.0, set IPHONE_SDKVER in cMake accordingly)
* zeroconf: added ZeroConf-device-plugin (Mac/Win only, linux implementation missing) to advertise and discover services via ZeroConf/Bonjour, on windows you'll need the Bonjour SDK from Apple
* osgosc: modified the example to demonstrate the usage of the ZeroConf-plugin (start the example with the command-line-argument --zeroconf)
* SlideShowConstructor: enable/disable CoreVideo via a environment variable (P3D_ENABLE_CORE_VIDEO)
* RestHttp: mouse-motion-events get interpolated
* RestHttp: unhandled http-requests get sent as an user-event to the event-queue, all arguments get attached as user-values to the event
* modified some CMakeModules to work correctly when compiling for IOS
* fixed a compile-error for IOS in GraphicsWindowIOS
* some minor bugfixes"
2012-12-05 17:15:53 +00:00
Robert Osfield
e2ee774705 Frm Stephan Huber, osc plugin that supports send and recieving events via UDP packets. 2012-11-19 10:48:37 +00:00
Robert Osfield
fa2fb07609 From Stephan Huber, RestHttpDevice plugin for support of remote application control via Rest http. 2012-10-30 12:31:27 +00:00
Robert Osfield
1591fe09f3 Added osgGA::Device class for integration of both physical and virtual devices.
Added template readFile(..) function to make it more convinient to cast to a specific object type.

Added support for osgGA::Device to osgViewer.

Added sdl plugin to provides very basic joystick osgGA::Device integration.
2012-10-23 16:15:03 +00:00
Robert Osfield
b742a9e71a From James Athey, "I've attached a new osgDB ReaderWriter that can read Khronos Texture Files
(KTX).  The KTX file format is straightforward and designed to be easy to
use in OpenGL.

http://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/
http://www.khronos.org/opengles/sdk/tools/KTX/

The attached plugin can read:

* 1D, 2D, and 3D textures
* uncompressed and compressed images
* mipmapped and non-mipmapped textures
* little-endian and big-endian files
* textures from files as well as seekable istream objects

It does not handle:

* array textures (not supported by the ReaderWriter API)
* cubemap textures (not supported by the ReaderWriter API)
* the "KTXorientation" key-value pair; support could be added later (see
the file format spec for more information)
* non-seekable istream objects (would require more complicated memory
management)
"
2012-10-08 11:10:25 +00:00
Robert Osfield
1796d55bea From Stephan Huber, OSX and iOS Video support via a QTKit plugin from OSX 10.7 and before, and an AVFoundation plugin for iOS and OSX10.8 and later. 2012-10-02 14:07:12 +00:00
Robert Osfield
5a396c91e6 From Martin Lambers, "It adds a new ReaderWriter plugin for the GTA file format
(http://gta.nongnu.org). This allows to read and write floating point
image data. Unlike other formats, GTA also allows very good compression
ratios for floating point data. The compression method can be selected
with the COMPRESSION option of the plugin.
"
2012-02-17 16:45:49 +00:00
Robert Osfield
2f5e19447c Added usage of OSG_CPP_EXCEPTIONS_AVAILABLE for plugins that use std::exceptions. 2012-02-17 16:13:16 +00:00
Robert Osfield
b24353b12c From Rafa Gaitan and Jorge Izquierdo, build support for Android NDK.
"- In order to build against GLES1 we execute:
$ mkdir build_android_gles1
$ cd build_android_gles1
$ cmake .. -DOSG_BUILD_PLATFORM_ANDROID=ON -DDYNAMIC_OPENTHREADS=OFF
-DDYNAMIC_OPENSCENEGRAPH=OFF -DANDROID_NDK=<path_to_android_ndk>/
-DOSG_GLES1_AVAILABLE=ON -DOSG_GL1_AVAILABLE=OFF
-DOSG_GL2_AVAILABLE=OFF -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF -DJ=2
-DOSG_CPP_EXCEPTIONS_AVAILABLE=OFF
$ make
 If all is correct you will have and static OSG inside:
build_android_gles1/bin/ndk/local/armeabi.

- GLES2 is not tested/proved, but I think it could be possible build
it with the correct cmake flags.
- The flag -DJ=2 is used to pass to the ndk-build the number of
processors to speed up the building.
- make install is not yet supported."
2011-03-08 16:35:37 +00:00
Robert Osfield
d21009c323 From Simon Julier, "I ran across linking errors with osgdb_exr. Specifically, I found it was necessary to link against libImlIlf, libImlThread, libHalf, libIex and libzip.
I have attached a patch, against the trunk from 13:30 today, which consists of the following:

1. CMakeModules/FindOpenEXR.cmake: Look for libIlmThread and libIex as well. 2. src/osgPlugins/CMakeList.txt: Only include the exr subdirectory if both the OpenEXR and zip libraries were found. 3. src/osgPlugins/exr/CMakeLists.txt: Add ZIP_LIBRARY to TARGET_EXTERNAL_LIBRARIES."
2011-01-19 10:57:58 +00:00
Robert Osfield
1b67e3ad1f Added ImageProcessor interface class and plugin mechnanism for ImageProcessor implementations to osgDB::Registry.
Add NVidiaTextureTools based plugin that provides an ImageProcessor implementation within an nvtt plugin.
2011-01-13 14:59:29 +00:00
Robert Osfield
cc348f86cb Moved Performer and Inventor plugins into block protected to only compile when not using GLES. 2010-12-14 08:58:27 +00:00
Robert Osfield
bf6d45a531 Have moved gecko plugin to deprecated 2010-12-13 17:36:02 +00:00
Robert Osfield
6cc7e109d3 Moved finding of RSVG, Poppler-glib and GtkGl out into their own Find*.cmake modules to enable easier specialization. 2010-11-11 16:51:46 +00:00
Robert Osfield
d2a9f48054 From Per Fahlberg, "I have added support for PowerVR texture compression. osg::Texture and osg::Image have been modified to support the texture formats and I have added a plugin to load pvr files. All modified files are in the attached zip. " 2010-11-04 11:02:37 +00:00
Robert Osfield
89f7726383 Copied libutil and libtess implementations in form Mesa 7.9/src/glu into the src/osg/glu,
changed extensions from .c to .cpp and got compiling as C files as part of the osg core library.

Updated and cleaned up the rest of the OSG to use the new internal GLU.
2010-10-06 14:44:52 +00:00
Robert Osfield
1224836664 From Eric Wing, QTKit plugin for reading movies under OSX using QTKit + CoreVideo 2010-09-24 12:59:37 +00:00
Robert Osfield
83d56b52b5 From Jan Peciva, "I am sending pov plugin for exporting scene to POV-Ray format.
POV-Ray is photorealistic ray tracer."
2010-07-31 10:33:20 +00:00
Robert Osfield
10a2f389d7 From Mathias Froehlich, "If you want to have that qfont plugin loader, this is the updated
implementation which uses osgQt and includes the changes to make fonts load
without a file on disk."
2010-03-05 15:46:17 +00:00
Robert Osfield
995398441e Refactored the old style .osg plugin support so that the DotOsgWrappers are placed in their own dedicated plugins found in src/osgWrappers/deprecated_osg 2010-01-19 12:26:37 +00:00
Robert Osfield
11abf29c14 From Farshid Lashkari, "I had to make a few small changes to some cmake files to enable the OSG_MSVC_GENERATE_PLUGINS_AND_WRAPPERS_MANIFESTS option for Visual Studio 2008." 2009-12-02 14:58:47 +00:00
Robert Osfield
7552954ef3 From Cedric Pinson, "Here an update of the directshow plugin. It fixes issues with
synchronization, improve capture device support.

here how to use it to display a capture device:

osg::Options* options = new osg::Options;
options->setPluginStringData("captureWantedWidth", "800");
options->setPluginStringData("captureWantedHeight", "600");
options->setPluginStringData("captureWantedFps", "30");
options->setPluginStringData("captureVideoDevice", "USB Video Device" );
options->setPluginStringData("captureSoundDevice", "");
then
osgDB::readImageFile("capture.directshow", options)
you can use a graphedit application to list devices available in
directshow.


for classic avi file you just need to do a
osgDB::readImageFile("file.avi.directshow");
You will need of course to install the codec needed by directshow to
read the avi files.

I recommand this tool http://avicodec.duby.info/, that check which
video/sound codec is needed to play an avi file.


You can test it with the osgmovie example.
"
2009-11-20 10:48:51 +00:00
Robert Osfield
2e11c49742 From Michael Platings, "This plugin adds support for the Autodesk FBX file format. It imports animations, including skeletal and morph animations, hence all my previous submissions to osgAnimation. The plugin won't build without the changes made in the "osgAnimation small additions" submission (14th August).
The plugin requires the FBX SDK to be installed, available from http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=6837478"
2009-11-19 11:44:44 +00:00
Robert Osfield
79f766efab Added OSG_CPP_EXCEPTIONS_AVAILABLE cmake option to enable optional build of plugins and examples that required C++ exceptions 2009-11-17 12:55:52 +00:00
Robert Osfield
2d26cbe7ab Introduced optional build against the GLU library, using optional compile paths to enable/disable GLU related function.
To toggle the use of the GLU library adjust the OSG_GLU_AVAILABLE variable via ccmake . or CMakeSetup.
2009-10-07 19:42:32 +00:00
Robert Osfield
986fc05ac1 Added revisions plugin in support of paged database revisions. 2009-05-29 18:24:47 +00:00
Robert Osfield
590ac02859 Created a simple XmlNode parser class for reading of basic xml files, such as used by present3D.
Converted Present3D across from using libxml2 to using the new osgDB::XmlNode/XmlNode::Input classes from Xml Parsing.
This changes removes the dependency on libxml2, and allows the present3D application and p3d to work on all platforms.
2009-04-29 20:30:21 +00:00
Robert Osfield
200c9e82f3 Introduced first cut of Present3D integration with the core OSG with the introduction of a .p3d plugin. 2009-04-27 11:02:18 +00:00
Robert Osfield
cb3d43a575 Added ply entry 2009-04-09 18:27:11 +00:00
Robert Osfield
39cecd2a72 From Philip Lowman, "Here's the promised cleanup of the OSG's CMakeLists.txt files for the src/ folder. I'll submit the others separately.
Also, there was also a small bug in osgDB's CMakeLists.txt that was causing an error when I tested with CMake 2.4.4.

IF(${OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX} STREQUAL "quicktime")
was changed to
IF(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX STREQUAL "quicktime")
"
2009-03-23 16:01:02 +00:00
Robert Osfield
e7c4cda108 From Eric Wing and Stephan Huber, ImageIO code originally wrote by Eric Wing, and then later conveted into an OSG plugin by Stephan Huber. 2009-03-10 10:30:34 +00:00
Robert Osfield
4ffef96874 Removed reference to OpenAL plugin 2009-03-04 11:06:34 +00:00
Robert Osfield
e035decd95 Introduce FFmpegAudioStream implementation 2009-03-03 16:51:01 +00:00
Robert Osfield
1bad5770b6 Added Cmake support for new ffmpeg plugin 2009-02-25 16:05:12 +00:00
Robert Osfield
1a00a2ce3c Added osgVolume .osg plugin 2009-01-14 20:32:06 +00:00
Robert Osfield
7bcdaa74bf Added ZLIB_FOUND to dicom qualification 2009-01-13 10:15:04 +00:00
Robert Osfield
28ca8277f8 From Jason Daly, "'ve been busy working on the Source engine plugins. There are several contributions in this submission:
osgDB/FileUtils.cpp:
Needed this extra code to allow a true case-insensitive search.  This is because the HL2 map and model files are often sloppy with case.  For example, the file might look for materials/models/alyx/alyx_sheet.vtf, but the file is actually in materials/Models/Alyx/alyx_sheet.vtf.  In case-insensitive mode, the new code recursively disassembles the path and checks each path element without regard to case.  In case-sensitive mode, the code behaves exactly as it used to.  The new code is also mostly skipped on Windows because of the case-insensitive file system.  Previously, I did all of this with custom search code in the .bsp plugin, but this allows the user to tailor the search using OSGFILEPATH.  There are some instructions in the plugins' README files about this.

osgPlugins/mdl:
This is a new plug-in for Half-Life 2 models (as opposed to maps).  This allows you to load Source models individually, as well as allowing the .bsp plugin to load models (props) that are embedded into maps.  Mdl files can contain simple object (crates, barrels, bottles), as well as fully articulated characters with skeletal animations.  Currently, it can load the simple objects.  It can also load the characters, but it can't load the skeletons or animations.

osgPlugins/bsp:
This contains all of the changes needed to load props along with the basic map geometry.  There are also
several bugs fixed.

osgPlugins/vtf:
This is the loader for Valve's texture format.  Previously, we had agreed to put this in with the bsp plugin, but I didn't think of the .mdl plugin at that time.  It's conceivable that a user might want to load models individually (not as part of a map), so the vtf reader does have to be separate.  I also fixed a rather significant bug.

I tested all of this code on RHEL 5.2 (32-bit), and Fedora 9 (64-bit).  I'll be testing on Windows soon.

I also attached a simple .mdl file, along with it's associated files and textures.  Just extract the tarball into it's own directory, set your OSGFILEPATH to point at that directory, and load the model like this:

 osgviewer models/props_junk/gascan001a.mdl"
2008-12-20 13:35:49 +00:00
Robert Osfield
4896fe6e05 From Mattias Helsing, "When building osg static on Windows the _declspec's wasn't escaped for
applications, examples or wrappers. Attached are the CMakeLists I had
to change to make these compile.
"
2008-12-11 17:00:40 +00:00
Robert Osfield
6f356aeb97 Intoduce new osgWidget::PdfReader and osgWidget::VncClient front ends to osgWidget,
with new pdf plugin and updated vnc plugin that now support these front ends.

Updated osgpdf and osgvnc examples to new these new interfaces.
2008-12-07 17:02:30 +00:00
Robert Osfield
91f8dbb583 From Wang Rui, "Attachment is a plugin reading Biovision hierarchical files (.BVH) to generate character motion animations. BVH format is widely used by Character Studio of 3dsmax, MotionBuilder and other softwares, also supported by most motion capture devices. The plugin is based on the latest osgAnimation library of OSG 2.7.6 and will return a osgAnimation::AnimationManager pointer if using readNodeFile() to load it.
Source and CMake files are:
 
CMakeLists.txt
ReaderWriterBVH.cpp
 
Also there are 3 example BVH files. The first two are captured from motions of human beings - maybe a kung-fu master here. PLEASE use command below to see the results:
 
# osgviewer example1.bvh -O solids
 
This will demonstrate the animating of a skeleton and render bones as solid boxes. Note that the motion assumes XOZ is the ground and has an offset from the center, so we should adjust our view to get best effects.
 
You may also use "-O contours" to render bones as lines. The viewer shows nothing if without any options because osgAnimation::Bone does not render itself. User may add customized models to each named bones as osganimationskinning does to make uses of this plugin in their own applications.

I was wondering to support a BvhNode in my osgModeling peoject before, but soon found it better be a plugin for animation. A problem is, how to bind real geometry models to the skeleton. Maybe we could have a bindingToNode() visitor in future to find geodes matching names of bones and add them as bones' children."
2008-12-01 14:07:20 +00:00
Robert Osfield
25ec33d863 Enabled the build of exr plugin 2008-11-27 09:36:35 +00:00
Robert Osfield
51fee6f75c From Ragnar Hammarqvist, "I wrote an EXR image plug-in to osg, I would like to contribute this plug-in to the osg project if you find it useful.
The plug-in is a wrapper around open-exr (http://www.openexr.com) that consists of two projects, ilmbase-1.0.1 and openexr-1.6.1.

I have only tested it on windows XP 32 machine. So there might be some work making it work on other platforms.

The plug-in supports writing and reading EXR files. When writing it can use the data type GL_HALF_FLOAT_ARB(se ilmbase-1.0.1) and GL_FLOAT. When reading the data type always becomes GL_HALF_FLOAT_ARB. It supports textures with three and four channels.

When reading an exr file it automatically removes Alfa channel if it didn't store any information."

--

From Robert Osfield, started work on ported it to other platforms, but could fix some problems relating to error: 

        ?Imf::OStream::OStream(const Imf::OStream&)? is private

I'm checking in now so that others can have a bash at completing the port.
2008-11-26 12:35:25 +00:00
Robert Osfield
bf8c3cc07e From Jason Daly, "This is a plugin (two, actually) that will allow OSG to load .bsp map files from Valve's Source Engine games (Half-Life 2, etc.). One plugin (called "vbsp" to distinguish it from the Quake 3 bsp loader) reads the .bsp file itself, and the other ("vtf") reads the texture files.
The set up for this to work is a bit more complex than most files, since the engine expects all files to be in a certain place, and it tends to mix case a lot.  I tried to explain everything in the VBSP_README.txt file."

This plugin has been integrated with the pre-exisiting bsp plugin.
2008-11-24 11:39:02 +00:00
Robert Osfield
9f55408ca3 Removed the optional build for osgWidget and plugins as these are options that are appropriate for building all the time 2008-11-22 14:30:21 +00:00
Robert Osfield
56a2cc65d0 From Cedric Pinson, Pulled in osgAnimation from OpenSceneGraph-osgWidget-dev into svn/trunk. 2008-11-22 12:14:19 +00:00
Robert Osfield
7bf815332e Moved browser code from osgbrowser example into gecko plugin to make the browser functionality accessible to other OSG applications 2008-11-20 11:27:36 +00:00
Robert Osfield
7255a23b03 Added commented out flt entry for compiling the old deprecated flight plugin (useful for testing purposes). 2008-11-10 13:56:59 +00:00
Robert Osfield
5e56fb6eb6 Added vnc plugin. 2008-11-03 15:57:21 +00:00
Robert Osfield
ec797b3a81 From Ricard Schmidt, dot writer plugin. 2008-10-14 16:35:03 +00:00